1982
Hi-Toro was formed by three Florida dentists, who were keen to cash in on
the video games craze. They invested $7million into the
development of
the machine, which was headed by Jay Miner, who has previously designed
the Atari 2600. Hi Toro was soon renamed to Amiga Inc. due to the fact
that there was already a Japanese manufacturer of lawn mowers called
Toro. They code-named their computer Lorraine after the wife of the
company president. So as not to attract suspicion, they built 'unique'
hardware for other systems. The Amiga Power-Stick was a small joystick,
which had a 6-foot cord. However, the Amiga
Joyboard was very different, resembling bathroom scales, and it was
shipped with the Atari VCS game Mogul
Maniac! a skiing game. A game was coded for this called 'Guru
Meditation', in which the idea was to sit as still as possible on the
Joyboard. The 'way out' Amiga developers supposedly used this when the
constant crashing of their test machines began to grate on the nerves -
Hence 'Guru Meditation Error' when an early Amiga crashes. Other games
for the Joyboard include Surf's Up, S.A.C. Alert (a fighter pilot game),
and Off Your Rocker. The Joyboard had a 10 foot cord, and could support
up to 250 lbs (If anybody has pictures of these items that they have
scanned, I'd very much appreciate an email). This devlopment work
covered the fact that the world's best console was in development.
1983
Rumours are leaked about the ongoing development of an incredibly
powerful console. Jay and his team work to get the hardware in
place, while Dale Luck and his group concentrate on getting the OS
working through software simulation. Since they didn't have a working
Amiga, they had to emulate the as-yet non-existant computer. The
hardware folks would come to Dale, and inform him of which registers do
what and where, and he would set up his machine to emulate this. It was
a lengthy process.
1984
Amiga were extremely over-budget - Lorraine
was costing more than they had anticipated, due to Jay Miner having
decided to push it past being a simple games machine, into a full blown
computer. This was largely due to the decline of the video games market.
The truth is that the Amiga would probably have survived in the market
being as powerful as it was, but they didn't want to take the risk.
It was January 4th. It was the beginning of a era. The world's
first Amiga was on display at the Winter CES. It was a gigantic machine,
not yet on Silicon - It was made of lots of breadboards, and those
traveling up a nearby escalator could catch a glimpse of bundles of wires
and breadboards. Also, this was the night that the Boing demo was
finished by Dale Luck. The checked bouncing ball is still the Amiga logo
to this day.
1985
This was the year where things finally started to happen for Amiga Inc.
They had offered their computer to many companies, such as Sony, Apple,
and Silicon Graphics. Silicon Graphics were interested in the chips, but
didn't want the computer. Atari made an offer, but it was very poor. They
had offered 70c per share, whereas when Commodore stepped in at the last
minute, they offered $4.25 per share. It was just in time, too. Jay and
his team were about to give up, due to a now crippling lack of money.
Commodore also gave the crew $27 million for development, on condition
that they release the machine prematurely - the team wanted over a year
for more development and testing time, which Commodore could not
financially support.
In June, the Amiga was on display again, this time on Silicon.
People viewing the new Amiga didn't
believe that it was a real machine - They thought it was some sort of
practical joke. They simply didn't believe that a machine in a PC-like
case could possibly be capable of such stunning displays.
It was on July 23rd that the Amiga 1000 was unveiled officially.
Andy Warhol & Deborah Harry were at the launch party, and Warhol stunned
everyone by knocking up an on-the-spot portrait of Blondie herself. Not
long after in September, the Amiga 1000 was released. It had a
number of signatures on the underside of the case, including Jay Miner's,
and the paw print of his dog, Mitchy. It cost half the price of an EGA
PC.
Soon after the release of the A1000, the world's first Amiga mag, Amiga
World, was released. The juggler demo was also coded - the world famous
scene of a character juggling reflective balls in a 3D environment.
1986
The original A2000 designs were rejected by Commodore, who instead
decided to work on a version made in Braunschweig, West Germany. As a
result, more than half of the original Amiga crew were laid off. Within
months, none of the original crew remained.
Defender of the Crown was
released this year. It was so impressive, that it sold thousands of
Amigas. It still runs flawlessly on today's A1200s, and the presentation
of the game is impressive to this day.
1987
The Amiga 500 and Amiga 2000 were released, after their unveiling at the
CES. The A500 battled against the Atari ST, with a higher price tag, but
considerably higher specs. The ST was released before the Amiga, a clone
which was released before the Amiga was on the streets, if you like. It
was a quick job by Atari, and featured no custom chips, a 68000 CPU, and
a MIDI port (which is why the Atari ST is still in use in some
studios even now!) and had
an advantage in terms of price and software available. This was also the
year that Scala was formed.
