Abomination
{3}{B}{B}
Creature -- Abomination
2/6
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.

Acid Rain
{3}{U}
Sorcery
Destroy all Forests.

Active Volcano
{R}
Instant
Choose one -- Destroy target blue permanent; or return target Island to its owner's hand.

Adun Oakenshield
{B}{R}{G}
Creature -- Legend
1/2
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

Adventurers' Guildhouse
Land
Green Legends you control have "bands with other Legends."

AErathi Berserker
{2}{R}{R}{R}
Creature -- Berserker
2/4
Rampage 3 (Whenever this creature becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)

Aisling Leprechaun
{G}
Creature -- Faerie
1/1
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect doesn't end at end of turn.)

Akron Legionnaire
{6}{W}{W}
Creature -- Legionnaire
8/4
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.

Al-abara's Carpet
{5}
Artifact
{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Alabaster Potion
{X}{W}{W}
Instant
Choose one -- Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.

Alchor's Tomb
{4}
Artifact
{2}, {T}: Target permanent you control becomes the color of your choice. (This effect doesn't end at end of turn.)

All Hallow's Eve
{2}{B}{B}
Enchantment
All Hallow's Eve comes into play with two time counters on it.
At the beginning of your upkeep, if there is a time counter on All Hallow's Eve, remove a time counter from it. If there are no more time counters on it, each player returns all creature cards from his or her graveyard to play.

Amrou Kithkin
{W}{W}
Creature -- Kithkin
1/1
Amrou Kithkin can't be blocked by creatures with power 3 or greater.

Angelic Voices
{2}{W}{W}
Enchantment
Creatures you control get +1/+1 as long as you control no nonartifact, nonwhite creatures.

Angus Mackenzie
{G}{W}{U}
Creature -- Legend
2/2
{G}{W}{U}, {T}: Prevent all combat damage that would be dealt this turn.

Anti-Magic Aura
{2}{U}
Enchant Creature
Enchanted creature can't be the target of spells and can't be enchanted by enchantments except for Anti-Magic Aura.

Arboria
{2}{G}{G}
Enchant World
Creatures can't attack a player who didn't play a spell and didn't put a card into play during his or her last turn.

Arcades Sabboth
{2}{G}{G}{W}{W}{U}{U}
Creature -- Elder Dragon Legend
7/7
Flying
Untapped nonattacking creatures you control get +0/+2.
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}.
{W}: Arcades Sabboth gets +0/+1 until end of turn.

Arena of the Ancients
{3}
Artifact
Legends don't untap during their controllers' untap steps.
When Arena of the Ancients comes into play, tap all Legends.

Avoid Fate
{G}
Instant
Counter target instant or enchantment spell that targets a permanent you control.

Axelrod Gunnarson
{4}{B}{B}{R}{R}
Creature -- Legend
5/5
Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn is put into a graveyard, you gain 1 life and Axelrod deals 1 damage to target player.

Ayesha Tanaka
{W}{W}{U}{U}
Creature -- Legend
2/2
Banding
{T}: Counter target activated ability from an artifact source unless that ability's controller pays {W}.

Azure Drake
{3}{U}
Creature -- Drake
2/4
Flying

Backdraft
{1}{R}
Instant
This turn, whenever target sorcery spell deals damage, Backdraft deals half that much damage, rounded down, to that spell's controller.

Backfire
{U}
Enchant Creature
Whenever enchanted creature deals damage to you, Backfire deals that much damage to that creature's controller.

Barbary Apes
{1}{G}
Creature -- Ape
2/2

Barktooth Warbeard
{4}{B}{R}{R}
Creature -- Legend
6/5

Bartel Runeaxe
{3}{B}{R}{G}
Creature -- Legend
6/5
Bartel Runeaxe can't be the target of enchant creature spells.
Attacking doesn't cause Bartel to tap.

Beasts of Bogardan
{4}{R}
Creature -- Beast
3/3
Protection from red
Beasts of Bogardan gets +1/+1 as long as any opponent controls a white permanent.

Black Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Black Mana Battery.
{T}, Remove any number of charge counters from Black Mana Battery: Add {B} to your mana pool, then add an additional {B} to your mana pool for each charge counter removed this way.

Blazing Effigy
{1}{R}
Creature -- Effigy
0/3
When Blazing Effigy is put into a graveyard from play, Blazing Effigy deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.

Blight
{B}{B}
Enchant Land
When enchanted land becomes tapped, destroy it.

Blood Lust
{1}{R}
Instant
Target creature gets +4/-4 until end of turn. If this would reduce that creature's toughness to less than 1, it reduces it to 1 instead.

