AEther Snap
{3}{B}{B}
Sorcery
Remove all counters from all permanents and remove all tokens from the game.
AEther Vial
{1}
Artifact
At the beginning of your upkeep, you may put a charge counter on AEther Vial.
{T}: You may put a creature card with converted mana cost equal to the number of charge counters on AEther Vial from your hand into play.
Ageless Entity
{3}{G}{G}
Creature -- Elemental
4/4
Whenever you gain life, put that many +1/+1 counters on Ageless Entity.
Angel's Feather
{2}
Artifact
Whenever a player plays a white spell, you may gain 1 life.
Arcane Spyglass
{4}
Artifact
{2}, {T}, Sacrifice a land: Draw a card and put a charge counter on Arcane Spyglass.
Remove three charge counters from Arcane Spyglass: Draw a card.
Arcbound Bruiser
{5}
Artifact Creature
0/0
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Crusher
{4}
Artifact Creature
0/0
Trample
Whenever another artifact comes into play, put a +1/+1 counter on Arcbound Crusher.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Fiend
{6}
Artifact Creature
0/0
Fear
At the beginning of your upkeep, you may move a +1/+1 counter from target creature onto Arcbound Fiend.
Modular 3 (This comes into play with three +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Hybrid
{4}
Artifact Creature
0/0
Haste
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Lancer
{7}
Artifact Creature
0/0
First strike
Modular 4 (This comes into play with four +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Overseer
{8}
Artifact Creature -- Golem
0/0
At the beginning of your upkeep, put a +1/+1 counter on each creature with modular you control.
Modular 6 (This comes into play with six +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Ravager
{2}
Artifact Creature
0/0
Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Reclaimer
{4}
Artifact Creature -- Golem
0/0
Remove a +1/+1 counter from Arcbound Reclaimer: Put target artifact card from your graveyard on top of your library.
Modular 2 (This comes into play with two +1/+1 counters on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Slith
{2}
Artifact Creature -- Slith
0/0
Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Stinger
{2}
Artifact Creature
0/0
Flying
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Arcbound Worker
{1}
Artifact Creature
0/0
Modular 1 (This comes into play with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.)
Auriok Glaivemaster
{W}
Creature -- Human Soldier
1/1
As long as Auriok Glaivemaster is equipped, it gets +1/+1 and has first strike.
Auriok Siege Sled
{6}
Artifact Creature
3/5
{1}: Target artifact creature blocks Auriok Siege Sled this turn if able.
{1}: Target artifact creature can't block Auriok Siege Sled this turn.
Barbed Lightning
{2}{R}
Instant
Choose one -- Barbed Lightning deals 3 damage to target creature; or Barbed Lightning deals 3 damage to target player.
Entwine {2} (Choose both if you pay the entwine cost.)
Blinkmoth Nexus
Land
{T}: Add {1} to your mana pool.
{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It's still a land.
{1}, {T}: Target Blinkmoth gets +1/+1 until end of turn.
Burden of Greed
{3}{B}
Instant
Target player loses 1 life for each tapped artifact he or she controls.
Carry Away
{U}{U}
Enchant Equipment
When Carry Away comes into play, unattach enchanted Equipment.
You control enchanted Equipment.
Chimeric Egg
{3}
Artifact
Whenever an opponent plays a nonartifact spell, put a charge counter on Chimeric Egg.
Remove three charge counters from Chimeric Egg: Chimeric Egg becomes a 6/6 artifact creature with trample until end of turn.
Chittering Rats
{1}{B}{B}
Creature -- Rat
2/2
When Chittering Rats comes into play, target opponent puts a card from his or her hand on top of his or her library.
Chromescale Drake
{6}{U}{U}{U}
Creature -- Drake
3/4
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Chromescale Drake comes into play, reveal the top three cards of your library. Put all artifact cards revealed this way into your hand and the rest into your graveyard.
Coretapper
{2}
Artifact Creature -- Myr
1/1
{T}: Put a charge counter on target artifact.
Sacrifice Coretapper: Put two charge counters on target artifact.
Crazed Goblin
{R}
Creature -- Goblin Warrior
1/1
Crazed Goblin attacks each turn if able.
Darksteel Brute
{2}
Artifact
Darksteel Brute is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{3}: Darksteel Brute becomes a 2/2 artifact creature until end of turn.
