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What is Probability?
In common usage, the word "probability" means the possibility of
some event.
It is a well-known fact now that the frequency of outcomes is a stable value
in a long trial period. Many experimentalists tossed an unbiased coin and counted
the frequency of "head" occurrences. Every time when the number of trials
was great enough the frequency of "head" occurrences was about 0.5.
For example, the next table shows the results obtained by French naturalist Buffon
(1707-1788) in the XVIII century and results obtained at beginning of XX century
by English statistician Pirson (1857-1936).
| Experimentalist |
Trials |
Heads |
Frequency |
| Buffon |
04 040 |
02 048 |
0.5080 |
| Pirson |
12 000 |
06 014 |
0.5016 |
| Pirson |
24 000 |
12 012 |
0.5006 |
The effect described above and recurrent observations of other mass social
and natural phenomena are the ground for the next conclusion. The frequency of
event outcomes is nearly equal to some constant value in a long trial period.
For example, the frequency of boys' birth is 0.518 nd the frequency of girls'
birth is 0.482.
This constant value is called probability.
Significance of Expected Value
Expected value (EV) is a central principle in the theory of probability. It
is used for average estimation of some random value. Expected value is similar
to a center of gravity assuming that the values of probability are the masses
of solid point.
Let us assume that the game has n different outcomes, probability of each outcome
is pi. The expected value of some variable x that takes values xi
can be calculated with the next formula:
E(x) = x1p1 + x2p2 + ... + xnpn
,
In case the probabilities of outcomes are equal ( p1=p2=...=pn=1/n
) the expected value equals to arithmetic mean:
E(x) = x1/n+ x2/n + ... + xn/n = (x1
+ x2 + ... + xn) / n
Why is the expected value the most important principle in the probability theory?
It helps to predict the estimation of some random variable for a long period of
trials. The mean of any random variable in a long term gets close to its expected
value. This fact is strictly proved in the course of probability theory.
Expected Return and Player Edge
Let us start with the next example. There is a lottery of 1000 tickets; every
ticket costs $1. Lottery has the following prizes: one ticket win $500, 5 tickets
win $50 and 20 tickets has $10 prize.
| Number |
Probability |
Prize,$ |
| 001 |
001/1000 |
500 |
| 005 |
005/1000 |
050 |
| 020 |
020/1000 |
010 |
| 974 |
974/1000 |
000 |
Therefore, total prize amount is 1*$500 + 5*$50 + 20*$10 = $950, or average $950/1000
= $0.95 for every ticket. This index is called Expected Return (ER).
Now deduct the ticket price from expected return: $0.95-$1=-$0.05. This index
is player Edge or profit. It means the average game result. Note
that this lottery is not a profitable game; you lose about $0.05 on every ticket.
The example we used above is easy and the calculations are evident. However, there
are many other games where we can't apply the same methods. How to find a general
principle for expected return or edge calculation?
In general, expected return can be computed as expected
value of win, and player edge as expected value
of game results. Really, the previous results can be found using this formula.
Expected return is a sum of all products of win to probability
500*1/1000 +50*5/1000 + 10*20/1000 + 0*974/1000 = 0.95
Player edge is a sum of all products of game result to probability
(500-1)*1/1000 + (50-1)*5/1000 + (10-1)*20/1000 + (0-1)*974/1000 = -0.05
For convenience sake the expected return and edge are regularly computed as
per cent of wager:
Expected return = 100% * (0.95$/1$) = 95%
Player edge = 100% * (-0.05/1$) = -5%
Therefore, the next formula shows the relation of the expected return and edge in percentage:
Edge = Expected Return - 100%
Usually the edge is used for a basic rating of gamble benefit; but sometimes
the expected return is considered as the main index (in video poker).
If you know the player edge you can forecast the gamble productivity for a
long period of game. For example, roulette profit is -2.7%. Therefore, if you
bet $1 for 1000 times, the game balance will be about -2.7%*$1000 = -$27.
Moreover, the expected return affords to compare gamble efficiency of different
games and to choose the best one. It is evident that a game with a higher expected
return is more preferable for gambling. Moreover, you can earn money when expected return
is positive!
It is so, but casino managers also know how to earn money. There are a few
games with player advantage. These games require from player a perfect strategy,
experience and high skills. For playing Black Jack, you have to count running cards.
If you select video poker, you have to memorize at least 20-30 rules of hand playing
with some exceptions.
Only if you master the perfect strategy you can reach the advantage!
Otherwise, you have to be a lucky to beat the casino.
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