Blue Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Blue Mana Battery.
{T}, Remove any number of charge counters from Blue Mana Battery: Add {U} to your mana pool, then add an additional {U} to your mana pool for each charge counter removed this way.

Boomerang
{U}{U}
Instant
Return target permanent to its owner's hand.

Boris Devilboon
{3}{B}{R}
Creature -- Legend
2/2
{2}{B}{R}, {T}: Put a 1/1 black and red Minor Demon creature token into play.

Brine Hag
{2}{U}{U}
Creature -- Hag
2/2
When Brine Hag is put into a graveyard from play, all creatures that dealt damage to it this turn become 0/2. (This effect doesn't end at end of turn.)

Bronze Horse
{7}
Artifact Creature
4/4
Trample
If you control another creature, prevent all damage that would be dealt to Bronze Horse by spells that target it.

Carrion Ants
{2}{B}{B}
Creature -- Ant
0/1
{1}: Carrion Ants gets +1/+1 until end of turn.

Cat Warriors
{1}{G}{G}
Creature -- Cat Warrior
2/2
Forestwalk

Cathedral of Serra
Land
White Legends you control have "bands with other Legends."

Caverns of Despair
{2}{R}{R}
Enchant World
No more than two creatures may attack each combat.
No more than two creatures may block each combat.

Chain Lightning
{R}
Sorcery
Chain Lightning deals 3 damage to target creature or player. Then that player or that creatures controller may pay {R}{R}. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chains of Mephistopheles
{1}{B}
Enchantment
If a player would draw a card except the first one he or she draws in a draw step, that player discards a card from his or her hand instead. If the player discards a card, he or she draws a card. If the player doesn't discard a card, he or she puts the top card of his or her library into his or her graveyard.

Chromium
{2}{W}{W}{U}{U}{B}{B}
Creature -- Elder Dragon Legend
7/7
Flying
At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}.
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Cleanse
{2}{W}{W}
Sorcery
Destroy all black creatures.

Clergy of the Holy Nimbus
{W}
Creature -- Priest
1/1
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only any opponent may play this ability.

Cocoon
{G}
Enchant Creature
Cocoon can enchant only a creature you control.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
When Cocoon comes into play, tap enchanted creature and put three pupa counters on Cocoon.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it and enchanted creature gets +1/+1 and gains flying. (This effect doesn't end at end of turn.)

Concordant Crossroads
{G}
Enchant World
All creatures have haste.

Cosmic Horror
{3}{B}{B}{B}
Creature -- Horror
7/7
First strike
At the beginning of your upkeep, unless you pay {3}{B}{B}{B}, sacrifice Cosmic Horror and it deals 7 damage to you.

Craw Giant
{3}{G}{G}{G}{G}
Creature -- Giant
6/4
Trample
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Crevasse
{2}{R}
Enchantment
Creatures with mountainwalk may be blocked as though they didn't have mountainwalk.

Crimson Kobolds
{0}
Creature -- Kobold
0/1
Crimson Kobolds is red.

Crimson Manticore
{2}{R}{R}
Creature -- Manticore
2/2
Flying
{R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature.

Crookshank Kobolds
{0}
Creature -- Kobold
0/1
Crookshank Kobolds is red.

Cyclopean Mummy
{1}{B}
Creature -- Mummy
2/1
When Cyclopean Mummy is put into a graveyard from play, remove Cyclopean Mummy from the game.

Dakkon Blackblade
{2}{W}{U}{U}{B}
Creature -- Legend
*/*
Dakkon Blackblade's power and toughness are each equal to the number of lands you control.

Darkness
{B}
Instant
Prevent all combat damage that would be dealt this turn.

D'Avenant Archer
{2}{W}
Creature -- Soldier
1/2
{T}: D'Avenant Archer deals 1 damage to target attacking or blocking creature.

Deadfall
{2}{G}
Enchantment
Creatures with forestwalk may be blocked as though they didn't have forestwalk.

Demonic Torment
{2}{B}
Enchant Creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.

Devouring Deep
{2}{U}
Creature -- Devouring-Deep
1/2
Islandwalk

Disharmony
{2}{R}
Instant
Play Disharmony only during combat before the declare blockers step.
Untap target attacking creature. Gain control of that creature until end of turn.

Divine Intervention
{6}{W}{W}
Enchantment
Divine Intervention comes into play with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention. If there are no intervention counters on it, the game is a draw.

Divine Offering
{1}{W}
Instant
Destroy target artifact. You gain life equal to its converted mana cost.

