Seven Days: Walk Away

While performing an autopsy on Roswell alien Adam, the team discover a chip implanted in him that enables him to walk. After inplanting it into a chimp, Ballard takes the chip himself, but Adam asserts a powerful influence over him, killing billions with a sonic wave.

What this episode badly needs is a subplot. Admittedly watching Ballard enjoying himself with the use of his legs is touching, but the first half shows him very gradually being taken over and creating the sonic weapon. Then, the second half sees Frank backstep and stop him.

That's not to say that this isn't exciting. Watching people gradually fall under Ballard's malign influence is quite unsettling, and it all builds up to a world disaster of impressive proportions, but the fact that Parker can now fix the sphere and take a backstep with no technical support is more than a little implausible. The special effects are pretty good though, from the possessed Ballard to his sonic device.

Although it's nice to see another character get the spotlight for a change, and Sam Whipple is clearly making the most of it, there's just not much substance to the episode, and it all finishes too easily with an entirely predictable attack from Ballard until Frank knocks him out. It's very much a join-the-dots story, but unfortunately the dots are very obviously numbered, allowing viewers to skip half the episode and still know what's going on when they come back. A story for people with no attention span.

**

Would you like to go to the Seven Days Season Two guide, head back to the main TV reviews page, read older reviews in the Reviews Archive or return to the front page?

This page hosted by
Get your own Free Home Page