Kimagure

Type: Pursuit Cruiser
Producer: Krester's Ship Constructrion
In class: 30 at its height
In service: 2558

Mass: 780,000
Sail Integrity: 4
Thrust: 4/6
Fuel: 6000 tons
Structural Integrity: 70
Armor: 1092 tons of ferro-aluminium armor (150+7 fwd, 127+7 fore sides, 87+7 
aft sides, 77+7 aft)

Docking Collars: 2
Fighters: 0
Small Craft: 10
Crew: 250
Marines: 280
Lifeboats: 20
Escape Pods: 20
Grav Decks: 2, 65 and 85 meter 
Cargo: 15,423

Bay 1: Small Craft (10) 5 doors
Bay 2: Marines (280) 2 doors
Bay 3: Cargo (15,473) 2 doors


Weapons:
Heatsinks: 10,820 (enough)

Forward
4 Light Naval PPCs
4 Medium Naval PPCs
10 Heavy Naval PPCs

Fore Left/Fore Right
5 Heavy Naval PPCs
8 Naval Laser 45s
4 Naval Laser 55s

Left Broadside/Right Broadside
4 Light Naval PPCs
4 Medium Naval PPCs

Aft Left/Aft Right
1 White Shark Launcher
4 Naval Laser 45s
4 Naval Laser 55s

Aft
2 White Shark Launchers
4 Naval Laser 55s


Ammo
40 White Shark


Refit Notes:

The refit is capable of 5/8 thrust and has a cargo capacity of 16,023. The 
weapons load for the refit is as follows

Heatsinks: 7470
Forward
4 Light Naval PPCs
10 Heavy Naval PPCs
2 White Shark

Fore Left/Fore Right
4 Heavy Naval PPCs
3 Naval Laser 45s
2 Naval Laser 55s

Left Broadside/Right Broadside
4 Medium Naval PPCs

Aft Left/Aft Right
3 Naval Laser 45s
2 Naval Laser 55s

Aft
2 White Shark Launchers
4 Naval Laser 55s


Overview:

The Kimagure was designed in the mid 26th century to counter a growing 
problem faced by the Terran Hegemony Fleet. In a number of engagements 
between Hegemony warships and those of the other houses, the Hegemony vessels 
would frequently send their foe running, only to prove too slow to pursue. 
This was best signified by a number of highly successful hit and run attacks 
by the renegade Davion destroyer Icarus, which conducted a fierce raidng 
campaign against the Hegemony through all of 2548 while at the same time 
successfully evading the pursuit of several warships, both Hegemony and 
Davion, that had been sent after it. In one notable encounter, the Icarus was 
ambushed by a trio of Monsoon class battleships, only to escape the trap and 
swiftly outpace the ponderous warships, escaping the system with hardly a 
scratch.

Though the Icarus eventually fled into the periphery and her raiding campaign 
ceased, the Hegemony decided it still had a need for a large warship capable 
of running down more mobile enemies. To this end they contracted Krester's 
ship construction in 2554 to build them just such a ship.

Capabilities:

When it was first launched in 2558, the Kimagure was a marvel of technology. 
Its most spectacular feature was its acceleration capabilites, which (at the 
time) were greater than any battleship, cruiser, or frigate in service, and 
batter than about seventy five percent of the existing destroyer fleet. The 
only warship that outpaced it was the long retired Vigilant class corvette. 
Of course, this unprecedented acceleration capability at the same time 
required an unprecedented complexity in the drive system of the Kimagure, and 
the ship's engines required frequent, extensive maintenance to keep running 
in top form.

There is no mistaking the Kimagure's role as a pursuit cruiser. The ship's 
armor and weaponry is very much oriented towards the front, some claim 
excessively so. Though it can both give and take a terrific punch from the 
front, should a ship get behind the Kimagure, the pursuit cruiser will find 
itself in dire straits. The eight naval ppcs mounted in each broadside arc 
are likewise considered something of a design flaw, and though they provide 
some cover fire against passing ships, many believe they should have been 
mounted either aft or in the aft quarters, which would increase the ship's 
ability to cover its vunerable rear.

The Kimagure was intentionally built with limited anti-fighter defenses. The 
Kimagure was built for extended runs at high thrust, an environment for which 
fighter craft are ill suited, as a consequence any threat from fighters was 
considered minimal.

The designers included a novel feature in the Kimagure in the form of 
barracks for a battalion of marines and launch bays for ten assault 
transports. This allows the Kimagure to conduct boarding operations against 
the enemy, and many Kimagure skippers practiced the tactic known as the Run 
and Dump, in which a Kimagure would use its superior acceleration to get 
ahead of an enemy and drop assault transports in his path. This manuever 
exposed the Kimagure's vunerable aft quarter, which was generally an 
irresistable target for most enemies. However it also drew fire away from the 
assault transports, which could (in theory) quickly dock with the enemy ship 
and capture it.

Of course this tactic was incredibly risky, and as often as not a Kimagure 
would suffer severe damage or worse while attempting it. In 2615, the SLDF 
high command formally forbade the tactic, a ban that did little good, as the 
Kimagure class tended to draw more agressive captains to it than most other 
ships.

Deployment:

Though the Kimagure was an impressive ship, its role was fairly narrow. As a 
consequence, only thirty ships were built by Krester's Ship Construction 
before work was halted. The formation of the Star League and the end of the 
Reunification war likewise had a serious impact on the Kimagure. With very 
few hostile warships left for the Kimagure to hunt, and with their low cargo 
capacity ill suited for long convoy escorts, the ships were soon adapted to 
the role of anti-smuggling vessels and customs ships, proving to be a 
terrifying sight to even the most experienced smuggler.

In the meanwhile, engine technology marched on. During the mid 28th century 
in particular, the sudden proliferation of warships even faster than the 
Kimagure, like the SLDF's Milwaukee (another product of Krester's ship 
construction) and Sovremenyy and House Davion's Davion II, convinced the SLDF 
that it was time to retire their aging and now not so fast Kimagures.

This imediately created something of an uproar among Kimagure captains. 
Though they freely admitted that the Sovremenyy and Milwaukee were fine 
ships, it was pointed out that there were far too few of either type right 
now to fill the Kimagure's role, and there wouldn't be enough for some time.

Seeing their point, General Kerensky issued something of a stay of execution 
for the Kimagure, authorizing an upgrade to the existing fleet to allow it to 
continue to serve until enough Milwaukees and Sovremenyys were available. 
Krester's ship construction began an extensive refit program, focussing on 
upgrading the Kimagure's acceleration capabilities. Though they were able to 
squeeze even more thrust out of the ship, it was at the expense of weaponry, 
which especially weakened the already thin aft armament. Despite that 
problem, the refit was approved and work was begun on modifying the existing 
Kimagures. Only a handful of the class was refitted, however, before the 
Amaris Coup brought everything crashing down. 

Like most of the fleet, very few Kimagures survived the long battle with 
Amaris. Of the thirty ships in the fleet, only three, all of them unmodified 
ships, the Marblehead, Slava, and Boise, survived to accompany the exodus, 
and all of them were in such poor shape that they were mothballed upon 
arrival at the Pentagon cluster. The Snow Ravens have since completely 
refitted the Slava and Boise, stripping the old ships down to a virtually 
bare hull and rebuilding them as Conqueror class carriers. Though the 
Marblehead was destined for a similar fate, a trial of possession launched by 
the Steel Vipers resulted in the loss of the hulk. As the raid was meant to 
annoy the Ravens more than anything else, there are no plans by the Vipers to 
bring the Marblehead back into service.

    Source: geocities.com/master_sun2000