Abyssal Horror
{4}{B}{B}
Creature -- Horror
2/2
Flying
When Abyssal Horror comes into play, target player discards two cards from his or her hand.

Abyssal Specter
{2}{B}{B}
Creature -- Specter
2/3
Flying
Whenever Abyssal Specter deals damage to a player, that player discards a card from his or her hand.

Adarkar Wastes
Land
{T}: Add {1} to your mana pool.
{T}: Add {W} or {U} to your mana pool. Adarkar Wastes deals 1 damage to you.

AEther Flash
{2}{R}{R}
Enchantment
Whenever a creature comes into play, AEther Flash deals 2 damage to it.

Agonizing Memories
{2}{B}{B}
Sorcery
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.

Air Elemental
{3}{U}{U}
Creature -- Elemental
4/4
Flying

Aladdin's Ring
{8}
Artifact
{8}, {T}: Aladdin's Ring deals 4 damage to target creature or player.

Anaconda
{3}{G}
Creature -- Snake
3/3
Swampwalk

Ancestral Memories
{2}{U}{U}{U}
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.

Ancient Silverback
{4}{G}{G}
Creature -- Ape
6/5
{G}: Regenerate Ancient Silverback.

Angelic Page
{1}{W}
Creature -- Spirit
1/1
Flying
{T}: Target attacking or blocking creature gets +1/+1 until end of turn.

Arcane Laboratory
{2}{U}
Enchantment
Each player can't play more than one spell each turn.

Archivist
{2}{U}{U}
Creature -- Wizard
1/1
{T}: Draw a card.

Ardent Militia
{4}{W}
Creature -- Soldier
2/5
Attacking doesn't cause Ardent Militia to tap.

Balduvian Barbarians
{1}{R}{R}
Creature -- Barbarian
3/2

Baleful Stare
{2}{U}
Sorcery
Target opponent reveals his or her hand. You draw a card for each Mountain and red card in it.

Beast of Burden
{6}
Artifact Creature
*/*
Beast of Burden's power and toughness are each equal to the number of creatures in play.

Bedlam
{2}{R}{R}
Enchantment
Creatures can't block.

Befoul
{2}{B}{B}
Sorcery
Destroy target land or nonblack creature. It can't be regenerated.

Bellowing Fiend
{4}{B}
Creature -- Spirit
3/3
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.

Benthic Behemoth
{5}{U}{U}{U}
Creature -- Serpent
7/6
Islandwalk

Bereavement
{1}{B}
Enchantment
Whenever a green creature is put into a graveyard from play, its controller discards a card from his or her hand.

Birds of Paradise
{G}
Creature -- Bird
0/1
Flying
{T}: Add one mana of any color to your mana pool.

Blanchwood Armor
{2}{G}
Enchant Creature
Enchanted creature gets +1/+1 for each Forest you control.

Blaze
{X}{R}
Sorcery
Blaze deals X damage to target creature or player.

Blessed Reversal
{1}{W}
Instant
You gain 3 life for each creature attacking you.

Blood Pet
{B}
Creature -- Thrull
1/1
Sacrifice Blood Pet: Add {B} to your mana pool.

Bloodshot Cyclops
{5}{R}
Creature -- Giant
4/4
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

Bog Imp
{1}{B}
Creature -- Imp
1/1
Flying

Bog Wraith
{3}{B}
Creature -- Wraith
3/3
Swampwalk

Boil
{3}{R}
Instant
Destroy all Islands.

Boomerang
{U}{U}
Instant
Return target permanent to its owner's hand.

Breath of Life
{3}{W}
Sorcery
Return target creature card from your graveyard to play.

Brushland
Land
{T}: Add {1} to your mana pool.
{T}: Add {G} or {W} to your mana pool. Brushland deals 1 damage to you.

Bull Hippo
{3}{G}
Creature -- Hippo
3/3
Islandwalk

Caltrops
{3}
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.

Canopy Spider
{1}{G}
Creature -- Spider
1/3
Canopy Spider may block as though it had flying.

Castle
{3}{W}
Enchantment
Untapped creatures you control get +0/+2.

Charcoal Diamond
{2}
Artifact
Charcoal Diamond comes into play tapped.
{T}: Add {B} to your mana pool.

Circle of Protection: Black
{1}{W}
Enchantment
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Blue
{1}{W}
Enchantment
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Green
{1}{W}
Enchantment
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: Red
{1}{W}
Enchantment
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.

Circle of Protection: White
{1}{W}
Enchantment
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.

