Chat: Commandos Mission Center
<cdz> Greetings all to Day 4 of the Commandos 2 festival!
<jon_pyro> have you all finished the game?
<troll-chi> hi shot
<ShotDead243> hi
<troll-chi> i've finnished it in two modes
<jon_pyro> troll: normal and hard?
<troll-chi> yes jon, not in very hard yet
<jon_pyro> very hard gets quite harder because of the almost-absence of blue
line of sight
<cdz> I'm currently playing it on Hard
<troll-chi> hi rutam
<jon_pyro> hello
<Rutam_Rane__TAFN_> hi
<Rutam_Rane__TAFN_> hello guys
<Commando_Apache> where is tltrude?
<Rutam_Rane__TAFN_> yeah
<ShotDead243> might need to make a bigger room only 1 spot left
<Rutam_Rane__TAFN_> where is tom ?
<troll-chi> i have no idea
<cdz> Jon, what feature about C2 are you the most pleased with?
<Rutam_Rane__TAFN_> I got the idea, the rest can chat outside the voice chat
rooms
<ShotDead243> slept in hehe
<troll-chi> lol
<cdz> Welcome to the party Rutam!!!
<Rutam_Rane__TAFN_> Hello Jon, never really corresponded with you before !
nice to see you
<troll-chi> i should have made a bigger room, i was just waiting for tom
<jon_pyro> cdz: having the possibility to get indoors is
<Rutam_Rane__TAFN_> troll-chi ! he is the host ! the maninthebox ?? :)
<jon_pyro> it allows having environments which are more immersive
<Commando_Apache> Jon, are you planning any more updates? If so, what do
they fix?
<Torred> Hi Jon
<jon_pyro> We are concentrated on the consoles versions now
<jon_pyro> the team to develop Commandos 3 is already set up and starting to
work
<Commando_Apache> sw33t
<Commando_Apache> Can you tell us anything about it?
<ShotDead243> Will the consoles have anything new or different that the PC
version?
<jon_pyro> shot: the game is the same, but several things change quite a lot
<jon_pyro> the consoles interface is very different
<Rutam_Rane__TAFN_> Commandos 3 sounds interesting, there are rumours that
the pretorians engine will be used ? Is this true ?
<jon_pyro> you control the character directly with the gamepad, and that
control makes it a different feeling from PC
<jon_pyro> rutam: rumors are rumors...
<Rutam_Rane__TAFN_> thanks for clearing :)
<ShotDead243> do you think the console version will do better than the PC
verions?
<jon_pyro> rutam: Commandos 3 will use the engine of Commandos 2
<cdz> Jon: Are you a member of the C3 team?
<jon_pyro> Shot: I don't really know. I expect it to work well, as it is
resulting a very nice version.
<Commando_Apache> You guys doing anything about the latency issues involved
with c2?
<jon_pyro> cdz: No, I won't be part of the C3 team
<Rutam_Rane__TAFN_> ok got it ! Also want to congratulate you all ! you have
mastered the Birds Eye Vision !
<jon_pyro> Probably for Commandos 3 Pyro will have more time to work in the
multiplayer version
<jon_pyro> Also, we are working on a nice tutorial for the consoles version
(which we didn't have time to include in the PC version)
<Commando_Apache> Will there be in-game matchmaking in c3?
<ShotDead243> will there be an add on to Commandos 2 before Commandos 3
comes out?
<jon_pyro> rutam: thank you, although I don't understand very well what you
mean regarding the Birds Eye Vision
<Rutam_Rane__TAFN_> Birds Eye Vision :: it is the way we see our commandos
<jon_pyro> apache: I don't know about ingame matchmaking - it will depend on
the development of C3 and what are the main goals and what time permits
<jon_pyro> rutam: ok
<Rutam_Rane__TAFN_> in-game matchmaking ? are you talking of Dedicated
Servers ? like Quake3 ?
<jon_pyro> shot: I don't think so - Pyro will concentrate on C3 directly
Chat: Commandos Mission Center
<troll-chi> this is better, is everybody switching over?
<jon_pyro> hello
<Rutam_Rane__TAFN_> yeah
<ShotDead243> yep
<Rutam_Rane__TAFN_> and how many does this room support ?
<cdz> I believe everyone is making the switch.
<troll-chi> 32 ppl
<MOOD> any free beers?
<cdz> Curious that Tom is not present. Hmmm
<Rutam_Rane__TAFN_> free beers ?
<MOOD> it was a joke
<Rutam_Rane__TAFN_> I know :)
<cdz> Jon: Reports came out of Germany a month or so back that you and
Gonzo are leaving Pyro.