Darksteel Citadel
Artifact Land
Darksteel Citadel is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add {1} to your mana pool.
Darksteel Colossus
{11}
Artifact Creature
11/11
Trample
Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead.
Darksteel Forge
{9}
Artifact
Artifacts you control are indestructible. ("Destroy" effects and lethal damage don't destroy them.)
Darksteel Gargoyle
{7}
Artifact Creature -- Gargoyle
3/3
Flying
Darksteel Gargoyle is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Darksteel Ingot
{3}
Artifact
Darksteel Ingot is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{T}: Add one mana of any color to your mana pool.
Darksteel Pendant
{2}
Artifact
Darksteel Pendant is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
{1}, {T}: Look at the top card of your library. You may put that card on the bottom of your library.
Darksteel Reactor
{4}
Artifact
Darksteel Reactor is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
At the beginning of your upkeep, you may put a charge counter on Darksteel Reactor.
When Darksteel Reactor has twenty or more charge counters on it, you win the game.
Death Cloud
{X}{B}{B}{B}
Sorcery
Each player loses X life, then discards X cards from his or her hand, then sacrifices X creatures, then sacrifices X lands.
Death-Mask Duplicant
{7}
Artifact Creature -- Shapeshifter
5/5
Imprint -- {1}: Remove target creature card in your graveyard from the game. (The removed card is imprinted on this artifact.)
As long as an imprinted creature card has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
Demon's Horn
{2}
Artifact
Whenever a player plays a black spell, you may gain 1 life.
Dismantle
{2}{R}
Sorcery
Destroy target artifact. If that artifact had counters on it, put that many +1/+1 counters or charge counters on an artifact you control.
Dragon's Claw
{2}
Artifact
Whenever a player plays a red spell, you may gain 1 life.
Drill-Skimmer
{4}
Artifact Creature
2/1
Flying
Drill-Skimmer can't be the target of spells or abilities as long as you control another artifact creature.
Drooling Ogre
{1}{R}
Creature -- Ogre
3/3
Whenever a player plays an artifact spell, that player gains control of Drooling Ogre. (This effect doesn't end at end of turn.)
Dross Golem
{5}
Artifact Creature -- Golem
3/2
Affinity for Swamps (This spell costs {1} less to play for each Swamp you control.)
Fear
Eater of Days
{4}
Artifact Creature -- Leviathan
9/8
Flying, trample
When Eater of Days comes into play, you skip your next two turns.
Echoing Calm
{1}{W}
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
Echoing Courage
{1}{G}
Instant
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Echoing Decay
{1}{B}
Instant
Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.
Echoing Ruin
{1}{R}
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
Echoing Truth
{1}{U}
Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
Emissary of Despair
{1}{B}{B}
Creature -- Spirit
2/1
Flying
Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact he or she controls.
Emissary of Hope
{1}{W}{W}
Creature -- Spirit
2/1
Flying
Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.
Essence Drain
{4}{B}
Sorcery
Essence Drain deals 3 damage to target creature or player and you gain 3 life.
Fangren Firstborn
{1}{G}{G}{G}
Creature -- Beast
4/2
Whenever Fangren Firstborn attacks, put a +1/+1 counter on each attacking creature.
Fireball
{X}{R}
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
As an additional cost to play Fireball, pay {1} for each target beyond the first.
Flamebreak
{R}{R}{R}
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
Furnace Dragon
{6}{R}{R}{R}
Creature -- Dragon
5/5
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
Flying
When Furnace Dragon comes into play, if you played it from your hand, remove all artifacts from the game.
Gemini Engine
{6}
Artifact Creature
3/4
Whenever Gemini Engine attacks, put an attacking Twin artifact creature token into play. Its power is equal to Gemini Engine's power and its toughness is equal to Gemini Engine's toughness. Sacrifice the token at end of combat.
Genesis Chamber
{2}
Artifact
Whenever a nontoken creature comes into play, if Genesis Chamber is untapped, that creature's controller puts a 1/1 Myr artifact creature token into play.
Geth's Grimoire
{4}
Artifact
Whenever an opponent discards a card from his or her hand, you may draw a card.