City of Brass
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color to your mana pool.

Cloudchaser Eagle
{3}{W}
Creature -- Bird
2/2
Flying
When Cloudchaser Eagle comes into play, destroy target enchantment.

Coat of Arms
{5}
Artifact
Each creature gets +1/+1 for each other creature in play that shares a creature type with it. (For example, if there are three Goblins in play, each gets +2/+2.)

Compost
{1}{G}
Enchantment
Whenever a black card is put into an opponent's graveyard, you may draw a card.

Confiscate
{4}{U}{U}
Enchant Permanent
You control enchanted permanent.

Coral Merfolk
{1}{U}
Creature -- Merfolk
2/1

Corrupt
{5}{B}
Sorcery
Corrupt deals damage equal to the number of Swamps you control to target creature or player. You gain life equal to the damage dealt this way.

Counterspell
{U}{U}
Instant
Counter target spell.

Creeping Mold
{2}{G}{G}
Sorcery
Destroy target artifact, enchantment, or land.

Crimson Hellkite
{6}{R}{R}{R}
Creature -- Dragon
6/6
Flying
{X}, {T}: Crimson Hellkite deals X damage to target creature. Spend only red mana this way.

Crossbow Infantry
{1}{W}
Creature -- Soldier
1/1
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature.

Crypt Rats
{2}{B}
Creature -- Rat
1/1
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.

Crystal Rod
{1}
Artifact
Whenever a player plays a blue spell, you may pay {1}. If you do, you gain 1 life.

Dakmor Lancer
{4}{B}{B}
Creature -- Knight
3/3
When Dakmor Lancer comes into play, destroy target nonblack creature.

Daring Apprentice
{1}{U}{U}
Creature -- Wizard
1/1
{T}, Sacrifice Daring Apprentice: Counter target spell.

Dark Banishing
{2}{B}
Instant
Destroy target nonblack creature. It can't be regenerated.

Darkest Hour
{B}
Enchantment
All creatures are black.

Deflection
{3}{U}
Instant
Change the target of target spell with a single target.

Delusions of Mediocrity
{3}{U}
Enchantment
When Delusions of Mediocrity comes into play, you gain 10 life.
When Delusions of Mediocrity leaves play, you lose 10 life.

Dingus Egg
{4}
Artifact
Whenever a land is put into a graveyard from play, Dingus Egg deals 2 damage to that land's controller.

Disenchant
{1}{W}
Instant
Destroy target artifact or enchantment.

Disorder
{1}{R}
Sorcery
Disorder deals 2 damage to each white creature and each player who controls a white creature.

Disrupting Scepter
{3}
Artifact
{3}, {T}: Target player discards a card from his or her hand. Play this ability only during your turn.

Dregs of Sorrow
{X}{4}{B}
Sorcery
Destroy X target nonblack creatures. Draw X cards.

Drudge Skeletons
{1}{B}
Creature -- Skeleton
1/1
{B}: Regenerate Drudge Skeletons.

Duress
{B}
Sorcery
Target opponent reveals his or her hand. Choose a noncreature, nonland card from it. That player discards that card.

Eager Cadet
{W}
Creature -- Soldier
1/1

Early Harvest
{1}{G}{G}
Instant
Target player untaps all basic lands he or she controls.

Earthquake
{X}{R}
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Eastern Paladin
{2}{B}{B}
Creature -- Knight
3/3
{B}{B}, {T}: Destroy target green creature.

Elder Druid
{3}{G}
Creature -- Cleric
2/2
{3}{G}, {T}: Tap or untap target artifact, creature, or land.

Elite Archers
{5}{W}
Creature -- Soldier
3/3
{T}: Elite Archers deals 3 damage to target attacking or blocking creature.

Elvish Archers
{1}{G}
Creature -- Elf
2/1
First strike

Elvish Champion
{1}{G}{G}
Creature -- Lord
2/2
All Elves get +1/+1 and have forestwalk.

Elvish Lyrist
{G}
Creature -- Elf
1/1
{G}, {T}, Sacrifice Elvish Lyrist: Destroy target enchantment.

Elvish Piper
{3}{G}
Creature -- Elf
1/1
{G}, {T}: Put a creature card from your hand into play.

Engineered Plague
{2}{B}
Enchantment
As Engineered Plague comes into play, choose a creature type.
All creatures of the chosen type get -1/-1.

Ensnaring Bridge
{3}
Artifact
Creatures with power greater than the number of cards in your hand can't attack.

Equilibrium
{1}{U}{U}
Enchantment
Whenever you play a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.

