Abduction
{2}{U}{U}
Enchant Creature
When Abduction comes into play, untap enchanted creature.
You control enchanted creature.
When enchanted creature is put into a graveyard, return that creature to play under its owner's control.

Abyssal Hunter
{3}{B}
Creature -- Minion
1/1
{B}, {T}: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

Abyssal Specter
{2}{B}{B}
Creature -- Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

AEther Flash
{2}{R}{R}
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

Agonizing Memories
{2}{B}{B}
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Air Elemental
{3}{U}{U}
Creature -- Elemental
4/4
Flying

Aladdin's Ring
{8}
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

Amber Prison
{4}
Artifact
You may choose not to untap Amber Prison during your untap step.
{4}, {T}: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.

Anaba Bodyguard
{3}{R}
Creature -- Minotaur
2/3
First strike

Anaba Shaman
{3}{R}
Creature -- Minotaur
2/2
{R}, {T}: Anaba Shaman deals 1 damage to target creature or player.

Ancestral Memories
{2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Animate Wall
{W}
Enchant Creature
Enchanted creature may attack as though it weren't a Wall.

Ankh of Mishra
{2}
Artifact
Whenever a land comes into play, Ankh of Mishra deals 2 damage to that land's controller.

Archangel
{5}{W}{W}
Creature -- Angel
5/5
Flying
Attacking doesn't cause Archangel to tap.

Ardent Militia
{4}{W}
Creature -- Soldier
2/5
Attacking doesn't cause Ardent Militia to tap.

Armageddon
{3}{W}
Sorcery
Destroy all lands.

Armored Pegasus
{1}{W}
Creature -- Pegasus
1/2
Flying

Ashen Powder
{2}{B}{B}
Sorcery
Put target creature card from an opponent's graveyard into play under your control.

Ashnod's Altar
{3}
Artifact
Sacrifice a creature: Add {2} to your mana pool.

Balduvian Barbarians
{1}{R}{R}
Creature -- Barbarian
3/2

Balduvian Horde
{2}{R}{R}
Creature -- Barbarian
5/5
When Balduvian Horde comes into play, sacrifice it unless you discard a card at random from your hand.

Birds of Paradise
{G}
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.

Blaze
{X}{R}
Sorcery
Blaze deals X damage to target creature or player.

Blight
{B}{B}
Enchant Land
When enchanted land becomes tapped, destroy it.

Blighted Shaman
{1}{B}
Creature -- Wizard
1/1
{T}, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
{T}, Sacrifice a creature: Target creature gets +2/+2 until end of turn.

Blood Pet
{B}
Creature -- Thrull
1/1
Sacrifice Blood Pet: Add {B} to your mana pool.

Bog Imp
{1}{B}
Creature -- Imp
1/1
Flying

Bog Rats
{B}
Creature -- Rat
1/1
Bog Rats can't be blocked by Walls.

Bog Wraith
{3}{B}
Creature -- Wraith
3/3
Swampwalk

Boil
{3}{R}
Instant
Destroy all Islands.

Boomerang
{U}{U}
Instant
Return target permanent to its owner's hand.

Bottle of Suleiman
{4}
Artifact
{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you lose the flip, Bottle of Suleiman deals 5 damage to you. If you win the flip, put a 5/5 Djinn artifact creature token with flying into play.

Browse
{2}{U}{U}
Enchantment
{2}{U}{U}: Look at the top five cards of your library, put one of them into your hand, then remove the rest from the game.

Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

Burrowing
{R}
Enchant Creature
Enchanted creature has mountainwalk.

Call of the Wild
{2}{G}{G}
Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.

Castle
{3}{W}
Enchantment
Untapped creatures you control get +0/+2.

Cat Warriors
{1}{G}{G}
Creature -- Cat Warrior
2/2
Forestwalk

Celestial Dawn
{1}{W}{W}
Enchantment
Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. Lands you control are Plains. Spells and abilities you control produce white mana instead of any other color. You may spend white mana as though it were mana of any color.

Charcoal Diamond
{2}
Artifact
Charcoal Diamond comes into play tapped.
{T}: Add {B} to your mana pool.