Goblin Archaeologist
{1}{R}
Creature -- Goblin Artificer
1/2
{R}, {T}: Flip a coin. If you win the flip, destroy target artifact and untap Goblin Archaeologist. If you lose the flip, sacrifice Goblin Archaeologist.
Greater Harvester
{2}{B}{B}{B}
Creature -- Horror
5/6
At the beginning of your upkeep, sacrifice a permanent.
Whenever Greater Harvester deals combat damage to a player, that player sacrifices two permanents.
Grimclaw Bats
{1}{B}
Creature -- Bat
1/1
Flying
{B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn.
Hallow
{W}
Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
Heartseeker
{4}
Artifact -- Equipment
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature."
Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Hoverguard Observer
{2}{U}{U}
Creature -- Drone
3/3
Flying
Hoverguard Observer can block only creatures with flying.
Hunger of the Nim
{1}{B}
Sorcery
Target creature gets +1/+0 until end of turn for each artifact you control.
Infested Roothold
{4}{G}
Creature -- Wall
0/3
(Walls can't attack.)
Protection from artifacts
Whenever an opponent plays an artifact spell, you may put a 1/1 green Insect creature token into play.
Inflame
{R}
Instant
Inflame deals 2 damage to each creature dealt damage this turn.
Juggernaut
{4}
Artifact Creature
5/3
Juggernaut attacks each turn if able.
Juggernaut can't be blocked by Walls.
Karstoderm
{2}{G}{G}
Creature -- Beast
0/0
Karstoderm comes into play with five +1/+1 counters on it.
Whenever an artifact comes into play, remove a +1/+1 counter from Karstoderm.
Kraken's Eye
{2}
Artifact
Whenever a player plays a blue spell, you may gain 1 life.
Krark-Clan Stoker
{2}{R}
Creature -- Goblin Shaman
2/2
{T}, Sacrifice an artifact: Add {R}{R} to your mana pool.
Last Word
{2}{U}{U}
Instant
Last Word can't be countered by spells or abilities.
Counter target spell.
Leonin Battlemage
{3}{W}
Creature -- Cat Wizard
2/3
{T}: Target creature gets +1/+1 until end of turn.
Whenever you play a spell, you may untap Leonin Battlemage.
Leonin Bola
{1}
Artifact -- Equipment
Equipped creature has "{T}, Unattach Leonin Bola: Tap target creature."
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Leonin Shikari
{1}{W}
Creature -- Cat Soldier
2/2
You may play equip abilities any time you could play an instant.
Lich's Tomb
{4}
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Loxodon Mystic
{3}{W}{W}
Creature -- Elephant Cleric
3/3
{W}, {T}: Tap target creature.
Machinate
{1}{U}{U}
Instant
Look at the top X cards of your library, where X is the number of artifacts you control. Put one of those cards into your hand and the rest on the bottom of your library in any order.
Magnetic Flux
{2}{U}
Instant
Artifact creatures you control gain flying until end of turn.
Memnarch
{7}
Artifact Creature -- Wizard Legend
4/5
{1}{U}{U}: Target permanent becomes an artifact in addition to its other types. (This effect doesn't end at end of turn.)
{3}{U}: Gain control of target artifact. (This effect doesn't end at end of turn.)
Mephitic Ooze
{4}{B}
Creature -- Ooze
0/5
Mephitic Ooze gets +1/+0 for each artifact you control.
Whenever Mephitic Ooze deals combat damage to a creature, destroy that creature. The creature can't be regenerated.
Metal Fatigue
{2}{W}
Instant
Tap all artifacts.
Mirrodin's Core
Land
{T}: Add {1} to your mana pool.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color to your mana pool.
Murderous Spoils
{5}{B}
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that was attached to it. (This effect doesn't end at end of turn.)
Mycosynth Lattice
{6}
Artifact
All permanents are artifacts in addition to their other types.
All cards that aren't in play, spells, and permanents are colorless.
Players may spend mana as though it were mana of any color.
Myr Landshaper
{3}
Artifact Creature -- Myr
1/1
{T}: Target land becomes an artifact in addition to its other types until end of turn.
Myr Matrix
{5}
Artifact
Myr Matrix is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
All Myr get +1/+1.
{5}: Put a 1/1 Myr artifact creature token into play.
