
Gersh Rotlewi (2390) - Akiba Rubinstein (2630)
[D40]
Lodz, Poland/ 12.1907
[A.J. Goldsby I]
***
(The ratings are VERY conservative
estimates, esp. by modern-day standards!)
You definitely will
need a chess set to play over this game.
( There are NO diagrams. )
Click
HERE
to go to a page with this game on a js re-play
board.
(See the bottom of this page for
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Click
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to see my explanation of the symbols that I use.
The 9th
Greatest Chess Game Ever?
****** One of the most beautiful games of all time. ******
A very ARTISTIC GAME.
("The
Polish Brilliancy," or the "The Polish Immortal Game."
... or I
prefer: "Rubinstein's Immortal Masterpiece.")
("Rubinstein's Colossal Immortal Game." - GM H. Kmoch.)
A MODEL GAME, for Attack
on the King, & tactics.
***
Chernev writes:
"The great artist of the
endgame displays his virtuosity in yet another field.
He unleashes an attack
with the fire and elegance of a Morphy, and unfolds
combinations and brilliant
sacrifices that would do honour to Tal or Alekhine."
<< 'THE RUBINSTEIN IMMORTAL' >> ................................................
"undoubtedly ranks with the most famous games of all times. (!!) There is nothing
like
seeing this game for the first time --- or the second, third, or tenth
time!"
Irving Chernev in his book, "The Golden Dozen."
(Copyright 1976, Oxford University Press.)
***
NOTE: I wrote nearly ALL of my comments and annotations long
before Soltis came
out with his book, "The 100 Best." (I first
annotated this game for a friend in the 80's.
He was kind enough to make notes and pass them along to me when I finally got my
own computer.) But I did (of course!) update my comments when Soltis came
out
with his excellent book.
(Brief opening survey included
in the context of this game.)
1. d4 d5;
Rubinstein was a classical player
and rarely ventured outside the confines
of the double QP openings as Black. (When facing 1. d4.)
2. Nf3, (development)
A good and natural move.
This one move accomplishes 3 very important
things:
# 1.)
Most importantly, it controls the center;
# 2.)
It develops a
piece;
# 3.)
It prepares the possibility of King-side castling by White.
***
[ The
more normal move order(s) to reach the openings,
(The Tarrasch and/or
the Semi-Tarrasch); that are used in this game, is:
2.c4 e6; 3.Nc3 c5;
('!?')
This is the full-blown "Tarrasch
Defense," Black will often accept an isolated
Pawn for active
play.
***
The
"Semi-Tarrasch"
arises after the following moves:
3...Nf6; 4.Nf3!? c5;
5.cxd5 Nxd5;
6.e3 Nc6; 7.Bd3 cxd4; 8.exd4 Be7; 9.0-0 0-0;
10.Re1 Bf6;
11.Be4! Nce7;
12.Qd3 h6!; 13.Ne5 Nxc3; 14.Qxc3 Nf5; 15.Be3 a5!?;
16.Rac1!? a4;
The end of the column. 17.Red1,
{Diagram?} Centralizing.
( 17.Bxf5!?, -
{A.J.G.} )
17...Nxe3!?;
Karpov suggests 17...Ra5!?; 18.Nc4, Rb5;
and
calls it unclear.
(17...Ra5!?)
18.Qxe3!?, (Maybe - '!')
Keeping the most
the most powerful
piece in the center.
(18.fxe3!?)
18...Qb6; 19.Ng4!?, "+/="
(Maybe - '?!')
{Diagram?} A curious position. (One that is difficult
to evaluate.)
DeFirmian says this position is slightly better for White, the computers says it
is slightly better for BLACK!
("=/+") I think "unclear" is a
probably a better and
more accurate assessment of this position.
(White lost
this game, so this is NOT a case of theory being influenced by the result!)
GM
V. Topalov - GM A. Karpov; Linares, ESP/ 1995.
[ See
MCO-14; pg.'s # 428 - 429. Columns # 85 - 90, (mainly)
Column # 85 here; and notes (a.) thru (f.). Mainly note
# f here.). ].
(
Perhaps better is: 19.Qe2!, "Maybe +/=" - {A.J.G.}
)
***
(Returning to
our brief exam of the main line of the Tarrasch Variation.)
4.cxd5 exd5;
5.Nf3
Nc6; 6.g3!?, (Maybe - '!') The best move
here.
The treatment pioneered by none other than
Rubinstein himself!!! (6.dxc5!?)
6...Nf6;
7.Bg2 Be7; 8.0-0 0-0; 9.Bg5, The main lines in today's world of opening
theory.