Chill
{1}{U}
Enchantment
Red spells cost {2} more to play.

Circle of Protection: Black
{1}{W}
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
{1}{W}
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
{1}{W}
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
{1}{W}
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
{1}{W}
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.

Coercion
{2}{B}
Sorcery
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.

Conquer
{3}{R}{R}
Enchant Land
You control enchanted land.

Counterspell
{U}{U}
Instant
Counter target spell.

Creeping Mold
{2}{G}{G}
Sorcery
Destroy target artifact, enchantment, or land.

Crimson Hellkite
{6}{R}{R}{R}
Creature -- Dragon
6/6
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

Crusade
{W}{W}
Enchantment
White creatures get +1/+1.

Crystal Rod
{1}
Artifact
Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life.

Crystal Vein
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Crystal Vein: Add {2} to your mana pool.

Cursed Totem
{2}
Artifact
Players can't play creatures' activated abilities.

Dancing Scimitar
{4}
Artifact Creature
1/5
Flying

Daraja Griffin
{3}{W}
Creature -- Griffin
2/2
Flying
Sacrifice Daraja Griffin: Destroy target black creature.

Daring Apprentice
{1}{U}{U}
Creature -- Wizard
1/1
{T}, Sacrifice Daring Apprentice: Counter target spell.

D'Avenant Archer
{2}{W}
Creature -- Soldier
1/2
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Deflection
{3}{U}
Instant
Change the target of target spell with a single target.

Dense Foliage
{2}{G}
Enchantment
Creatures can't be the targets of spells.

Derelor
{3}{B}
Creature -- Thrull
4/4
Black spells you play cost {B} more to play.

Desertion
{3}{U}{U}
Instant
Counter target spell. If it's an artifact or creature spell, put it into play under your control instead of into its owner's graveyard.

Diminishing Returns
{2}{U}{U}
Sorcery
Each player shuffles his or her hand and graveyard into his or her library. You remove the top ten cards of your library from the game. Then each player draws up to seven cards.

Dingus Egg
{4}
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Disenchant
{1}{W}
Instant
Destroy target artifact or enchantment.

Disrupting Scepter
{3}
Artifact
{3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn.

Divine Transformation
{2}{W}{W}
Enchant Creature
Enchanted creature gets +3/+3.

Doomsday
{B}{B}{B}
Sorcery
Search your library and graveyard for five cards and remove the rest from the game. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.

Dragon Engine
{3}
Artifact Creature
1/3
{2}: Dragon Engine gets +1/+0 until end of turn.

Dragon Mask
{3}
Artifact
{3}, {T}: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at end of turn.

Dread of Night
{B}
Enchantment
White creatures get -1/-1.

Dream Cache
{2}{U}
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Drudge Skeletons
{1}{B}
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons.

Dry Spell
{1}{B}
Sorcery
Dry Spell deals 1 damage to each creature and each player.

Dwarven Ruins
Land
Dwarven Ruins comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Dwarven Ruins: Add {R}{R} to your mana pool.

Early Harvest
{1}{G}{G}
Instant
Target player untaps all basic lands he or she controls.

Earthquake
{X}{R}
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Ebon Stronghold
Land
Ebon Stronghold comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Ebon Stronghold: Add {B}{B} to your mana pool.

Ekundu Griffin
{3}{W}
Creature -- Griffin
2/2
Flying, first strike

Elder Druid
{3}{G}
Creature -- Cleric
2/2
{3}{G}, {T}: Tap or untap target artifact, creature, or land.

Elven Cache
{2}{G}{G}
Sorcery
Return target card from your graveyard to your hand.

Elven Riders
{3}{G}{G}
Creature -- Elf
3/3
Elven Riders can't be blocked except by creatures with flying and/or Walls.

Elvish Archers
{1}{G}
Creature -- Elf
2/1
First strike

Enfeeblement
{B}{B}
Enchant Creature
Enchanted creature gets -2/-2.

Enlightened Tutor
{W}
Instant
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.

