CONTEXT
AS COMMUNICATION:
MCDONALD'S
VS. BURGER KING
Michael
H. Eaves
M.
A.,
Ph.D.
Student
Department
of Communication
Dale
G. Leathers
Ph.D.,
Head
and Professor
Department
of Speech Communication
Results reported in this manuscript are from an M. A.
Thesis. Michael H. Eaves was author of
the thesis while Dale G. Leathers was thesis director.
Running Head:
Context as Communication
Context as Communication:
McDonald's Vs. Burger King
Context is an important part of the communication process
which has received insufficient attention.
In spite of the fact that contextual variables may be critically
important in many applied communication situations, communication context
rarely receives detailed treatment. In
emphasizing the central importance of context in applied communication research
Pettigrew (1988) argues that "if we believe context is important, then we
must give it adequate treatment in our reporting. . . . We must try to
articulate exactly how this context might affect or constrain the communication
phenomenon we are studying" (p. 334).
Social scientists have recently become increasingly
interested in the impact of environments, and their distinctive physical
features, on our perceptions, attitudes, and communicative behaviors. This interest has rapidly accelerated since
Sommer (1969) began his innovative research on this subject two decades
ago. He wrote then that:
Knowledge about man's immediate environment, the hollows
within his shelters that he calls offices, classrooms, corridors, and hospital
wards, is as important as knowledge about outer space or undersea life. . . .
With or without explicit recognition of the fact, designers are shaping people
as well as buildings (p. vii).
We now recognize that organizations communicate messages
with strong symbolic significance through the design and appearance of the
physical settings and work places that they use to transact their
business. Moleski and Lang (1986)
reinforced this point when they wrote that:
An organization communicates messages about
its character and values to both its staff and the public through the design of
its physical setting. The symbolic
qualities of the environment go beyond the placement of the firm's logo across
the building as part of a corporate identity program. The choice of office layout, planning
concepts, spatial organization, and environmental design style all contribute
to the organization's identity (p. 13). Traditionally,
communication scholars have recognized that the separation of communication and
context cannot be justified either on conceptual or methodological
grounds. The complex interrelationships
between communication and context are undeniable whether context is viewed as
an antecedent to communication or a major determinant of the type of
communication that occurs within a given context (Pettigrew, 1988). In fact the latest thinking by students of
the "built environment" is based on the assumption that context is
communication (Rapoport, 1982).
One distinctive environment of undeniable importance to a
large proportion of our population is the fast food restaurant. Indeed, fast food restaurants have become one
of the most visible and pervasive social phenomena of our time. Nonetheless, the fast food environment has
received little attention from communication scholars. This is a puzzling oversight for several
reasons. First, design directors for the
two major fast food chains in the
In today's competitive restaurant industry, there is a
continuous struggle to be number one in profit and sales. Although many types of restaurants still try
to compete for business, the fast food industry is now dominant in the
restaurant business in the
McDonald's, the undisputed giant of the business,
dominates the fast food industry by sheer size and volume much like General
Motors has dominated the automobile industry.
In 1986, McDonald's and Burger King had the highest gross food and
beverage sales in the industry; McDonald's grossed almost 12.5 billion dollars
while Burger King grossed over 5 billion dollars. For 1987 McDonald's and Burger King once
again finished in first and second place respectively (Restaurants and
Institutions, 1988).
With over 150,000 employees McDonald's is the 17th
largest company in the world (Dun's Business Rankings, 1989). Although its gross sales were slightly less
than half of McDonald's for the past year, Burger King has had an average net
income of close to 200 million dollars for the past five years.
THE COMMUNICATION
ENVIRONMENT
The environments within which we interact with
others vary widely in scope from entire cities to small groups. Thus, urban planners who design cities are
concerned with macrospace or the macro-environment that we associate with large
spaces while students of small-group ecology, for example, focus their
attention on microspace or the micro-environment (Leathers, 1976). The terms micro-environment and proximate
environment are used interchangeably.
The proximate environment includes everything that is physically present
to the individual at a given moment. The
proximate environment of a student in a classroom includes the student's desk,
the other students, the teacher, the blackboard, the windows, and the doorway
(Sommer, 1966). Frequently included as
central, defining features of micro-environments are furniture, lighting, color
choices, and decorative items (Sommer, 1969; Sommer, 1974). Thus, the fast food environment is clearly a
micro-environment.
Designers of micro-environments such as the business
office were concerned almost exclusively with functional questions until
recently. Thus, Konar and Sundstrom
(1986) wrote that "the functional qualities of offices and workspaces have
always figured prominently in office design.
The symbolic qualities of those workspaces and offices have typically
received far less attention in this context" (p. 203). Today that perspective is changing. Designers still are concerned with such
functional questions as how many offices they can get in a building with so
many square feet and with the most efficient way to light such a building but
they are concerned with more. Designers
of corporate micro-environments are also highly concerned with the communicative
significance of their decisions in terms of their impact on corporate image,
the impressions these decisions make on customers and clients, and the impact
on the behaviors of employees.
Physical features of the office micro-environment can and
frequently do serve important communicative functions. They can, for example, define or demarcate
the status of the occupant of an office (Sundstrom & Sundstrom, 1986). Status markers that serve this
communicative function include furnishings, location, privacy,
size, and personalization
(Konar & Sundstrom, 1986).
Similarly, we also know that the presence or absence of aesthetic and
professionally related objects can exert a significant effect on the credibility
of the occupant of a faculty office (Miles & Leathers, 1984).