( 9.dxc5!?, "+/=" )
9...cxd4; 10.Nxd4 h6; 11.Be3 Re8; 12.Rc1!?,
('!')
I believe this is the main
line here. ( White can also play:
12.Qb3!?, or 12.Qa4!? ),
12...Bf8;
The main line. ( 12...Bg4!?)
13.Na4!?, Again, we are just
following the
main line in MCO here.
( 13.Qa4!, "+/=" - {A.J.G.} )
13...Bd7; 14.Nc5 Ne5!?;
15.Nxd7,
White wins the Bishop pair. (
Not 15.Nxb7?
Qb6!; 16.Qb3 Rab8;
17.Qxb6 axb6; 18.Rc7 Bc8!; "-/+" (Maybe "-/+") The Knight on b7 is
now
surrounded. {A.J.G.} )
15...Qxd7; 16.Bf4, "+/="
White is probably just a
little better in this position.
[ See MCO-14; pg.'s # 436-437. Col.'s 1 - 6, (mainly)
Column # 1;
and notes
(a.) thru (f.). ] ( Interesting is:
16.h3!?, "~"
) ]
2...e6;
A good and natural move. Black guards the center, prepares K-side
castling,
and also is ready to play the pawn break, ...c5; attacking the center.
[ Black could also have
played: 2...Nf6!?; maintaining
the symmetry. ].
3. e3!?,
It seems illogical to shut in the QB this way, but Rubinstein
(or his contemporaries)
never did seem to care for the Pillsbury Attack. (Bg5.)
This is because that for OVER 150 years, most right-thinking Masters truly
believed
that White's QB was best left on the Queen-side.
(See the game, J.H.
Zukertort - J.H. Blackburne; London 1883. This is the best game
that clearly
shows this type of thinking. This game is also one of the greatest brilliancies
of it's day. That game easily belongs - in my opinion - in the list of, ...
"The Ten Greatest Chess Games" ... that were played prior to the year,
1900!)
[ 3.c4!?, will probably transpose to more Modern lines of the book.
(Queen's Gambit Declined.) ].
3...c5!?;
This is the (pure) Tarrasch
Defense.
[ 3...Nf6; "=" ]
4. c4 Nc6; 5. Nc3 Nf6;
The Semi-Tarrasch
Defense, by transposition.
6. dxc5!?,
Today we know that this move is
premature.
(White goes for the immediate isolation of Black's QP.)
[ The best
move, according to Modern Theory is: 6.a3! a6;
{Diagram?}
The best move, Black mimics White - and he is
also copying the first player's
idea.
(Black could also play: 6...cxd4; 7.exd4 Be7; 8.Bd3 dxc4; 9.Bxc4 0-0;
10.0-0 b6;
11.Qd3 Bb7; 12.Bg5 Rc8; 13.Rfe1, "="
with about an equal position.)
7.dxc5,
{Diagram?} This is the
move favored by theory. (Today.)
( MCO gives the analysis: 7.b3!?
cxd4; 8.exd4 Be7; 9.c5 b6; 10.cxb6 Nd7;
11.Bd3 a5; 12.Nb5 Qxb6; The end of
the column. 13.Bf4 0-0; 14.0-0 Na7!?;
"Better is 14...Nf6; with a small
disadvantage." - N. DeFirmian.
15.Nc7 Rb8; 16.b4!?,
(
16.Qe2!, "=" - {A.J.G.} )
16...Bb7!?;
(Or
16...axb4;
17.axb4 Nf6; "=" - {A.J.G.})
17.bxa5!?,
(17.Qb1!,
"+/=" - {A.J.G.})
17...Qxa5; "="
B. Gelfand - V. Kramnik;
Sanghi Nagar, 1994. [ See MCO-14; pg.'s
# 432-433, column # 102, & note # (z.). ].
(Here White played 18. Qe2. Then Black played 18...e5?; {Bad.}
Now
... 19. Nxe5, Qxc7; 20.Rac1. "+/" and White is nearly winning. )
)
7...Bxc5;
(Maybe - '!') This is easily the best move here.
8.b4 Bd6; (Maybe
- '!')
A nice pawn gambit.
(8...Ba7; 9.Bb2 0-0;
10.Qc2 Qe7; 11.Rd1, "+/="
11...Rd8; "~"
- Powerbook.)
9.Bb2, (Maybe - '!?') There
is nothing
wrong with
just plain development, but...
9...dxc4; 10.Bxc4 0-0; 11.Qc2
b5; 12.Bd3 Bb7;
13.Rd1,
('!') {Diagram?} Seemingly the most straight-forward.
(The best move.)