Ethereal Champion
{2}{W}{W}{W}
Creature -- Avatar
3/4
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.

Evil Eye of Orms-by-Gore
{4}{B}
Creature -- Horror
3/6
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack.

Exile
{2}{W}
Instant
Remove target nonwhite attacking creature from the game. You gain life equal to its toughness.

Fallen Angel
{3}{B}{B}
Creature -- Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Fallow Earth
{2}{G}
Sorcery
Put target land on top of its owner's library.

Familiar Ground
{2}{G}
Enchantment
Each creature you control can't be blocked by more than one creature.

Fatal Blow
{B}
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.

Fear
{B}{B}
Enchant Creature
Enchanted creature has fear.

Feast of the Unicorn
{3}{B}
Enchant Creature
Enchanted creature gets +4/+0.

Femeref Archers
{2}{G}
Creature -- Soldier
2/2
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Feral Shadow
{2}{B}
Creature -- Nightstalker
2/1
Flying

Fervor
{2}{R}
Enchantment
Creatures you control have haste.

Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the end of that turn, you lose the game.

Fire Diamond
{2}
Artifact
Fire Diamond comes into play tapped.
{T}: Add {R} to your mana pool.

Fire Elemental
{3}{R}{R}
Creature -- Elemental
5/4

Firebreathing
{R}
Enchant Creature
{R}: Enchanted creature gets +1/+0 until end of turn.

Fit of Rage
{1}{R}
Sorcery
Target creature gets +3/+3 and gains first strike until end of turn.

Flame Spirit
{4}{R}
Creature -- Spirit
2/3
{R}: Flame Spirit gets +1/+0 until end of turn.

Flash
{1}{U}
Instant
Choose a creature card in your hand. You may pay its mana cost reduced by up to {2}. If you do, put that card into play. If you don't, put that card into your graveyard.

Flashfires
{3}{R}
Sorcery
Destroy all Plains.

Flight
{U}
Enchant Creature
Enchanted creature has flying.

Flying Carpet
{4}
Artifact
{2}, {T}: Target creature gains flying until end of turn.

Fog
{G}
Instant
Prevent all combat damage that would be dealt this turn.

Fog Elemental
{2}{U}
Creature -- Elemental
4/4
Flying
When Fog Elemental attacks or blocks, sacrifice it at end of combat.

Forbidden Crypt
{3}{B}{B}
Enchantment
If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.
If a card would be put into your graveyard, remove that card from the game instead.

Forest
Basic Land -- Forest
[G]

Forget
{U}{U}
Sorcery
Target player discards two cards from his or her hand, then draws as many cards as he or she discarded this way.

Fountain of Youth
{0}
Artifact
{2}, {T}: You gain 1 life.

Fyndhorn Brownie
{2}{G}
Creature -- Brownie
1/1
{2}{G}, {T}: Untap target creature.

Fyndhorn Elder
{2}{G}
Creature -- Elf
1/1
{T}: Add {G}{G} to your mana pool.

Gaseous Form
{2}{U}
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Giant Growth
{G}
Instant
Target creature gets +3/+3 until end of turn.

Giant Spider
{3}{G}
Creature -- Spider
2/4
Giant Spider may block as though it had flying.

Giant Strength
{R}{R}
Enchant Creature
Enchanted creature gets +2/+2.

Glacial Wall
{2}{U}
Creature -- Wall
0/7
(Walls can't attack.)

Glasses of Urza
{1}
Artifact
{T}: Look at target player's hand.

Goblin Digging Team
{R}
Creature -- Goblin
1/1
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Goblin Elite Infantry
{1}{R}
Creature -- Goblin
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Hero
{2}{R}
Creature -- Goblin
2/2

Goblin King
{1}{R}{R}
Creature -- Lord
2/2
All Goblins get +1/+1 and have mountainwalk.

Goblin Recruiter
{1}{R}
Creature -- Goblin
1/1
When Goblin Recruiter comes into play, search your library for any number of Goblin cards. Reveal those cards, then shuffle your library and put them on top of it in any order.

