Basic moves:
Diagonal Shoulder Dash: D, DF, F+ FK
Shoulder Dash: D, DF, F+ QK
Spin Throw: (Close) D, DF, F+any P
Supers:
Power Dive: D, DF, F+2 P (useable in air)
(When you perform this move, press FP while rising and you dive down faster and catch your opponent off guard more often)

Hyper Armor: D, DB, B+2 P
(temporarily invincible, but you cannot block, use when opponent's Special bar is low)
Combos:
1 - (Jump in) FP/FK, QP, MP, Fierce shoulder dash
Advanced combos:
1 - (Jump in) FP/FK, FK (Super jump) QP, QK, MP, MK, Quick shoulder dash (Cancel) Super dive
Strategy:
  One difference between Colossus and Blackheart is that even with just two moves, Colossus can almost dominate an opponent. If he uses the Hyper Armor or not, that Shoulder charge is almost unstoppable. A very useful ainti-air attack and it combo's well after a medium attack. Hit and throw range is still as wide as it's every been.

Best assist: Dash (Shoulder charge)

While battling a large opponent: You are one of the biggest and strongest guys out there (Hulk, Juggernaught, and Colossus are the heavy hitters) keep at a close range, either dash or throw, but you have to use your ground attack wisely. Try not to jump a lot.

While battling a small opponent: YOU HAVE TO STAY CLOSE! Colossus doest not have a projectile or speed, if you feel overwhealmed use the "Hyper armor" and only jump when you either avoid a Special, or charging from the air to the ground.

While battling an average opponent: Just like the rest, Colossus is a close range fighter, you have a tremendous throw range, and try adding the 'Shoulder charge' attack to any Quick or Medium attack, it definitely pays off.
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