Evacuation
{3}{U}{U}
Instant
Return all creatures to their owners' hands.

Fallen Angel
{3}{B}{B}
Creature -- Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Familiar Ground
{2}{G}
Enchantment
Each creature you control can't be blocked by more than one creature.

Fear
{B}{B}
Enchant Creature
Enchanted creature has fear.

Femeref Archers
{2}{G}
Creature -- Soldier
2/2
{T}: Femeref Archers deals 4 damage to target attacking creature with flying.

Feroz's Ban
{6}
Artifact
Creature spells cost {2} more to play.

Fervor
{2}{R}
Enchantment
Creatures you control have haste.

Fighting Drake
{2}{U}{U}
Creature -- Drake
2/4
Flying

Final Fortune
{R}{R}
Instant
Take an extra turn after this one. At the end of that turn, you lose the game.

Fire Diamond
{2}
Artifact
Fire Diamond comes into play tapped.
{T}: Add {R} to your mana pool.

Fire Elemental
{3}{R}{R}
Creature -- Elemental
5/4

Fleeting Image
{2}{U}
Creature -- Illusion
2/1
Flying
{1}{U}: Return Fleeting Image to its owner's hand.

Flight
{U}
Enchant Creature
Enchanted creature has flying.

Flying Carpet
{4}
Artifact
{2}, {T}: Target creature gains flying until end of turn.

Fog
{G}
Instant
Prevent all combat damage that would be dealt this turn.

Force Spike
{U}
Instant
Counter target spell unless its controller pays {1}.

Forest
Basic Land -- Forest
[G]

Foul Imp
{B}{B}
Creature -- Imp
2/2
Flying
When Foul Imp comes into play, you lose 2 life.

Fugue
{3}{B}{B}
Sorcery
Target player discards three cards from his or her hand.

Fyndhorn Elder
{2}{G}
Creature -- Elf
1/1
{T}: Add {G}{G} to your mana pool.

Gang of Elk
{5}{G}
Creature -- Beast
5/4
Whenever Gang of Elk becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Gerrard's Wisdom
{2}{W}{W}
Sorcery
You gain 2 life for each card in your hand.

Ghitu Fire-Eater
{2}{R}
Creature -- Nomad
2/2
{T}, Sacrifice Ghitu Fire-Eater: Ghitu Fire-Eater deals damage equal to its power to target creature or player.

Giant Cockroach
{3}{B}
Creature -- Insect
4/2

Giant Growth
{G}
Instant
Target creature gets +3/+3 until end of turn.

Giant Octopus
{3}{U}
Creature -- Octopus
3/3

Giant Spider
{3}{G}
Creature -- Spider
2/4
Giant Spider may block as though it had flying.

Glacial Wall
{2}{U}
Creature -- Wall
0/7
(Walls can't attack.)

Glorious Anthem
{1}{W}{W}
Enchantment
Creatures you control get +1/+1.

Goblin Chariot
{2}{R}
Creature -- Goblin
2/2
Haste

Goblin Digging Team
{R}
Creature -- Goblin
1/1
{T}, Sacrifice Goblin Digging Team: Destroy target Wall.

Goblin Elite Infantry
{1}{R}
Creature -- Goblin
2/2
Whenever Goblin Elite Infantry blocks or becomes blocked, it gets -1/-1 until end of turn.

Goblin Gardener
{3}{R}
Creature -- Goblin
2/1
When Goblin Gardener is put into a graveyard from play, destroy target land.

Goblin Glider
{1}{R}
Creature -- Goblin
1/1
Flying
Goblin Glider can't block.

Goblin King
{1}{R}{R}
Creature -- Lord
2/2
All Goblins get +1/+1 and have mountainwalk.

Goblin Matron
{2}{R}
Creature -- Goblin
1/1
When Goblin Matron comes into play, you may search your library for a Goblin card, reveal that card and put it into your hand. If you do, shuffle your library.

Goblin Raider
{1}{R}
Creature -- Goblin
2/2
Goblin Raider can't block.

Goblin Spelunkers
{2}{R}
Creature -- Goblin
2/2
Mountainwalk

Goblin War Drums
{2}{R}
Enchantment
Each creature you control can't be blocked except by two or more creatures.

Gorilla Chieftain
{2}{G}{G}
Creature -- Ape
3/3
{1}{G}: Regenerate Gorilla Chieftain.

Grafted Skullcap
{4}
Artifact
At the beginning of your draw step, draw a card.
At the end of your turn, discard your hand.

