Changeling: the Dreaming

The idea behind this game is pretty cool, but a lot of the specifics tarnish the natural coolness of the game.  First of all it's neat to imagine that products of your imagination can come to life, and that you can combine your fantasies with other peoples' and actually fight in this fantastic way, as well as interact in this separate world.  Unfortunately it's handled rather messily in the game, but the end result is still okay.
For instance, a lot of the different types of changelings are weak.  If you ask me only the Trolls, Red Caps and Nockers are even worth playing.  The Pooka I guess could be okay, but when you play a character whose purpose is to be annoying... well, it might work.  And the Satyrs might be cool, if they're not being played as a bunch of perverts.  The Sidhe could similarly be cool, but I'm naturally averse to any group that claims to be the leader group.  The lamest group is easily the Sluagh, which is only there to appeal to the wannabe goth players.
Another weak thing about this game is that you're stuck often playing the lamer version of the character, the "real" version.  This character is stuck looking rather dumb as he wears the real-life versions of his chimerical cool stuff.  In the intro story, I was pretty much put off by the "wire-and-paste" ring that the main character wore.
Whoops, that just leads to another cool thing: making yourself chimerical companions.  It's cool to have a little creature following you around and being your buddy.  I know that if I ever play Changeling, I'll have an awesome chimerical companion.
Kicking chimerical butt also helps.  Yes, the bone-mashing factor is very important in these games, even if it does encourage bad roleplayers.  But still, swinging a massive claymore or sledgehammer as a Troll or Red Cap at some monstrosity is hard to beat.
This game is probably the most innocent and idealistic of the Wold of Darkness games.  While the others are generally more dark and foreboding, Changeling looks at the good in people.  It focuses on peoples' whimsical longing for a better world.
It's been said that this game would be a lot better if the entire world was chimerical, and didn't have to worry about the "real world" aspects of characters and events.  I'm inclined to agree with this view.  Monsters are scarier, situations are more enjoyable or dangerous, and people are a heck of a lot more vivid if you're not spending the whole time thinking about how they're "making believe" that it's all happening.