As if the original wasn't bad enough,
School was rapidly followed up with this imaginitively titled sequel.
This one's not quite so bad - white text on blue background is nice,
there are marked exits and the play area is much bigger. Still no real
'puzzles', though - just collecting stuff. And I still hadn't figured
out lower case letters or spaces after full stops, so it's pretty
difficult to read. But... this one includes an 'instructions' page when
you load it up! Impressive, eh? The Quill datafile is again tagged on
the end for the morbidly curious.
V - The Final
Battle
1984's big telly event was shoulder-pad-heavy sci-fi mini-series - V.
Everyone loved it (yeah, yeah - I know) and I loved it so much I made
an adventure based on it. This is the most complex adventure yet (not
saying much, I know) and featured a
loading
screen, of all things! Again, no real puzzles just lots of
collecting, mazes and instant deaths - a map is a must here. And it's
still all in glorious CAPS-LOCK-O-VISION, although I had figured out
that white text was better against a red background by now. No Quill
datafile for this one unfortunately, but I suspect it was also done
with an early Quill so chances are you can just load the main game up
into the editor like I did...
The Ones That
Got Away
Yes, there were more! Sadly(?) these are the only ones I've managed to
rediscover in my trawl through several hundred tapes. Buried somewhere
in the pile of cheap C90s could well be the following 'gems' and some
other stuff that no doubt I've completely forgotten about:
Everyday Adventure
I saw the title in a book somewhere and thought it was great. I never
actually played the game, but named my first effort after it. You were
Bert the 'Bovver Boy' and must make you way to the dole office before
it shuts. Cue lots of inappropriate (and probably not very funny) jokes
and terrible puzzles. This was the most complex effort yet, but was
also the last 'mini-adventure' to make it off the drawing board
before... bigger and better things!
Attack of the Mutant Bumpries
Our first 'mega' advenure. Full length, with a complex map and
storyline. And no doubt all in CAPS-LOCK with no real puzzles. It's
been a while since I played it, so I can't remember for sure. This was
the one I hoped to propel us to the 'big time' - I approached Atlantis
Software about publishing it. Luckily for them they said 'no'.
Revenge of the Mutant Bumpries
Undeterred, off we went to produce a sequel. Bigger, better and
possibly even including lower-case letters... I can't remember at all.
Haven't seen this one in ages, so I'm not hopeful that there's still a
copy in existence.
Psycho
The flurry (sort of) of unofficial telly-related games continued with
an adventure based on the Hitchcock classic. Actually I think it was
based on Psycho 2 which I'd just seen on the telly. Sadly this seems to
be gone too, although this fabulous loading screen (which was probably
drawn by my brother, Mark) remains!