crafting

 

 

 

 

 

 

CRAFTING IN MIDGARD

 


INTRODUCTION

 

 

Of all the realms in DAOC, the one easiest to craft in is Midgard.  The mechanics of crafting is not any different from other realms.  However, Midgard’s advantage in this area is the layout of the capital, Jordheim, and the ease in finding the “Consignment”

NPCs.  If you want to be a crafter with minimal grief, create your crafts character in Midgard.   Many aspects of this guide will help you regardless of your designated primary craft skill.  However, since my character is an armorer, the guide will be focused on that craft.

 

 

The first thing you have to do when you create your character is to save up approximately 50 silver.  You need that minimal cash outlay to support and progress in your craft.  If you played, Ultima Online, for example FORGET ANY STRATEGIES FOR POWER RAISING SKILLS LEARNED THERE.  DAOC is a totally different game.  The strategies here are different and if you try to power raise a skill a la UO you will find yourself broke in no time.  NPC vendors here will buy your goods AT BELOW cost.  So forget about making a million breastplates and selling to your friendly neighborhood NPC.  You will wind up with half of what you started with.  The secret of success in raising skill in DAOC is to work on “consignment”.  The term will be explained later on.

 

Once you have your initial capital outlay, you go to your capital city, and look for your crafts master.  Mages can have tailoring as their primary craft.  They cannot have armorcraft as their primary because they can only wear cloth.  Healers cannot master weaponcraft because their weapons choices are limited to hammers and staffs in Midgard, and other similarly restricted weapon types in other realms.  Tanks on the other hand, generally can master weaponscraft because they have more options in weapons choices.  I am a healer in Midgard, and healers have armorcraft as their primary skill.  Now, this does not mean that as a mage, for example, you cannot make weapons.  It only means that your weaponscrafting skill can never be raised above 75% of your tailoring skill.

 

Once you have found your crafts master, you target and right click him/her and you will be welcomed to their crafts association.  You immediately are awarded one seed point to every skill and are on your way to mastery.

 

An aspiring armorcrafter in Midgard must find the armor master in Jordheim.  His name is Gest and he is located in a house directly across from the forge.  Once you have spoken with him and received your skill seed points, its time to start crafting.  Here is where CONSIGNMENTS come in.  Consignments are tasks your Master gives you for a nice profit.  Remember how I said that NPCs will buy your wares at BELOW cost?  Well if you do tasks assigned by “Gest,” the NPC that he assigns for the task will pay you ABOVE cost once you deliver the item.  Consequently by working on consignment your 50 silver will grow and grow till you become a pretty wealthy merchant on consignments alone.  Your wealth will grow even more once your skills are high enough to enable you to make armor for wealthy players.  The Consignment system will work up to a skill of 650.  Although at 650 you are on your own, your skill will be high enough to sell to other players at an even nicer profit and you will always be outfitted with the best of the best.  No more green conning armor for you.   You will always wear Yellow conning armor at a fraction of the cost.

 

Once you are admitted to the Armorer’s Association say “task” to Gest and he will say something like “Gils wants bronze pansarkedja gloves made for him.  He can be found in Jordheim to the northwest of here.”   If you forget the details, you can always type “/task” and the system will tell you something like “you have been asked to make bronze pansarkedja gloves for Gils.”  However, the system will not tell you the direction where Gils may be found, and Gest will reveal it to you only once (when he initially gives you the consignment.)  The easiest way not to lose track of your consignments is to have a sheet of paper in front of you while crafting, and writing down the relevant info for each consignment like “Gils B pansar gloves NW” You may find it useful to make a macro key for tasks in general, by typing “ /macro task /whisper task” and moving the icon to an empty quickbar slot.  That way, regardless of which chat line you happen to be on, your task command will go through fine every time.

 

ARMORMAKING MECHANICS 

 

Now to actually make those pansar gloves for Gils you have to go to your skills and drag out the armorcrafting icon to an empty quickbar slot.  I usually use numbers 7 and 8 for this.  Once you have the icon in your quickbar, click on it.  It will show you a menu.  Look for pansarkedja gloves and click on it.  A submenu for pansarkedja gloves will appear.  At this point, the submenu will have only one item, bronze.  Drag the bronze pansar icon to your quickbar and you are set…well almost.

