Rampaging Hulks
Written by: F. Richard Tifft







Scenario Name: Rampaging Hulks
# Players: 2

As time and space are rent by the forces of the Infinity Challenge, something truley disastorous occurs. Without warning multiple Hulks from various times appear, and angred by thier predicament begin destroying everything in thier path. They must be stopped before they cause too much damage.

In order to play this Scenario Players must have at least 3 versions of the Hulk Figure. It may be played on any map the Players choose. Players must assemble Forces equaling 300 Build Points (Players should add an additional 50 Build Points for each additional Hulk over 3. ie. 4 Hulks = 350 Points, 5 Hulks = 400 Points, etc.). Players then place thier Forces and Objects as per the Standard Rules. The Hulks are then placed in the center of the Map. Turns progress with First Player going first followed by the Hulk's Turn then the second Player goes followed by a Hulk's Turn.

The Hulk's Turns are played as follows:

1) The previous Player determines a random direction for a Hulk to travel in. This is determined by a die roll (see following chart to determine outcome. Note: A number represents a die roll result. While the "H" shows a Hulk's present position. Top of "H" equates to the Hulk's current facing.).

| 1 | X | 2 |
| 3 | H | 4 |
| 5 | X | 6 |

And yes a Hulk never moves directly forward or backward...unless attacked.

2) After determining direction a Hulk is then moved his full Speed in that direction.

3) If a Hulk passes over an Object he will pick it up to use as a weapon (provided Super Strength is active). Attacking with it in Melee combat at the first oppertunity.

4) If a Hulk enters a square adjacent to a Player's Character it will stop there and attack him/her on his next Turn (Unless forced out of the square, perhaps by Knockback, or if the Player Breaksaway before his next Turn). He will also forgo Moving in order to attack any Character that enters a square next to him.

5) If hit by a Ranged attack a Hulk will use his next Move to head straight toward the attacking Character.

6) If a Hulk is rolls to Move in a direction Blocked by an interior wall, he will attack it in order to smash it down. Even though on his next Turn he may not be traveling through it.

7) This is done for each standing Hulk in every one of thier Turns. (Note: At no time do any of the Rampaging Hulks get Action Tokens. Therefore they cannot be Pushed or Incapacitated by Player Actions. They are too furious to be slowed by such things.)

*Victory Conditions* This Scenario ends when there is only 1 Hulk left standing, or if the opposing Player loses all of thier Force the remaining Player wins.



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