Goblin Warrens
{2}{R}
Enchantment
{2}{R}, Sacrifice two Goblins: Put three 1/1 red Goblin creature tokens into play.

Gorilla Chieftain
{2}{G}{G}
Creature -- Ape
3/3
{1}{G}: Regenerate Gorilla Chieftain.

Gravebane Zombie
{3}{B}
Creature -- Zombie
3/2
If Gravebane Zombie would be put into a graveyard from play, put Gravebane Zombie on top of its owner's library instead.

Gravedigger
{3}{B}
Creature -- Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Greed
{3}{B}
Enchantment
{B}, Pay 2 life: Draw a card.

Grinning Totem
{4}
Artifact
{2}, {T}, Sacrifice Grinning Totem: Search target opponent's library for a card and remove that card from the game. Then that player shuffles his or her library. You may play the card as though it were in your hand. At the beginning of your next upkeep, if you haven't played the card, put it into its owner's graveyard.

Grizzly Bears
{1}{G}
Creature -- Bear
2/2

Hammer of Bogardan
{1}{R}{R}
Sorcery
Hammer of Bogardan deals 3 damage to target creature or player.
{2}{R}{R}{R}: Return Hammer of Bogardan from your graveyard to your hand. Play this ability only during your upkeep.

Harmattan Efreet
{2}{U}{U}
Creature -- Efreet
2/2
Flying
{1}{U}{U}: Target creature gains flying until end of turn.

Havenwood Battleground
Land
Havenwood Battleground comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Havenwood Battleground: Add {G}{G} to your mana pool.

Healing Salve
{W}
Instant
Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heavy Ballista
{3}{W}
Creature -- Soldier
2/3
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Hecatomb
{1}{B}{B}
Enchantment
When Hecatomb comes into play, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to target creature or player.

Hero's Resolve
{1}{W}
Enchant Creature
Enchanted creature gets +1/+5.

Hidden Horror
{1}{B}{B}
Creature -- Horror
4/4
When Hidden Horror comes into play, sacrifice it unless you discard a creature card from your hand.

Horned Turtle
{2}{U}
Creature -- Turtle
1/4

Howl from Beyond
{X}{B}
Instant
Target creature gets +X/+0 until end of turn.

Howling Mine
{2}
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Hulking Cyclops
{3}{R}{R}
Creature -- Giant
5/5
Hulking Cyclops can't block.

Hurricane
{X}{G}
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Icatian Town
{5}{W}
Sorcery
Put four 1/1 white Citizen creature tokens into play.

Illicit Auction
{3}{R}{R}
Sorcery
Each player may bid life for control of target creature. You begin the bidding at 0. In turn order, each player may top the high bid. The auction ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect doesn't end at end of turn.)

Infantry Veteran
{W}
Creature -- Soldier
1/1
{T}: Target attacking creature gets +1/+1 until end of turn.

Infernal Contract
{B}{B}{B}
Sorcery
Draw four cards. You lose half your life, rounded up.

Inferno
{5}{R}{R}
Instant
Inferno deals 6 damage to each creature and each player.

Insight
{2}{U}
Enchantment
Whenever an opponent plays a green spell, you draw a card.

Inspiration
{3}{U}
Instant
Target player draws two cards.

Iron Star
{1}
Artifact
Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life.

Island
Basic Land -- Island
[U]

Ivory Cup
{1}
Artifact
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.

Jade Monolith
{4}
Artifact
{1}: The next time a source of your choice would deal damage to target creature this turn, that source deals that damage to you instead.

Jalum Tome
{3}
Artifact
{2}, {T}: Draw a card, then discard a card from your hand.

Jayemdae Tome
{4}
Artifact
{4}, {T}: Draw a card.

Jokulhaups
{4}{R}{R}
Sorcery
Destroy all artifacts, creatures, and lands. They can't be regenerated.

Juxtapose
{3}{U}
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. (This effect doesn't end at end of turn.)

Karplusan Forest
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Kismet
{3}{W}
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Kjeldoran Dead
{B}
Creature -- Skeleton
3/1
When Kjeldoran Dead comes into play, sacrifice a creature.
{B}: Regenerate Kjeldoran Dead.

