The Huck Finn Adventure Game
  In the next week or so we will be creating a Huck Finn game.  This will be a significant amountof work for all participants but the end product will be memorable.  The first item of business is you must decide whom to work with.  This must be a person that you can trust to do the work expected because your grade is literally in their hands.  Once you have chosen a partner you must decide whether you are going to be travelers: i.e. Huck Finn and Jim or Station Masters: i.e. Shepardsons, Phelps, Mrs. Loftus, etc.

TRAVELERS:
   Thr travelers will spend the time prior to the day of the contest testing their partners on the contents of the novel.  The travelers will be responsible for knowing the entire novel.  They willbe in costume during the gameand will travel to each of the stations.  The travelers will be graded on their knowledge of the novel by answering questions put to them by the Station Masters.  If they answer the question correctly they will receive a coupon.  Each pair of travelers will be asked six questions and they will split their winnings.  These coupons and their costumes are their grade.  If they can answer only a few questions from the novel... they fail.

STATION MASTERS:
   The Station Masters will be working in teams of two.  They will be responsible for creating a station that mimics one of the stops along the Mississippi.  They will create scenery, costumes, question and coupons.  They will be graded on these four criteria.  The yeoman's share of their effort will be made
before the day of the contest.  Their stations will bein secret locations set up around the school.  They will be listed on the mysterious "master map" but only Pap will have that map.

Possible Station Masters:
Mrs. Loftus
Jackson Island
The Phelps plantation
Pikeville
The King and the Duke
The Shepardsons
The Grangerfords
Boggs and Sherburn
The Wilkes Bros.
The circus
The Royal Nonesuch
The Camp Meeting
The ash hopper
Miss Watson's
The cave
Pictures!