Divine Transformation
{2}{W}{W}
Enchant Creature
Enchanted creature gets +3/+3.

Dream Coat
{U}
Enchant Creature
{0}: Enchanted creature becomes the colors of your choice. Play this ability only once each turn.

Durkwood Boars
{4}{G}
Creature -- Boar
4/4

Dwarven Song
{R}
Instant
Any number of target creatures become red until end of turn.

Elder Land Wurm
{4}{W}{W}{W}
Creature -- Wurm
5/5
Trample
Elder Land Wurm can't attack.
When Elder Land Wurm blocks, it loses "Elder Land Wurm can't attack."

Elder Spawn
{4}{U}{U}{U}
Creature -- Spawn
6/6
Elder Spawn can't be blocked by red creatures.
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.

Elven Riders
{3}{G}{G}
Creature -- Elf
3/3
Elven Riders can't be blocked except by creatures with flying and/or Walls.

Emerald Dragonfly
{1}{G}
Creature -- Dragonfly
1/1
Flying
{G}{G}: Emerald Dragonfly gains first strike until end of turn.

Enchanted Being
{1}{W}{W}
Creature -- Being
2/2
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Enchantment Alteration
{U}
Instant
Move target enchantment enchanting a creature or land to another permanent of that type.

Energy Tap
{U}
Sorcery
Tap target untapped creature you control. If you do, add {X} to your mana pool, where X is that creature's converted mana cost.

Equinox
{W}
Enchant Land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."

Eternal Warrior
{R}
Enchant Creature
Attacking doesn't cause enchanted creature to tap.

Eureka
{2}{G}{G}
Sorcery
Starting with you, players take turns putting an artifact, creature, enchantment, or land card from their hands into play until no one wants to put another card into play.

Evil Eye of Orms-by-Gore
{4}{B}
Creature -- Horror
3/6
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Except for creatures named Evil Eye of Orms-by-Gore, creatures you control can't attack.

Fallen Angel
{3}{B}{B}
Creature -- Angel
3/3
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.

Falling Star
{2}{R}
Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.

Feint
{R}
Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage this turn that would be dealt by that creature and all creatures blocking it.

Field of Dreams
{U}
Enchant World
Players play with the top card of their libraries revealed.

Fire Sprites
{1}{G}
Creature -- Faerie
1/1
Flying
{G}, {T}: Add {R} to your mana pool.

Firestorm Phoenix
{4}{R}{R}
Creature -- Phoenix
3/2
Flying
If Firestorm Phoenix would be put into a graveyard from play, return Firestorm Phoenix to its owner's hand instead. It can't be played again until its owner's next turn.

Flash Counter
{1}{U}
Instant
Counter target instant spell.

Flash Flood
{U}
Instant
Choose one -- Destroy target red permanent; or return target Mountain to its owner's hand.

Floral Spuzzem
{3}{G}
Creature -- Spuzzem
2/2
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem deals no combat damage this turn.

Force Spike
{U}
Instant
Counter target spell unless its controller pays {1}.

Forethought Amulet
{5}
Artifact
If an instant or sorcery spell would deal 3 or more damage to you, it deals 2 damage to you instead.
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.

Fortified Area
{1}{W}{W}
Enchantment
Walls you control get +1/+0 and have banding.

Frost Giant
{3}{R}{R}{R}
Creature -- Giant
4/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Gabriel Angelfire
{3}{G}{G}{W}{W}
Creature -- Legend
4/4
At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep.

Gaseous Form
{2}{U}
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Gauntlets of Chaos
{5}
Artifact
{5}, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land an opponent controls and a permanent you control if they share one of those types. Destroy all enchantments on those permanents. (This effect doesn't end at end of turn.)

Ghosts of the Damned
{1}{B}{B}
Creature -- Ghost
0/2
{T}: Target creature gets -1/-0 until end of turn.

Giant Slug
{1}{B}
Creature -- Slug
1/1
{5}: At the beginning of your next upkeep, Giant Slug gains landwalk for a basic land type of your choice until the end of that turn.

Giant Strength
{R}{R}
Enchant Creature
Enchanted creature gets +2/+2.

Giant Turtle
{1}{G}{G}
Creature -- Turtle
2/4
Giant Turtle can't attack if it attacked during your last turn.

Glyph of Delusion
{U}
Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."

Glyph of Destruction
{R}
Instant
Target blocking Wall you control gets +10/+0 until end of combat. Prevent all damage that would be dealt to it this turn. Destroy it at end of turn.

Glyph of Doom
{B}
Instant
At end of combat, destroy all creatures that were blocked by target Wall this turn.

