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Your Views on Roleplaying Games | ||||||
back to the Thought Police site | ||||||
Roleplaying games, you ask? Surely these can't be as dangerous as dissenting with the government, and other such important things? If that's what you're thinking, well, you couldn't be more wrong. We're not making a stand against how demonic these games are, though there is plenty of evidence to support that. What we're against is the escapism that these games promote. Instead of spending their time studiously laboring to improve their lot, players of roleplaying games instead waste it by trying to improve imaginary characters that have nothing to do with the real world. Not only do they suffer from this, but society as a whole feels the loss of the work power of these young minds. They spend countless hours creating strange worlds and characters, and trying to improve them over time, for no reason other than their own entertainment. While other games teach skills that might be useful some day, roleplaying games only teach how to avoid such usefulness. Even video games train people for our glorious army or even the Death Corps. Can roleplaying games make such a claim? The one good thing to come out of this is that some roleplaying game manufacturers are taking note. Wizards of the Coast has used its acquisition of the most popular of these games, Dungeons and Dragons (formerly Advanced Dungeons and Dragons), to water it down. Though some danger still remains, the game is now properly stereotypical and thus discourages imagination. This is a good effort. However, there are several expansions for this game that promote this dangerous imagination and free thought that Wizards of the Coast has done nothing about. These must be addressed as soon as possible. One of the most dangerous examples are the White Wolf "World of Darkness" games. In such popular games as Vampire: the Masquerade and Werewolf: the Apocalypse, players create "Kindred" and "Garou" who are allowed--no, encouraged--to wantonly kill humans. Meanwhile, games like Mage: the Ascension and Wraith: the Oblivion lead players into the demonic ways of the occult. This cannot be allowed. If you know someone, be they your friend, your child, or just and acquaintance, you must teach them the truth about this game so that they may avoid its demonic influence and save themselves, and their labor time, for the good of all. |