(13.Ne4!? Bxb4+; 14.axb4 Nxb4; 15.Nxf6+
Kh8; 16.Qc3 Nxd3+; 17.Ke2 Nxb2;
18.Nh5! f6; 19.Qxb2 Qd5;
{Compensation.} "with a very unbalanced position."
{A.J.G.} Utasi-Klinger; Havana, 1986. [
See NCO, page # 401, line/row # 6,
and note # 29.]
) 13...Rc8;
14.Qb1 Qe7!; "=" {Diagram?}
Equal, or perhaps a very,
very tiny advantage for
White. (Analysis line.)
The continuation: 6.cxd5 exd5;
7.g3!?, {Diagram?} would reach lines similar
to
the pure Tarrasch Defense.
(Except that White does
NOT normally have a pawn on e3!) ].
6...Bxc5; (material balance)
{Diagram?}
The most natural.
[
Black could also try: 6...dxc4!? ("~") ].
7. a3 a6!?; (Probably - '!')
This gives Black's Bishop on c5 a
"hidey-hole" on a7, prepares b7-b5, and blunts
the worst effects of a
possible b2-b4-b5 advance by White. Additionally this move
is an excellent
waiting move.
Rubinstein's handling of this opening is nearly flawless.
8.b4
Bd6; (Nearly - '!')
A good aggressive move, and a nice gambit of a pawn.
(Which White cannot immediately accept.)
9. Bb2,
White fianchetto's his
QB, as will Black.
This deployment of the Bishops is very common the variations
of the
Semi-Tarrasch.
"Nothing wrong with development, but..."
[ Not
9.cxd5!? exd5; 10.Nxd5?? Nxd5; 11.Qxd5?? Bxb4+;
& wins White's Queen.
("-/+") ].
9...0-0!; (Very nice.)
Black continues his
development, AND ... offers a gambit.
(Which White should not take.)
[
9...dxc4!?; 10.Bxc4 0-0; 11.0-0, "+/=" ].
10. Qd2!?, (Maybe, probably - '?!')
This
move is ill, and not well thought out.
The Queen will soon be a target in the
open Q-file. The Queen may have been
better off on c2.
(GM Hans Kmoch labels this move as a definite inaccuracy.)
[ 10.Qc2, is probably
better. (Much better.)
Or 10.cxd5 exd5; 11.Be2,
"+/="
(Not 11.Nxd5?? Nxd5; 12.Qxd5??
Bxb4+; etc.);
Or 10.Bd3!? , etc. ].
10...Qe7!;
{Diagram?}
Black
develops, and offers a gambit at the same time.
Andy Soltis also gives this
move an exclam.
'!' - GM Andrew Soltis; '!' - GM Ruben Fine.
11. Bd3?!, (Probably - '?')
White develops - he possibly does not wish to exchange
pawns and change
the pawn structure. (Open lines for Black.)
But White loses at least two
tempi with this move, especially in combination with
his previous inaccuracies.
<<Bad, as White loses tempi.>>
'?' - GM's Nunn & Soltis.
(I personally think the question mark is a bit harsh. I have studied
the games of this
period very carefully, and very often tempo did not seem to be a crucial
consideration
in the choice of moves. Opening theory was also MUCH
less developed in those days!
REMEMBER:
This game was played nearly one-hundred years ago!!)
[ The correct move is: 11.cxd5!
exd5; 12.Nxd5!, '?!' This might be too risky to be
any good.
(12.0-0-0!?) 12...Nxd5;
13.Qxd5, According to Soltis, this continuation
is risky.
(13.b5!? Nxe3!; "=/+" )
13...Be6; ('!?') Is this the best move here?
(This is the line that Chernev
gave.)
a).
Black could
try: 13...a5!?; with an interesting game.
(Counterplay for Black.)
b).
Soltis gives the move: 13...Rd8!; {GM
Soltis stops here and states that Black
has tremendous compensation.} 14.Qb3,
( 14.Qh5? Bxb4+!; "/+") 14...Be6;
{Compensation.} Black has tremendous play, in this position.
(Initiative, an attack, ... AND a lead in development!)
14.Qd3,
(14.Qg5? Bxb4+!; "/+" Or
Chernev gives: 14.Qd1?! Nxb4!; "/+" or "-/+.")
14...Rac8;
15.Be2 Rfd8; 16.Qb1 Bd5; 17.0-0 Be4; 18.Qa2
Bd5; "=" The position
is close to
equal. White should probably play Qb1, in this position. (Black has
the
slightly better development.)
( 19.Qxd5? Bxh2+; "-/+" );
Much better
[from Black's point of view!] is:
11.c5!? Bc7; 12.Be2 Rd8;
13.0-0 e5; "=/+" {Diagram?}
with the slightly better game here
for Black. ].
