NOTE: you want to save up atleast 200 training points for chapter six.

First Entrow will tell you that Elazar wants to talk with you (mage on the second floor of South Gate).  Then the story will start from there.  After ALOT! of chatting from person to person you finally get the quest to explore Elazors Tower.

Elazar's Tower is in village #4.  There are two sha'ahoul casters that are trying to break the seal to get in.  There are only one of two ways that you can kill them.  Either (if your strong enough) run up and slay them with your sword, or try and sneak up on one at attak him.  Then run away and that caster will follow you and kill him.  Then just run up and slay the second one.  There is also a small "clickable" twig not far from where the two shamen were trying to break into the tower.

In this tower there are "wraiths" to see what a wraith is, visit the gallary on the siege of avalon official web site and go into the chapter 5 preview.  The knights are rather easy to dispose of compaired to the wraiths.  The best way to dispose of the wraiths is to attack them one at a time by casthing the "hold spell" and useing "fire ball".

Basement--fried Naga on the floor some Wraiths and the Laboratory

Main Floor--Spectral Guardians, Wraiths and Knights

Second Floor--same stuff except a few magic items and an "interesting book"  who's words can hurt you...

Third Floor--the Item that you must retrieve is here.  And the Cloak of Frozen Dawn.  Before you advance to this floor you should save your game.  (You probably found that out the hard way).  When you get up to the third floor first cast "hold" on the wraith" then cast hold on the guard.  And finally cast "aura of iron" or "aura of steel" on yourself.  You can learn "Aura of steel" from bones who is in Felious's room in the basement.  Since only one of these spells will take effect, "aura of iron" becomes usless now even though you will still have the spell.

When you return to the castle.  Go to the second floor of South Gate.  When you don't find Elazor, then go and see Elarath.  Elarath will tell you what Elazar is dong.  You will also have to see Pell again, then after talking to her Elazar should allow you to use the portal which will lead you to the astral plane.

Astral Plain--Some where, that has been almost forgotten.  The three portals to "Frosthelm"  "Infernious"  and  "Notsouch"  are located here.  You get access to it after you get threw Elazor's Tower.

MEETING WITH THE SPIRIT OF FELIOUS

You will find him in the Astral Plain  He will explain on what the Sha'ahoul are up to and will tell you how to enter "Frosthelm". In his room, which is..or was.. in the basement of the Inner Keep.  There is a chest.  I have a screen shot on the bottom of this page showing where the chest is.  You will get the item needed to enter Frosthem.  You just need this in your inventory to enter Frosthelm.  Also don't forget to tell bones where Felious is...you may get something nice in return....

The chest that he mentiones is in his bedroom in between the two archs that are by his bed it is next to a plant.  (there is a screen shot of it on the bottom of this page for it is hard to see).

Also while your there you can get some training off of Bones.  And you can get some trainings that you may have forgotten about in chapter two.

"Frorsthelm"

In Frosthelm you will meet a trainer who will help you advance you magic skills.  The blue Cloak that you got in Elazor's tower should protect you from the cold air which will slowly kill you if you don't have anything that protects against cold equipped, also use the rings of protection from cold that were in chater 4.

"Infernious"
After Frosthelm you will be able to enter Infernious, where those fire guys will toast you like a POP TART.
Use the Blizzard Spell to easily dispose of them.  The Lava Golms won't die that easily from the blizzard spell. </font>

Save the Astral Guardian.  There will be a huge battle in here.  I haven't tried the public release to see if DT changed it but the best way seem to be to cast hold spells on the dreamwalkers and to kill the hell hounds first.  The Hell hounds died easily and they had powerfull attacks.  The summon wolf spell did nothing for this battle.  You will then after that battle head north in the temple and you will have to spar with two more Dreamwalkers.  After disposeing of them you will see something neat (I won't spoil it).  The you will have to get the Astral Guardian's neckless from Nosouch and the Earthstone.

To get the Earthstone you must see Phelic--Remember from chapter 2? (thunk on the head)

"Nosouh"

In Nosouch you enter the 2nd world of the Naga.  The Merscowg are very powerfull in this area.

There is a chest that contains a ring that will allow you to cast the Shrapnel Spell and a Scroll that Elarith will decipher for you which is a very usefull spell.

Dreamwalker Battle.  Return the earth stone and neckless (in one trip) and you will get a protal in the northern section of the Astral Temple.

You will have to fight several Dream Walkers.  Use the Shrapnel Spell in middle of the hallway before you can even see them and they will be disposed of.  The Shrapnel spell doesn't need to be aimed at anyone to kill it is like homeing missiles.

On the dead Dreamwalkers you will find some neat stuff (won't spoil it all) and a heart jar.  Talk to the Astral Guardian, and then give it to Pell.  Chapter 5 has ended here.  Talk to, you guessed it, Entrow to start the final chapter in Siege of Avalon!
Chapter 5 walkthrew! It is still under a "little bit" of constructon.
SOME of the spells of this chapter.

Great Wolf Spell:  Summon a wolf to bit your enemy.  Nothing but armor protects against this attack.
Great Hand Spell: Stronger then Great Wolf Spell.  Learn it at the very end of the chapter.
Shock (Amori only) realy does some serious damage.
Deflect: Reflect projectile spells such as fireball, frost, shrapnel
Shrapnel: Release small balls of pain.  Will search for enemies that are not on the screen yet!  Can't compleat the chapter without this one!
Blizzard: Cast several small balls of ice that will also do some 'crushing" damage.  You need to have the "cloak of frozen dawn" equipped to cast this spell or training from Bones in the Inner Keep basement.  The cloack is located on floor three of Elazars Tower in the closet.
Heal LV2 heals quicker (Phelic's Apprentice only)
Heal LV3 heals quicker (Amori only)
Heal ALL: heals you and your party members...not strong though.
Mirror Image spell.  Creats three other charactors.
Summon Wolf: Creats up to four wolves per screen.  Die quickly though.  Good for a deversion.
Aura of Steel: More powerful the Aura of Iron.
Fire Strike.  a long whip of flames that linger for a few seconds.  Does alot of damage.  Can harm several enemies in one shot if they are close together.  Need to equip the Tome of Volcanos ot cast it.
Blade: A circle of swords will surround the charctor and will cause 20 pierceing damage (Amori only)
Cure Poison: Cures a charactor from poison (useless spell) (Amori only)
This is Felious's Room.  The chest is highlighted in Yellow.  It only appears in Chapter five.
The area that is white is the room where the chest is located. (chest from middle image)
The Ring of Blades (which you need to have equipped to cast the "Sharpnel Spell" is located in the chest that is highlighted yellow.
Man oh man,
the flys on that dead Naga,
sure are pretty BIG...
The Actual Walkthrew