Kjeldoran Royal Guard
{3}{W}{W}
Creature -- Soldier
2/5
{T}: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.

Lead Golem
{5}
Artifact Creature -- Golem
3/5
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.

Leshrac's Rite
{B}
Enchant Creature
Enchanted creature has swampwalk.

Library of Lat-Nam
{4}{U}
Sorcery
An opponent chooses one -- You draw three cards at the beginning of the next turn's upkeep; or you search your library for a card, put that card into your hand, then shuffle your library.

Light of Day
{3}{W}
Enchantment
Black creatures can't attack or block.

Lightning Blast
{3}{R}
Instant
Lightning Blast deals 4 damage to target creature or player.

Living Lands
{3}{G}
Enchantment
All Forests are 1/1 creatures that are still lands.

Llanowar Elves
{G}
Creature -- Elf
1/1
{T}: Add {G} to your mana pool.

Longbow Archer
{W}{W}
Creature -- Soldier
2/2
First strike
Longbow Archer may block as though it had flying.

Lord of Atlantis
{U}{U}
Creature -- Lord
2/2
All Merfolk get +1/+1 and have islandwalk.

Lost Soul
{1}{B}{B}
Creature -- Minion
2/1
Swampwalk

Lure
{1}{G}{G}
Enchant Creature
All creatures able to block enchanted creature do so.

Mana Prism
{3}
Artifact
{T}: Add {1} to your mana pool.
{1}, {T}: Add one mana of any color to your mana pool.

Mana Short
{2}{U}
Instant
Tap all lands target player controls and empty his or her mana pool.

Manabarbs
{3}{R}
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.

Marble Diamond
{2}
Artifact
Marble Diamond comes into play tapped.
{T}: Add {W} to your mana pool.

Maro
{2}{G}{G}
Creature -- Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Meekstone
{1}
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Memory Lapse
{1}{U}
Instant
Counter target spell. If you do, put it on top of its owner's library instead of into that player's graveyard.

Merfolk of the Pearl Trident
{U}
Creature -- Merfolk
1/1

Mesa Falcon
{1}{W}
Creature -- Bird
1/1
Flying
{1}{W}: Mesa Falcon gets +0/+1 until end of turn.

Millstone
{2}
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

Mind Warp
{X}{3}{B}
Sorcery
Look at target player's hand and choose X cards from it. That player discards them.

Mischievous Poltergeist
{2}{B}
Creature -- Ghost
1/1
Flying
Pay 1 life: Regenerate Mischievous Poltergeist.

Moss Diamond
{2}
Artifact
Moss Diamond comes into play tapped.
{T}: Add {G} to your mana pool.

Mountain
Basic Land -- Mountain
[R]

Mountain Goat
{R}
Creature -- Goat
1/1
Mountainwalk

Mystic Compass
{2}
Artifact
{1}, {T}: Target land's type becomes the basic land type of your choice until end of turn.

Mystical Tutor
{U}
Instant
Search your library for an instant or sorcery card and reveal that card. Shuffle your library, then put the card on top of it.

Nature's Resurgence
{2}{G}{G}
Sorcery
Each player draws a card for each creature card in his or her graveyard.

Necrosavant
{3}{B}{B}{B}
Creature -- Necrosavant
5/5
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.

Nightmare
{5}{B}
Creature -- Nightmare
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.

Obsianus Golem
{6}
Artifact Creature -- Golem
4/6

Orcish Artillery
{1}{R}{R}
Creature -- Orc
1/3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Orcish Oriflamme
{3}{R}
Enchantment
Attacking creatures you control get +1/+0.

Order of the Sacred Torch
{1}{W}{W}
Creature -- Paladin
2/2
{T}, Pay 1 life: Counter target black spell.

Ornithopter
{0}
Artifact Creature
0/2
Flying

Pacifism
{1}{W}
Enchant Creature
Enchanted creature can't attack or block.