Glyph of Life
{W}
Instant
Choose target Wall. Until end of turn, whenever an attacking creature deals damage to that Wall, you gain that much life.

Glyph of Reincarnation
{G}
Instant
Play only during the end of combat step.
Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature put into a graveyard this way, choose a creature card from the graveyard of that creature's controller and return that card to play under its owner's control.

Gosta Dirk
{3}{W}{W}{U}{U}
Creature -- Legend
4/4
First strike
Creatures with islandwalk may be blocked as though they didn't have islandwalk.

Gravity Sphere
{2}{R}
Enchant World
All creatures lose flying.

Great Defender
{W}
Instant
Target creature gets +0/+X until end of turn, where X is its converted mana cost.

Great Wall
{2}{W}
Enchantment
Creatures with plainswalk may be blocked as though they didn't have plainswalk.

Greater Realm of Preservation
{1}{W}
Enchantment
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.

Greed
{3}{B}
Enchantment
{B}, Pay 2 life: Draw a card.

Green Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Green Mana Battery.
{T}, Remove any number of charge counters from Green Mana Battery: Add {G} to your mana pool, then add an additional {G} to your mana pool for each charge counter removed this way.

Gwendlyn Di Corci
{U}{B}{B}{R}
Creature -- Legend
3/5
{T}: Target player discards a card at random from his or her hand. Play this ability only during your turn.

Halfdane
{1}{W}{U}{B}
Creature -- Legend
3/3
At the beginning of your upkeep, Halfdane's power and toughness become equal to the power and toughness of target creature other than Halfdane, until the end of your next upkeep.

Hammerheim
Legendary Land
{T}: Add {R} to your mana pool.
{T}: Target creature loses all landwalk abilities until end of turn.

Hazezon Tamar
{4}{R}{G}{W}
Creature -- Legend
2/4
At the beginning of your upkeep, if Hazezon Tamar came into play since the beginning of your last upkeep, put X 1/1 red, green, and white Sand Warrior creature tokens into play, where X is the number of lands you control.
When Hazezon Tamar leaves play, remove all Sand Warrior tokens from the game.

Headless Horseman
{2}{B}
Creature -- Horseman
2/2

Heaven's Gate
{W}
Instant
Any number of target creatures become white until end of turn.

Hell Swarm
{B}
Instant
All creatures get -1/-0 until end of turn.

Hell's Caretaker
{3}{B}
Creature -- Hell's-Caretaker
1/1
{T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.

Hellfire
{2}{B}{B}{B}
Sorcery
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.

Holy Day
{W}
Instant
Prevent all combat damage that would be dealt this turn.

Horn of Deafening
{4}
Artifact
{2}, {T}: Prevent all combat damage that would be dealt by target creature this turn.

Hornet Cobra
{1}{G}{G}
Creature -- Cobra
2/1
First strike

Horror of Horrors
{3}{B}{B}
Enchantment
Sacrifice a Swamp: Regenerate target black creature.

Hunding Gjornersen
{3}{W}{U}{U}
Creature -- Legend
5/4
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Hyperion Blacksmith
{1}{R}{R}
Creature -- Smith
2/2
{T}: Tap or untap target artifact an opponent controls.

Ichneumon Druid
{1}{G}{G}
Creature -- Druid
1/1
Whenever an opponent plays an instant spell other than the first instant spell that player plays each turn, Ichneumon Druid deals 4 damage to him or her.

Immolation
{R}
Enchant Creature
Enchanted creature gets +2/-2.

Imprison
{B}
Enchant Creature
Whenever a player plays an activated ability of enchanted creature with {T} in its activation cost that doesn't produce mana, you may pay {1}. If you do, counter that ability. If you don't, sacrifice Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature and remove it from combat. If it blocked and a creature it blocked now has no blockers, that creature is considered unblocked. If you don't pay {1}, sacrifice Imprison.

 

In the Eye of Chaos
{2}{U}
Enchant World
Whenever a player plays an instant spell, counter it unless that player pays {X}, where X is its converted mana cost.

Indestructible Aura
{W}
Instant
Until end of turn, prevent all damage that would be dealt to target creature.

Infernal Medusa
{3}{B}{B}
Creature -- Medusa
2/4
Whenever Infernal Medusa blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.

Infinite Authority
{W}{W}{W}
Enchant Creature
Whenever enchanted creature blocks or becomes blocked by a creature with toughness 3 or less, destroy that creature at end of combat. At end of turn, if that creature was put into a graveyard this way, put a +1/+1 counter on enchanted creature.