Granite Grip
{2}{R}
Enchant Creature
Enchanted creature gets +1/+0 for each Mountain you control.

Grapeshot Catapult
{4}
Artifact Creature
2/3
{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

Gravedigger
{3}{B}
Creature -- Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Greed
{3}{B}
Enchantment
{B}, Pay 2 life: Draw a card.

Grizzly Bears
{1}{G}
Creature -- Bear
2/2

Healing Salve
{W}
Instant
Choose one -- Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.

Heavy Ballista
{3}{W}
Creature -- Soldier
2/3
{T}: Heavy Ballista deals 2 damage to target attacking or blocking creature.

Hibernation
{2}{U}
Instant
Return all green permanents to their owners' hands.

Hill Giant
{3}{R}
Creature -- Giant
3/3

Hollow Dogs
{4}{B}
Creature -- Hound
3/3
Whenever Hollow Dogs attacks, it gets +2/+0 until end of turn.

Holy Strength
{W}
Enchant Creature
Enchanted creature gets +1/+2.

Honor Guard
{W}
Creature -- Soldier
1/1
{W}: Honor Guard gets +0/+1 until end of turn.

Horned Turtle
{2}{U}
Creature -- Turtle
1/4

Howl from Beyond
{X}{B}
Instant
Target creature gets +X/+0 until end of turn.

Howling Mine
{2}
Artifact
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws a card.

Hurricane
{X}{G}
Sorcery
Hurricane deals X damage to each creature with flying and each player.

Impatience
{2}{R}
Enchantment
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.

Infernal Contract
{B}{B}{B}
Sorcery
Draw four cards. You lose half your life, rounded up.

Inferno
{5}{R}{R}
Instant
Inferno deals 6 damage to each creature and each player.

Inspiration
{3}{U}
Instant
Target player draws two cards.

Intrepid Hero
{2}{W}
Creature -- Soldier
1/1
{T}: Destroy target creature with power 4 or greater.

Iron Star
{1}
Artifact
Whenever a player plays a red spell, you may pay {1}. If you do, you gain 1 life.

Island
Basic Land -- Island
[U]

Ivory Cup
{1}
Artifact
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.

Jalum Tome
{3}
Artifact
{2}, {T}: Draw a card, then discard a card from your hand.

Jandor's Saddlebags
{2}
Artifact
{3}, {T}: Untap target creature.

Jayemdae Tome
{4}
Artifact
{4}, {T}: Draw a card.

Karplusan Forest
Land
{T}: Add {1} to your mana pool.
{T}: Add {R} or {G} to your mana pool. Karplusan Forest deals 1 damage to you.

Kjeldoran Royal Guard
{3}{W}{W}
Creature -- Soldier
2/5
{T}: All combat damage that unblocked creatures would deal to you this turn is dealt to Kjeldoran Royal Guard instead.

Knight Errant
{1}{W}
Creature -- Knight
2/2

Knighthood
{2}{W}
Enchantment
Creatures you control have first strike.

Lava Axe
{4}{R}
Sorcery
Lava Axe deals 5 damage to target player.

Leshrac's Rite
{B}
Enchant Creature
Enchanted creature has swampwalk.

Levitation
{2}{U}{U}
Enchantment
Creatures you control have flying.

Lightning Blast
{3}{R}
Instant
Lightning Blast deals 4 damage to target creature or player.

Lightning Elemental
{3}{R}
Creature -- Elemental
4/1
Haste

Llanowar Elves
{G}
Creature -- Elf
1/1
{T}: Add {G} to your mana pool.

Lone Wolf
{2}{G}
Creature -- Wolf
2/2
You may have Lone Wolf deal its combat damage to defending player as though it weren't blocked.

Longbow Archer
{W}{W}
Creature -- Soldier
2/2
First strike
Longbow Archer may block as though it had flying.

Looming Shade
{2}{B}
Creature -- Shade
1/1
{B}: Looming Shade gets +1/+1 until end of turn.

Lord of Atlantis
{U}{U}
Creature -- Lord
2/2
All Merfolk get +1/+1 and have islandwalk.

Lure
{1}{G}{G}
Enchant Creature
All creatures able to block enchanted creature do so.

Mahamoti Djinn
{4}{U}{U}
Creature -- Djinn
5/6
Flying

Mana Breach
{2}{U}
Enchantment
Whenever a player plays a spell, that player returns a land he or she controls to its owner's hand.

Mana Clash
{R}
Sorcery
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.

Mana Short
{2}{U}
Instant
Tap all lands target player controls and empty his or her mana pool.

