Basic moves:
Ame no murakumo: D, DF, F+any P
Excalibur: D, DF, F+any P or K (in air)
Gram: F, D, DF, F+any P or K (useable in air)
Formation A: D, DF, F+any K
Supers:
Ragnalok: F, DF, F+2 P
Legion: D, DF, F+2 K
Urubolos: D, DF, F+2 P
Combos:
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Advanced combos:
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Strategy:
  He's slightly lost some facets of his combo ability, and he doesn't do as much damage as he once could, but once more speed keeps him alive. He gets around the screen very well with his teleportation. With the right assist to back him, he can stay on the opponent not giving them a chance to breath. Technically this would be cheap, but at least he's not running from you. With the abundance of assists, his Ragnarok can be connected a little easier. If you learn to time attacks and teleports with assists and specials, you can completely dominate opponents, your only real competition would be Cable, and Sentinel.

Best assist: Ground (Ame no murakumo)

While battling a large opponent: With some lightning fast dashes and a stab here and there, it's not hard getting used to Strider. When you got a guy who's rushing you, teleportations make you even more elusive. He might not have as much damage in his attacks but his speed seemed to have improved and his moves have less lag time. Avoid too many air-attacks, but feel free to dash on the ground and attacking low. Most big guys never block low, more of a reason to dash and hit em where it counts. Just use basic slash and dash tactics and don't just attack blindly cause you wanna avoid specials at all costs.

While battling a small opponent: Stay clear of all projectiles, but then again if you battle someone that likes using projectiles, it leaves them open for a quick stab. Just try to keep your opponent close enough to stab and just outta reach of bein thrown. Also, and don't fear the air with your attack reach, embrace it.

While battling an average opponent: Your advantage is keeping the game close range, only attack in the air to bring them back to the ground. Your reach is extremely quick but you have to be close enough to at least get a block. Don't give them time to throw projectiles cause it's their only real advantage against you.
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