Invoke Prejudice
{U}{U}{U}{U}
Enchantment
Whenever an opponent plays a nonartifact creature spell that doesn't share a color with a creature you control, counter that spell unless its controller pays {X}, where X is its converted mana cost.

Ivory Guardians
{4}{W}{W}
Creature -- Guardian
3/3
Protection from red
All Guardians get +1/+1 as long as an opponent controls a red permanent.

Jacques le Vert
{1}{R}{G}{W}
Creature -- Legend
3/2
Green creatures you control get +0/+2.

Jasmine Boreal
{3}{G}{W}
Creature -- Legend
4/5

Jedit Ojanen
{4}{W}{W}{U}
Creature -- Legend
5/5

Jerrard of the Closed Fist
{3}{R}{G}{G}
Creature -- Legend
6/5

Johan
{3}{R}{G}{W}
Creature -- Legend
5/4
At the beginning of your combat phase, you may have Johan gain "Johan can't attack" until end of combat. If you do, attacking doesn't cause creatures you control to tap this combat if Johan is untapped.

 

Jovial Evil
{2}{B}
Sorcery
Jovial Evil deals X damage to target opponent, where X is twice the number of white creatures that player controls.

Juxtapose
{3}{U}
Sorcery
You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, that player chooses one. (This effect doesn't end at end of turn.)

Karakas
Legendary Land
{T}: Add {W} to your mana pool.
{T}: Return target Legend to its owner's hand.

Kasimir the Lone Wolf
{4}{W}{U}
Creature -- Legend
5/3

Keepers of the Faith
{1}{W}{W}
Creature -- Keeper
2/3

Kei Takahashi
{2}{G}{W}
Creature -- Legend
2/2
{T}: Prevent the next 2 damage that would be dealt to target creature this turn.

Killer Bees
{1}{G}{G}
Creature -- Bee
0/1
Flying
{G}: Killer Bees gets +1/+1 until end of turn.

Kismet
{3}{W}
Enchantment
Artifacts, creatures, and lands your opponents control come into play tapped.

Knowledge Vault
{4}
Artifact
When Knowledge Vault leaves play, put all cards removed from the game with Knowledge Vault into their owner's graveyard at end of turn.
{2}, {T}: Remove the top card of your library from the game face down.
Sacrifice Knowledge Vault: Discard your hand, then put all cards removed from the game with Knowledge Vault into their owner's hand.

Kobold Drill Sergeant
{1}{R}
Creature -- Drill-Sergeant
1/2
Kobolds you control get +0/+1 and have trample.

Kobold Overlord
{1}{R}
Creature -- Lord
1/2
First strike
Kobolds you control have first strike.

Kobold Taskmaster
{1}{R}
Creature -- Taskmaster
1/2
Kobolds you control get +1/+0.

Kobolds of Kher Keep
{0}
Creature -- Kobold
0/1
Kobolds of Kher Keep is red.

Kry Shield
{2}
Artifact
{2}, {T}: Prevent all damage that would be dealt this turn by target creature you control. That creature gets +0/+X until end of turn, where X is its converted mana cost.

Lady Caleria
{3}{G}{G}{W}{W}
Creature -- Legend
3/6
{T}: Lady Caleria deals 3 damage to target attacking or blocking creature.

Lady Evangela
{W}{U}{B}
Creature -- Legend
1/2
{W}{B}, {T}: Prevent all combat damage that would be dealt by target creature this turn.

Lady Orca
{5}{B}{R}
Creature -- Legend
7/4

Land Equilibrium
{2}{U}{U}
Enchantment
If an opponent who controls at least as many lands as you do would put a land into play, that player instead puts that land into play then sacrifices a land.

Land Tax
{W}
Enchantment
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.

Land's Edge
{1}{R}{R}
Enchant World
Discard a card from your hand: If the discarded card is a land card, Land's Edge deals 2 damage to target player. Any player may play this ability.

Lesser Werewolf
{3}{B}
Creature -- Lycanthrope
2/4
{B}: If Lesser Werewolf's power is 1 or more, it gets -1/-0 until end of turn and put a -0/-1 counter on target creature blocking or blocked by Lesser Werewolf. Play this ability only during the declare blockers step.

Life Chisel
{4}
Artifact
Sacrifice a creature: Gain life equal to the sacrificed creature's toughness. Play this ability only during your upkeep.

Life Matrix
{4}
Artifact
{4}, {T}: Put a matrix counter on target creature and that creature gains "Remove a matrix counter from this creature: Regenerate this creature." Play this ability only during your upkeep.