Marble Diamond
{2}
Artifact
Marble Diamond comes into play tapped.
{T}: Add {W} to your mana pool.

Maro
{2}{G}{G}
Creature -- Elemental
*/*
Maro's power and toughness are each equal to the number of cards in your hand.

Master Healer
{4}{W}
Creature -- Cleric
1/4
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Mawcor
{3}{U}{U}
Creature -- Beast
3/3
Flying
{T}: Mawcor deals 1 damage to target creature or player.

Meekstone
{1}
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Megrim
{2}{B}
Enchantment
Whenever an opponent discards a card from his or her hand, Megrim deals 2 damage to that player.

Memory Lapse
{1}{U}
Instant
Counter target spell. If you do, put it on top of its owner's library instead of into that player's graveyard.

Merfolk Looter
{1}{U}
Creature -- Merfolk
1/1
{T}: Draw a card, then discard a card from your hand.

Merfolk of the Pearl Trident
{U}
Creature -- Merfolk
1/1

Might of Oaks
{3}{G}
Instant
Target creature gets +7/+7 until end of turn.

Millstone
{2}
Artifact
{2}, {T}: Target player puts the top two cards of his or her library into his or her graveyard.

Mind Rot
{2}{B}
Sorcery
Target player discards two cards from his or her hand.

Monstrous Growth
{1}{G}
Sorcery
Target creature gets +4/+4 until end of turn.

Moss Diamond
{2}
Artifact
Moss Diamond comes into play tapped.
{T}: Add {G} to your mana pool.

Mountain
Basic Land -- Mountain
[R]

Nature's Resurgence
{2}{G}{G}
Sorcery
Each player draws a card for each creature card in his or her graveyard.

Nature's Revolt
{3}{G}{G}
Enchantment
All lands are 2/2 creatures that are still lands.

Nausea
{1}{B}
Sorcery
All creatures get -1/-1 until end of turn.

Necrologia
{3}{B}{B}
Instant
Play Necrologia only during your end of turn step.
As an additional cost to play Necrologia, pay any amount of life.
Draw cards equal to the life paid this way.

Nightmare
{5}{B}
Creature -- Nightmare
*/*
Flying
Nightmare's power and toughness are each equal to the number of Swamps you control.

Nocturnal Raid
{2}{B}{B}
Instant
Black creatures get +2/+0 until end of turn.

Northern Paladin
{2}{W}{W}
Creature -- Knight
3/3
{W}{W}, {T}: Destroy target black permanent.

Ogre Taskmaster
{3}{R}
Creature -- Ogre
4/3
Ogre Taskmaster can't block.

Okk
{1}{R}
Creature -- Goblin
4/4
Okk can't attack unless a creature with greater power also attacks.
Okk can't block unless a creature with greater power also blocks.

Opportunity
{4}{U}{U}
Instant
Target player draws four cards.

Opposition
{2}{U}{U}
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.

Oppression
{1}{B}{B}
Enchantment
Whenever a player plays a spell, that player discards a card from his or her hand.

Orcish Artillery
{1}{R}{R}
Creature -- Orc
1/3
{T}: Orcish Artillery deals 2 damage to target creature or player and 3 damage to you.

Orcish Oriflamme
{3}{R}
Enchantment
Attacking creatures you control get +1/+0.

Ostracize
{B}
Sorcery
Target opponent reveals his or her hand. Choose a creature card from it. That player discards that card.

Pacifism
{1}{W}
Enchant Creature
Enchanted creature can't attack or block.

Pariah
{2}{W}
Enchant Creature
All damage that would be dealt to you is dealt to enchanted creature instead.

Patagia Golem
{4}
Artifact Creature -- Golem
2/3
{3}: Patagia Golem gains flying until end of turn.

Persecute
{2}{B}{B}
Sorcery
Choose a color. Target player reveals his or her hand and discards all cards of that color from it.

Phantom Warrior
{1}{U}{U}
Creature -- Illusion
2/2
Phantom Warrior is unblockable.

Phyrexian Colossus
{7}
Artifact Creature
8/8
Phyrexian Colossus doesn't untap during your untap step.
Pay 8 life: Untap Phyrexian Colossus.
Phyrexian Colossus can't be blocked except by three or more creatures.

Phyrexian Hulk
{6}
Artifact Creature
5/4

Pillage
{1}{R}{R}
Sorcery
Destroy target artifact or land. It can't be regenerated.

Pit Trap
{2}
Artifact
{2}, {T}, Sacrifice Pit Trap: Destroy target attacking creature without flying. It can't be regenerated.

