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Codex: Monkeys of Battle What you are about to read is a work in progress, and I will hopefully be adding more stuff soon, especially if I get a positive reaction (you can basically assume that if I get a positive reaction for absolutely anything, I'll add to it). Anyway, here it is, all the monkeys you can shake a Decapitated Space Marine Head at: Codex Monkey: Monkeys of Battle Introduction Greetings primate, and welcome to Codex Monkey. This is your guide to making an army full of those lovable little creatures, the monkeys. The monkeys live a carefree life, swinging through trees, playing all day, and wiping out armies. Monkeys are the least widespread of all the races in the forty-first millennium. They only originate from a very few planets, and since they have extreme trouble getting through space (you would too if your idea of space travel is sticking a crate of monkeys on a giant slingshot or catapult and launching them into space) they don’t range out too far. However, since all the other races seem to like pillaging planets so much, the monkeys can always be found ready to defend their homes and happiness. Why play a Monkeys of Battle army? Because they’re cute monkeys, of course! Monkey Army List This will tell you how to put together your very own army full of monkeys. Since I don’t work for GW and don’t have access to their cut/paste texts, I won’t reiterate all the rules and stuff associated with putting together any army. I will, however, give you the special Monkey rules. Monkey Special Rules Taking it over: Whenever a squad of monkeys defeats a vehicle in an assault, they will hop inside and try to drive it themselves. This does not apply for vehicles with WS, like Dreadnoughts, or for skimmers, which the Monkeys would immediately crash anyway. To represent them taking over, remove D6 monkeys from the game and roll on the table below: 1: What’s this button do? AAAAAAARGH!: The monkeys are removed as casualties, and the vehicle can’t be taken over. 2-5: Wee!: The monkeys take over the vehicle, which gets BS: 1 to represent being crewed by monkeys. 6: No problem!: The vehicle is taken over, and maintains its BS even though it’s crewed by monkeys. Tree Swinging: Monkeys live in trees, making them be able to move through them at extremely high speeds. They are also adept at scrambling over rubble, swimming through quicksand, and getting past all sorts of other terrain problems. For this reason all monkeys, unless noted otherwise, don’t have to take Difficult Terrain tests, but can move the normally allowed distance when moving through difficult terrain. This applies to all effects of difficult terrain, like slowing down retreats and counterattacks. Paws: Most monkeys are armed with their paws along with other weapons. This represents them using their paws as well as guns at close quarters. Monkeys can use their agile paws to reach into cracks in armor and pull apart plating, reducing all armor saves taken in close combat by 1. Invulnerable saves are not affected. Weapons: Range Str AP Notes Bananablaster: 24” 6 5 Assault 3. Banana Bombs: 18” 7 4 Assault 1 Bananagun: 24” 5 5 Rapid Fire. Bananapistol: 12” 5 5 Pistol. Coconut Cannon: 18” 8 3 Assault 1. Decapitated Space Marine Head: 12” 10 2 Assault 1. Poopie Slingers: 18” 7 3 Heavy 1 Blast. HQ 0-1 Trained Chimpanzee: A trained chimpanzee is an ape that escaped from the zoo, the circus, or worst of all, an animal testing lab. This has given them the ability to lead other apes into battle, and to stand up for monkey rights once and for all! Pts/Model WS BS S T W I A Ld Sv Chimp: 50 pts 5 1 4 4 3 6 4 8 3+ Options: Trained chimpanzee may be equipped with one of the following weapons: Bananablaster at +15 points, Coconut Cannon at +9 points, Bananapistol and Chainwhip at +4 points, or Decapitated Space Marine Head at +12 points. Special Rules: Fearless: Trained Chimpanzees are so well trained that they will automatically pass all Leadership and Morale Tests. Independent Character: Unless accompanied by a Bodyguard, the Trained Chimpanzee is an independent character. Bodyguard: The Trained Chimpanzee may be accompanied by up to 5 Gorillas. Pts/Model WS BS S T W I A Ld Sv Gorillas: 22 points 5 1 4 4 2 5 2 8 6+ Weapons: Gorillas are armed with their big monkey paws and Bananaguns. One may have a Bananablaster for +8 points and one may have a Coconut Cannon for +4 points. Bodyguard: Gorilla bodyguards don’t count as additional HQ choices. Drunken Monkey: Most monkeys stay away from alcoholic beverages, but a select few brave individuals will try a few cups. This soon turns into a few pints, then a few barrels, then the monkey can’t stop drinking at all! Bringing these monkeys onto the battlefield is a risky, if potentially genius, thing to do. Pts/Model WS BS S T W I A Ld Sv Monkey: 50 pts 2 4 4 3 2 3 1 7 - Weapons: Drunken Monkeys are armed with their paws. They also use their special drunken attacks. If they choose to do so, they make one special attack per shooting