Rules of Engagement
- R.O.E -
All members of The Kingdom of Inethria are expected to adhere to the following rules of engagement. If any rule is broken stern punishment will be taken upon the offender up to removal from the guild.
1 - There shall be no lotting, ever. It does not matter what kind of character you may have, you may never take from the fallen body of another role-player.

2 - Make sure that any fallen players are resurrected and allowed to recover their belongings as soon as possible.
After the battle, if they are still in there ghost form, feel free to resurrect them. If they go to a healer you will safe guard their corpse until they return to claim it.

3 - No out right attacking of an "orrange". This means, because someone is highlighted does not give you the right to run up and attack them. Nor does it mean they are an enemy of Inethria. Before a fight is to start options must be presented. If the defending party does not wish to fight 1 of 3 options must be taken. (1) Simple leave the area for a time or plead for mercy to stay. (2) Pay a toll or tax to stay in the area, however this may only be done in lands that you or your guild have claimed. (3) Become captured, at which time the person under capture will take all commands by whoever has taken them.

4 - This INSIDES of healers and banks are considered neutral grounds; you may not attack or role-play out alternatives there.

5 - If you get knocked unconscious (killed to the more brutal minded) in-character, then you are considered injured for 30 minutes. In that time you must keep your death robe on. You may not join the battle, or do any other demanding chores in-character. You may role-play injured, and as such talk with other, but you may not help or interfere with any ongoing battle in any way. You should also not log in a different character to rejoin a battle with.

6 - Under no circumstances is any member to engage in and out-of-character discussion or argument over the results or actions of a battle to anyone outside their guild. If there is a problem, such as a RoE vilolation, contact your respective guild master and they shall handle it.

7 - If you are a part of an attacking force that is repelled, then you should stay away from the target you attacked for at least two hours. This is to ensure that the defenders get a period of time to recover, and to space the attacks over a realistic period of time.

8 - If you run more than 3 screens away from a battle location you have fled the battle and are not permited to rejoin it.

9 - If there is a real potential of a third party interfering (hovering with intent to loot a body) the participante in comaby may choose to end the comabt by emoting *CEASE*. Note that through game dynamics this may take a few seconds to be adhered to. Also note that such opportunist looting can only happen in Felucca.