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| Basic moves: |
| Cannon Spike: F, D, DF, F+any K Cannon Drill: D, DF, F+any K (useable in air) Air Thrust: (jump) D, DB, B+any K Power Punch: D, DF, F+any P Flip Trip: D, DB, D+any K (Punch to throw while in air) Parry Move: D, DB, B+any P |
| Specials: |
| Killer Bee Assault: D, DB, B+2 K (No affiliation with the Wu Tang Clan) Ultimate Cannon Drill: D, DF, F+2 K |
| Combos: |
| 1 - QP, MP, Cannon drill 2 - QP, D+FP, (Super Jump) QP, QK, MP, MK, Cannon drill |
| Advanced combos: |
| 1 - (Jump in)FK, D+FP (Super jump) QP, QK, MP, (Double jump) QP, QK, MP, MK, Fierce Cannon drill (Cancel) Killer bee assault |
| Strategy: |
| It's Spidey's long lost twin sister! Same special move, almost equivalent combo-abilities, weird huh? Cammy is one of the characters I have the most respect for. It's not quite accurate to say Wolverine is the only character in the game without a projectile, unless you conside Cammy's body a projectile. She has no choice but to play the game up close and personal, and anybody who can get past the defences of the assist-happy opposition out there with Cammy must have skills. Best assist: Anti-air (Cannon spike) While battling a large opponent: You're fast, you got some good dash moves, and even got a anti-air attack, use a full air arsenal, jump in a lot with FK and if they try to beat you in the air do Cannon drill attacks in the air. You also have a double jump and that extra hangtime can leave the big guys open when they land. While battling a small opponent: You got the speed to beat em' keep doin close attacks and unless they have a lotta projectiles, you gotta keep hittin em and try some throws, you'll catch almost all the competition offguard when you can dash in and throw. While battling an average opponent: Air attacks are your best arsenal, if you can't beat em' with that you gotta try up close action keep hittin and throwin and dashin. Don't let them guys get outta your reach or they'll send projectiles all day. |
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