Wizard

Fighting:
As a Wizard your unique ability is invisibility, though Wizards are physically frail and weak, when invisible they can allways hold the element of surprise and catch a slow unsuspecting victim with a dray shot and finnish 'em off if necesary.

When Fighting Cons:
Cons usually stick to one death asuring (either for him or you) tactic: Stun+Xbow,
to an unskilled Wiz a curse, to a skilled one a blessing.
If you cannot invert the Stun use TTT* to get outta Xbow shot and then hit the con with a Dray*
if hit by the Xbow: RUN! those blasted cons'll allways pixie swarm you.
If he has creatures deal with them last unless it increases the chance of you killing him.
Or some times they like to stunn you and cast Fon* or Fov* on you:
remedy: either dray 'em 'fore they can cast the spell or TTT* away and then waste 'em.
Tip: when Cons summon Mechanical Golems they really can help you alot since they prevent them from Shooting you with Xbow but don't keep you from Draying them, they can still use Fov* though but don't worrie 'bout it just Dray* 'em and blink away.

When Fighting Wars:
Depending on your skill levels this will be either realy hard or realy easy, Wars don't have many abilities making thier number of stratagies alike,
they usually do one of these things:
Dumb thing: war cry you right off the bat,
remedy: make 'em swallow a Dray then run around him 'till the war cry wears off then Mom* him and take 'em down.
Usual thing: harpoon you then charge you,
remedy: run towards him at anangle then after he runs into the wall and gets stunned he'll prolly war cry you so use a wep till the war cry wears off.
Anoying thing: harpoon you then war cry you then either hammer you or charge you,
remedy: same as before only this time run around him or run behind some stuff and use your lightining staff.
Tip: Warriors can charge you a whole lot easier when you run away from them than if you run towds them, also running close and around them makes it harder for them to block stuffs.

When Fighting Wizs:
Wizards have powerfull spells and weapons so be on gaurd, holding still isn't too smart most of the time unless they can't see you,use inversion to reflect all the harmfull spells they might try to cast on you, if you mess 'em up with thier own spells it shouldn't be to hard to take 'em out, try Draying 'em or using Ebolt*  however if you don't mess 'em up keep moving! try using Mom* then Fballing them whil running.
Even though you got your inversion deally happening they will inevitably land thier tactic on you so be prepared,
If they anchor you: take they offensive otherwise TTT* away before you attack them.
If they're cheap: hell if they're cheap you be cheap two wrongs make a even!


List #1:

Spell Set- #1 Pro- Fire, Pro- Lightining, FF*, Invis*, Lesser Heal
Spell Set- #2 TTT*, Dray*, Fball*, Mom*,  Drain Mana
Spell Set- #3 Blink, Shock, Haste, Telekinisis, Pro- Poison
Spell Set- #4 Your Choice
Spell Set- #5 TTT*, Confuse, Run, Ebolt*, Mom*



List #2:

Spell Set- #1 Pro- Fire, Pro- Lightining, FF*, Invis*, Haste
Spell Set- #2 Drain Mana, Ebolt*, Fball, Mom, Telekinisis
Spell Set- #3 TTT, Blink, Shock, Burn, Lesser Heal
Spell Set- #4 Your Choice
Spell Set- #5 Your Choice


*See "Legend"

Stratagy:

List #1:
These stratagies require the first spell set list.

Strat #1
As soon as you start/respawn cast all the spells on Spell Set #1 except Lesser Heal,
switch to Set #2, use Drain Mana and fill up on mana, use TTT to move around, if you come across a player who is standing still Dray 'em! if they are still alive cast Mom to finish em off, cast Invisibility and repeat.

Strat #2
Now if like me you dispise sniping this strat might work better for you.
Do the same as you would with Strat #1 except when you find someone cast Mom and try to Fball 'em, if you suceed you probably killed 'em, if  not you can try to repeat or you can try to Dray 'em, now if you get 'em and they are still alive u can Mom 'em again but just be carefull not to over use Mom- you don't wanna be tagged as a Mommer!