<jon_pyro> cdz: Yes, we are leaving Pyro along with a group of people to
start another project that we are preparing
<cdz> Jon: I have to ask...what is it?
<Rutam_Rane__TAFN_> Great, best of luck for your project guys...can you
throw some light on the project, Jon ?
<MOOD> i m sorry for my ignorance but what are you exactly in pyro?
<jon_pyro> cdz: I can't comment too much on it right now, but I can advance
that it is a tactics game in which we plan to innovate in every respect to
create a unique experience
<jon_pyro> mood: I am the lead programmer at the Commandos team
<cdz> geno130: This is a Commandos room.
<Rutam_Rane__TAFN_> heard you both fine
<MOOD> oh, oops.
geno130 has left the room.
<jon_pyro> Pyro is a Spanish company, located in Madrid (Spain), independent
from Eidos, to whom we are grateful for the financing of the projects and
the distribution
<MOOD> is it hard to be in a gaming company?
<jon_pyro> mood: it is hard (but gratifying) to work in videogames (probably
it depends on the type of project, but Commandos has been quite hard)
<Rutam_Rane__TAFN_> Jim ? you are 38 ? are you kidding ?
<jon_pyro> mood: as well, developing videogames in Spain means both making
the game and forming professionals, as Spain doesn't have a development
industry proper
<MOOD> jon: do you need to have any connections to get there?
<cdz> Rutam: Nope
<jon_pyro> mood: when we can see that someone has value, even if they don't
have experience, we hire him
<Rutam_Rane__TAFN_> cool ! and I thought you were 19 Jim !
<cdz> Rutam: I'm an Oracle DBase developer for Seagate Technology by day
and Commandos DropZone webmaster by night. I am currently multi-tasking.
<ShotDead243> besides Commandos 2 what other games are you currently
playing, Jon?
<troll-chi> just goes to show, commandos is fun for all ages
<jon_pyro> shot: myself I am playing Zelda: Link's Awakening on GBC
<jon_pyro> I was curious about Zelda games, which I had never played
<jon_pyro> and GBC is a nice format to play anywhere
<ShotDead243> Have you played and mods for Commandos BEL or Commandos BCD?
and if so what did you think of them?
<jon_pyro> And Fernando and Chema (other two programmers from the team) are
playing Everquest very much now (their nicks are FerBXB and Hydralisk)
<jon_pyro> shot: We tried some of them, and we thought it was very meritable
<cdz> Jon: When deciding what direction to take when developing a new game,
what are your influences?
<troll-chi> jon, do you ever play commandos 2 online and if so what is your
nick if i may ask?
<jon_pyro> troll: I don't play C2 online (sorry :)
<jon_pyro> It's difficult to enjoy C2 freshly when you have been making it
for so long
<Rutam_Rane__TAFN_> nice one Jon :)
<MOOD> take care guys
<Rutam_Rane__TAFN_> bye !
<ShotDead243> bye
<troll-chi> cya
<cdz> Jon: Is developing and/or releasing a playable demo upto Pyro or
Eidos?
<jon_pyro> as Gonzo says, we take care of three main directions:
<Rutam_Rane__TAFN_> where is Tom ?
<jon_pyro> 1) To make the game attractive in a first stage for the player
<jon_pyro> 2) To create a feeling of "complicity" with the player
<jon_pyro> and 3) To give a feeling of control as the last stage
<jon_pyro> I don't know if "complicity" is understandable in english...
<jon_pyro> cdz: Depends on Eidos, with Pyro's approval
<cdz> Jon: Is there a demo forthcoming?
<jon_pyro> cdz: in princple there won't be a demo
<Rutam_Rane__TAFN_> Hope I am not going in too far, but did anyone else
other than Eidos approach you, after the success of C:BEL or C:BTCOD ?
<cdz> Jon: I totally don't understand what that means. lol
<jon_pyro> rutam: Even though that is quite normal, after Eidos participated
in Pyro's ownership it makes it quite difficult
<jon_pyro> rutam: We are in contact with other publishers for the next
project
<troll-chi> Jon: I'm still very courious about what Gonzo and yourself are
going to develope. After playing Commandos 2 I was blown away
<jon_pyro> Cdz: By complicity I mean the recognizing by the player the
"innards" of how the game works, which provides a feeling of satisfaction
which makes the game enjoyable
<cdz> Jon: Absolutely...games that accomplish that are always successful
<jon_pyro> troll: we understand that, in videogames, most things are
yet-to-be-done, and we want to delve in that direction as much as possible
<ShotDead243> When making a mission, how do you choose the location, and
objectives for each mission?