11...dxc4; (Very nearly - '!')
{Diagram?}
Black forces White's Bishop to move so that the
advance, ...b5; will gain a tempo.
'!' - GM Ruben Fine.
12. Bxc4 b5;
Black gains space and
prepares to fianchetto his QB. This is nice, as he gains a
move, as White is
forced to retreat the cleric at c4.
13. Bd3,
Pointing at the Black
King, and trying to block the d-file.
[ 13.Bb3!? ].
13...Rd8; 14. Qe2,
'!?' {Diagram?}
The embarrassed Queen slinks off the file.
(White is trying to avoid a
tactic.)
GM A. Soltis writes: "White has the worst of a mirror-like pawn
structure."
[ If 14.0-0?! Bxh2+!;
( 14...Ne5; 15.Nxe5 Bxe5; 16.Rfd1 Bb7; "=/+" is very
similar to the way the game went and also favors Black. )
15.Nxh2, Forced.
(15.Kxh2? Qd6+; regains the pawn with the better game.
I.e., 16.Kg1 Qxd3; "=/+" )
15...Ne5; 16.Bxh7+ Nxh7; 17.Qc2
Nc4; "/+" ].
14...Bb7; 15. 0-0 Ne5!;
Favorably breaking the symmetry.
Notice also that
Black is 1 or 2 tempi ahead in development.
(GM Hans Kmoch also points this out as well.)
GM A. Soltis writes:
"In
symmetrical positions, the player on the move is fighting with an extra
arm."
'!' - GM Andy Soltis.
GM Savielly Tartakower calls this move,
"A fine maneuver, initiating a decisive attack."
16. Nxe5 Bxe5; 17. f4!?,
{Diagram?}
White
tries to block the key b8-h2 diagonal. (He also gains some space.)
GM Razuvaev calls this an attempt to try and complicate the game.
Many players have questioned this move.
Several authors have assigned this move
one or two question marks. However, I
have found nearly all of the variations given
by them as a suitable variant to
be (very) faulty.
[ A.)
17.Rfd1?! Qc7!; hits c3 and h2. 18.f4 Bxc3;
19.Rac1,
- GM Hans Kmoch.
( 19.Bxc3?? Qxc3; 20.Rac1 Qxa3;
21.Ra1 Qxb4; "-/+" {A.J.G.} )
19...Nd5!;
"-/+" Black is winning easily. - GM Yuri Razuvaev.
or B.)
17.Rac1? Bxh2+;
18.Kxh2 Qd6+; ("/+" or "-/+") winning a pawn. ].
17...Bc7; 18. e4, (Maybe - '!?')
{Diagram?}
This opens up the game, when BLACK is the
only one who will profit from this!
[ 18.Rfd1! - GM H. Kmoch ].
18...Rac8;
{Diagram?}
To the
casual observer, the position seems approximately equal. But this is
deceiving
as both of White's rooks have yet to move.
"Rubinstein brings up the
reserves. This sort of move always reminds me of
Blackburne's advice, 'Never
commence your final attack until your QR is in play.'
Good advice indeed." - Irving Chernev.
19. e5!?, (Maybe - '?!')
'?' - GM J. Nunn
(& Soltis.)
{Diagram?}
White thinks he is closing attacking avenues, but he is actually opening
lines.
(Chiefly ... most notably ... the long diagonal.)
GM Andy Soltis writes: "This makes the game a textbook case of what happens
when a
player pushes his pawns too far and opens diagonals leading to his King.
Better
was 19. Rac1."
In Rotlewi's defense, a book published in Europe, (never
in English) said Black:
"was more concerned about the open h2-to-b8
diagonal and wanted to close it."
[ 19.Rac1 e5; 20.f5 Bb6+; 21.Kh1 Bd4;
"=/+" ].
***
It seems no matter what White did, Black would enjoy a large
positional advantage.
I don't agree with Nunn's question mark, it's too much
like locking the barn door after
the horse has already escaped or been stolen.
{A.J.G.} Note: I wrote these words
on my PC....... long before
GM Soltis came out with his book!!
***
19...Bb6+;
Getting on a new diagonal with a gain of time.
20. Kh1
Ng4!; (Maybe - '!!') WOW!!!
{Diagram?}
At first glance, this appears to be a blunder. (Black will soon have
practically ALL
of his pieces under attack, or hanging.)
<< This looks like a mistake, but it is not. (White may have expected the
move ...Nd5;
when he can probably draw.) >> (From one of my web pages.)
This move is the grand beginning of one of the most beautiful and titanic
combinations
ever played in an over-the-board chess game.