The design of the furniture placed in a
micro-environment is also an important variable. Considerable research has already been done
on the communicative impact of furniture design. Some scholars have concluded that furniture
design can communicate specific meanings to users of the furniture (Knachstedt,
1980; Mehrabian & Diamond, 1971; Stacks & Burgoon, 1981), communicate
information about an owner's attitude or personality (Argyle & Dean, 1965;
Kleeman, 1981; Mehrabian, 1968, 1969; Pile, 1979; Yee & Gustafson, 1983),
and contribute to individual differences in affiliative behavior, most notably
during user interaction and conversation (Hall, 1966; Kleeman, 1981, 1988;
Mehrabian & Diamond, 1971; Sommer, 1966, 1969; Yee & Gustafson, 1983).
The impact of furniture is not limited to its size,
shape, and appearance, however. Placement
of furniture in the micro-environment has also been found to be important. Results from an early study by White (1953)
indicated that patients in a doctor's office were more "at ease" when
no desk separated doctor and patient.
Joiner (1971) found that higher status occupants of business offices are
more likely to place their desks between themselves and the door rather than
against a side or back wall. Finally,
A limited number of studies have examined the importance
of furniture design in fast food restaurants (Best, 1979; Hill, 1976; Panero
& Zelnik, 1979; Woudhuysen, 1986) although numerous reviews and studies exist
which have focused on the importance of furniture design and placement in the
office (Alderman, 1982; Davis, 1984; Kleeman, 1981, 1988; Knackstedt, 1980;
Mehrabian, 1976; Panero & Zelnik, 1979; Pile, 1979; Yee & Gustafson,
1983) and in the home (Crane, 1982; Harris & Lipman, 1984; Mehrabian, 1976;
Panero & Zelnik, 1979; Sime, 1986).
Context as Communication
In one sense it is easy to embrace the old axiom that
meaning is in people, not in things. The
latest thinking on the communicative significance of context suggests that this
view is both narrow and misleading, however.
In fact Rapoport in his innovative book, The Meaning of the Built
Environment: A Nonverbal Communication Approach (1982), argues that things both elicit and communicate meanings.
In fact Rapoport (1982), Hall (1974), and Sommer (1983)
have provided impressive support for the thesis that environments, and more
particularly the distinctive physical features of given environments, do
communicate meaning. The argument is
based on the assumption that individuals' communicative behaviors are directly
affected by the "meanings" that environments have for them. These individuals in turn assume that the
placement of furniture or the use of decorative items on a wall in a business
office represent conscious and purposive decisions made by a human being. Such features of the micro-environment,
therefore, serve a "latent" rather than a "manifest"
communicative function. Thus, "by
making the selection and placement of elements in a room purposive these
environmental elements clearly become communicative" (Rapoport, 1982, p.
13).
In short, context, and the defining features of context, is
a distinctive form of nonverbal communication.
"The growing concern about perceived crowding, density, crime,
or environment quality implies, even if it does not make explicit, the central
role of subjective factors, many of which are based on the associations and
meanings that particular aspects of environment have for people"
(Rapoport, 1982, p. 26).
The Fast Food
Micro-environment
Both
McDonald's and Burger King now recognize the power of context as a form of
communication. This point was repeatedly
emphasized during interviews conducted by the first author with Joan Grez,
director of design at McDonald's national headquarters (October 27, 1988), and
Jim McMillan, director of interior design at Burger King's national
headquarters (October 28, 1988). Grez
and McMillan stressed that the major medium they use to communicate a desired
corporate image to their customers is the design and appearance of their
restaurants. They also emphasized that
the most important factor affecting their design decisions is their concern
that the desired corporate image be communicated to their customers.
McDonald's and Burger King might most succinctly be
characterized as "high-load environments." In fact the theory-based notion of high-load
environments is useful not only for describing the salient physical features of
these fast-food environments but also for providing a basis for predicting how
customers' communicative behaviors will be affected by these environments. Thus, Mehrabian (1976) maintains that
high-load environments are emotionally arousing and involving. They are arousing because they force
individuals who work or interact in them to process much information and to
cope with many high intensity environmental stimuli. For example, red wallpaper, no partitions to
separate the desk of occupants, high density, and excessive noise levels in a
business office would define a high-load environment.
In contrast, a work space with walls, subdued colors and
lights, and carpeting to control or eliminate disruptive noises is called a
low-load environment. Although the
high-load environment is emotionally arousing and promotes communicative
interaction, it is often perceived to be unpleasant because the collective
impact of the intense micro-environmental stimulation produces discomfort
and--over time--fatigue. Low-load
environments by contrast are pleasant, relaxing, and should be comfortable
although they may be insufficiently stimulating for people to function
effectively within their confines.
Baum and Paulus (1987) have elaborated upon the notion of
the high-load environment with the "overload model" of space utilization
that identifies the effects of "crowding" in a given context. The model is based on the assumption that
high levels of density in a social setting may result in a state of stimulus
overload. In fact, the feeling of being
crowded can be explained as the result of experiencing excessive
stimulation. The "overload
model" posits that placing individuals together in a limited amount of
space (high density) can be involving and arousing but beyond some optimal
level the individuals involved will experience discomfort and may ultimately
withdraw.1
The fast-food environments at both McDonald's and Burger
King are highly involving because of their high-load characteristics. As we shall see, the major means of promoting
involvement in a proximate environment is to create a sociopetal spatial
orientation. Sociopetal spatial
orientations have individuals facing each other directly while separated by as
little distance as is socially appropriate.
Fast-food restaurants are committed to the sociopetal use of space. In contrast, a railway station with long rows
of seats bolted together back-to-back epitomizes a sociofugal spatial
orientation (Gifford, 1987).
McDonald's strong commitment to the use of anthropometric2
standards in restaurant design almost, by definition, dictates that
theirs will be a high-load environment which simultaneously seems calculated to
stimulate customer involvement and discomfort.
Although both McDonald's and Burger King use anthropometric information
to design their restaurants, McDonald's adheres very closely to the
recommendations on size of furniture set out in a reference work by Panero and
Zelnik, Human dimensions & interior space (1979). In so doing McDonald's relies almost
exclusively on a "designers perspective," as opposed to a
"user's perspective," in designing its restaurants (Sommer, 1983).
