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| Basic moves: |
| Yoga fire: D, DF, F+any P Yogu flame: B, DB, D, DF, F+any P Yoga thrust: B, DB, D, DF, F+any K Teleport: F, D, DF, F+2 P or 2 K (Right) Teleport: B, D, DB, B+2 P or 2 K (Left) |
| Supers: |
| Yoga Inferno: D, DF, F+2 P (useable in air) Yoga Attack: D, DF, F+2 K (Anti-Air) |
| Combos: |
| 1 - QP, Yoga flame (still processing) |
| Advanced combos: |
| 1 - QP, MP, Super Yoga flame (needs some work) (still processing) |
| Strategy: |
| As much now as ever, combo's are damn near non-existent with stretcho (it would pretty much be pointless to have Dhalsim and Mr. Fantastic in the same game at the same time) He's basically all about the keep away game. I'm not sure he can even combo into his specials right. Most of the time they roll outta everything you try, but his Yoga attack is pretty effective when you catch an opponent off guard. Best assist: Ground type (Yoga flame) While battling a large opponent: Try to stay clear of your opponent cause Dhalsim is a slow character try to use fire and stretch attacks to keep your opponent away. Your reach is superior against larger guys. While battling a small opponent: Dhalsim's Yoga flame attack kills all the fireballs commin, but you gotta play keep away. The air is your enemy due to your speed. Only dash and teleport to evade. While battling an average opponent: Sure Dhalsim can throw good but the averaged sized guy is too quick for you. Keep using teleports, fireballs, you can catch em off guard with his sliding trip when they dash towards you. When they're playing at a distance, don't be afraid to reach out and slap someone. |
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