I used to use this position as a test of the computers for MANY years. (I
used it on
every computer one year at the U.S. {Computer} Open in Mobile, AL.) Most
computers
would NOT play this move, at least before computers got really good. (The
late 90's.)
'!' - GM Hans Kmoch; '!' - GM Andy Soltis.
[
20...Nd5!?; Or 20...Nd7!? ].
21. Be4,
{Diagram?}
White tries blocking the long
diagonal. A reasonable move, considering the situation
that Black finds himself
in.
Seems to be the best, under the circumstances.
[ Some other moves were:
#1.) 21.Qxg4? Rxd3; 22.Ne2,
(22.Rac1!? Rd2; "/+")
22...Rc2; "/+" 23.Bc1 h5!; 24.Qxh5 Bxg2+!; 25.Kxg2
Qb7+; "-/+"
#2.)
21.Ne4 Rxd3!; 22.Qxd3 Bxe4;
23.Qxe4 Qh4!; "and mates," says Soltis.
24.h3 Qg3!; A nice move. 25.hxg4 Qh4# - I. Chernev.
#3.)
21.Bxh7+ Kxh7;
22.Qxg4 Rd2!; "-/+"
#4.) 21.h3 Qh4;
("=/+") And now: 22.Qxg4
Qxg4; 23.hxg4 Rxd3; 24.Rac1, (?)
Black is winning in any case.
(24.Rf3 Bxf3; 25.gxf3 Rdxc3; 26.Bxc3
Rxc3;
27.Rd1, And now the simplest win is:
27...g6!;
"-/+" when Black is a piece
ahead and wins easily.)
24...Rh3#. ].
21...Qh4!;
(Maybe - '!!')
Nunn gives 31...Nxh2! But this line takes
MUCH longer to win than in the game,
and therefore can logically be seen as
inferior.
Chernev writes: "Rubinstein begins the display of
fireworks."
GM A. Soltis writes:
"MUCH less brilliant - and effective - is
the other winning line, 21...Nxh2."
(My emphasis.)
[ The main line that Nunn gives is:
21...Nxh2!?; '!' {According to Nunn, this move
deserves an exclam! Nunn
believes it to be better than the game continuation!!
But this does NOT appear
justified.} 22.Rfc1 Qh4; 23.g3 Qxg3; 24.Qxh2,
(24.Bxb7? Ng4!; "-/+");
24...Bxe4+; 25.Nxe4 Qf3+; 26.Qg2 Rxc1+;
27.Rxc1 Qh5+; 28.Qh2 Rd1+;
29.Rxd1
Qxd1+; 30.Kg2 Qc2+;
31.Kh3 Qxe4; "-
/ +" Black is obviously much better, even
winning.
This is good, nearly brilliant. But
it is hardly spectacular! But I am quite sure
if Rubinstein has chosen to win in this
fashion, we would hardly refer to the
game as the ... "Polish Immortal
Game."
Logic dictates that a mate in 25 is
1000 times better than a
material or technique
win in 30 - something (Or more!)
moves. (I first wrote the
words that are immediately
above BEFORE GM
A. Soltis came out with his book, "The
100 Best." I was only
responding to the criticisms {of this game} and the
analysis by Nunn in his book,
[The Mammoth Book Of] "The
World's Greatest
Chess Games."
By GM's J. Nunn & J. Emms; and FM G. Burgess.)
].
22. g3,
Now it seems Black has run out of moves. h4 and b7 hang.
The refutation
(of White's position) is one of the most beautiful in all of chess.
<< Again, this looks forced. >>
[ White could have also played:
22.h3 Rxc3!; 23.Bxc3, What else?
(Or 23.Bxb7 Rxh3+;
24. gxh3, Qxh3+; 25. Qh2, Qxh2#.
24.Qxh3 Qxh3+; 25.gxh3
Bxe4+; 26.Kh2 Rd2+; 27.Kg3 Rg2+;
'!' - LM A.J.Goldsby I 28.Kh4
Bd8+; ('!') 29.Kh5 Bg6# )
23...Bxe4; 24.Qxg4,
Not much choice here.
(Or 24.Qxe4?? Qg3; 25.
hxg4 Qh4#. )
24...Qxg4; 25.hxg4 Rd3;
26.Kh2, '[]' - A.J. Goldsby I (Forced.)
(Not 26.Rac1?? Rh3#) 26...Rxc3; "/+"
or
"-/+." ].
22...Rxc3!!, (Maybe - '!!!') EXTRA-Ordinary!
Several other annotators, such as Fine and Reinfeld, have given this move 3
exclams.
I will not be outdone!
(I would be erring if I did not point out that
Fritz [v 5.32] found the entire combo,
but only after ... nearly 15 - 20
minutes!!)