Plague Beetle
{B}
Creature -- Insect
1/1
Swampwalk

Plains
Basic Land -- Plains
[W]

Pride of Lions
{3}{G}{G}
Creature -- Cat
4/4
You may have Pride of Lions deal its combat damage to defending player as though it weren't blocked.

Prodigal Sorcerer
{2}{U}
Creature -- Wizard
1/1
{T}: Prodigal Sorcerer deals 1 damage to target creature or player.

Purify
{3}{W}{W}
Sorcery
Destroy all artifacts and enchantments.

Pygmy Pyrosaur
{1}{R}
Creature -- Lizard
1/1
Pygmy Pyrosaur can't block.
{R}: Pygmy Pyrosaur gets +1/+0 until end of turn.

Pyroclasm
{1}{R}
Sorcery
Pyroclasm deals 2 damage to each creature.

Pyrotechnics
{4}{R}
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

Rag Man
{2}{B}{B}
Creature -- Minion
2/1
{B}{B}{B}, {T}: Target opponent reveals his or her hand and discards a creature card at random from it. Play this ability only during your turn.

Raging Goblin
{R}
Creature -- Goblin
1/1
Haste

Raise Dead
{B}
Sorcery
Return target creature card from your graveyard to your hand.

Rampant Growth
{1}{G}
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Razorfoot Griffin
{3}{W}
Creature -- Griffin
2/2
Flying, first strike

Razortooth Rats
{2}{B}
Creature -- Rat
2/1
Fear

Reckless Embermage
{3}{R}
Creature -- Wizard
2/2
{1}{R}: Reckless Embermage deals 1 damage to target creature or player and 1 damage to itself.

Reclaim
{G}
Instant
Put target card from your graveyard on top of your library.

Redwood Treefolk
{4}{G}
Creature -- Treefolk
3/6

Reflexes
{R}
Enchant Creature
Enchanted creature has first strike.

Regeneration
{1}{G}
Enchant Creature
{G}: Regenerate enchanted creature.

Relentless Assault
{2}{R}{R}
Sorcery
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Remove Soul
{1}{U}
Instant
Counter target creature spell.

Reprisal
{1}{W}
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.

Reprocess
{2}{B}{B}
Sorcery
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.

Revenant
{4}{B}
Creature -- Spirit
*/*
Flying
Revenant's power and toughness are each equal to the number of creature cards in your graveyard.

Reverse Damage
{1}{W}{W}
Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.

Rod of Ruin
{4}
Artifact
{3}, {T}: Rod of Ruin deals 1 damage to target creature or player.

Rolling Stones
{1}{W}
Enchantment
Walls may attack as though they weren't Walls.

Rowen
{2}{G}{G}
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a basic land card this way, draw a card.

Sabretooth Tiger
{2}{R}
Creature -- Cat
2/1
First strike

Sacred Ground
{1}{W}
Enchantment
Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from play, return that land to play.

Sacred Nectar
{1}{W}
Sorcery
You gain 4 life.

Sage Owl
{1}{U}
Creature -- Bird
1/1
Flying
When Sage Owl comes into play, look at the top four cards of your library, then put them back in any order.

Samite Healer
{1}{W}
Creature -- Cleric
1/1
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.

Sanctimony
{1}{W}
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Scathe Zombies
{2}{B}
Creature -- Zombie
2/2

Scavenger Folk
{G}
Creature -- Scavenger
1/1
{G}, {T}, Sacrifice Scavenger Folk: Destroy target artifact.

Sea Monster
{4}{U}{U}
Creature -- Serpent
6/6
Sea Monster can't attack unless defending player controls an Island.

Seasoned Marshal
{2}{W}{W}
Creature -- Soldier
2/2
Whenever Seasoned Marshal attacks, you may tap target creature.

Seeker of Skybreak
{1}{G}
Creature -- Elf
2/1
{T}: Untap target creature.

Seismic Assault
{R}{R}{R}
Enchantment
Discard a land card from your hand: Seismic Assault deals 2 damage to target creature or player.

Serpent Warrior
{2}{B}
Creature -- Soldier
3/3
When Serpent Warrior comes into play, you lose 3 life.

Serra Advocate
{3}{W}
Creature -- Angel
2/2
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

Serra Angel
{3}{W}{W}
Creature -- Angel
4/4
Flying
Attacking doesn't cause Serra Angel to tap.

