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| Basic moves: |
| Suprise Basket for Grandma: (Walking) F+ FP, B+ FP Malice & Mine: D, DB, B+ FK Short-Cut Skip: F+ FK Fall Slash: Dash+ FP Missle: (Charge) B, F+ any Punch or Kick Downward Missle: (Charge) D, U+ any Punch Wine Flame: F, DF, D, DF, F+ any Punch or Kick |
| Supers: |
| Cool Hunting: D, DF, F+2 P Twisted Memory: (close) B, DB, D, DF, F+2 K How you like them Apples: F, DF, D, DB, B+2 K |
| Combos: |
| 1 - (Jump in) QP, QK (Air launch) QP, QK, MP, MK, Wine flame 2 - QP, QK, MP, FP, Wine flame (with Kick) 3 - (Jump in) QP, QP, QK, Short-cut skip (Cancel) Cool Hunting |
| Advanced combos: |
| (Being evaluated) |
| Strategy: |
| The one character I despise above all others... Why, Capcom, why? Anyway, she's a very well rounded character (I might like her better if she were well rounded in a physical sence) lots of keep away manuvers and evasive attacks. Anyways, she can avoid plenty attacks and her attacks are loaded with damage, even blocking becomes useless after a while against her which makes her an easy character for beginners, but her moves are basically limited so the combo factor is effected. Her moves are limited to the ground except the Wine flame attack, which is still pretty deadly to the unsuspecting opponent. Best assist: Anti-air (Wine flame) While battling a large opponent: Don't back down, stay your ground and try to get your opponent in the corner, keep rushing unless they're getting "super" happy. You're too quick for the opponent, even simple dashing and basic moves will force them to block and retreat. You also have plenty of projectiles, but they're slow so you want to keep a medium/close range. While battling a small opponent: Most of your attacks help you avoid getting stuck in a combo, in fact, it also helps you from being hit most of the time, keep somewhat of a distance from them and try not to get cornered unless you're setting them up for your 'Cool hunting' special. You have the speed to keep up, and you have to constantly attack smaller guys, mainly cause anything they block still takes some damage. While battling an average opponent: Let's get ready to rumble! You're character fights very BIG for a small character, you have a full arsenal of attacks at your disposal. Keep the fight on the ground and constantly use projectiles and anti-air, keep them just outta throwing distance. All you gotta do is 'stick and move' to dominate. |
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