GM Andy Soltis gives this move (22...Rxc3!!) two exclams.
(This
shows that Soltis is not quite the pagan that Nunn is! ---> Nunn only
gives this
move one exclam.)
'!!!' - GM Hans Kmoch; '!!!' - GM Salo Flohr; '!!!' -
Irving Chernev;
'!!' - GM A. Soltis; '!!' - IM John Donaldson; '!!' - FM Graham Burgess.
One of the prettiest moves of all time! (And a
truly wonderful Queen sacrifice.)
(I hasten to add that I have given this
position to dozens of friends and many students
over the years, and almost NONE
have ever suggested this move!!!)
[ 22...Bxe4+; 23.Nxe4 Qxh2+!;
(23...Qh3?!;
gives White time to regroup.)
24.Qxh2 Nxh2; 25.Kxh2 Rc2+; "/+"
or
"-/+."
Not 22...Qh3?; 23.Bxb7, "+/-"
Or 22...Qe7!?; (Maybe - '!') This
was also good. Now 23.Rf3 Rc4; "/+" ].
23. gxh4, (greedy?)
{Diagram?}
White takes the Queen. But
there is little choice ... at this point.
<< "In for a penny, in
for a pound." (White may as well take.) >>
[ Some of the other alternatives for White were not all that attractive:
23.Bxc3??
Bxe4+; 24.Rf3, (
24.Qxe4 Qxh2# )
24...Bxf3+; 25.Qg2 Qxh2#.
Or 23.Bxb7 Rxg3!; 24.Rf3,
{Diagram?} Is this forced, here?
( Both 24.Bf3 Nxh2; 25.Qxh2 Rh3; "-/+" and
24.Rad1 Rxd1; 25.Rxd1
Rh3; "-/+"
are dead lost for White. ) 24...Rxf3;
25.Bxf3 Nf2+; 26.Kg1, Forced?
( Or 26.Kg2?! Qh3+; 27.Kg1 Ne4+; 28.Kh1 Ng3# )
Soltis also quotes this mate.
26...Ne4+; 27.Kf1,
( 27.Kg2 Rd2; "-/+" )
27...Nd2+; 28.Kg2 Nxf3; 29.Qxf3,
What else?
( 29.Kxf3 Qh5+; "-/+" ) 29...Rd2+;
"-/+" winning for Black. ].
23...Rd2!!,
(Maybe - '!!!' or even '!!!!')
Nunn is
a pagan, who cannot appreciate artistry. He only awards a single exclam to
this
move. This move may actually deserve four exclamation marks.
{Fine, Chernev, and several
others award it 3 exclamation points.}
It is one of the single most beautiful
and surprising moves in all of chess literature.
The idea is to deflect the Queen
away from the defense of the Bishop on e4.
("Deflecting the
defender.")
Note that FOUR of the five Black pieces are hanging, or 'en
prise.'
***
Soltis also awards Black's 23rd move two exclams.
'!!!' - GM Hans Kmoch; '!!!' - GM M. Botvinnik;
'!!!' - GM Ruben Fine;
'!!!' - Irving Chernev; '!!' - GM Andrew Soltis; '!!' -
IM John Donaldson;
(Also GM's Botvinnik and Flohr both praised this move most
highly.)
<< One of the grandest chess moves ever played.
(Theme = Decoy
the defender.) >>
"Black - already a Queen down - throws in a whole Rook, for good measure.
A truly unique concept."
- GM R. Fine. (Writing for the magazine, 'Chess Review.')
Most outsiders do not know that in the (old) Soviet Union, several GM's did a
series of
articles on older, famous chess games. ('Classic' games.) Most notable of these
were
a series of articles that ran in magazines like 'Shakmatny Bulletin.'
Probably the best
in the whole collection were those articles that were co-authored by GM M. Botvinnik
and GM S. Flohr in the 1930's and the 1940's. Botvinnik and Flohr
heaped praises
on this game and said it might have been the "first to be played in the
modern style."
[ 23...Re3!?; 24.Qxe3; "~" ].
24. Qxd2, {Box?}
This looks
... more-or-less ... forced.
[ Three other alternatives
were:
a.) 24.Qxg4 Bxe4+;
25.Rf3 Rxf3!; "-/+" 26.Qg2 Rf1+!;
27.Rxf1 Bxg2#;
- Irving Chernev.
b.)
24.Bxc3? Bxe4+; Probably the
best. (Chernev gives: 24...Rxe2; "-/+"
"and White
cannot parry the threats of mate in one by the Rook and mate
in 2 by the
Bishop." - Chernev in, "The Golden Dozen."
We follow this line
to its end. 25.Bd4, The best?