By conforming so closely to anthropometric standards,
McDonald's designs their tables and chairs so that they are only large enough
to accommodate human bodies of "average dimension." The decision to meet only the most minimal
size and quality standards for their chairs and tables in turn has major
communicative implications. The decision
helps make McDonald's a particularly "high-load environment." Moreover, results from the observational part
of our study will show that there are many other physical features of the
physical environment which make McDonald's an unusually high-load
environment. McDonald's high-load
environment would seem to support the expectation that customers will be both
more involved with customers at their table and less comfortable than customers
in a lower-load environment.
Since McDonald's and Burger King make many of their
advertising and promotional appeals directly to children, it is understandable
that they would design their restaurants in a way that would promote
involvement. High customer involvement
can also serve the objective of fast customer turnover and high profits,
however. Thus, the "Conrad Hilton
Effect" may help explain some of the design decisions made by McDonald's
in particular. Hilton discovered that
the more comfortable he made lounges in his hotels the more likely it was that
individuals would sit for extended periods of time without spending much
money. This information led Hilton to
reduce the size of his lounges in the interests of increasing profits (Gifford,
1987).
McDonald's Image Problem
O'Hair, Kreps, and Frey (1990) maintain that applied
communication research should address and help provide solutions for specific
problems. They write that "Although applied research may well
advance questions about theory and methodology posed by communication scholars
from within the discipline, the primary purpose of applied communication
research is to use theory and methodology in order to understand how
communication works within particular settings to solve specific problems"
(p. 4).
This study focuses on the most serious image problem that
McDonald's has experienced. Dannatt
(1988) suggested the nature of McDonald's problem when he wrote that:
The designers of McDonald's are legendarily shy, but they
faithfully follow Ray Krock's masterplan of interior decoration, right down to
the bland prints on deckchairs. The
seating, designed at that notorious 10 degree forward tilt to stop customers
lingering more than 10 minutes, feels exactly the same all over the world, an
odd blend of comfort and ill ease (p. 62).
McDonald's has probably given a new and particularly
unsavory meaning to the term "fast" food with seats tilted forward at
a 10 degree angle. The tilted seat alone
has done much to nourish the public's perception that discomfort is built into
McDonald's restaurants. The seemingly
unavoidable inference is that McDonald's conscious intent has been to make the
customer uncomfortable to hasten her/his departure and stimulate profits. The 10 degree angle of the seats in
McDonald's represents only one of a number of design decisions that might have
the effect of reinforcing the perception that McDonald's restaurants are designed
to be uncomfortable.
The use of anthropometric
standards to design their restaurants also tends to highlight the
discomfort issue. Thus, McDonald's
restaurants are designed via the use of anthropometric standards which
in turn were derived from research done on NASA; research for NASA test pilots
is based on the premise that a minimum amount of space must be used to
accommodate the human body and make possible the functions it must
perform.
McDonald's has never publicly acknowledged that they are
concerned about the widespread public perception that discomfort is built into
their restaurants. Their recent actions
suggest that they are attempting to combat the "discomfort issue,"
however. Joan Grez, national design
director for McDonald's (1988), now emphasizes that McDonald's attaches a high
priority to designing their restaurants to be comfortable. Second, McDonald's has been stressing for
almost a decade that the customer will encounter a "homey" atmosphere
in their restaurants which is certainly suggestive of a high degree of
comfort. Finally, McDonald's seems to
have freed their designers from the constraint of designing their restaurants
so that the maximum number of customers must be put in the minimum amount of
space. Woudhuysen (1986) suggests that
McDonald's has moved directly to deal with their most serious image problem,
the public perception that customer comfort has been sacrificed in order to
achieve maximum profits. Thus,
Woudhuysen (1986) writes that "Now, however, things are different, and
McDonald's allows its designers greater freedom to make people comfortable,
apparently eschewing the usual fast-food philosophy of the quickest possible
customer turnover" (p. 61).
Statement of Purpose
The present study focuses on the subject of whether, and
in what ways, the distinctive physical features of the fast food
micro-environment at McDonald's and Burger King affect their customers'
behaviors. A direct comparison is made
between the behaviors exhibited by customers at McDonald's and Burger King and
a direct comparison is made as well between the theoretically-relevant features
of these two micro-environments. This
comparison seems particularly appropriate in view of the fact that Burger King
is McDonald's chief rival and that McDonald's and Burger King sit atop the fast
food industry.
Although the leading interior designers at McDonald's and
Burger King agreed to a total of four interviews for the present study, they
seemed reluctant to talk in detail about the defining features of the corporate
image that they want to communicate to their customers. The interviews do certainly support one
conclusion, however. McDonald's and
Burger King are both centrally concerned with how involving and how comfortable
(or uncomfortable) the dining experience is in their restaurants.
The reasons why both McDonald's and Burger King want to
provide an involving experience for their customers have already been
discussed. McDonald's and Burger King
are also committed to making their restaurants comfortable but for somewhat
different reasons. McDonald's has been
forced to make a public pledge to make their restaurants more comfortable in
order to deal with the "discomfort issue." In contrast, Burger King has made a strong
commitment to customer comfort without experiencing any external pressure to do
so. Jim McMillan, Burger King's director of interior design, stressed that
designing their restaurants so that they are comfortable has long been one of
Burger King's highest priorities.
The present study is comparative in the sense that the
behaviors of customers at McDonald's and Burger King are assessed to determine
relative degree of involvement and comfort.
Furthermore, the salient physical features of the micro-environments at
McDonald's and Burger King that have the greatest potential to affect customer
involvement and comfort are identified and their potential impact on customers'
involvement and comfort is discussed.
