Homesick


Homesick
Written by: F. Richard Tifft
Scenario Name: Homesick
# of Players: 2-4
A downed Skrull vessel is in danger of being plundered by the world's Super-Villians. Now its a race to see who will claim this prize from beyond the stars. But perhaps the original owners of this salvage will have something to say about all this...
This Scenario should be played on any indoor map. The Players will need 3 special Markers (these are Life-Support Units, or LSUs), aside from the usual Tokens. Players then need to create Forces, they can be of any Point size (but 300 or 400 works best). Setup and Play is as per the Standard Rules (pg. 5-22), with a few changes. After placing the Standard Objects, the Players will place the special Markers on the map (these must be at least 4 squares away from any map edge, and at least 3 squares away from one another). Players will also need to decide whether or not the Skrulls have sent a group to reclaim the vessel (more on this under the "Skrull Variation" section at the bottom).
The Skrull ship is badly damaged, and the removal of technology from it by a previous group of Villians (see "Terrifying Teleporters") has caused the entire vessel (and the immediate area around it) to be flooded with "Antigen Gas". This has several effects, all Characters have thier Movements cut in half (Note: Movement can never drop below 1.), all Characters have the range of thier attacks (and Powers) cut in half (ie. Dr. Strange normally has a 10 Range, in this Scenario it is 5). This halved Range also effects Telekinesis, Outwit, Probability Control, etc. Again the rage of any particular Character can not drop below 1. In either case (Movement or Range) if there are any fractions, just round down. Also at the end of a Players Turn any of thier Characters that are not adjacent to a Life-Support Unit will take 1 Click of damage (Note: Characters that have been Mind Controlled do not take damage at the end of the Controlling Player's Turn, instead they would need to wait until it was the end of the orginal Player's Turn, and if stiil not near a LSU they would take damage.). Life-Support Units act as Blocking Terrain, and can only be destroyed (turning it into Hindering Terrain) by an attack that does at least 4 Clicks of damage.
-Skrull Variation- If the Players wish to increase the challenge of this Scenario, they can include the presense of a Skrull recovery team. The number of Skrulls used is equal to 3 times the number of Players (ie. 2 Players equal 6 Skrulls, etc.). The Skrulls start out in squares adjacent to any LSU. Each Player places 3 Skrulls (Skrull Agents) in any of those squares that they wish (for additional difficulty allow First Player to place Skrull Warriors, or even Skrull Commandos, instead of Agents).
The Players may decide what Rank Skrulls to use, but as a rule of thumb they should use the following: for 300 or less Point Forces use Rookie Skrulls, for 400 Point Forces use Experienced Skulls, for 500 or greater Point Forces use Veteran Skrulls. The Skrulls are placed on the map after all other Objects and Characters have been placed. The Skrulls are then Controlled using the VCV (Villian Control Variable) variation that is found in "Terrifying Teleporters". (Note: Skrulls do not suffer any effects from the "Antigen Gas", that is no halving of Movement or Range. Also they do not take damage when not adjacent to a LSU.)
*Victory Conditions* The Scenario ends once any Player loses thier entire Force. Also a 1 or 2 hour Time Limit can be used if the Players agree to this. Points are calculated as per the Standard Rules (pg. 22-23), except Characters KO'd by the "Antigen Gas" do not count toward anyones total, this is also true of any Character KO'd by Skrulls.
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