***Incompleate, more will be posted soon***

Charter Name:Sarahlyn Sweetwater undana Shadowood

Player:Marjorie

Class: 3rd Lvl Scout(Complete Adventurer); 3rd Lvl Socrer(PHB); 2nd Lvl Fighter(PHB)

Total Effective Level: 8

Race: Elf

Alignment: Chaotic Good

Size: Medium, humanoid

Height: 5' 4"

Weight: 133lbs

Gender: F

Age: 158

Birthday: Third day of the oak(september) on the 324th year by the reckoning of Ari(my home land) Note that this comment is "in" charter-mentioned in a manor an Elf would notice.

Heir:Deep golden brown like light reflecting off a golden tree.

Note that this comment is "in" charter-mentioned in a manor an Elf would notice.

Strength:19/+4

Dexterity:21/+5

Constitution:19/+4

Intelligence:23/+6

Wisdom:20/+5

Charisma:22/+6

Hit Dice: d10Ftr; d4Sorc; d8Sct

Hit Points:30

Speed:40 ft

Armor Class:Total=10+Dex+Armor+Shield+Misc.+Temp.

AC:17=10+5+2+0+0+0

Initiative:Total 5=5 Dex+0 misc.

Base Attack Bonus(BAB):+6

Saves: Total=Base+Ability+Misc.+Temp.

Fortitude(Con):9=6+4+1+0

Reflex:(dex)9=4+5+0+0

Will(wis):9=4+5+0+0

Attacks:Total=BAB+Ability+Misc+Temp.

Melee(Str):10=6+4+0+0

Ranged(Dex):11:6+5+0+0

Armor:Leather armor...+2to CA; Max Dax Bonus+6; Weight: 15lbs; Takes 3 minuts to Dawn; Takes 1 minut to Remove;

Weapons:

Long Compost Bow/Masterwork-Large; Damage:1d8; Crit:X3; Range:110ft; 3lbs; Percing +2 to attack

Raiper, Quickblade(complete adventurer)-Medium; 1d6; 18-20/X2; 3lbs; Peircing/slashing

Dagger: 1d4; 19-20/X2; 10 ft; 1lb; Peciring

Languages:Elven; Common; Draconic; Orcish; Aurian; Goblinoid; Aquarian

Skills:S=sorcer class skill; F=fighter class skill; Sc=scout class skill TOTAl=Ranks+Abli+Misc.

Alchemy(Int)S:8=4+4

Animal Empathy(cha)9=3+6

Appraise(Int):9=3+6

Balance(Dex)Sc:9=4+5

Bluff(Cha):9=3+6

Climb(Str)Sc:8=4+4

Concentration(Con)S:8=4+4

Craft(Int)All:(Bows and arrows)10=4+6

Craft(Int)All(Leather Armor):10=4+6

Craft(Int)All:(Repair Arms and create leather armor)10=4+6

Dicpher Script(Int):9=3+6

Diplomacy(Cha):9=3+6

Disable Divice(Int):9=3+6

Disguise(Cha):9=3+6

Escape Artest(Dex)Sc:9=4+5

Forgery(Int):9=3+6

Gather Info.(Cha):9=3+6

Handle Animal(Cha):9=3+6

Heal(Wis):9=4+5

Hide(Dex)Sc:9=4+5

Innuendo(Int):9=3+6

Intimadate(Cha)F:9=4+5

Intuit Direction(Wis):9=3+6

Intuit Depth(Wis):8=3+5

Jump(Str)Sc/F:8=4+4

knowledge(Int)(Arcane)S:10=4+6

knowledge(Int)(religon):10=4+6

knowledge(Int)(nature)Sc:10=4+6

knowledge(Int)(dungoneering)Sc:10=4+6

knowledge(Int)(geography)Sc:10=4+6

knowledge(Int)(star travle):9=3+6

Listen(Int)Sc:12=4+6+2

Move Silently(Dex)Sc:9=4+5

Open Lock(Dex)Sc:9=4+5

Pick Pocket(Dex):8=3+5

Profession(Int)All:(Weapon/armor swimth)10=4+6

Read Lips(Int):8=2+6

Ride(Dex)Sc/F:9=4+5

Scry(Int)S:10=4+6

Search(Int)Sc:15=7+6+2

Sence Motive(Wis)Sc:9=4+5

Slight of Hand(Dex):8=3+5

Speak Language(Int):9=3+6

Spell Craft(Int)S:10=4+6

Spot(Wis)Sc:11=4+5+2

Swim(Str)F:8=4+4

Tumble(Dex)Sc:9=4+5

Use Roap(Dex)Sc:9=4+5 WIlderness Lore(Wis)Sc:9=4+5

Class/Racial Features:

*Summon Familyer-Wolf:

*Skirmish(1d6):add +1d6 to any attack made while opponent is denied their Dex bonus to AC or when flanking an appoint.(CA)

*Uncanny Dodge: Can not be flatfooted; can not be sneak attacked or skirmished(except by rogue or scout 2Lvls higher)

*Trackless Step(Can NOT be tracked in any natural environment

*Trap finding(as a rogue)

*If she passes within 5ft of a concealed portal, sh automitacclt gets a search check as if she had been actively searching for it.

*+2 to Dex; -2 to Con *+2 to Lis, Sear, and Spt

Spells:

*Spells Known: #/Level

5/0; 3/1

0 Level Spells:

*Read Magic:

*Detect Magic:

*Prestidigitation:

*Light:

*Daze:

1st Level Spells:

*Sleep:

*Magic Missle:

*Expeditius Retreat:

*Spells/Day: #/Level

6/0; 5/1

Gear:

Backpack:(2lb)

3 candles

2 pieces chalk

flint & Steel

Grappling Hook 4lbs

Silk Roap, 50ft 5lbs

Sealing wax and seal w/ the Elvish Runes for "SW"

signal whistle 1/10 lb

Soap 1 lb(15 uses)

Wet Stone 1 lb

Climber's Kit 5 lbs(+2 to Climb checks)

Healer's Kit 1 lb(+2 to healer's kit/

Thieves' Tools Masterwork 2 lbs(+2 to disable device and open lock checks)

Thieves' tools long spoon 2 lbs disable device from up to 5ft away

3 flasks Acid 3/5 lb

Alchemist's Fire 3 Flasks 3/5 lb

6 vials antitoxin

3 flasks holly h2o 3/5 lb

4 sun rods 4 lbs

15 tinder twigs

Mount:

Military Saddle (+2 to ride... mount can attack while charging, but rider can not also attack unless a successful ride check) 40 lbs

Bit and Bridal 1 lb

Portable Ram 20 lbs

Winter Blanket 3 lbs

Bed Roll 5 lbs

Bastard Sward: 1d10 19-20/X2 10 lbs Slashing

Tent(sleeps 2 M, 3 S, or 2 s and i M charaters) 25 lbs

Saddle Bags:

Left-

hammer 2 lbs

50 ft silk rope 5 lbs

3 sun rods 3 lbs

3 trail rations 3 lbs

Right-

Disguise Kit 8 lbs

Healer's Kit 1 lb(+2 to heal)

2 Sun Rods 2 lbs

3 trail rations 3 lbs

Mount:

Heavy War Horse(stallion)MM:

Name: Nala Quickwater

The Books above mentioned are by Wizards of the Coast: CA= Complete Adventurer: PHB= Player's Hand Book; MM=Monster Manual; Everything here noted comes form the PHB unless otherwise Stated.

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