Serra's Embrace
{2}{W}{W}
Enchant Creature
Enchanted creature gets +2/+2 and has flying.
Attacking doesn't cause enchanted creature to tap.

Shanodin Dryads
{G}
Creature -- Dryad
1/1
Forestwalk

Shatter
{1}{R}
Instant
Destroy target artifact.

Shield Wall
{1}{W}
Instant
Creatures you control get +0/+2 until end of turn.

Shivan Dragon
{4}{R}{R}
Creature -- Dragon
5/5
Flying
{R}: Shivan Dragon gets +1/+0 until end of turn.

Shock
{R}
Instant
Shock deals 2 damage to target creature or player.

Sisay's Ring
{4}
Artifact
{T}: Add {2} to your mana pool.

Sky Diamond
{2}
Artifact
Sky Diamond comes into play tapped.
{T}: Add {U} to your mana pool.

Skyshroud Falcon
{1}{W}
Creature -- Bird
1/1
Flying
Attacking doesn't cause Skyshroud Falcon to tap.

Sleight of Hand
{U}
Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

Soul Feast
{3}{B}{B}
Sorcery
Target player loses 4 life and you gain 4 life.

Soul Net
{1}
Artifact
Whenever a creature is put into a graveyard from play, you may pay {1}. If you do, you gain 1 life.

Southern Paladin
{2}{W}{W}
Creature -- Knight
3/3
{W}{W}, {T}: Destroy target red permanent.

Spellbook
{0}
Artifact
You have no maximum hand size.

Spined Wurm
{4}{G}
Creature -- Wurm
5/4

Spineless Thug
{1}{B}
Creature -- Mercenary
2/2
Spineless Thug can't block.

Spirit Link
{W}
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.

Spitting Earth
{1}{R}
Sorcery
Spitting Earth deals damage equal to the number of Mountains you control to target creature.

Squall
{2}{G}
Sorcery
Squall deals 2 damage to each creature with flying.

Standing Troops
{2}{W}
Creature -- Soldier
1/4
Attacking doesn't cause Standing Troops to tap.

Starlight
{1}{W}
Sorcery
You gain 3 life for each black creature target opponent controls.

Static Orb
{3}
Artifact
If Static Orb is untapped, players can't untap more than two permanents during their untap steps.

Staunch Defenders
{3}{W}{W}
Creature -- Soldier
3/4
When Staunch Defenders comes into play, you gain 4 life.

Steal Artifact
{2}{U}{U}
Enchant Artifact
You control enchanted artifact.

Stone Rain
{2}{R}
Sorcery
Destroy target land.

Storm Cauldron
{5}
Artifact
Each player may play an additional land during each of his or her turns.
Whenever a land is tapped for mana, return it to its owner's hand.

Storm Crow
{1}{U}
Creature -- Bird
1/2
Flying

Storm Shaman
{2}{R}
Creature -- Cleric
0/4
{R}: Storm Shaman gets +1/+0 until end of turn.

Strands of Night
{2}{B}{B}
Enchantment
{B}{B}, Pay 2 life, Sacrifice a Swamp: Return target creature card from your graveyard to play.

Stream of Life
{X}{G}
Sorcery
Target player gains X life.

Stronghold Assassin
{1}{B}{B}
Creature -- Assassin
2/1
{T}, Sacrifice a creature: Destroy target nonblack creature.

Sudden Impact
{3}{R}
Instant
Sudden Impact deals damage equal to the number of cards in target player's hand to that player.

Sulfurous Springs
Land
{T}: Add {1} to your mana pool.
{T}: Add {B} or {R} to your mana pool. Sulfurous Springs deals 1 damage to you.

Sunweb
{3}{W}
Creature -- Wall
5/6
(Walls can't attack.)
Flying
Sunweb can't block creatures with power 2 or less.

Sustainer of the Realm
{2}{W}{W}
Creature -- Angel
2/3
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

Swamp
Basic Land -- Swamp
[B]

Tainted AEther
{2}{B}{B}
Enchantment
Whenever a creature comes into play, its controller sacrifices a creature or land.

Teferi's Puzzle Box
{4}
Artifact
At the beginning of each player's draw step, that player puts the cards in his or her hand on the bottom of his or her library in any order, then draws that many cards.

Telepathic Spies
{2}{U}
Creature -- Wizard
2/2
When Telepathic Spies comes into play, look at target opponent's hand.

Telepathy
{U}
Enchantment
Your opponents play with their hands revealed.

Temporal Adept
{1}{U}{U}
Creature -- Wizard
1/1
{U}{U}{U}, {T}: Return target permanent to its owner's hand.