phase. Special Attacks: Chunder: Range: 62” Guess. S: 10 AP: 2 Heavy 1 Blast. Note: Roll 2D6 for scatter. If a hit is scored, roll another scatter, this time with just D6 scatter. If a hit is scored again, count it as a hit. Goes through cover and hits like a flamer. Vomit: Range: 36” S: 6 AP: 5 Heavy 4 Blow Chunks: Range: Template S: 6 AP: 5 Assault 1 Note: Counts as a flamer. Special Rules: Falls out of trees: The Drunken Monkey has had too much to drink to allow him to swing through trees with the greatest of ease like his monkey brethren. For this reason he doesn’t benefit from the Tree Swinging rule and takes difficult terrain tests as normal. Independent Character: The Drunken Monkey is an independent character and uses all rules for Independent Characters as provided by the rule book. Elites Lobotomonkeys: These monkeys have escaped from testing stations somewhat less than whole. They rush into combat with electrodes and wires stuck in their heads and empty looks on their poor little monkey faces. Enemies used to gunning down normal squads of monkeys will be unpleasantly surprised when Lobotomonkeys arrive on the scene. Pts/Model WS BS S T W I A Ld Sv Monkeys: 18 pts 4 3 4 1 1 4 2 8 6+ Squad: Lobotomonkey squads have between 5 and 20 Lobotomonkeys. Weapons: Lobotomonkeys are armed with their paws and Bananaguns. Up to three monkeys may have Bananablasters for +15 points, Coconut Cannons for +9 points or Decapitated Space Marine Heads for +12 points. Special Rules: Fearless: Lobotomonkeys pass all Morale and Leadership tests, and recover automatically from pinning. This even includes things that would cause them to fall back without testing. Lobotomonkeys will never under any circumstances fall back or be pinned. NEVER! No matter what the other rules say! This is final! That’s it! Quit whining! I can’t hear you… Troops Chimp Squad: Monkeys of Battle armies will include tons of apes shouting and screaming as they bear down on their enemies. Chimps form a solid base of troops that will fight through battle after battle with only bananas to supply them. Pts/Model WS BS S T W I A Ld Sv Chimps 8 pts 4 1 3 3 1 5 2 7 6+ Gorilla +8 pts 5 1 4 4 2 5 2 8 6+ Squad: 5-20 Chimps in a squad. One chimp may be upgraded to a Gorilla at +12 points. Weapons: Chimps are armed with their big monkey paws (count as a close combat weapon) and Bananaguns. Gorillas may replace their paws with chainwhips at no additional cost. The entire squad may be equipped with Frag Coconuts (+1 point per model) and Krak Coconuts (+2 points per model). Monkeys: An army full of these little guys will swamp enemies in a living tide of multicolored fur. While their hilarious antics may convince enemies to consider them just funny, their threats are well-known to the battle scarred (and mentally scarred) leaders who have faced them before. Pts/Model WS BS S T W I A Ld Sv Monkeys: 4 points 3 1 2 2 1 5 1 7 - Squad: Monkey squads consist of between 10 and 40 Monkeys. Weapons: Monkeys are armed with Bananaguns and their paws. They may be equipped with Frag Coconuts (+1 point per model) and Krak Coconuts (+2 points per model). Fast Attack Flies: Monkeys of Battle armies aren’t very clean, and will therefore be followed by swarms of flies. Though monkeys aren’t bothered by them, other armies will find them more than just annoying. Pts/Base WS BS S T W I A Ld Sv Flies: 12 pts 4 0 3 3 3 4 2 6 - Swarm: Fly swarms consist of between 5 and 10 flies bases. Weapons: Stings, bites, etc. Special Rules: Flight: Flies fly. This makes them count as having jump packs. Annoying: Units engaged in close combat with flies as well as other enemies must allocate at least one hit to each Flies base before allocating hits to other units. Fearless: Flies have tiny brains, so they automatically count as passing all Leadership and Morale tests. Not Monkeys: Flies can’t use any of the Monkeys of Battle special rules, since they aren’t primates. Glider Monkeys: Every monkey has an inborn and unrealized dream to go hang gliding. Those few who somehow manage to construct a hang glider never want to come back down. Instead they fly around, annoying their fellow monkeys in times of peace by reaching the juiciest fruits and the tops of trees before their tree-swinging fellows can get that high. In war, these wild and crazy guys will go flying at an enemy force, plowing into them at insane speeds. Pts/Model WS BS S T W I A Ld Sv Monkey 20 3 1 2 2(3) 1 6 2 8 5+ Squadron: A squadron of Glider Monkeys has between 3 and 5 Glider Monkeys. Weapons: Glider monkeys are armed with their paws, bananaguns, and banana bombs. Options: Up to one monkey may be armed with a coconut cannon at +10 points, one may be armed with a bananablaster at +15 points Special Rules: Gliders: Glider Monkeys count as having jump packs. Also, they can’t use the Taking it over and Tree Swinging special rules. Too much fun: At the beginning of every move phase, roll to see what the glider monkeys can do. 1: Can’t move because they’re too busy looping loops and crashing into the ground. 