 

Right click on the pansarkedja gloves icon and it will show you a submenu that will let you know that to make them, you will need 1 rawhide mujklaedar gloves and 3 bronze wire.  Right clicking on an item will always tell you the materials you need to make it.

 

Go to Om the metal vendor to the west of Gest and buy bronze metal bars.  Once you have them, go back to your skills monitor and drag out the metalworking icon to your quickbar.  Click on it, find wire and click on it.  Drag out the bronze wire icon to your quickbar and click on it.  You will get a window telling you “you are making wire”.  Once the wire is done, you have three choices: 

 

1.      You can make the mjuklaedar gloves yourself by dragging out the tailoring icon, finding mjuklaedar gloves, clicking and dragging the rawhide mjuk gloves icon to your quickbar, right clicking the item to find out the material required, etc., etc. Going to Falla in the building to the East of Gest, buying rawhide leather and woolen thread, and making the gloves.

 

2.      You can go to the local npc mjuklaedar vendor (IM) and buying the gloves from him.

 

 

 

3.      You can team up with a player tailor who will make the gloves for you at a fraction of what IM will charge you for them and you will both make a nice profit.

 

 

Once you have the gloves and wire all ready, click on the pansarkedja gloves icon you already placed in your quickbar and make the gloves.  You may fail at first, or lose some material but never will it be the mjuklaedar gloves.  At least at 500+ armorcraft, I have never lost the tailored leather item.  I may lose wire, studs, leather or thread while making armor but not the actual fully crafted leather item required to make chain.

 

If you are successful, you will have made the gloves, your armorcraft may have gone up along with leathercraft, clothworking and/or metalworking.  These last three are considered secondary skills. Secondary skills will be discussed later.   Now take those gloves to Gils.  Target him and drop the gloves on his person.   Never, Never sell them to him.  Once you drop the gloves on him he will tell you how pleased he is with your creation and give you some nice cash for it.

 

Go back to Gest and ask him for another task and he will tell you what to make, who to take it to, and the general direction where the person is.  Don’t forget to write it down.

 

One quick note on the tailoring part with respect to armorers.  When you start off, you may be able to make the tailored item yourself, but as your armorcraft skill progresses, your tailoring will necessarily lag behind due to the 75% skill cap on primaries.  Your tailoring will never be up to par with the armor that you are making.  Consequently, you will find yourself losing a lot of tailoring material due to failures, or find yourself completely unable to make the item.  This is why it is generally recommended that armorers DO NOT dabble in tailoring for consignments.  In the long run, it will be cheaper to buy the tailored item from an NPC or from a player tailor if there is one around.  Believe me, the cost of tailoring failures will convince you that buying the item is the way to go.  Don’t worry; you will still make a nice profit by buying the item.    I work with player tailors all the time.  In fact, most armorers do.  My favorite tailor creates a chat group with the armorers and we order what we need through chat.  You will save substantial amounts of money by doing this.  The savings will make your nest egg grow and grow and the tailor will be very happy too.  It’s a Win/Win all the time.

 

ABOUT ARMORSMITHING SUPPLIES

 

Metal bars from Bronze to Fine Alloy can be bought from Om in Jordheim, right by the forge.  Once you start working with Mithril and above, you have to take a little trip to Haggerfell and buy the bars from Frikk.  Frikk is the nice tall Viking standing in front of the Haggerfell smithy.

 

Textiles such as leather and thread can be bought from Falla in Jordheim.  She is also by the forge.  Falla sells leather from Rawhide to Rigid and thread from Wool to Gossamer.  Once you start working with Embossed leather and Sylvan thread, you will have to go to Vasudheim and see Ingred (spelling?)  Anyway, she can be found inside the Vasudheim smithy Please note that metal beyond Adamantium and leather/thread beyond Imbued are sold by a vendor located upstairs in Vinsaud Faste (Entrance to the Yggdra Forest frontier), but you won't have to worry about that for a long while.

 

LEATHER GOODS VENDORS

 

There are times when you positively absolutely have no choice but to go buy the leather armor required to make chain from an NPC.   This is especially so when your local player tailor is out dungeon hopping at Nesse’s.  For those emergencies these are the NPCs that can help you out:

 

IM =  Mjuklaedar from Rawhide to Rigid.  He is located in the lower tents.