( 25.Rf2
Bxe4+; 26. Kg1 Bxf2+; 27. Kf1 Bf3;
28.Rd1 Nxh2#.
)
25...Bxe4+; 26.Kg1 Rg2+; The simplest and best.
(Black
can also win with: 26...Bxd4+; 27.Rf2 Rxf2;
(
If
27...Bxf2+; 28.Kf1 Rd2;
29.a4 Nxh2# )
28.Rd1, {Diagram?} The Best? Forced?
(28.a4?!,
28... Rxf4#)
28...Rc2+!; 29.Rxd4, This appears to be forced.
(29.Kf1 Nxh2+;
"-/+")
29...Rc1+;
30.Rd1 Rxd1# )
A nice, little mate.
And now we finish with our little analysis line,
{24...Rxe2} (here):
27.Kh1 Rxh2+; 28.Kg1 Rh1# )
(Returning to our main analysis line
here, Var. b.)
25.Qxe4, This looks forced.
(
25.Rf3 Bxf3+; (Or 25...Bxf3+;
26.Qxf3,
(Or
26.Qg2
Bxg2#)
26...Rxh2#)
26.Qxf3 Rxh2# )
25...Rxh2#;
c.)
24.Bxb7 Rxe2; 25.Bg2,
(
25.Bxc3?? Rxh2# )
25...Rh3!; "-/+" and mates shortly.
(Chernev.) i.e.
26.Bxh3, (
26.Rac1 Rxh2# )
26...Rxh2#. ].
***
> I cannot help but point out that Black appears to be playing 'give-away,' or
some other
> variant of chess. The preceding variations demonstrate not only
brilliance, but absolute
> artistry. Whenever I show this game to a student, they
never fail to be greatly impressed
> by the sheer brilliance of Black's play in
this incredible game.
***
24...Bxe4+; 25. Qg2,
{Diagram?}
The only legal move.
< Now Black end the game with an unexpected and elegant shot. >
25...Rh3!; (Maybe '!!')
Black RESIGNS. 0 - 1
Chernev writes:
"An exquisite finishing touch."
'!!!!' - GM Ruben Fine. '!!'
- GM Hans Kmoch; '!' - GM Andy Soltis.
How many players would play the
simple 25...Bxg2+; and 26...Rc2+ winning?
[ After
the seemingly winning; but incorrect move, ...Bxg2+:
25...Bxg2+?!, (Really
'?' or even '??') This move blows the win. 26.Kxg2 Rc2+;
(26...Ne3+; 27.Kh1, "+/"
); 27.Kg3,
Forced. ( 27.Kh1?? Rxh2#;
Or 27.Kh3? Nf2+
;
("=/+") Definitely not 27.Kf3?? Nxh2+; 28.Ke4 Nxf1; "-/+"
)
27...h5; {Diagram?}
This is close to being forced.
(Not: 27...Rxb2?; 28.Kxg4 Rb3!; 29.Rfc1?!, (29.Rfd1!); 29...g6; 30.Rc8+?;
(
30.Rc6!
Bd4
)
30...Kg7;
31.Rc6??; (31.h5;
is forced and much better for
White!
[Maybe - '+/'])
31...h5+; 32.Kg5 Bd8#. This is a very pretty mate
someone showed me when I was 10 or 11 at chess club.
It is also blatantly
unsound! )
28.Rab1 Bf2+;
29.Kh3 Be3; 30.Kg3 Bf2+; 31.Kh3 Be3; 32.Kg3, "="
].
The finish might be ...
26. Rf3,
Looks forced. << Sadly ... forced. >>
[
Or 26.Rf2 Bxf2!; and mate next move.
(Nunn gives: 26...Rxh2+; 27.Kg1 Bxf2+!;
28.Kf1 Bd3#) 27.Qxe4 Rxh2#. ]
26...Bxf3; 27. Qxf3,
Again, there ain't much else.
[ 27.Rc1 Rxh2# ].
27...Rxh2#
0 - 1
(All HTML code initially) Generated
with ChessBase 8 .0
One of the best and the most beautiful games ever played.
GM Andy Soltis writes:
"Every great player has a game which became his visiting card to chess
history."
(Quoting Razuvaev and Murakhveri, ... 2 Russian, Rubinstein' biographers.)
"This was Rubinstein's."
GM Hans Kmoch said this was one of the finest brilliancies of the last
50 years,
and labeled it: "The Rubinstein Immortal Game."
Karl Schlecter called this perhaps the most magnificent combination of
all time!!
GM Savielly Tartakower calls this one of the great games of chess and
says that
Rubinstein's play ... "is of incredible depth and transcending
brilliancy."