Myr Moonvessel
{1}
Artifact Creature -- Myr
1/1
When Myr Moonvessel is put into a graveyard from play, add {1} to your mana pool.
Nemesis Mask
{3}
Artifact -- Equipment
All creatures able to block equipped creature do so.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Neurok Prodigy
{2}{U}
Creature -- Human Wizard
2/1
Flying
Discard an artifact card from your hand: Return Neurok Prodigy to its owner's hand.
Neurok Transmuter
{2}{U}
Creature -- Human Wizard
2/2
{U}: Target creature becomes an artifact in addition to its other types until end of turn.
{U}: Until end of turn, target artifact creature becomes blue and isn't an artifact.
Nim Abomination
{2}{B}
Creature -- Zombie
3/4
At the end of your turn, if Nim Abomination is untapped, you lose 3 life.
Nourish
{G}{G}
Instant
You gain 6 life.
Oxidda Golem
{6}
Artifact Creature -- Golem
3/2
Affinity for Mountains (This spell costs {1} less to play for each Mountain you control.)
Haste
Oxidize
{G}
Instant
Destroy target artifact. It can't be regenerated.
Panoptic Mirror
{5}
Artifact
Imprint -- {X}, {T}: You may remove an instant or sorcery card with converted mana cost X in your hand from the game. (That card is imprinted on this artifact.)
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost.
Pristine Angel
{4}{W}{W}
Creature -- Angel
4/4
Flying
As long as Pristine Angel is untapped, it has protection from artifacts and from all colors.
Whenever you play a spell, you may untap Pristine Angel.
Psychic Overload
{3}{U}
Enchant Permanent
When Psychic Overload comes into play, tap enchanted permanent.
Enchanted permanent doesn't untap during its controller's untap step.
Enchanted permanent has "Discard two artifact cards from your hand: Untap this permanent."
Pteron Ghost
{1}{W}
Creature -- Spirit
1/1
Flying
Sacrifice Pteron Ghost: Regenerate target artifact.
Pulse of the Dross
{1}{B}{B}
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card. Then if that player has more cards in hand than you, return Pulse of the Dross to its owner's hand.
Pulse of the Fields
{1}{W}{W}
Instant
You gain 4 life. Then if an opponent has more life than you, return Pulse of the Fields to its owner's hand.
Pulse of the Forge
{1}{R}{R}
Instant
Pulse of the Forge deals 4 damage to target player. Then if that player has more life than you, return Pulse of the Forge to its owner's hand.
Pulse of the Grid
{1}{U}{U}
Instant
Draw two cards, then discard a card from your hand. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand.
Pulse of the Tangle
{1}{G}{G}
Sorcery
Put a 3/3 green Beast creature token into play. Then if an opponent controls more creatures than you, return Pulse of the Tangle to its owner's hand.
Purge
{1}{W}
Instant
Destroy target artifact creature or black creature. It can't be regenerated.
Quicksilver Behemoth
{6}{U}
Creature -- Beast
4/5
Affinity for artifacts (This spell costs {1} less to play for each artifact you control.)
When Quicksilver Behemoth attacks or blocks, return it to its owner's hand at end of combat. (Return it only if it's in play.)
Razor Golem
{6}
Artifact Creature -- Golem
3/4
Affinity for Plains (This spell costs {1} less to play for each Plains you control.)
Attacking doesn't cause Razor Golem to tap.
Reap and Sow
{3}{G}
Sorcery
Choose one -- Destroy target land; or search your library for a land card, put that card into play, then shuffle your library.
Entwine {1}{G} (Choose both if you pay the entwine cost.)
Rebuking Ceremony
{3}{G}{G}
Sorcery
Put two target artifacts on top of their owners' libraries.
Reshape
{X}{U}{U}
Sorcery
As an additional cost to play Reshape, sacrifice an artifact.
Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
Retract
{U}
Instant
Return all artifacts you control to their owner's hand.
Ritual of Restoration
{W}
Sorcery
Return target artifact card from your graveyard to your hand.
Roaring Slagwurm
{5}{G}{G}
Creature -- Wurm
6/4
Whenever Roaring Slagwurm attacks, tap all artifacts.
Savage Beating
{3}{R}{R}
Instant
Play Savage Beating only during your turn and only during combat.
Choose one -- Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.