Painful Memories
{1}{B}
Sorcery
Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

Panther Warriors
{4}{G}
Creature -- Cat Warrior
6/3

Patagia Golem
{4}
Artifact Creature -- Golem
2/3
{3}: Patagia Golem gains flying until end of turn.

Pearl Dragon
{4}{W}{W}
Creature -- Dragon
4/4
Flying
{1}{W}: Pearl Dragon gets +0/+1 until end of turn.

Pentagram of the Ages
{4}
Artifact
{4}, {T}: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Perish
{2}{B}
Sorcery
Destroy all green creatures. They can't be regenerated.

Pestilence
{2}{B}{B}
Enchantment
At end of turn, if no creatures are in play, sacrifice Pestilence.
{B}: Pestilence deals 1 damage to each creature and each player.

Phantasmal Terrain
{U}{U}
Enchant Land
As Phantasmal Terrain comes into play, choose a basic land type.
Enchanted land's type is the chosen type.

Phantom Warrior
{1}{U}{U}
Creature -- Illusion
2/2
Phantom Warrior is unblockable.

Phyrexian Vault
{3}
Artifact
{2}, {T}, Sacrifice a creature: Draw a card.

Pillage
{1}{R}{R}
Sorcery
Destroy target artifact or land. It can't be regenerated.

Plains
Basic Land -- Plains
[W]

Polymorph
{3}{U}
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card into play and shuffles all other cards revealed this way into his or her library.

Power Sink
{X}{U}
Instant
Counter target spell unless its controller pays {X}. If he or she doesn't, that player taps all lands he or she controls and empties his or her mana pool.

Pradesh Gypsies
{2}{G}
Creature -- Gypsy
1/1
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

Primal Clay
{4}
Artifact Creature
*/*
Primal Clay comes into play as your choice of a 3/3 artifact creature; a 2/2 artifact creature with flying; or a 1/6 Wall artifact creature. (Walls can't attack.)

Prodigal Sorcerer
{2}{U}
Creature -- Wizard
1/1
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.

Prosperity
{X}{U}
Sorcery
Each player draws X cards.

Psychic Transfer
{4}{U}
Sorcery
If the difference between your life total and target player's life total is 5 or less, exchange life totals with that player.

Psychic Venom
{1}{U}
Enchant Land
Whenever enchanted land becomes tapped, Psychic Venom deals 2 damage to that land's controller.

Pyrotechnics
{4}{R}
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

Python
{1}{B}{B}
Creature -- Snake
3/2

Radjan Spirit
{3}{G}
Creature -- Spirit
3/2
{T}: Target creature loses flying until end of turn.

Rag Man
{2}{B}{B}
Creature -- Minion
2/1
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.

Raging Goblin
{R}
Creature -- Goblin
1/1
Haste

Raise Dead
{B}
Sorcery
Return target creature card from your graveyard to your hand.

Rampant Growth
{1}{G}
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Razortooth Rats
{2}{B}
Creature -- Rat
2/1
Fear

Recall
{X}{X}{U}
Sorcery
Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game.

Reckless Embermage
{3}{R}
Creature -- Wizard
2/2
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.

Redwood Treefolk
{4}{G}
Creature -- Treefolk
3/6

Regal Unicorn
{2}{W}
Creature -- Unicorn
2/3

Regeneration
{1}{G}
Enchant Creature
{G}: Regenerate enchanted creature.

Relearn
{1}{U}{U}
Sorcery
Return target instant or sorcery card from your graveyard to your hand.

Relentless Assault
{2}{R}{R}
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Remedy
{1}{W}
Instant
Prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.

Remove Soul
{1}{U}
Instant
Counter target creature spell.

Reprisal
{1}{W}
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.

Resistance Fighter
{W}
Creature -- Soldier
1/1
Sacrifice Resistance Fighter: Prevent all combat damage target creature would deal this turn.

Reverse Damage
{1}{W}{W}
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

River Boa
{1}{G}
Creature -- Snake
2/1
Islandwalk
{G}: Regenerate River Boa.

Rod of Ruin
{4}
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

Rowen
{2}{G}{G}
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Ruins of Trokair
Land
Ruins of Trokair comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Ruins of Trokair: Add {W}{W} to your mana pool.