Lifeblood
{2}{W}{W}
Enchantment
Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.

Living Plane
{2}{G}{G}
Enchant World
All lands are 1/1 creatures that are still lands.

Livonya Silone
{2}{R}{R}{G}{G}
Creature -- Legend
4/4
First strike, legendary landwalk

Lord Magnus
{3}{G}{W}{W}
Creature -- Legend
4/3
First strike
Creatures with plainswalk may be blocked as though they didn't have plainswalk. Creatures with forestwalk may be blocked as though they didn't have forestwalk.

Lost Soul
{1}{B}{B}
Creature -- Minion
2/1
Swampwalk

Mana Drain
{U}{U}
Instant
Counter target spell. At the beginning of your next main phase, add {X} to your mana pool, where X is that spell's converted mana cost.

Mana Matrix
{6}
Artifact
Instant and enchantment spells you play cost up to {2} less to play.

Marble Priest
{5}
Artifact Creature
3/3
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.

Marhault Elsdragon
{3}{R}{R}{G}
Creature -- Legend
4/6
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

Master of the Hunt
{2}{G}{G}
Creature -- Master
2/2
{2}{G}{G}: Put a 1/1 green Wolves-of-the-Hunt creature token into play. That creature has "bands with other Wolves-of-the-Hunt."

Mirror Universe
{6}
Artifact
{T}, Sacrifice Mirror Universe: Exchange life totals with target opponent. Play this ability only during your upkeep.

Moat
{2}{W}{W}
Enchantment
Creatures without flying can't attack.

Mold Demon
{5}{B}{B}
Creature -- Mold-Demon
6/6
When Mold Demon comes into play, sacrifice it unless you sacrifice two Swamps.

Moss Monster
{3}{G}{G}
Creature -- Monster
3/6

Mountain Stronghold
Land
Red Legends you control have "bands with other Legends."

Mountain Yeti
{2}{R}{R}
Creature -- Yeti
3/3
Protection from white; mountainwalk

Nebuchadnezzar
{3}{U}{B}
Creature -- Legend
3/3
{X}, {T}: Name a card. Target opponent reveals X cards at random from his or her hand. That player then discards all the revealed cards that are the named card. Play this ability only during your turn.

Nether Void
{3}{B}
Enchant World
Whenever a player plays a spell, counter it unless its controller pays {3}.

Nicol Bolas
{2}{U}{U}{B}{B}{R}{R}
Creature -- Elder Dragon Legend
7/7
Flying
At the beginning of your upkeep, sacrifice Nicol Bolas unless you pay {U}{B}{R}.
Whenever Nicol Bolas deals damage to an opponent, that player discards his or her hand.

North Star
{4}
Artifact
{4}, {T}: For one spell this turn, you may pay colorless mana equal to its converted mana cost rather than pay that spell's mana cost. (Additional costs are still paid.)

Nova Pentacle
{4}
Artifact
{3}, {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature of an opponent's choice instead.

Osai Vultures
{1}{W}
Creature -- Vulture
1/1
Flying
At end of turn, if a creature was put into a graveyard from play this turn, put a carrion counter on Osai Vultures.
Remove two carrion counters from Osai Vultures: Osai Vultures gets +1/+1 until end of turn.

Palladia-Mors
{2}{R}{R}{G}{G}{W}{W}
Creature -- Elder Dragon Legend
7/7
Flying, trample
At the beginning of your upkeep, sacrifice Palladia-Mors unless you pay {R}{G}{W}.

Part Water
{X}{X}{U}
Sorcery
X target creatures gain islandwalk until end of turn.

Pavel Maliki
{4}{B}{R}
Creature -- Legend
5/3
{B}{R}: Pavel Maliki gets +1/+0 until end of turn.

Pendelhaven
Legendary Land
{T}: Add {G} to your mana pool.
{T}: Target 1/1 creature gets +1/+2 until end of turn.

Petra Sphinx
{2}{W}{W}{W}
Creature -- Sphinx
3/4
{T}: Target player names a card, then reveals the top card of his or her library. If that card is the named card, that player puts it into his or her hand. If it isn't, the player puts it into his or her graveyard.

Pit Scorpion
{2}{B}
Creature -- Scorpion
1/1
Whenever Pit Scorpion deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)

Pixie Queen
{2}{G}{G}
Creature -- Pixie-Queen
1/1
Flying
{G}{G}{G}, {T}: Target creature gains flying until end of turn.

Planar Gate
{6}
Artifact
Creature spells you play cost up to {2} less to play.