Multiple sources of information are used to make those judgments with
the primary emphasis on a coding of customers' behaviors that have previously
been proven to be accurate indicators of comfort and involvement.
Given the focus of this study, four research questions
are addressed:
(1) Is there
a significant difference in the level of involvement of customers at McDonald's
and Burger King?
(2) Is there
a significant difference in the level of comfort of customers at McDonald's and
Burger King?
(3) What
design choices and physical features of the micro-environments at McDonald's
and Burger King might contribute to a different level of customers'
involvement?
(4) What
design choices and physical features of the micro-environments at McDonald's
and Burger King might contribute to a different level of customers' comfort?
METHOD
In this study a triangulation approach was employed so
that multiple sources of information could be used in the attempt to answer the
four research questions. As is often the
case with qualitative research which features direct observation of relevant
communicative contexts and behaviors, research procedures were refined as the
study developed.
Sources of Information
In this study, information was generated from five
different sources: (1) A review of the relevant literature with an
emphasis on the anthropometric standards McDonald's and Burger King designers
use to decide on the size of their tables and chairs; (2) Preliminary field
notes; (3) Coding of customers' behaviors in McDonald's and Burger King
restaurants; (4) Detailed, focused field notes; and (5) Telephone
interviews with the national design directors for McDonald's and Burger King.
The preliminary field notes were particularly useful in
helping to determine the feasibility of subsequent observational and coding
procedures. The first author made
preliminary field notes on micro-environmental variables that seemed to be
particularly relevant to the four research questions during his visits to ten
fast food restaurants (five McDonald's and five Burger King restaurants). In particular, preliminary field notes were
taken which described the number, size, type, and placement of tables, the
presence of decorative items such as plants, and mirrors, the use of
partitions, and the type and intensity of lighting used.
At this point, the decision was made to focus the study
on five McDonald's and five Burger King restaurants. All ten restaurants observed were suburban
restaurants. Seven of these restaurants
were in suburban areas adjacent to a university community in the southeast with
a metropolitan population of over 100,000.
The other three restaurants were located in the outer suburbs of a
southeastern city with a metropolitan population of over two million. In short, all ten restaurants that were
visited were "suburban" as opposed to "inner-city"
fast-food restaurants.
After these ten restaurants were chosen, the first author
returned to each of these restaurants on at least two occasions. He then took detailed, focused field notes
with emphasis on the features of the fast food micro-environments and
customers' behaviors which seemed to be particularly relevant to making
judgments about the level of customers' involvement and comfort.
Behavioral Indicators of
Involvement and Discomfort
The research questions in this study dictated that behavioral
indicators of involvement and discomfort be identified and defined so that
these behaviors could be coded when they were exhibited by customers at
McDonald's and Burger King. Involvement
behaviors were defined as "voluntarily expressed behaviors that signal
participation, interest, and occupation with the other person in an
interaction" (Burgoon, Buller, & Woodall, 1989, p. 314). Burgoon et al. (1989) argue that involvement
and immediacy behaviors are essentially synonymous. Forgas (1978) agrees with Burgoon et al. with
regard to the similarity of involvement and immediacy. In fact, Forgas stated that the best way to
judge one's involvement with someone else during interaction is to observe
his/her immediacy behaviors with the other person. Several examples of immediacy behaviors
include close distance, direct body and facial orientation, forward lean, and
positive reinforcers such as smiling, head nods, and pleasant facial
expressions (Cappella & Greene, 1984; Coker & Burgoon, 1986).
The type of bodily movement that is known to communicate
discomfort in both a symbolic and literal sense is the adaptor. Ekman & Friesen (1969) maintain that
adaptors, in their original form, were bodily movements used by individuals to
cope with some type of physical discomfort--the itch is scratched, for
example. In their current form adaptors
are defined as a communicatively significant type of bodily movement that
typically is not consciously used and is reflective of a negative psychological
state such as anxiety.
Adaptors in turn take the form of self-adaptors
and object-adaptors.
Self-adaptors involve touching of one's own body that often includes
touching of one's head or face, for example, while object-adaptors refer to the
use of hands to touch or play with objects.
In any event, a number of bodily movements that take the form of
adaptors are now recognized to be accurate indicators of discomfort (Nespoulous
and Lecours, 1986). We know, for
example, that when job interviewees exhibit such gestural adaptors as touching
their hair, upper torso, and neck that these bodily movements are interpreted
by the job interviewer as signs of discomfort (Goldberg & Rosenthal,
1986). Finally, fidgeting is a type of
bodily movement that is widely recognized as an accurate indicator of, or
measure of, discomfort (Mehrabian & Friedman, 1986).
The following variables were chosen as behavioral
indicators of involvement: smiling, amount of talking, head
nodding, and leaning.
Customer discomfort was operationalized via the following behavioral
indicators of discomfort: fidgeting, extraneous foot movement, postural
shifts, and side-to-side movement.3
Observer Agreement
There are many ways of checking reliability or observer
agreement. As documented in earlier
research by Gottman (1979), the observer may use a "reliability
checker" to reassure herself/himself that the coding was in fact
accurate. In this case a straightforward
training procedure was used to familiarize the reliability checker with coding
procedures and to undertake the reliability check.4 A reliability check was made at twelve tables
at both a McDonald and a Burger King.
The following figures are percent agreements between the coder and the
reliability checker; Cohen's Kappa appears in parentheses: Behavioral Indicators of Involvement:
smiling=87% (.72); amount of talking=72% (.58); head nodding=95% (.83); and
leaning=83% (.71). Behavioral indicators
of Discomfort: fidgeting=97% (.91); extraneous foot movement 100% (1.00);
postural shifts=77% (.72); and, side-to-side movements=92% (.88).
Observational and Coding
Procedures
The research questions dictated that observational and
coding procedures be developed that would ultimately yield reliable information
as to the relative level of customers' involvement and comfort at McDonald's
and Burger King.