Sabretooth Tiger
{2}{R}
Creature -- Cat
2/1
First strike

Sage Owl
{1}{U}
Creature -- Bird
1/1
Flying
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Samite Healer
{1}{W}
Creature -- Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Scaled Wurm
{7}{G}
Creature -- Wurm
7/6

Scathe Zombies
{2}{B}
Creature -- Zombie
2/2

Sea Monster
{4}{U}{U}
Creature -- Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Segovian Leviathan
{4}{U}
Creature -- Serpent
3/3
Islandwalk

Sengir Autocrat
{3}{B}
Creature -- Minion
2/2
When Sengir Autocrat comes into play, put three 0/1 black Serf creature tokens into play.
When Sengir Autocrat leaves play, remove all Serf tokens from the game.

Serenity
{1}{W}
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Serra's Blessing
{1}{W}
Enchantment
Attacking doesn't cause creatures you control to tap.

Shanodin Dryads
{G}
Creature -- Dryad
1/1
Forestwalk

Shatter
{1}{R}
Instant
Destroy target artifact.

Shatterstorm
{2}{R}{R}
Sorcery
Destroy all artifacts. They can't be regenerated.

Shock
{R}
Instant
Shock deals 2 damage to target creature or player.

Sibilant Spirit
{5}{U}
Creature -- Spirit
5/6
Flying
Whenever Sibilant Spirit attacks, defending player may draw a card.

Skull Catapult
{4}
Artifact
{1}, {T}, Sacrifice a creature: Skull Catapult deals 2 damage to target creature or player.

Sky Diamond
{2}
Artifact
Sky Diamond comes into play tapped.
{T}: Add {U} to your mana pool.

Snake Basket
{4}
Artifact
{X}, Sacrifice Snake Basket: Put X 1/1 green Cobra creature tokens into play. Play this ability only any time you could play a sorcery.

Soldevi Sage
{1}{U}
Creature -- Wizard
1/1
{T}, Sacrifice two lands: Draw three cards, then discard one of them from your hand.

Soul Net
{1}
Artifact
Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.

Spell Blast
{X}{U}
Instant
Counter target spell with converted mana cost X.

Spirit Link
{W}
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.

Spitting Drake
{3}{R}
Creature -- Drake
2/2
Flying
{R}: Spitting Drake gets +1/+0 until end of turn. Play this ability no more than once each turn.

Spitting Earth
{1}{R}
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Stalking Tiger
{3}{G}
Creature -- Tiger
3/3
Stalking Tiger can't be blocked by more than one creature.

Standing Troops
{2}{W}
Creature -- Soldier
1/4
Attacking doesn't cause Standing Troops to tap.

Staunch Defenders
{3}{W}{W}
Creature -- Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.

Stone Rain
{2}{R}
Sorcery
Destroy target land.

Storm Cauldron
{5}
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.

Storm Crow
{1}{U}
Creature -- Bird
1/2
Flying

Strands of Night
{2}{B}{B}
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.

Stream of Life
{X}{G}
Sorcery
Target player gains X life.

Stromgald Cabal
{1}{B}{B}
Creature -- Knight
2/2
{T}, Pay 1 life: Counter target white spell.

Stupor
{2}{B}
Sorcery
Target opponent discards a card at random from his or her hand, then discards a card from his or her hand.

Sulfurous Springs
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

Summer Bloom
{1}{G}
Sorcery
You may play up to three additional lands this turn.

Sunweb
{3}{W}
Creature -- Wall
5/6
(Walls can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

Svyelunite Temple
Land
Svyelunite Temple comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Svyelunite Temple: Add {U}{U} to your mana pool.

Swamp
Basic Land -- Swamp
[B]

Syphon Soul
{2}{B}
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Talruum Minotaur
{2}{R}{R}
Creature -- Minotaur
3/3
Haste

Tariff
{1}{W}
Sorcery
Each player sacrifices the creature he or she controls with the highest converted mana cost unless he or she pays that creature's mana cost. If two creatures a player controls are tied for highest cost, that player chooses one.