Pradesh Gypsies
{2}{G}
Creature -- Gypsy
1/1
{1}{G}, {T}: Target creature gets -2/-0 until end of turn.

Presence of the Master
{3}{W}
Enchantment
Whenever a player plays an enchantment spell, counter it.

Primordial Ooze
{R}
Creature -- Ooze
1/1
Primordial Ooze attacks each turn if able.
At the beginning of your upkeep, put a +1/+1 counter on Primordial Ooze. Then pay {X}, where X is equal to the number of +1/+1 counters on Primordial Ooze, or tap Primordial Ooze and it deals X damage to you.

Princess Lucrezia
{3}{U}{U}{B}
Creature -- Legend
5/4
{T}: Add {U} to your mana pool.

Psionic Entity
{4}{U}
Creature -- Entity
2/2
{T}: Psionic Entity deals 2 damage to target creature or player and 3 damage to itself.

Psychic Purge
{U}
Sorcery
Psychic Purge deals 1 damage to target creature or player.
When a spell or ability an opponent controls causes you to discard Psychic Purge from your hand, that player loses 5 life.

Puppet Master
{U}{U}{U}
Enchant Creature
When enchanted creature is put into a graveyard, return that creature to its owner's hand and you may pay {U}{U}{U}. If you do, return a card named Puppet Master from your graveyard to your hand.

Pyrotechnics
{4}{R}
Sorcery
Pyrotechnics deals 4 damage divided as you choose among any number of target creatures and/or players.

Quagmire
{2}{B}
Enchantment
Creatures with swampwalk may be blocked as though they didn't have swampwalk.

Quarum Trench Gnomes
{3}{R}
Creature -- Gnome
1/1
{T}: Choose target Plains. Whenever that Plains is tapped for mana, it produces colorless mana instead of its normal type. (This effect doesn't end at end of turn.)

Rabid Wombat
{2}{G}{G}
Creature -- Wombat
0/1
Attacking doesn't cause Rabid Wombat to tap.
Rabid Wombat gets +2/+2 for each enchant creature enchanting it.

Radjan Spirit
{3}{G}
Creature -- Spirit
3/2
{T}: Target creature loses flying until end of turn.

Raging Bull
{2}{R}
Creature -- Bull
2/2

Ragnar
{G}{W}{U}
Creature -- Legend
2/2
{G}{W}{U}, {T}: Regenerate target creature.

Ramirez DePietro
{3}{U}{B}{B}
Creature -- Legend
4/3
First strike

Ramses Overdark
{2}{U}{U}{B}{B}
Creature -- Legend
4/3
{T}: Destroy target enchanted creature.

Rapid Fire
{3}{W}
Instant
Play Rapid Fire only before the declare blockers step.
Target creature gains first strike until end of turn. If it doesn't have rampage, that creature gains rampage 2 until end of turn. (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Rasputin Dreamweaver
{4}{W}{U}
Creature -- Legend
4/1
Rasputin Dreamweaver comes into play with seven dream counters on it.
Remove a dream counter from Rasputin: Add {1} to your mana pool.
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it. Rasputin can't have more than seven dream counters on it.

Rebirth
{3}{G}{G}{G}
Sorcery
Remove Rebirth from your deck before playing if you're not playing for ante.
Each player may put the top card of his or her library into the ante. If a player does, his or her life total becomes 20.

Recall
{X}{X}{U}
Sorcery
Discard X cards from your hand, then return a card from your graveyard to your hand for each card discarded this way. Remove Recall from the game.

Red Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on Red Mana Battery.
{T}, Remove any number of charge counters from Red Mana Battery: Add {R} to your mana pool, then add an additional {R} to your mana pool for each charge counter removed this way.

Reincarnation
{1}{G}{G}
Instant
Choose target creature. When that creature is put into a graveyard this turn, return a creature card from that graveyard to play under the control of that creature's owner.

Relic Barrier
{2}
Artifact
{T}: Tap target artifact.

Relic Bind
{2}{U}
Enchant Artifact
Relic Bind can enchant only an artifact an opponent controls.
Whenever enchanted artifact becomes tapped, choose one -- Relic Bind deals 1 damage to target player; or target player gains 1 life.

Remove Enchantments
{W}
Instant
Return all enchantments you own and control to your hand. Destroy all other enchantments enchanting permanents you control and/or enchanting attacking creatures.

Remove Soul
{1}{U}
Instant
Counter target creature spell.

Reset
{U}{U}
Instant
Play Reset only during an opponent's turn after his or her upkeep step.
Untap all lands you control.