1988
The Amiga sales continue to rise.
1989
The Batman pack is released, the world's most popular Amiga pack. It sold
in the hundreds of thousands.
1990
By this time the Amiga has become the world's best selling home computer,
ever.
On March, CanDO was released, which is now one of the premier
multimedia authoring packages. On the 24th April, the Amiga 3000
was unveiled, and there were rumours of Kickstart 2.0. Up until 30
minutes prior to it's announcement, Commodore denied that A3000 existed! It
was released in May. There were also some rumours of Kickstart
2.0 being incompatible with the A500.
One of Commodore's most expensive mistakes was the CDTV, which was
released in June. It was an A500 in a hi-fi box, with a CD ROM. It
was a disaster. Sales persons were disallowed from mentioning the Amiga
in the same sentance as CDTV, and the machine had to be kept away from
Amigas. The machine looked funky, but it was crapper than crap, and the
punters knew it.
In August, the A500+ was released. It was basically an A500, but
it had the ECS chipset and Kickstart 2. It was on sale for only a few
brief months, but it was better than the machine is preceded, the A600.
A bit of a revolution in video happened in November - The release
of NewTek's Video Toaster, a cheap and powerful tool which is still used
in countless television and movie studios worldwide. Since it's release,
it has been responsible for the graphics in shows and films such as
Babylon 5, Seaquest DSV, STNG, Quantum Leap, Robocop, Alladin, and even
Jurassic Park (a bit).
1991
The CDTV is a failure. Commodore start to make some serious financial
mistakes.
The A600 was also unveiled (another such mistake). It was an A500+ but in
a smaller box. An embarrassing mistake, seeing that the A1200 was also
released in 1992. One of a string of marketing mistakes which turned the
punters against Commodore.
In December, Mirrorsoft went into liquidation, thanks to Robert
Maxwell taking a bit of a prolonged plunge in the ocean. Sensible
Soccer was sold off to another company (Renegade..?).
1992
The Amiga 3000+ was put on show. It had AGA graphics, and it was also
very expandable. It was later scrapped, and released in a totally
revamped form as the A4000.
The A600 was released in March. It was an A500+, but with no
numeric keypad. There was an outcry from those who only recently bought
A500s. Worse was yet to come, in the form of the A1200.
In April, Oceans's dongle-protection on Robocop 3 was announced as
a failure, as pirated versions hit Bulletin Boards world wide. Weeks
after, Ocean still weren't sure quite how they managed it. Meanwhile,
Amiga Format reported regular reader figures of over 130,000 copies, and
on one occasion, 160,000. These days it still sells a respectable (if
unspectacular) 30,000.
The best ever Amiga, the A1200, was
unveiled on September 11. It was actually just a prototype of a
machine that they were working on, but Commodore insisted that it go into
the shops as it was. If it had been developed further, the Amiga may
still be alive today. Workbench 3.0 was also announced.
In December, the A4000 was released, the first of the two AGA
machines. The A1200 was released slightly later, to cash in on Christmas
sales. The A4000 was a good machine, but devastatingly overpriced.
1993
Commodore starts to lay people off, and the
advanced AAA chipset is shelved due to a severe lack of money. Things
begin to look bleak, and rumours of Commodore's demise are rife. The PC
starts to gain a major lead over the Amiga.
According to maverick Journalist and Amiga-hater Stuart Campbell, a
meeting was held involving all of the major games companies, in which it
was decided that the Amiga was dead, and that software development should
be wound down.
Still, in these dark times there was some good things happening - not
least the launch of Amiga Report, a popular online magazine, in
March.
April was good too, as it was announced that the A1200 had broken
all previous records, with 100,000 sales since it's launch. The Atari
Falcon was losing by a considerable margin. Workbench 3.0 was being
shipped out to developers for testing, which turned out to be the
biggest story of the month. Also, though it's debatable
if this is a good thing, the ambitious Emplant Emulator was also announced
this month.
Another of Commodore's blunders was released in September - The
CD32 was launched to a lukewarm reception. Commodore promised lots of
games by the end of the year. They did not arrive. Surprise surprise.
In October, Commodore planned advertising to the cost of
UKP 7million.
1994
It was now pretty obvious, despite the sadly optimistic approach by the
Amiga magazines, that Commodore was going downhill fast. It was in
March that Commodore announced horrific losses. On April
22nd, they had laid off huge amounts of staff. So many in fact, that
by April 25th, only 30 of Commodore's 1000 employees remained. The
death of the Amiga looked certain.
On Wednesday the 27th, the West
Chester facility was closed down.
