Newgrange

Type: Yardship
Producer: Boeing Interstellar
In class: 12 at its height
In service: 2690

Mass: 750,000
Sail Integrity: 4
Thrust: 2/3
Fuel: 3000 tons
Structural Integrity: 50
Armor: 750 tons of Lamellor Ferro Carbide (125+5 per facing)

Docking Collars: 6
Fighters: 54
Small Craft: 10
Crew: 300
Passengers: 1000
Lifeboats: 50
Escape Pods: 50
Grav Decks: 2 250 meter
Cargo: 116,091

Bay 1: Small Craft (10) 2 doors
Bay 2: Fighters (54) 3 doors
Bay 3: Cargo (116,091) 8 doors
Bay 4: Unpressurized repair yard (2,000,000 ton capacity) 1 door

Other equipment
HPG

Weapons:
Heatsinks: 3880 (enough)

Forward
4 Naval Autocannon 10
3 Medium Naval PPCs
2 Barracuda Launchers

Fore Left/Fore Right
3 Medium Naval PPCs
2 Barracuda Launchers

Left Broadside / Right Broadside
4 Naval Autocannon 10
3 Medium Naval PPCs
2 Barracuda Launchers

Aft Left/Aft Right
3 Medium Naval PPCs
2 Barracuda Launchers

Aft
4 Naval Autocannon 10
3 Medium Naval PPCs
2 Barracuda Launchers

Ammo
100 tons of Naval Autocannon 10 ammo


Designer's note:
Okay, the explorer corps book dictated that a repair yard took up two bays, 
of course this was before AT2 came out and messed with how bays work. I 
wasn't entirely sure how it would work under current rules, so I just put it 
in one bay. It isn't that much work to change it if needs be.


Overview:

The Newgrange class repair ship was built for a singularly unique mission of 
conducting repairs on warships in hostile territory. In numerous instances 
during the history of the Terran Hegemony and the Star League, warships have 
found themselves with damage that could not be repaired in the field, and as 
a consequence had to be abandoned. Though salvage of such ships was possible, 
it was expensive and time consuming, and most important of all, impossible to 
do under the guns of an enemy, or even just a greedy friend.

These problems were brought to the forefront of every naval officer's mind in 
late 2682 when the Mckenna class battleship Peter the Great suffered a 
catastrophic failure of its fusion reactor after an asteroid collision in 
Combine space. With no way to repair the damage in the field, the crew of the 
Peter the Great were forced to abandon their ship, being picked up by a 
Combine Destroyer that was happy to lend assistance and just as happy to 
claim one of the SLDF's mightiest battleships as legal salvage afterward (The 
SLDF was able to eventually recover the Peter the Great, but not until after 
the Combine managed to extort a great deal of compensation from the Hegemony 
for the ship).

After that expensive incident, SLDF admirals decided that a means was needed 
to prevent such events from happening again. The SLDF therefore began 
soliciting bids from various shipyards for a mobile repair ship. Boeing 
Interstellar ultimately won through with its Newgrange class vessel.

Capabilities:

Though classified as a non-combatant warship, the Newgrange is well armed and 
protected. The reason for this is that the SLDF fully expected that their new 
vessle might find itself opperating alone in dangerous territory, and they 
wanted the ship to be able to handle itself. To this end they equipped the 
ship with a formidable arsenal of naval weapons, comperable to some frigates 
opperating at the time. Since the Newgrange cannot manuever while conducting 
repairs on another ship, the weaponry was evenly distributed to give the ship 
an excellent field of fire no matter what direction an enemy chose to attack 
from. Supporting these weapons are bays for a full regiment of aerofighters. 
Most SLDF admirals considered this large number of fighters to be vastly 
excessive, however, and it was very rare for a Newgrange to carry a full 
complement of fightercraft.

Seven hundred and fifty tons of advanced lamellor ferro carbide armor provide 
excellent protection better than some cruisers, which combined with its 
weaponry makes the ship a tough target.

Six docking collars were included in the design to allow the ship to 
transport several cargo carrying dropships to augment its own 116,000 ton 
cargo capacity. The ship also has space for a thousand passengers, including 
the workers needed to repair crippled ships. It has been said that a 
Newgrange carries enough spare parts and workers to build a new warship on 
its own, and though this is a falacy, it certainly gets the point across.

The Newgrange's most spectacular feature is, of course, its cavernous repair 
bay. The massive bay can accomodate even the largest warships of the star 
league era, with the notable exception of another Newgrange. Ironically, 
though the Newgrange massed only seven hundred and fifty kilotons, it was at 
the same time the largest ship in the fleet.

Deployment:

The Newgrange was an expensive craft to build and opperate, and as a result 
only a dozen of the class was constructed. These were assigned in pairs to 
each of the member states of the Star League, where they served admirably, 
though rarely as intended. With the inner sphere largely at peace during the 
late 27th and early 28th century, there was little use for a so called 
"combat repair ship", and as a result, the Newgrange and her sisters 
generally opperated as rescue ships for crippled jumpships (extremely 
overpriced rescue ships as one burecrat described them). Even in this role 
the Newgrange was soon mostly supplanted when Mitchell Vehicles launched 
their first odly named Foundation Franklin class repair ships in 2713, which 
though only capable of handling small vessles massing no more than four 
hundred thousand tons, were much more economical for day to day work.

This left the Newgrange in something of a state of limbo until the Periphery 
Uprising and the Amaris Coup. During the long march to Terra, the dozen 
Newgrange class ships proved essential in keeping the SLDF fleet fighting 
with so many of their static repair yards lost. They were also essential in 
operation Bluster, Kerensky's effort to modify Carrack class transports for 
use as gunboats, which provided a significant boost to the fleet's strength. 
Unfortunately, Kerensky's lack of naval expertise led to a number of costly 
blunders during the coup, one of them being the failure to adequately protect 
his repair ships. By the time the SLDF had made it to Terra, only four 
Newgrange's were still opperational, and one of these was so badly damaged 
that it was packed with explosives and rammed into one of the battle stations 
at Sol's Zenith point, the largest ship sacrificed in that manner during the 
battle for Terra. Another was destroyed during the run insystem by Caspar 
drones.

The surviving pair of Newgranges, the Cosmos and Crescent City, accompanied 
the rest of the SLDF on the Exodus. They were decomissioned when the fleet 
reached the Pentagon cluster, and at least one has survived to present day. 
Though the clans have in general not felt the need for a repair ship for the 
last few centuries, recent naval engagements in the inner sphere have 
convinced each of the Invading Clans that possession of the last known 
surviving Newgrange, the Cosmos, would be worthwhile. The ship is currently 
the object of a number of trials of possession from several different clans, 
including the Jade Falcons, Wolves, Snow Ravens, Ghost Bears, Blood Spirits, 
Ice Hellions, and Star Adders. The fighting over the Cosmos is so confused 
right now that there is no real way to say accurately who has possession of 
the ship, or who will end up with it in the end.

Curiously enough, there is no mention of the Crescent City, or her fate, in 
any of the Clans' records. It is almost as like it went on the exodus and 
ceased to exist.

Variants

The only existing variant of the Newgrange (if it can be called that) is 
Comstar's Faslane class repair ships. Comstar's version certainly reflects 
the differing naval situation of the Newgrange's era and the Faslane's era. 
Unlike the Newgrange, the Faslane is wholely unsuited for opperations in 
hostile territory, with minimal weapons and armor and no integral fighter 
defense. Even more so than the Newgrange, the smaller Faslane is a 
noncombatant warship.

    Source: geocities.com/master_sun2000