HODERN = Svarlaedar from Rawhide to Rigid.  He is also located in the lower tents.

MORGEN = Starklaedar from Rawhide to Rigid.  He is in the upper tents.

FIORA = All the leather armor types in Embossed.  She is in one of the buildings by the upper tents.

 

Leather items beyond embossed cannot be bought from an NPC vendor.  At this point in your crafting career, you will be required to work with a player tailor to finish chain consignments I suggest you order anticipated consignment pieces from a player tailor in advance, and vault them for future use This has worked very well for me In situations where you are given a chain consignment that you do not have the leather part to and no player tailor is around, you may wish to consider either letting the consignment expire on its own or taking a little sidetrip to Svasud Faste, buying a Hibernia medallion and running to the realm guards to kill the consignment with no experience loss and securing a quick trip home for your trouble.

 

ABOUT THE JORDHEIM LAYOUT.

 

To help you find those NPCs, I have made a map representing the sections of the city from the Armor Master Gest perspective.  Here the city has been divided based on the directions that Gest gives.  I have included Om’s building in the SW section even though Om is by the forge because Gest always puts him in the SW.  I marked Falla’s building as East (even though it is in the forge area) because Gest always places her in the East.  Gest sometimes gives consignments for Ella as NW, and sometimes as W.  In any event her building is included in the NW section, regardless of what Gest says.

 

Initially, finding the NPC’s will be a pain until you memorize where they are.  The map will help you find them easier.  Don’t forget to ask the guards “/where name” They are very helpful, even if sometimes rude.  In any event Jordheim has the best layout.  I’ve heard quite a few horror stories from Albionians about Camelot, and having to find NPC’s in the 5th floor of a building.  Not so in Jordheim.  Leave it to the Nords to know how to properly lay out a city.


 

 

 

ABOUT SECONDARY SKILLS

 

Secondary skills such as leatherworking, metalworking and clothworking are very important to armorcrafting.  If you let them lag behind, they will make you fail and lose materials.  So..Its very important to keep them up.  You won’t have too much trouble with metalworking and leatherworking because they are usually not more than 5 or 6 points below your armorcraft.  The biggest problem is clothworking.  When you see clothworking close to 20 points behind armorcraft, its time to finish your current consignment and go work on raising that skill. 

 

There are two ways to raise clothworking quickly.    You can drag your clothworking icon to your quickbar and make dolls and puppets.  Although expensive, you can sell them back to Falla and get all your money back minus failures.  Usually the loss is minimal and you raise very quickly.  The second way is to work on tailoring till the clothworking goes up to your armorskill.  I recommend that you work on puppets and dolls until you go beyond gossamer. However, beyond gossamer you have to leave the city to buy the supplies and that’s a pain.  After gossamer do your tailoring instead.  If you have been following my advice and not tailoring, you will be into mithril and tailoring rawhide gloves to raise clothworking.  The effort will be a very quick and very cheap proposition.  That’s another good reason why an armorcrafter should save tailoring for a rainy day (like raising clothworking) and not have to lay out exorbitant amounts for this purpose.  Its cheaper to make rawhide gloves and sell them back to an npc than embossed gloves any day.One last fact on secondary skills you should know is that each time you make 100 points in armorcraft, you will be promoted by Gest. You will get a message saying to speak to your armormaster in order to continue to advance in the trade. Of course you will right click Gest and see your armorcraft title change and you will be very happy. However, before you rush into anything, look at your secondary skills. If your armorcraft is at 100 but your metalworking is at 99, you will not able to work iron and will not be able to complete any task involving iron until you raise that skill to 100. (The only cap on secondary skills is that they may not be higher than your primary) To raise it to 100, you can do two things. make some hinges from your metalworking menu. Like raising clothworking, you will be reimbursed at cost when you sell them back, or make a couple of cheap daggers with your weaponcrafting icon. I would save the second option for the higher levels as described for raising clothworking. Mythril bars cost 20gs for a bag of 20. You dont want to take any chances at failing. Your loss would be greater than a couple of bronze daggers sold below cost. So keep this in mind when you have to raise secondary skills.