On Friday April 29 at 4:10 P.M, the fate of Commodore was sealed,
as they file for liquidation. They made a brief announcement to the press, before going quiet.
A very sad piece of news which shook the Amiga owning community was the
death of Jay Miner, the father of the Amiga. He died on June 20th
at the El Camino Hospital In Mountain View. He had been fighting against
illness for a while, and he eventually died from heart failure due to
kidney complications. It was ironic that while the Amiga was in it's final
stages, Jay should himself pass away. It is to Jay that this
document is dedicated.
Despite a failing market in Amiga software, the annual Amiga Convention
took place in July. It was held at Quebec, Canada.
1995
In Janurary, Chelsea Football club considered taking legal action
against
Commodore for money they never recieved for sponsorship. Commodore didn't
seem too fussed. Also in that month, ELSPA carried out raids on stalls at
a car boot sale in Leeds. It was worth UKP 100,000.
Commodore management attempt a buyout, and say that they are sure to win,
right up until the last minute.
More depressing news on the 1st of March - Amiga World was
canceled.
It ran for nearly a decade, and was the first Amiga mag to spring up, and
one of the first to close. On May 3rd, 1994, they had claimed that the
death of Commodore in no way affected the mag. They had said: "Regardless of
any change in the status of Commodore's operations, AmigaWorld will
continue to provide coverage of the Amiga market for its
readership. We
believe there are sound reasons to remain in the Amiga market --
namely, an
installed base of five million Amiga computers worldwide; a dedicated
AmigaWorld readership of loyal, enthusiastic users; and an
innovative,
proactive group of third-party developers." Less than a year
later, the publishers thought that the machine would never recover, and
closed it down. Now, in 1997, Amiga Format is still selling a more than
healthy 30,000 copies.
It was April before the final battle was to be fought, between two
PC manufacturers, Dell and Escom. Escom was a fledgling PC manufacturer
and retailer from Germany, but history would tell us that they were hardly
an ideal buyer. They won - and the Amiga cost them a mere $6 million.
Dell had offered $15 million, but there were several conditions - they
weren't sure that they actually wanted the Amiga.
On April 16th (ish), GVP went out of business.
1996
The Walker was put on show, a computer which looked like a 1950's radio.
It had good specs, but never saw the light of day. CU-Amiga had a
competition to name it.
In a staggering bit of bad luck, Escom soon filed for bankruptcy. A
set-top-box manufacturer called VisCorp tried to get the Amiga, but
luckily for us they failed. The typically excitable and sensationalistic
Amiga magazines claimed that VisCorp was very likely to be the next
owner. Thankfully not.
A few more Amiga mags died this year, including Amiga Power, which died
in
September. Thank God for that.
1997
The year of AmigaQuake and games promises. Vulcan games expanded from
making crap adventure games coded in AMOS, to producing very good games
by out-of-house publishers. Vulcan are heralded as one of the best Amiga
software publishers. Best of luck to them, too. They have promised a
number of games, not least the forthcoming Wasted Dreams.
ClickBOOM, despite very few releases, are
another company who are helping the Amiga out - they are releasing Myst
soon, and plan more big-budget conversions.
In January, the long-running Video Toaster User magazine ceased
publication. However, Lightwavin magazine started publication to fill the
gap. Later, in April, Newtechniques magazine started publication
Amiga Technologies was sold to Gateway2000, one of the world's biggest PC
manufacturers. They renamed AT to Amiga International, cleaned up the Web
site, and licensed the technology to several companies who are now making
their own Amigas.
Quake for the Amiga was coded earlier in the
year, or
rather ported. It was created from some source code found on Crack Dot Com. It was ported by software
pirates Digital Corruption, who
were turned from people that were 'killing the Amiga' into Amiga heroes
overnight. There were
various announcements from DC, first asking people to shut up about the
port, so as not to draw attention to it, and then saying that AmigaQuake
development had ceased, but this was probably disinformation. There was
at least one update of AmigaQuake which was released quietly and
discreetly, after the main announcement by Shen^DC, stating
that development had ceased entirely. AmigaQuake, despite the hype, was
slow, and slightly pathetic when put up against PC Quake even on a 486 SX25.
Here's one of the announcements made by
Shen^DC on March 1st. Oh, and here's and another. Don't you just love the Amiga Elite?
Unfortunately, the long running Amiga magazine Amiga User International
(known as AUI) closed in June. It was followed by Amiga Computing
in July.
In a shock move during August, Amiga Review was closed, due to a
lack of advertising methods (advertising was refused by the big-boys in
CU Amiga and Amiga Format). At the same time, Totally Amiga magazine
started publication.