Thieving Magpie
{2}{U}{U}
Creature -- Bird
1/3
Flying
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thorn Elemental
{5}{G}{G}
Creature -- Elemental
7/7
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.

Thoughtleech
{G}{G}
Enchantment
Whenever an Island an opponent controls becomes tapped, you may gain 1 life.

Throne of Bone
{1}
Artifact
Whenever a player plays a black spell, you may pay {1}. If you do, you gain 1 life.

Tolarian Winds
{1}{U}
Instant
Discard your hand, then draw that many cards.

Trained Armodon
{1}{G}{G}
Creature -- Elephant
3/3

Trained Orgg
{6}{R}
Creature -- Beast
6/6

Tranquility
{2}{G}
Sorcery
Destroy all enchantments.

Treasure Trove
{2}{U}{U}
Enchantment
{2}{U}{U}: Draw a card.

Treefolk Seedlings
{2}{G}
Creature -- Treefolk
2/*
Treefolk Seedlings's toughness is equal to the number of Forests you control.

Tremor
{R}
Sorcery
Tremor deals 1 damage to each creature without flying.

Twiddle
{U}
Instant
Tap or untap target artifact, creature, or land.

Uktabi Wildcats
{4}{G}
Creature -- Cat
*/*
Uktabi Wildcats's power and toughness are each equal to the number of Forests you control.
{G}, Sacrifice a Forest: Regenerate Uktabi Wildcats.

Underground River
Land
{T}: Add {1} to your mana pool.
{T}: Add {U} or {B} to your mana pool. Underground River deals 1 damage to you.

Unholy Strength
{B}
Enchant Creature
Enchanted creature gets +2/+1.

Unsummon
{U}
Instant
Return target creature to its owner's hand.

Untamed Wilds
{2}{G}
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.

Venerable Monk
{2}{W}
Creature -- Cleric
2/2
When Venerable Monk comes into play, you gain 2 life.

Vengeance
{3}{W}
Sorcery
Destroy target tapped creature.

Verduran Enchantress
{1}{G}{G}
Creature -- Druid
0/2
Whenever you play an enchantment spell, you may draw a card.

Vernal Bloom
{3}{G}
Enchantment
Whenever a Forest is tapped for mana, its controller adds {G} to his or her mana pool.

Vigilant Drake
{4}{U}
Creature -- Drake
3/3
Flying
{2}{U}: Untap Vigilant Drake.

Vizzerdrix
{6}{U}
Creature -- Beast
6/6

Volcanic Hammer
{1}{R}
Sorcery
Volcanic Hammer deals 3 damage to target creature or player.

Wall of Air
{1}{U}{U}
Creature -- Wall
1/5
(Walls can't attack.)
Flying

Wall of Bone
{2}{B}
Creature -- Wall
1/4
(Walls can't attack.)
{B}: Regenerate Wall of Bone.

Wall of Fire
{1}{R}{R}
Creature -- Wall
0/5
(Walls can't attack.)
{R}: Wall of Fire gets +1/+0 until end of turn.

Wall of Spears
{3}
Artifact Creature -- Wall
2/3
(Walls can't attack.)
First strike

Wall of Swords
{3}{W}
Creature -- Wall
3/5
(Walls can't attack.)
Flying

Wall of Wonder
{2}{U}{U}
Creature -- Wall
1/5
(Walls can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.

Western Paladin
{2}{B}{B}
Creature -- Knight
3/3
{B}{B}, {T}: Destroy target white creature.

Wild Growth
{G}
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool.

Wildfire
{4}{R}{R}
Sorcery
Each player sacrifices four lands. Wildfire deals 4 damage to each creature.

Wind Dancer
{1}{U}
Creature -- Faerie
1/1
Flying
{T}: Target creature gains flying until end of turn.

Wind Drake
{2}{U}
Creature -- Drake
2/2
Flying

Wing Snare
{2}{G}
Sorcery
Destroy target creature with flying.

Wood Elves
{2}{G}
Creature -- Elf
1/1
When Wood Elves comes into play, search your library for a Forest card and put that card into play. Then shuffle your library.

Wooden Sphere
{1}
Artifact
Whenever a player plays a green spell, you may pay {1}. If you do, you gain 1 life.

Worship
{3}{W}
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Wrath of God
{2}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.

Yavimaya Enchantress
{2}{G}
Creature -- Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yawgmoth's Edict
{1}{B}
Enchantment
Whenever an opponent plays a white spell, that player loses 1 life and you gain 1 life.