Entwine {1}{R}
Scavenging Scarab
{3}{B}
Creature -- Insect
3/3
Scavenging Scarab can't block.
Screams from Within
{1}{B}{B}
Enchant Creature
Enchanted creature gets -1/-1.
When enchanted creature is put into a graveyard, return Screams from Within from your graveyard to play.
Scrounge
{2}{B}
Sorcery
Target opponent chooses an artifact card in his or her graveyard. Put that card into play under your control.
Second Sight
{2}{U}
Instant
Choose one -- Look at the top five cards of target opponent's library, then put them back in any order; or look at the top five cards of your library, then put them back in any order.
Entwine {U} (Choose both if you pay the entwine cost.)
Serum Powder
{3}
Artifact
{T}: Add {1} to your mana pool.
Any time you could mulligan and Serum Powder is in your hand, you may remove your hand from the game, then draw that many cards. (You can do this in addition to taking mulligans.)
Shield of Kaldra
{4}
Legendary Artifact -- Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra are indestructible.
Equipped creature is indestructible. ("Destroy" effects and lethal damage don't destroy it.)
Equip {4}
Shriveling Rot
{2}{B}{B}
Instant
Choose one -- Until end of turn, whenever a creature is dealt damage, destroy it; or until end of turn, whenever a creature is put into a graveyard from play, that creature's controller loses life equal to its toughness.
Entwine {2}{B} (Choose both if you pay the entwine cost.)
Shunt
{1}{R}{R}
Instant
Change the target of target spell with a single target.
Skullclamp
{1}
Artifact -- Equipment
Equipped creature gets +1/-1.
When equipped creature is put into a graveyard, draw two cards.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Slobad, Goblin Tinkerer
{1}{R}
Creature -- Goblin Artificer Legend
1/2
Sacrifice an artifact: Target artifact becomes indestructible until end of turn. ("Destroy" effects and lethal damage don't destroy that artifact.)
Soulscour
{7}{W}{W}{W}
Sorcery
Destroy all nonartifact permanents.
Spawning Pit
{2}
Artifact
Sacrifice a creature: Put a charge counter on Spawning Pit.
{1}, Remove two charge counters from Spawning Pit: Put a 2/2 Spawn artifact creature token into play.
Specter's Shroud
{2}
Artifact -- Equipment
Equipped creature gets +1/+0.
Whenever equipped creature deals combat damage to a player, that player discards a card from his or her hand.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Spellbinder
{3}
Artifact -- Equipment
Imprint -- When Spellbinder comes into play, you may remove an instant card in your hand from the game.
Whenever equipped creature deals combat damage to a player, you may copy the imprinted instant card and play the copy without paying its mana cost.
Equip {4}
Spincrusher
{2}
Artifact Creature
0/2
Whenever Spincrusher blocks, put a +1/+1 counter on it.
Remove a +1/+1 counter from Spincrusher: Spincrusher is unblockable this turn.
Spire Golem
{6}
Artifact Creature -- Golem
2/4
Affinity for Islands (This spell costs {1} less to play for each Island you control.)
Flying
Stand Together
{3}{G}{G}
Instant
Put two +1/+1 counters on target creature and two +1/+1 counters on another target creature.
Steelshaper Apprentice
{2}{W}{W}
Creature -- Human Soldier
1/3
{W}, {T}, Return Steelshaper Apprentice to its owner's hand: Search your library for an Equipment card, reveal that card, and put it into your hand. Then shuffle your library.
Stir the Pride
{4}{W}
Instant
Choose one -- Creatures you control get +2/+2 until end of turn; or until end of turn, creatures you control gain "Whenever this creature deals damage, you gain that much life."
Entwine {1}{W} (Choose both if you pay the entwine cost.)
Sundering Titan
{8}
Artifact Creature
7/10
When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands.
When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
Surestrike Trident
{2}
Artifact -- Equipment
Equipped creature has first strike and "{T}, Unattach Surestrike Trident: This creature deals damage equal to its power to target player."
Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Sword of Fire and Ice
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from red and from blue.
Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to target creature or player and you draw a card.
Equip {2}
Sword of Light and Shadow
{3}
Artifact -- Equipment
Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}
Synod Artificer
{2}{U}
Creature -- Vedalken Artificer
1/2
{X}, {T}: Tap X target noncreature artifacts.
