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| Basic moves: |
| Electro Magnectic Disruptor: B, DB, D, DF, F+any P (useable in air) Magnetic Gravitation: F, DF, D, DB, B+any K Flying: D, DB, B+2 K Magnetic Blast: (in air)U, UF, F+any P Force Field: B (charge back), DB, D, DF, F+any K |
| Supers: |
| Magnetic Shockwave: D, DF, F+2 P Magnetic Tempest: D, DF, F+2 P (useable in air) |
| Combos: |
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| Advanced combos: |
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| Strategy: |
| The "Messiah" of the mutant race is still as tough as he's ever been. He gets around the screen very quickly with the dash, and the air dash keeps him outta trouble. It takes a pro to effestively utilize his counter moves, but when you learn them you can dash all day and with the right assists you're nearly unblockable. Best assist: Capture (Magnetic Gravitation) While Battling a large opponent: It's easy to trap them, keep evasive attacks tho, that's his best strategy. Long as you utilize your projectiles and keep a distance, they big guys can't do much. While battling a small opponent: You can match em with projectiles, but you gotta keep using evasive attacks. If they're using an evasive strategy too, use Magnetic Gravitation, then start combos. You always gotta dash when you attack and when you evade, but keep using projectiles. Flying is only good when they have no specials, even if you know how to dash and attack with assist, any super will completely fuck you up when you're flying. While battling an average opponent: Start off evasive till your special meter builds up, always dash when you attack, especially during flight. The only way they can dominate you is by using projectiles faster, or if they outmatch you in the air. Your assists and Magnetic Gravitation give you a huge advantage in the air and attacking a standing opponent. |
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