<jon_pyro> always with the intention to immerse the player in the game until
he is hooked - although it looks like a marketing sentence, it's really a
direction for us
<cdz> Jon: Does everyone at Pyro speak languages other than Spanish?
<Commando_Apache> English i pretty much required in all European countries
<Commando_Apache> *is
<jon_pyro> shot: great many of them from movies that impacted us in
childhood and others because they are charismatic from WW2
<jon_pyro> cdz: some people do: mostly english
<troll-chi> jon, the first time i played cbel i was hooked, you have a game
fan for live here
<jon_pyro> cdz: (although gonzo speaks only french and just a little bit of
english)
<jon_pyro> troll: i am glad to hear that :) thank you
<ste_hickey> hi
<troll-chi> hello ste hickey
<ste_hickey> lol
<ste_hickey> u heared of a game called empire earth
<cdz> Jon: When people think of software development, Spain isn't what
immediately comes to mind. Has this ever been an obstacle?
<troll-chi> this is a Commandos 2 room hickey lets stick to that eh
<ste_hickey> fine
<ShotDead243> Commandos BEL seems to run too fast on faster computers, is
there going to be a patch or something to fix this problem?
<ste_hickey> hehe
<jon_pyro> cdz: not directly, but indirectly it really does.
<jon_pyro> what it means is that, when you have to develop a game, you have
to set the team up from scratch
<Commando_Apache> Are there any command line parameters we can use on c2?
<jon_pyro> shot: we haven't had any reports from that - if that is the case
and we receive an specification, we could fix it
<jon_pyro> apache: the only supported command line parameters are the ones
to launch gamespy games
<cdz> Jon: Have you had to work with GameSpy Arcade in the development of
Commandos 2 internet-based multiplay?
<troll-chi> jon, if you where going to buy a new home pc. What opperating
system would you run with Commandos and future commandos in mind?
<cdz> troll: Lynix...lol
<jon_pyro> cdz: it was quite easy, as we only had to provide a command line
interface for the DirectPlay connection and Gamespy does all the magic
<troll-chi> lol
<cdz> Jon: Excellent
<jon_pyro> troll: 2000 is our preferred OS now (have only just checked XP
for a few minutes)
<troll-chi> jon, thank you
<ShotDead243> Have you had a chance to play Desperados: Wanted Dead or
Alive, and if so what did you think of it?
<cdz> Jon: When gameplay and system errors arise after the release of a
gaming title, who is responsible for patch or fix development? The
distributor(eidos) or software developer(pyro).
<jon_pyro> shot: we played the demo - the game was very well taken care of
and it was very grateful to find sequels of such quality. It was more in the
line of C1.
<ShotDead243> Did Spellbound have to purchase the Commandos BEL game engine
from you?
<jon_pyro> cdz: It's the developer who makes the patches itself - although
the distributor takes care of detecting the bugs and releasing the patch
<jon_pyro> shot: No, they did their own development for everything. There is
no relationship between Spellbound and Pyro
<jon_pyro> I will have to leave in a couple minutes - if you have any final
questions...
<ShotDead243> Will there be anymore patches for Commandos 2, for thing
you've might have missed?
<cdz> Jon: Having said that, I receive many, many emails a week regarding
errors, crashes and gameplay glitches. Should forward them to you or send
them to Eidos' tech support only to have them forward them along to you?
<jon_pyro> shot: if anything severe shows up we will fix it, but I hope that
the patch solves all major problems (although there may still be minor
glitches)
<Rutam_Rane__TAFN_> did I miss anything ? BTW where is Tom ?
<iakovos> well is a commandos 2 addon in the progress?
<jon_pyro> cdz: Please send them to Eidos tech support and they will make
the testing and selection - we have very little time left from main
development
<jon_pyro> iakovos: C3 has already started development
<cdz> Jon: Will do.
<troll-chi> i'm sure tom must have had an emeregy or something to miss this
event
<cdz> Iakovos: Welcome...better late than never. lol
<jon_pyro> Ok ppl - it's been a pleasure to meet all of you
<troll-chi> jon, who will lead the team for commandos 3?
<ShotDead243> ok thanks Jon
<cdz> Jon: Take care...thanks for attending and chatting with us.
<jon_pyro> we are very grateful for people that devote their time to the
game and enjoy it
<Rutam_Rane__TAFN_> Thanks Jon, nice chatting with you
<troll-chi> thank you for coming today jon
<iakovos> Jim:Yes I know...
<jon_pyro> troll: the team will be led by Cesar Valencia
<jon_pyro> goodbye - nice to meet you all
<jon_pyro> Regards
jon_pyro has left the room.
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