The observational/coding procedures took the following
form. The first author would arrive at a
given restaurant and seat himself strategically so that he could observe
directly the behaviors of a maximum number of customers while using the cover
of a plant or some other object in the restaurant so that his observations were
inconspicuous. In addition to his coding
sheets he brought with him a Graduate Record Exam Study Guide to create the
impression among customers who noticed him that his purpose for being there was
to eat and prepare for the GRE exam.
The observer/coder, the first author, usually sat at a
table in a corner of the restaurant often at the back where he had the best
view and could observe the most customers in the restaurant. He would look for a table that had at least
two customers seated and would begin to write down information about table
number and type, seating orientation, and the number in the party. The behaviors of the customers seated at a
given table were observed three times and behaviors observed were coded on
coding sheets.
Customer behavior was scanned from left to right at the
table and recorded on a coding sheet.
Each customer was scanned for behavior on three occasions, except when
the customer left before the observer was finished. Each visit to a restaurant lasted between one
and two hours, depending on the business and ease of coding of the behaviors of
customers seated at tables. By the time
observation/coding was completed a total of 208 tables were observed: 102 at
McDonald's and 106 at Burger King. A
total of 473 customers were observed; 232 at McDonald's and 241 at Burger
King. There were twenty-one total
visits.
Statistical Testing
Chi square tests were run for each of the four behavioral
indicators of involvement and for each of the four behavioral indicators of
comfort to determine whether there were significant differences in the amount
of these behaviors customers displayed at McDonald's and Burger King. Results for each behavioral indicator are
reported as percentages of the total number of behaviors observed. Table 1, for example, reports the amount of
smiling at McDonald's versus Burger King.
Thus, customers' behaviors were observed a total of 610 times at
McDonald's to determine whether smiling was or was not occurring. In 90 out of the 610 instances, or 14.8% of
the time, when customers' behaviors were observed they were smiling; by
comparison customers at Burger King were smiling only 9.3% of the times they were
observed. Telephone Interviews
Four telephone interviews were conducted for this
study. Joan Grez, director of design for
McDonald's (October 27, 1988), and Jim McMillan, director of interior design at
Burger King (October 28, 1988), were interviewed by the first author before the
data-gathering and data-analysis phases of this study began. Their perspectives were useful in helping to
develop the conceptual focus of this study.
After the data-gathering and data-analysis phases of the study were
completed, the first author conducted a follow-up telephone interview with Joan
Grez on November 2, 1990, and a telephone interview with Buzz Alexander,
director of construction for Burger King, on November 9, 1990. These last two interviews proved useful as a
way of sharing the results and analysis with high level officials at McDonald's
and at Burger King.
RESULTS
This study was designed to produce information that would
help provide answers to four research questions. Results reported in Tables 1-8 provide data
that make possible the comparison of levels of customer involvement and comfort
at McDonald's and Burger King. These
results focus directly upon the first two research questions of this
study. The third and fourth research
questions are addressed latter in the Results section where physical features
of McDonald's and Burger King's micro-environment that are relevant to
involvement and comfort are described and analyzed.
The results reported in Tables 1-8 are easy to understand
if several facts are kept in mind. Four
dependent variables were identified as measures of customer involvement in this
study--smiling, talking, leaning, and head nods. The behaviors of McDonald's and Burger King
customers were compared to determine whether there were statistically
significant differences between them on each of these four measures of customer
involvement. A separate table is devoted
to results for each of these measures of customer involvement--see Tables
1-4. For example, results reported in
Table 1 focus exclusively on the amount of smiling done by customers at
McDonald's and Burger King. The four
dependent variables identified as measures of customer discomfort were
fidgeting, extraneous foot movements, side-to-side movements, and postural
shifts. The results in Tables 5-8 for
the customer four discomfort measures are presented in exactly the same way as
for the customer involvement measures.
Finally, the independent variables were table type, seating orientation,
and cushioning of chair. Separate chi
square tests were run to determine if there were significant differences
between McDonald's and Burger King customers for different seating types,
seating orientations, and cushioning (or no cushioning) of chairs.
The results in Tables 1 and 2 suggest that
the level of customer involvement was significantly higher at McDonald's than
at Burger King. Smiling and amount of
talking clearly communicate involvement in an interpersonal context and there was
much more of both at McDonald's.
The significant Main Effect for smiling ( 2=8.3,
p< .01), which is reported in Table 1, shows that customers at
McDonald's were smiling 14.8% of the times they were observed in comparison
with Burger King customers who smiled only 9.3% of the time. The chi square for Main Effects for
smiling is reflective of the fact that frequency of smiling of McDonald's
customers (when smiling figures for all types of customers' seating are
combined, i.e., deucers, 3-seaters, 4-seaters, adjacent, across, and offset
seating, and chairs with and without cushioned backs) is significantly greater
than for Burger King's customers (when smiling figures for all types of
customers' seating at Burger King are combined). When the amount of smiling of McDonald's and
Burger King customers with a given seating orientation is compared, we find a
number of instances where there was significantly more smiling by customers at
McDonald's. Thus, 16.3% of McDonald's customers who were seated at 4-seaters
smiled when observed while only 11.2% of their counterparts smiled at Burger
King ( 2=4.4, p<
.05), and significantly more McDonald's customers seated on chairs with no
cushions (14.7% versus 0.00%) smiled than did Burger King customers seated on
no-cushion chairs ( 2=7.5, p<
.01).
Results in Table 2 indicate a clear and definite
difference in the amount of talking at McDonald's and Burger King;
customers talked much more often at McDonald's.
The significant Main Effect for amount of talking ( 2=15.7, p< .001)
highlights the fact that customers observed at McDonald's (when all of seating
orientations are combined) talked almost twice as often as the customers
observed at Burger King (talking 22.5% of the time observed versus 12.7%).
