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The Matrix Revolutions
(The Wachowski Brothers, 2003)

Classification: Bad
Originally Published: Pop Thought, 12/5/03
There is a moment, and it really is only one extended portion of one scene, where Neo and Smith battle like two comic book demigods, and The Matrix Revolutions feels like a promise fulfilled; a continuation of a great, cool movie in the same great, cool vein. But that segment is gone before you can fully enjoy it, bogged down by pointless exposition and conflict resolutions more akin to psychotherapy than a Hong Kong action movie. Then it dawns on you: the first Matrix ended with a flying Neo - finally and truly exploited in the awesome-but-shallow final fight - but also with a promise from him to expose the people of The Matrix to what their world really was. "Where we go from there, is up to you," is the line as I recall it. That entire angle was completely abandoned in two Matrix sequels, and its omission cuts to the core of the problem. Not because that idea would have necessarily been better than what we got, that is speculation. But rather than claim that The Wachowski Brothers (whose status as boy geniuses is surely erased at this point) had a trilogy in mind all along is rendered impossible by that first film's ending. If this was all planned, why the hell didn't they continue where they truly left off?

Instead, Reloaded and now Revolutions waste $15-20 of your money and five hours of time on what could more accurately be titled The Matrix Rebooted. Without spoiling too much, the ending is not only unsatisfying, in many ways its infuriating in the way it renders the preceding ominous signs of the apocalypse coming - not to mention Joel Silver's unending proclamations of these film's genius - completely hollow. If this is genius, this is genius in love with itself, without any sort of editing or checks and balances to keep it in line. If Reloaded was convoluted and episodic, at least it still left you hopeful for Revolutions. Now that it's here, I frankly wish it'd never came.

Largely, Revolutions is about the machine/human showdown at Zion that was brewing all through the last picture, as well as Neo and Trinity's journey to the Machine City as a last ditch effort to end the conflict. The early scenes are the best, mostly because at that point you're still holding out hope that Revolutions is building to a, well, revolution, though you'd even settle for a couple of choice revelations. To its credit, the intellectual gobbledy gook is toned down in this installment, though in its place we are treated to inane war film clichés and Zion politics, instead of the kung fu action and mind-teasery that made the first Matrix so fun (not to mention cool).

Maybe The Wachowskis felt their original material had been so co-opted by so many of the action films that followed it (several of them by Silver, who is definitely not above cashing in on a hit) that they felt they had to go in a different direction. Certainly there's no fault in trying something new, but it's foolish not to consider these sequels failures on certain levels. Now that it's all said and done, we're left with two sub-par movies that do little but tarnish the reputation of their fabulous source. A primary fault is pacing. Why did this one story need to be told in two lengthy rambling movies besides the obvious potential for twice the box office? Revolutions alone features a half hour period where its three main characters - Neo, Trinity, and Agent Smith - don't appear on-screen once. Their absence in the siege of Zion only emphasizes further how empty and cold those scenes feel. And despite the beauty and power of that final Neo / Smith fight, it feels like a piece of a jigsaw puzzle stuck in the wrong place, or perhaps the wrong puzzle altogether.

And on and on it goes. The more I stew it over, the less satisfied I am, even though by my own admission there are some great shots and even one or two decent sequences in the film. Still, overall, the action is sorely lacking, even compared to that of Reloaded (A battle with club guards who can walk on the ceiling is woefully unimpressive). At least it's over, or it is until whoever owns the property decides it's time for more movies, or comics, or games, or sodas. The first movie brought you into this tantalizing world and made a super-hero out of Keanu Reeves. It felt alive and dangerous and exciting. The two sequels feel like a deprogrammed Sentinel: cold and lifeless.