{X}, {T}: Untap X target noncreature artifacts.
Talon of Pain
{4}
Artifact
Whenever a source you control other than Talon of Pain deals damage to an opponent, put a charge counter on Talon of Pain.
{X}, {T}, Remove X charge counters from Talon of Pain: Talon of Pain deals X damage to target creature or player.
Tangle Golem
{7}
Artifact Creature -- Golem
5/4
Affinity for Forests (This spell costs {1} less to play for each Forest you control.)
Tangle Spider
{4}{G}{G}
Creature -- Spider
3/4
You may play Tangle Spider any time you could play an instant.
Tangle Spider may block as though it had flying.
Tanglewalker
{2}{G}
Creature -- Dryad
2/2
Creatures you control are unblockable as long as defending player controls an artifact land.
Tears of Rage
{2}{R}{R}
Instant
Play Tears of Rage only during the declare attackers step.
Attacking creatures you control get +X/+0 until end of turn, where X is the number of attacking creatures. Sacrifice those creatures at end of turn.
Tel-Jilad Outrider
{3}{G}
Creature -- Elf Warrior
3/1
Protection from artifacts
Tel-Jilad Wolf
{2}{G}
Creature -- Wolf
2/2
Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn.
Test of Faith
{1}{W}
Instant
Prevent the next 3 damage that would be dealt to target creature this turn, and put a +1/+1 counter on that creature for each 1 damage prevented this way.
Thought Dissector
{4}
Artifact
{X}, {T}: Target opponent reveals cards from the top of his or her library until an artifact card or X cards are revealed, whichever comes first. If an artifact card is revealed this way, put it into play under your control and sacrifice Thought Dissector. Put the rest of the revealed cards into that player's graveyard.
Thunderstaff
{3}
Artifact
If Thunderstaff is untapped and a creature would deal combat damage to you, prevent 1 of that damage.
{2}, {T}: Attacking creatures get +1/+0 until end of turn.
Trinisphere
{3}
Artifact
As long as Trinisphere is untapped, each spell that would cost less than three mana to play costs three mana to play. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to play costs {2}{B} to play instead.)
Turn the Tables
{3}{W}{W}
Instant
All combat damage that would be dealt to you this turn is dealt to target attacking creature instead.
Unforge
{2}{R}
Instant
Destroy target Equipment. If that Equipment was attached to a creature, Unforge deals 2 damage to that creature.
Ur-Golem's Eye
{4}
Artifact
{T}: Add {2} to your mana pool.
Vedalken Engineer
{1}{U}
Creature -- Vedalken Artificer
1/1
{T}: Add two mana of any one color to your mana pool. Spend this mana only to play artifact spells or activated abilities of artifacts.
Vex
{2}{U}
Instant
Counter target spell. That spell's controller may draw a card.
Viridian Acolyte
{G}
Creature -- Elf Shaman
1/1
{1}, {T}: Add one mana of any color to your mana pool.
Viridian Zealot
{G}{G}
Creature -- Elf Warrior
2/1
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
Voltaic Construct
{4}
Artifact Creature -- Golem
2/2
{2}: Untap target artifact creature.
Vulshok Morningstar
{2}
Artifact -- Equipment
Equipped creature gets +2/+2.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Vulshok War Boar
{2}{R}{R}
Creature -- Beast
5/5
When Vulshok War Boar comes into play, sacrifice it unless you sacrifice an artifact.
Wand of the Elements
{4}
Artifact
{T}, Sacrifice an Island: Put a 2/2 blue Elemental creature token with flying into play.
{T}, Sacrifice a Mountain: Put a 3/3 red Elemental creature token into play.
Well of Lost Dreams
{4}
Artifact
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Whispersilk Cloak
{3}
Artifact -- Equipment
Equipped creature is unblockable and can't be the target of spells or abilities.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery. This card comes into play unattached and stays in play if the creature leaves play.)
Wirefly Hive
{3}
Artifact
{3}, {T}: Flip a coin. If you win the flip, put a 2/2 Wirefly artifact creature token with flying into play. If you lose the flip, destroy all Wireflies.
Wurm's Tooth
{2}
Artifact
Whenever a player plays a green spell, you may gain 1 life.