("A superb and memorable game.")
Botvinnik and Flohr said this was a fantastic game, "and
perhaps the first game
to be played in the scientific method, developed by the Russian
chess-players."
I consider this game to be firmly in the top ten of the best chess games ever
played!!
***
BIBLIOGRAPHY:
This game has been annotated
in dozens of books and magazines over the years.
(I cannot list them all, as
many times I did not record the source when I jotted a note
in the margins of
one of my books!)
I used primarily 4 books to do my annotations. {A.J.G.} (I
first annotated this game
on my friend's {Jerry} computer, well over 15 years
ago. I later went back and re-did
the game for my friend, he had just gotten a
new chess program called "ChessBase."
{This was like only the first or
second version of this program!!}
He wanted to try to understand this game, and
he {mistakenly} thought he had found
a refutation to Rubinstein's idea. {He had
made the common mistake of analyzing
an incorrect position.}
My experience with
this game goes back to the first time I saw this game, that was
probably in the
late 60's - one night at chess club. So my dealings with this game
pre-dates all
but maybe one of the books listed here!!)
***
#1.) "The
Golden Dozen," < The 12 Greatest Chess Players of All
Time. >
by
Irving Chernev. © 1976, Oxford University Press.
#2.) "The World's Great Chess
Games," by GM Ruben Fine.
(This book came out the
first time in the early 50's, I think. It was
later (redone
&) re-published after Fischer won the World
Championship
in '72.) © 1951, Ruben Fine. Revised and
expanded
edition, (©) published in 1976. (Dover/D. McKay Books.)
{I have the
second -revised- edition/paperback version of this book.}
#3.) < The Mammoth Book of > "The World's
Greatest Chess
Games,"
by GM John Nunn, GM J. Emms
and FM Graham Burgess.
© 1998 by the authors and
Carrol & Graf Books/Publishing Company.
# 4.) "The 100 Best Chess
Games of the 20th Century, Ranked,"
by GM Andy
Soltis. © 2000, Andrew Soltis & McFarland Books.
# 5.) "500 Master Games of Chess,"
by Dr. (GM) S. Tartakower,
and J. Du
Mont. © 1952. (Constable & Company, Ltd.)
(I have the
Dover re-print of this book.)
# 6.) "Rubinstein's Chess Masterpieces,"
< 100 Selected Games; >
by GM
Hans Kmoch. © 1941 by I. Horowitz and K. Harkness.
Published, 1941
by 'Chess Review.' (Published in 1960 by Dover
books.)
# 7.) "Akiba Rubinstein: Uncrowned
King," by IM John Donaldson,
& Nikolay
Minev. © 1994, International Chess Enterprises. (Hard-Back)
This game is also covered in Graham Burgess's book, ("Chess Highlights
of The
20th Century"); but he adds absolutely nothing new to
this ultra-grand & beautiful game.
(I also consulted several biographies of Rubinstein as well.)
This game was (first)
posted on my web-site on June 22nd, 2002.
(Last up-dated on: Sunday; June 15th, 2003.)
*******
Copyright (c) A.J. Goldsby I
Copyright
(©) A.J. Goldsby, 1995-2008.
Copyright (©) A.J. Goldsby, 2009. All rights reserved.
I first saw this game
many, many years ago.
(I think it was the late sixties, one of the members of the club
had an original copy of GM R. Fine's book.)
I first annotated this game in
the early 1980's. (Annotating it on my friend's computer.)
I worked on it several times, and then laid it aside.
(I actually repeated this process several times, as I have done with MANY
chess games.
I also annotated this game {very briefly} for a friend and I think this
was published in another
state, {South Carolina, I think}; over 20 years ago.)
I also annotated this game several times - for many different students.
I started on it
again, when I began this project of finding the best chess games of all time.
(97-98)
I finally finished the annotating process ... probably in the spring of 2002.
It then took nearly another 4-7 weeks (or more) of work to get this web page
ready ...
for publication on my web-site. SO ... Enjoy!
This game, in
ChessBase format; is
probably one of the best annotation jobs anyone has ever done
on this particular game. It also contains a fairly decent survey of the
opening. If you would like a copy
of this game to study on your computer, I hope you would contact
me.
Click
HERE
to return to the page you left. (The "Best All - Time Games" page.)
Click HERE
to go to (return) to my home page. (Main Page.)
***
If you enjoyed this page, you
might enjoy my page dedicated to ...
"The Best Short Games Of Chess." (Click HERE.)
If
you enjoyed this game, you would also greatly enjoy the game:
Akiba Rubinstein - Karel Hromadka; Mahrisch-Ostrau, 1923.
Click HERE
to go there now.

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