Strat #3
Now this one I find rather cheap but other peoples oppinions differ so...
Do as you would in Strat #1 and #2 but in combat cast confuse and run on 'em and then Ebolt 'em, remember to keep casting confuse and run on 'em or it'll wear off and you'll be screwed, when you first cast Ebolt they'll usually act dumb, take advantage of this and Dray 'em with yer stick

List #2
These stratagies require the seccond spell set list.

Strat #4
This one is kinda new and very fun as well.
Cast all the spells on Spell Set- #1 castinging Invis last and then switch to Spell Set- #2 and cast Telekinisis twice and refill your mana,
Hunt down someone (this strat works better one-on-one)

Wars are the easiest to kill with this strat, for a warrior put your cursor infront of them moving it side quikly but keeping it infront of them, this will keep them from Harpooning or Charging you, while doing this cast Ebolt if he has metal armour on if he has leather Fball him but remember Fballs explode when they hit your cursor, don't let him get away keep him in Ebolt range by moving him around with your cursor, if he does get out of rage Mom him once then chase his ass down, carry a lightining staff incase he War Cry's you you can use that instead of Ebolt until it wears off also if you run out of mana it's good to have.. If you are by mana cast Drain Mana and Telekinisis again.

For a wiz move him around alot so he can't Dray you! Ebolt him quikly cast Drain Mana then Fball him, that should do it but if you are gonna be fighting lots of Wiz's put Counter Spell instead of Mom on Spell Set- #2.

For a Con make sure he doesn't have any bombers or creatures! for bombers or small creatures cast Mom for medium ones Fball 'em (Exept for Ember Demon Ebolt them while moving them around) if they have a big creature like a Gollum here's what you do: Fball the Con and kill him quickly then put your cursor infront of the creature and move it side to side quikly for a Mecha Gollum use Ebolt for a stone one use Fball and for mimics use both. If he doesn't have any Creatures or you just killed them put your cursor infront of him and he can't shoot a xbow, Bow or Fball Staff  at you, Fball him after he shoots his Xbow and he's dead, to do this it takes practise so if you can't do that do this: move him around so he can't shoot you and Ebolt him and drain his mana, he might blink away so you can replace Mom with Anchore if you are gonna fight alot of Cons.

Note: when Telekinisis is on you can't use Dray.
Okay here are a few tactics for all classes.
Conjurer

Quick Con Tip Strat:

List #1:

Spell Set- #1 Fire Pro, Lightining Pro, Infra Vision, Vamp*, Greater Heal
Spell Set- #2 Stun, Fov*, Pixie Swarm,  Fon*,  Burn
Spell Set- #3 Ghost, Ember Demon, Urchin, Beholder, Mecha Gollum
Spell Set- #4 Your Choice
Spell Set- #5 Your Choice

Strat #1
This is an easy and effective strat that works on all classes.
Summon 4 Ghosts and cast Infra Vision and Vamp, go get a Xbow.

For Wars cast Stun to slow 'em down so the ghosts get him, then drop a fist on him and he's dead! if he War Cry's you Xbow him and run around a bit til it wears off, the ghost should kill him by then if not cast Pixie swarm or drop another Fov* on him.

For Wiz Stun them and Xbow 'em it's that easy, if they have FF* on cast Pixie Swarm first.

For Con same a Wiz, for Cons and Wiz it's better to have Ember Demons.




Warrior

Coming soon...
Tactix
General

Okay, First off I just wanna say this:
NEVER STOP MOVING!
NEVER STOP MOVING!
NEVER STOP MOVING!
That said I wanna move on...

The first thing you should do is gear up! so memorize all the maps! as soon as you start/respawn go to your weps and armour and kill anyone along the way.

When you fight someone for a while the smart thing to do is to observe, and figure out thier tactics and then learn to counter them.

Switch up your tactics so you aren't figured out.

Learn to change you tactics according to someone elses.

Never fear anyone! you'll never realy win by running in terror of an oponent! take 'em head on!

Change your tactics according to class, because they don't work the same against every class.

Don't be afraid to take damage, as long as they die first and you (or they) got some potions you're okay.

As strange as this may sound, in smaller maps don't carry to many potions if you can't use 'em all up 'fore you die, there's no use handing a buncha potions over to someone right after they kill you with 5 hp left when you can otherwise run over there and take 'em easily.
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