The difference in the amount of talking and the pattern
of more talking at McDonald's is clear and striking. No matter what the table type the amount of
talking was greater at McDonald's than at Burger King. McDonald's customers eating at deucers ( 2=7.3, p< .001) and at
4-seaters ( 2=6.9, p<
.01) talked significantly more often than their counterparts at Burger King.
Although the results in Table 1 and 2 clearly suggest
that customers at McDonald's are more involved than those at Burger King,
results in Table 3 seem to suggest that customers at Burger King were more
involved than at McDonald's. As we shall
subsequently point out, however, amount of customer leaning in these fast food
micro-environments may be a much less reliable indicator of customer
involvement than amount of smiling and talking.
The results in Table 3 show at least two things. Customers at both McDonald's and Burger King
did a lot of leaning no matter what type of table they were seated at, what
their seating orientation was, or whether they sat in a chair with a cushioned
back or with no cushion. Thus, customers
were observed 715 separate times at Burger King and 539 times, or 75.4% of the
times observed, they exhibited forward lean; customers observed at McDonald's
were leaning forward 62.2% of the times observed. This finding represents a significant
difference for Main Effect ( 2=27.9,
p< .001). Secondly, the amount
of leaning for customers at Burger King was also significantly greater than for
customers at McDonald's for customers seated at deucers, 4-seaters, in the
across seating orientation, and for those in chairs with cushioned backs.
Finally, the results in Table 4 indicate that there are
no significant differences between McDonald's and Burger King's customers
either for Main Effects or for each independent variable. In fact these results indicate that customers
did very little head nodding in either fast-food restaurant.
The information reported in Table 5 and 6 suggest that
customers were less comfortable at McDonald's than at Burger King although the
results obtained for coding of behavioral indicators of comfort are less
compelling than for involvement. Results
for fidgeting seem particularly noteworthy, for example. Fidgeting, as noted earlier, has been
perceived traditionally as a clear and unequivocal indication of
discomfort. The significant difference
for Main Effects reported in Table 5 shows that customers at McDonald's
exhibited significantly more fidgeting than at Burger King ( 2=9.1,
p< .01). Results in the same table
show that customers seated at deucers in McDonald's exhibited significantly
more fidgeting than at Burger King ( 2=6.1,
p, <.05), and the deucer is the workhorse of the fast food industry
where so many customers typically sit.
The results in Table 6 should be viewed with
caution. There is a pattern in these
results which suggests that McDonald's customers exhibited more extraneous foot
movements than Burger King customers but only one difference is significant. McDonald's customers seated at deucers did
exhibit a significantly greater amount of extraneous foot movements (11.2%
versus 2.5%) than customers at Burger King who were eating at two-seaters
( 2=4.1, p
<.05). Overall, customers exhibited a
greater amount of extraneous foot movements at McDonald's than at Burger King
(7.1% to 5.0%), customers seated at 3-seaters exhibited more extraneous foot
movements at McDonald's (8.9% to 0%), and McDonald's customers seated in chairs
with no cushions exhibited more extraneous foot movements (9.7% to 5.4%).
Finally, Table 7 and 8 reveal that there were no
statistically significant differences in the amount of side-to-side movements
and postural shifts exhibited by customers at McDonald's and Burger King. Customers at McDonald's exhibited a greater
amount of side-to-side movements than their counterparts at Burger King on
eight of the nine comparisons made although some of the differences are very
small. Similarly, results in Table 8
show that customers at McDonald's exhibited more postural shifts than customers
at Burger King for seven of the nine comparisons made on the postural shifts
indicator of discomfort. The
non-significant results reported in Tables 7 and 8 do not, however, justify a
conclusion that the side-to-side movements and postural shifts of the customers
observed in this study by themselves are indicative of a higher level of
customers' discomfort at McDonald's than at Burger King.
Observational
Information
The many hours spent in McDonald's and Burger King
restaurants also produced much observational information that can be used to
address the third and fourth research questions. Those questions ask whether the design
choices and physical features of the micro-environments at McDonald's and Burger
King might contribute to different levels of customers' involvement and
comfort. Observations that seemed
particularly relevant to these two questions were recorded in both the
preliminary field notes and in the final, detailed field notes.
In terms of potential impact on level of customers'
involvement and comfort the most important design decisions made seem to be the
size of the tables and chairs. This is
so because the size of these furniture items in McDonald's and Burger King
proved to be the most important determinant of the spatial orientations of
interacting customers. Certainly the
distance which separates two people can have a major impact on both their level
of involvement and comfort.
The size of the "deucer" tables at McDonald's
and Burger King is the same: 21" x 24." However, the size and appearance of deucer
seats is discernably different. Burger
King's deucer seat measures 18½" wide x 17" long while McDonald's
deucer seat is 15½" wide x 16" long.
In Burger King's newest restaurants the deucer seats are mounted to the
floor and they swivel both sideways and back and forth so that forward lean is
facilitated. The deucer seats at Burger
King sit well back from the table so that customers facing each other and
sitting in upright positions will be separated (chest-to-chest) by a distance
of 3 feet 5 inches. In contrast, two
people seated at a deucer at McDonald's with their feet under the table will be
separated by no more than 2 feet 2 inches.
The appearance of deucer tables and chairs at the two
fast food restaurants is also notably different. Burger King uses wooden tables and chairs;
McDonald's uses plastic in both instances.
Because of their size and appearance, Burger King chairs and tables
appear to be of higher quality and they appear to be more comfortable. For example, a Burger King deucer chair has
eleven supporting wooden spokes in the chair back; McDonald's deucer seats have
five plastic spokes or strips for support in the chair back. Both authors of this article experienced
noticeable discomfort when seated at McDonald's deucer tables. The discomfort resulted because of the
obviously small size of the seats and the inferior back support.