Teferi's Puzzle Box
{4}
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Terror
{1}{B}
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated.

The Hive
{5}
Artifact
{5}, {T}: Put a 1/1 Wasp artifact creature token with flying into play.

Thicket Basilisk
{3}{G}{G}
Creature -- Basilisk
2/4
Whenever Thicket Basilisk blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Throne of Bone
{1}
Artifact
Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life.

Tidal Surge
{1}{U}
Sorcery
Tap up to three target creatures without flying.

Trained Armodon
{1}{G}{G}
Creature -- Elephant
3/3

Tranquil Grove
{1}{G}
Enchantment
{1}{G}{G}: Destroy all other enchantments.

Tranquility
{2}{G}
Sorcery
Destroy all enchantments.

Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.

Tundra Wolves
{W}
Creature -- Wolf
1/1
First strike

Uktabi Orangutan
{2}{G}
Creature -- Ape
2/2
When Uktabi Orangutan comes into play, destroy target artifact.

Uktabi Wildcats
{4}{G}
Creature -- Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Underground River
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Unseen Walker
{1}{G}
Creature -- Dryad
1/1
Forestwalk
{1}{G}{G}: Target creature gains forestwalk until end of turn.

Unsummon
{U}
Instant
Return target creature to its owner's hand.

Untamed Wilds
{2}{G}
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.

Unyaro Griffin
{3}{W}
Creature -- Griffin
2/2
Flying
Sacrifice Unyaro Griffin: Counter target red instant or sorcery spell.

Vampiric Tutor
{B}
Instant
Search your library for a card, then shuffle your library and put that card on top of it. You lose 2 life.

Venerable Monk
{2}{W}
Creature -- Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Verduran Enchantress
{1}{G}{G}
Creature -- Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Vertigo
{R}
Instant
Vertigo deals 2 damage to target creature with flying. That creature loses flying until end of turn.

Viashino Warrior
{3}{R}
Creature -- Viashino
4/2

Vitalize
{G}
Instant
Untap all creatures you control.

Vodalian Soldiers
{1}{U}
Creature -- Merfolk
1/2

Volcanic Dragon
{4}{R}{R}
Creature -- Dragon
4/4
Flying; haste

Volcanic Geyser
{X}{R}{R}
Instant
Volcanic Geyser deals X damage to target creature or player.

Waiting in the Weeds
{1}{G}{G}
Sorcery
Each player puts a 1/1 green Cat creature token into play for each untapped Forest he or she controls.

Wall of Air
{1}{U}{U}
Creature -- Wall
1/5
(Walls can't attack.)
Flying

Wall of Fire
{1}{R}{R}
Creature -- Wall
0/5
(Walls can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

Wall of Swords
{3}{W}
Creature -- Wall
3/5
(Walls can't attack.)
Flying

Wand of Denial
{2}
Artifact
{T}: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Warmth
{1}{W}
Enchantment
Whenever an opponent plays a red spell, you gain 2 life.

Warrior's Honor
{2}{W}
Instant
Creatures you control get +1/+1 until end of turn.

Warthog
{1}{G}{G}
Creature -- Warthog
3/2
Swampwalk

Wild Growth
{G}
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.

Wind Drake
{2}{U}
Creature -- Drake
2/2
Flying

Wind Spirit
{4}{U}
Creature -- Spirit
3/2
Flying
Wind Spirit cant be blocked except by two or more creatures.

Wooden Sphere
{1}
Artifact
Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.

Worldly Tutor
{G}
Instant
Search your library for a creature card and reveal that card. Shuffle your library, then put the revealed card back on top of it.

Wrath of God
{2}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.

Wyluli Wolf
{1}{G}
Creature -- Wolf
1/1
{T}: Target creature gets +1/+1 until end of turn.

Zombie Master
{1}{B}{B}
Creature -- Lord
2/3
All Zombies have "{B}: Regenerate this creature" and swampwalk.

Zur's Weirding
{3}{U}
Enchantment
Players play with their hands revealed.
If a player would draw a card, he or she reveals it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws the card.