Super Smash Bros. Melee |
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Ness B- PK Flash (The longer you charge it, the stronger it is) Up + B- PK Thunder (You can control the bolt with the control stick) Forward + B- PK Fire (Great for stopping your opponents in their tracks) Down + B- PSI Magnet (Abosorbs certain attacks in order to heal you) |
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Mario B- Fireball (Good for doing a little damage to enemies who are farther away) Up + B- Super Jump Punch (Mario's signature move) Forward + B- Cape Slap (deflects projectiles and can leave your foes mixed-up) Down + B- Mario Tornado (press B repeatedly to float for a bit) |
Link B- Bow (the longer you hold B, the farther the arrows go) Up + B- Spin Technique (Good for cheap KO's in Multi-man Melee) Forward + B- Boomerang (Long range, and you can control which direction you throw it in) Down + B- Bomb (Press A to throw before it explodes) |
Kirby B- Inhale (after your opponent is in your mouth, press B to copy their powers) Up + B- Final Cutter (A pretty good attack, and it can serve as a sixth jump) Forward + B- Hammer (I like hammers :D) Down + B- Stone (Crush stuff, and become almost invulnerable) |