In
addition to furniture three other physical features of the micro-environments
at McDonald's and Burger King seem to be particularly important: (1) lighting;
(2) color choices; and (3) mirrors and partitions. The contrast in lighting at McDonald's and
Burger King is certainly an important feature of the micro-environment. Research on lighting in workspaces has shown
that lighting is one of the most important factors contributing to the comfort
of individuals who work there. In fact
studies of lighting in professional micro-environments indicate quite clearly
that excessive illuminance may cause discomfort. Luminance is the apparent brightness of a
surface and is the joint product of illuminance (light falling on the surface)
and the surface reflectance (Ellis, 1986).
McDonald's in contrast to Burger King is intensely
lighted on both the outside and the inside.
The high intensity lighting used at McDonald's is known as "high
intensity discharge" lighting or H.I.D. (Smith & Bertolone,
1986). During the observational phase of
this study, a number of customers at McDonald's were observed complaining about
the intense light which was attributable to numerous fluorescent lights and
windows, much larger than those at Burger King, which have neither shades nor
tinting; Burger King controls the intensity of lighting within their
restaurants with both window shades and tinting of their windows. McDonald's used fluorescent lighting in all
restaurants which were observed while Burger King frequently used light bulbs
with shades. On the outside too McDonald's
uses vertically placed florescent lights.
The level of lighting at McDonald's is so intense and high that a
McDonald's restaurant can be seen from far away by an approaching motorist.
Color choices made by designers at McDonald's and Burger
King are also quite different.
McDonald's consistently opts for colors that are known to be stimulating
and emotionally arousing (Smith & Malandro, 1985). On approach a McDonald's restaurant stands
out because of the golden (actually yellow) arches with McDonald's name
displayed in white letters against a bright red background. In case this color combination is not enough
to catch your attention, the American flag is conspicuously displayed in
front. On the inside McDonald's uses the
same strong colors with eye-catching wall paper hues of pure white and
yellow. Burger King in contrast
specializes in more subdued color combinations.
Burger King frequently uses rustic colors in an apparent attempt to
relax customers or put them at ease.
Both McDonald's and Burger King use mirrors and
partitions. Mirrors are presumably used
to create the illusion that more space is available than actually is. McDonald's mirrors are often prominently
placed in the main dining room or near the order-taking area. Mirrors are also used at Burger King but are
used less frequently and are not usually placed in high traffic areas.
Finally, both McDonald's and Burger King use some
partitions. In McDonald's partitions
often seem to serve more of a symbolic than a functional purpose in the sense
that they might provide the customer with increased privacy. McDonald's uses wooden railings to separate
one eating area from the other, but the railings are held up by see-through
spokes that hardly serve as partitions.
Thus most of the customers in the main dining area have the opportunity
to engage in direct visual inspection of most of the customers. Furthermore, customers in McDonald's in
contrast to Burger King can be directly and easily observed by passing
motorists since McDonald's has large windows with no tinting or shades and the
level of illumination inside is so high that little if anything is concealed
from the prying eye.
DISCUSSION
The results from this study serve to emphasize the
importance of communication as context.
Data reported in Tables 1-8 show that McDonald's customers in the
suburban restaurants in this study exhibited behaviors that indicated that they
were both more involved and less comfortable than their counterparts at Burger
King. While a number of variables may
have had an impact on the behaviors of McDonald's and Burger King's customers,
it is important to recognize two things at minimum. First, the distinctive physical features of
McDonald's suburban restaurants means that McDonald's by definition is clearly
a "higher-load micro-environment" than the micro-environment at the
Burger King restaurants that were observed.
Secondly, the theory-based conceptualization of "high-load
environments" supports the expectation that McDonald's customers will
experience a dining micro-environment that is both more involving and less
comfortable than the dining micro-environment at Burger King.
The results of this study draw attention to the important
link between context and behavior. They
also draw attention to the fact that experts disagree as to the potential of
the built environment to affect the behaviors of individuals who interact
within a given type of built environment.
In fact there currently are three major conceptualizations that attempt
to specify the potential impact of the built environment on the behaviors of
people in a given built environment: architectural determinism, environmental
possibilism, and environmental probablism (Bell, Fisher, Baum, &
Greene, 1990).
Architectural determinism is based on the rather
extreme assumption that the physical features of the built environment are
basically the only cause of the behaviors of individuals who use the built
environment. In contrast environmental
possiblism assumes that the built environment has little, if any potential,
to affect behavior. Environmental
probablism currently has the most support among scholars of the environment
and seems to be most useful in considering the impact of the context in a study
such as the current one. Environmental
probablism is based on the assumption that a given environment can strongly
affect behaviors, that the probable impact of the environment on the behaviors
of individuals who use an environment can be predicted, and that other factors
interact with context to affect behaviors.
When the results from this study are interpreted, it is
important to recognize that generalizations from an initial study such as this
one must be qualified. Clearly we cannot
generalize results from this study to McDonald's and Burger King restaurants on
the international level or to all types of McDonald's and Burger King
restaurants across the United States.
Nonetheless, it is important to note that this study focuses upon a
particular type of restaurant that is built by McDonald's and Burger
King, the suburban restaurant.
All of the restaurants in the present study were suburban
restaurants. The design and physical features for McDonald's and Burger King's
suburban restaurants is highly standardized across the United States; the
design directors for McDonald's (Grez, October 27, 1988) and for Burger King
(McMillan, October 28, 1988) agreed in interviews with the first author that
the physical features of their suburban restaurants in various parts of the
country differ very little. In her most
recent interview with the first author Grez (November 2, 1990) emphasized that
there is a great deal of consistency in the design of McDonald's suburban
restaurants across the country; for example, the type and dimensions of the
furniture used in McDonald's restaurants is the same from state to state. The design directors stressed that the big
difference(s) in the dining micro-environments for these two fast-food chains
is between the inner-city and suburban restaurant. For example, both fast-food chains use
stand-up tables with no chairs in their inner-city restaurants in Miami, Chicago, New York, and Los Angeles.
