~INDEPENDENT CLANS GROUNDS~

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~THE INCONNU~

The Inconnu are not a sect so much as they are a disparate group of like-minded vampires. No longer wishing to be the puppets of those older than they, and tired of the incessant maneurvering of those younger than they, they Inconnu seem to have dropped out of the Jyhad altogether. This is what distinguishes an Inconnu vampire from those of other sects - the Inconnu distance themselves from other vampires and their contemptible machinations.

The Inconnu are rumored (as no one ever really goes lookingfor them) to be of great age and potency. Many reportedly spend much time in torpor or otherwise sleeping, the better to avoid the Jyhad. Some Kindred liken the Inconnu to the Antediluvians, claiming that they have grown away from the world and into a timeless, inhuman mindset. Other Kindred believe that the Inconnu all pursue or have attained Golconda, a fabled state of vampiric transcendence.

Kindred who deal with the Inconnu typically leave the encounter with a sense of profound mystery and awe. Although the Inconnu seem to be informal and loosely organized, they communicate very well among themselves. Inconnu know when to avoid Kindred, when to hide from them and when to unleash their significant power to turn vampires away. Their agenda, if they even have one, is unknown.


~THE INDEPENDENT CLANS~

The independent clans claim membership in no sect, instead following the legendary tenets of their mythical founders. Independent clans tend to be the most cohesive and sociable Kindred of all, as their clan duties ensure that they interact with other vampires almost nightly.

In elder nights, the independent clans held domains far from the havens of the rest of the Kindred and did not participate overmuch in the upheavals of the Inquisition and Anarch Revolt. As a result, they were rarely seen, their members considered more legend than fact. The past few years have changed that. As the world shrinks and the kine speak of "geopolitics" and "global economy," the clans of the Camarilla and Sabbat find their herds and spheres of influence conflicting more and more with those of the independents. Idependent Kindred cross Camarilla and Sabbat domains with increasing frequency, and the sect-affiliated clans are beginning to realize that the five "neutral" clans have networks, concerns and goals far greater than they had previously imagined.

~ASSAMITE~

Dreaded killers and diablerists on a terrible quest for Kindred vitae, the Assassins have perfected the art of the silent kill.

~FOLLOWERS OF SET(SETITES)~

Corrupting and deadly, the Serpents are feared for their evil, yet sought out for their arcane knowledge and sinister gifts.

~GANGREL~

The nomadic Outlanders are feral and wild. These solitary wanderers are the source of much of the lore that likens vampires to dark beasts.

~GIOVANNI~

Insular and incestuous, the Necromancers ply their trade in blood, money and the souls of the dead.

~RAVNOS~

The nomadic Deceivers are masters of illusion and guile, malevolently working their tricks as they travel from city to city.


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