 

 

 

ABOUT CUSTOM ARMORCRAFT PRICING

 

 

Now you are ready to open for business.  You will be broadcasting your fine armor all over the city and players will be coming to you from all over to buy your wares.  Well, they will only if the price is right.  I’ve been doing very well by selling at 80% of the NPC price, and I will share my worksheet with you.  The sheet shows the NPC price in red for each piece and the suggested armorer price in yellow.  Of course you can charge whatever you like but I find that 80% of retail in my server gives me a nice profit and discounts enough from the NPC vendors to make the sale attractive to buyers.  In any event, best of luck in your armorcrafting.

 

MIDGARD ARMOR PRICING WORKSHEET

 

 

STELS

KODD

SVAR

KODD

STARKA

SKODD

PANSAR

KEDJA

SVAR

KEDJA

STARK

KEDJA

BRONZE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

187

150

262

210

525

420

375

300

656

525

1125

900

LEGS/HELM

112

90

157

126

315

252

225

180

393

314

675

540

SLEEVES

75

60

105

84

210

168

150

120

262

210

450

360

BOOTS/GLOVES

37

30

52

42

105

84

75

60

131

105

225

180

Full Suit

560

448

785

628

1575

1260

1125

900

1966

1573

3375

2700

IRON

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

3000

2400

4200

3360

8400

6720

6000

4800

10500

8400

10800

8640

LEGS/HELM

1800

1440

2520

2016

5040

4032

3600

2880

6300

5040

10000

8000

SLEEVES

1500

1200

1680

1344

3360

2688

2400

1920

4200

3360

7200

5760

BOOTS/GLOVES

1200

960

840

672

1680

1344

1200

960

2100

1680

3600

2880

Full Suit

10500

8400

12600

10080

25200

20160

18000

14400

31500

25200

45200

36160

STEEL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

12000

9600

16800

13440

33600

26880

24000

19200

42000

33600

72000

57600

LEGS/HELM

7200

5760

10080

8064

20160

16128

14400

11520

25200

20160

43200

34560

SLEEVES

4800

3840

6720

5376

13440

10752

9600

7680

16800

13440

28800

23040

BOOTS/GLOVES

2400

1920

3360

2688

6720

5376

4800

3840

8400

6720

14400

11520

Full Suit

36000

28800

50400

40320

100800

80640

72000

57600

126000

100800

216000

172800

ALLOY

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

36000

28800

50400

40320

100800

80640

72000

57600

126000

100800

216000

172800

LEGS/HELM

21600

17280

30400

24320

60480

48384

43200

34560

75600

60480

129600

103680

SLEEVES

14400

11520

20160

16128

40320

32256

28800

23040

50400

40320

86400

69120

BOOTS/GLOVES

7200

5760

10080

8064

20160

16128

14400

11520

25200

20160

43200

34560

Full Suit

108000

86400

151520

121216

302400

241920

216000

172800

378000

302400

648000

518400

FINE ALLOY

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

108000

86400

151200

120960

302400

241920

216000

172800

378000

302400

648000

518400

LEGS/HELM

64800

51840

90720

72576

181440

145152

129600

103680

226800

181440

388800

311040

SLEEVES

43200

34560

60480

48384

120960

96768

86400

69120

151200

120960

259200

207360

BOOTS/GLOVES

21600

17280

30240

24192

60480

48384

43200

34560

756

605

129600

103680

Full Suit

324000

259200

453600

362880

907200

725760

648000

518400

984312

787450

1944000

1555200

MYTHRIL

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

HAUBEK

216000

172800

302400

241920

604800

483840

432000

345600

756000

604800

1296000

1036800

LEGS/HELM

129600

103680

181440

145152

362880

290304

259200

207360

453600

362880

777600

622080

SLEEVES

86400

69120

120960

96768

241920

193536

172800

138240

302400

241920

518400

414720

BOOTS/GLOVES

43200

34560

60480

48384

120960

96768

86400

69120

151200

120960

259200

207360

Full Suit

648000

518400

907200

725760

1814400

1451520

1296000

1036800

2268000

1814400

3888000

3110400

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Tthis site is not affiliated with Mythic entertainment, the developer

Of Dark  Age of Camelot.  It is a fan site with the sole purpose  of providing information

Its contents represent the  opinions of the author with respect to various aspects of the game.

The graphic shown here is copyrighted by Mythic Entertainment.

IIi

 

 

 

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