2-5: Move normally 6: May (but don’t have to) move an additional 6” during the move phase. If they assault this turn, they gain +D6 additional attacks, not just +1. Heavy Support Diarrhea Gorillas: Living in the jungle isn’t easy, and it’s all too common for an ape to eat a banana that isn’t exactly recent. Sometimes they get the runs something awful, and have to be fitted with special diapers to control the mess. In battle, however, this comes to their advantage, and they are able to use these diapers as slings to lob their poopie at the enemy. Pts/Model WS BS S T W I A Ld Sv Gorillas 30 pts 3 4 4 3 1 2 1 4 5+ Squad: A squad contains between 1 and 3 Diarrhea Gorillas. Weapons: Diarrhea Gorillas use Poopie Slingers. Options: The Diarrhea Gorillas may be upgraded to have Chunky Diarrhea. This means that any unit attempting to assault or fight in close combat with a unit of Diarrhea Gorillas must pass a Leadership test or not be allowed to attack. Barrel of Monkeys: A rolling barrel full of hooting, screeching monkeys, the Barrel of Monkeys will pose a huge problem to any enemy unlucky enough to be caught underneath. Add to that the heavy weapons sticking through the holes in the barrel and you get quite a tough enemy to destroy. Points WS BS S Front Side Rear I A Barrel: 75 + wpns 5 1 5(10) 12 12 10 4 3 Type: Roller Crew: Monkeys Weapons: A Barrel of Monkeys is armed with paws of its occupants (count as a Dreadnought close combat weapon). It is also armed with one of the following: twin-linked Bananablaster at +30 points, twin-linked Coconut Cannon at +20 points. Options: The Barrel of Monkeys may be also armed with Decapitated Space Marine heads at +12 points. Special Rules: Roller: The Barrel of Monkeys is treated like a Walker for movement purposes. Since the monkeys inside are enclosed, they can’t use the Taking it over and Tree Swinging special abilities. Rolling attack: The Barrel of Monkeys causes Tank Shock as if it were a tank. Crew Upgrade: The crew may be upgraded to give the Barrel additional abilities. There’s plenty of room in the Barrel, so any or all of these crew upgrades may be taken. Gorillas: +20 points +1 attack Lobotomonkeys: +20 points +1 Armour all around Diarrhea Gorillas: +40 points Barrel is armed with twin-linked Poopie Slingers as main weapon and has BS 4 when using them. Chimpanzees: +30 points Moves 12” in movement phase. Collecting a Monkeys of Battle Force When you first put together a force of monkeys, you are immediately faced with several difficult decisions. The first is leadership. Both the Trained Chimpanzee and the Drunken Monkey are good monkeys, but for different reasons. The Trained Chimpanzee is a great leader and can take the fight to the enemy, while the Drunken Monkey provides his own unique version of fire support. Once you decide which one to take, you have to pick out your troops. Troops in this army will never be very good, so you should probably take at least one squad of Chimps to cut your losses. If you want, you can take some of the cheaper and less useful Monkeys, but these should mostly be used to absorb enemy firing. After you’ve assembled your main force, it’s time to hit the gaming tables. As you play and no doubt lose a few battles, you’ll probably start whining about why you didn’t buy certain other models. Go to the store and buy those models. Repeat the process until you either start winning and stop whining, or you have such a massive army that you can pick and choose instead of fielding it all, or you go broke. Modeling Your Monkeys: Monkeys of Battle should be put together like any other Warhammer figures. We recommend using paints and glues made by our company, since that way we’ll get more money. But seriously, folks, only a real chimp would be dumb enough to fall for that. You can paint your monkeys any way you like, but we suggest that you paint them brown for a “Monkey” look. If you paint them them neon purple or gold, your opponents might just point out that your Bananaguns aren't the only fruity things on the battlefield. Conversions: Like all armies, Monkeys of Battle are one of the best armies for making conversions. For instance, you can avoid shelling out money for a Barrel of Monkeys by taking an ordinary soda can and painting it to look something remotely like a barrel. You can then glue guns and arms and stuff that you have left over from other Monkeys of Battle kits and field it as a Barrel of Monkeys. Likewise, instead of paying for Glider Monkeys you can simply glue some home-made gliders to the backs of some other figures and say that they’re Glider Monkeys. This is particularly useful if you have something that looks like miniature hang gliders, or if you left your hang glider in the dryer and it shrank and you need something to do with it. Flies are the easiest thing to scratch-build. Simply look behind furniture, on window panes, and in heaters for dead flies. Glue these onto some bases, spray them with something to keep them from falling apart, and you’ve got some cheap, easy flies! |