The central focus of this study is on context as
communication. In particular, the study
sought to determine whether the distinctively different fast food
micro-environments at McDonald's and Burger King were associated with
differences in the behaviors exhibited by the customers, respectively, at
McDonald's and Burger King. In fact, the
customers' behaviors observed in this study suggest that contexts can communicate
messages. In the case of McDonald's, for
example, the challenging, interpretive questions are (1) what message(s) was
communicated by context that in turn resulted in a serious "image
problem" for McDonald's?; and (2) how might McDonald's modify the
contextual features of their suburban restaurants in order to make a more
favorable impression on their customers?
The symbolism of McDonald's design decisions appears to
be far from desirable. In trying to
address the discomfort issue McDonald's may be inadvertently communicating an
inconsistent message. The explicit
message is a public commitment to make their restaurants more comfortable. However, the implicit message is quite
different. Indeed, the implicit message
is strongly communicated through the salient physical features of their
suburban restaurants; that message is that McDonald's builds discomfort into
their restaurants. In this regard
McDonald's may be the victim of a paradoxical situation. In their effort to provide a more involving
environment for their customers--with intense lighting, brightly colored
wallpaper, and a highly sociopetal spatial orientation, for example--McDonald's
seems to have made their restaurants more uncomfortable.
McDonald's must of course make the decision as to whether
the "discomfort issue" is sufficiently serious to justify the
re-design of their suburban restaurants in order to make them more
comfortable. At the level of value
judgments, the discomfort issue may be traced back to the fact that McDonald's
relies almost exclusively on a "designer's perspective" in making
decisions on the physical features of their restaurants; in the past the
opinions of McDonald's customers have rarely been solicited on the design and
appearance of their suburban restaurants.
In order to assure desirable interaction between designers and users,
McDonald's might embrace a new perspective known as Social Design. Social Design, as developed by Robert Sommer
(1983), requires that designers and users (i.e., customers in this instance)
both have input in the design of the built environment in order to avoid
"misfits between people and the built environment" (p. 10). Social Design combines the insights gained
from designer/user interaction with the latest information gained from social
science research.
McDonald's clearly can make the dining micro-environment
of its suburban restaurants more comfortable and inviting. In fact on the international level McDonald's
has revealed a truly impressive capacity to design restaurants that reflect a
sensitivity to local needs and sensitivities.
The negative communicative implications of their present design
decisions are spelled out in considerable detail in the present study. At the same time, the detailed physical
description(s) of McDonald's micro-environment that is provided in this study
could be used as one source of information to make needed modifications in this
fast-food micro-environment. There is
good reason to believe that context can be made to communicate a more positive
message to McDonald's customers.
NOTES
1. In considering
the implications of the distances which characteristically separate interacting
customers it is important to distinguish between the concept of density
and of crowding. Density defines
space in physical terms as the number of people per unit of space or,
alternatively, as the amount of space available for use by each person. Crowding by contrast is a psychological
concept. Crowding is that condition which
exists when an individual's attempts to achieve a desired level of privacy have
been unsuccessful in the sense that more social contact continues to occur than
is desired (Altman, 1975).
2. Anthropometry
is the science that deals specifically with the measurement of the human body,
and its various parts, to determine differences in individuals and groups
(Panero & Zelnik, 1979). Although
both McDonald's and Burger King use anthropometric standards in determining the
size of their tables and chairs, McDonald's relies much more heavily on this
type of information. Burger King's decisions
are more interactive in that they also put considerable emphasis on information
on customer preference for the size and design of chairs and tables which is
obtained via questionnaires, surveys, and open-response forms. Since anthropometric standards are based to a
considerable degree on NASA research designed to determine what is the minimum
amount of space required for test pilots to perform needed functions, it is not
surprising that Panero and Zelnik would recommend that McDonald's and Burger King
use the smallest possible chairs and tables in the interest of efficient
utilization of space. These authorities
do recommend, however, that four feet is the ideal separation for seated
customers in a fast food restaurant.
Surprisingly, McDonald's has chosen to violate this standard by
designing their chairs and tables in such a way that they expect customers to
typically be separated by no more than 2½ feet (Grez, 1988).
3. Smiling
was operationalized as any apparent smile on the customer's face for at least
two seconds, regardless of the context of the smile. Talking was defined as the percentage
of customers observed at McDonald's and Burger King who were talking, when
their behavior was observed, as opposed to the percentage who were not talking. Head nodding consisted of a
customer's head moving in the vertical position for at least two seconds. Finally, leaning was defined as a
discernible forward arch in the customer's back. Fidgeting was defined as discernible
back and forth movement of one's posterior and upper thighs that seemed to
serve no functional purpose other than to communicate discomfort. Extraneous foot movement
occurred when it was judged that customers were moving one foot or both of
their feet in a nonpurposive, excessive manner (e.g., shaking feet, tapping
feet, etc.). Postural shifts
were defined as any detectable movement of part of the body such as a move from
an open to a closed position via shifting leg positions, crossing ankles, or an
overall change in bodily position. Side-to-side
movement was simply defined as shifting body weight from side to side.
4. The first author
discussed the procedure of the reliability check with the reliability checker,
how the author and checker would sit while in the restaurant, and how they
would maintain secrecy while in the restaurant.
In addition, the author spent time going over the operationalizations of
the nonverbal behaviors with the reliability checker. After trial coding using diagrams of
nonverbal behavior illustrated on paper, the author felt confident that the
reliability checker was adequately prepared.
The authors would like to thank the reliability checker, Jeff Hart. Hart is an undergraduate student at the same
university where the last author is a faculty member.
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