Revelation
{G}
Enchant World
All players play with their hands revealed.

Reverberation
{2}{U}{U}
Instant
All damage that would be dealt this turn by target sorcery spell is dealt to that spell's controller instead.

Righteous Avengers
{4}{W}
Creature -- Avenger
3/1
Plainswalk

Ring of Immortals
{5}
Artifact
{3}, {T}: Counter target instant or enchantment spell that targets a permanent you control.

Riven Turnbull
{5}{U}{B}
Creature -- Legend
5/7
{T}: Add {B} to your mana pool.

Rohgahh of Kher Keep
{2}{B}{B}{R}{R}
Creature -- Legend
5/5
At the beginning of your upkeep, unless you pay {R}{R}{R}, an opponent gains control of Rohgahh of Kher Keep and all creatures you control named Kobolds of Kher Keep. If a player gains control of a creature this way, tap it. (This effect doesn't end at end of turn.)
Creatures you control named Kobolds of Kher Keep get +2/+2.

Rubinia Soulsinger
{2}{G}{W}{U}
Creature -- Legend
2/3
You may choose not to untap Rubinia Soulsinger during your untap step.
{T}: Gain control of target creature as long as you control Rubinia and Rubinia remains tapped.

Rust
{G}
Instant
Counter target activated ability from an artifact source.

Sea Kings' Blessing
{U}
Instant
Any number of target creatures become blue until end of turn.

Seafarer's Quay
Land
Blue Legends you control have "bands with other Legends."

Seeker
{2}{W}{W}
Enchant Creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.

Segovian Leviathan
{4}{U}
Creature -- Serpent
3/3
Islandwalk

Sentinel
{4}
Artifact Creature
1/1
{0}: Sentinel's toughness becomes 1 plus the power of target creature blocking or blocked by Sentinel. (This effect doesn't end at end of turn.)

Serpent Generator
{6}
Artifact
{4}, {T}: Put a 1/1 Poison-Snake artifact creature token into play. This creature has "Whenever this creature deals damage to a player, that player gets a poison counter." (A player with ten or more poison counters loses the game.)

Shelkin Brownie
{1}{G}
Creature -- Faerie
1/1
{T}: Target creature loses all "bands with other" abilities until end of turn.

Shield Wall
{1}{W}
Instant
Creatures you control get +0/+2 until end of turn.

Shimian Night Stalker
{3}{B}{B}
Creature -- Nightstalker
4/4
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.

Silhouette
{1}{U}
Instant
Prevent all damage that would be dealt this turn to target creature by spells or abilities that target it.

Sir Shandlar of Eberyn
{4}{G}{W}
Creature -- Legend
4/7

Sivitri Scarzam
{5}{U}{B}
Creature -- Legend
6/4

Sol'kanar the Swamp King
{2}{U}{B}{R}
Creature -- Legend
5/5
Swampwalk
Whenever a player plays a black spell, you gain 1 life.

Spectral Cloak
{U}{U}
Enchant Creature
Enchanted creature can't be the target of spells or abilities as long as it's untapped.

Spinal Villain
{2}{R}
Creature -- Villain
1/2
{T}: Destroy target blue creature.

Spirit Link
{W}
Enchant Creature
Whenever enchanted creature deals damage, you gain that much life.

Spirit Shackle
{B}{B}
Enchant Creature
Whenever enchanted creature becomes tapped, put a -0/-2 counter on it.

Spiritual Sanctuary
{2}{W}{W}
Enchantment
At the beginning of each player's upkeep, if that player controls a Plains, he or she gains 1 life.

Stangg
{4}{R}{G}
Creature -- Legend
3/4
When Stangg comes into play, if Stangg is in play, put a 3/4 red and green Stangg-Twin creature token into play. This creature is a Legend.
When Stangg leaves play, remove the Stangg-Twin created with it from the game.
When the Stangg-Twin created with Stangg leaves play, sacrifice Stangg.

Storm Seeker
{3}{G}
Instant
Storm Seeker deals X damage to target player, where X is the number of cards in his or her hand.

Storm World
{R}
Enchant World
At the beginning of each player's upkeep, Storm World deals X damage to that player, where X is four minus the number of cards in his or her hand.

Subdue
{G}
Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its converted mana cost.

Sunastian Falconer
{3}{R}{G}
Creature -- Legend
4/4
{T}: Add {2} to your mana pool.

Sword of the Ages
{6}
Artifact
Sword of the Ages comes into play tapped.
{T}, Remove Sword of the Ages and any number of creatures you control from the game: Sword of the Ages deals X damage to target creature or player, where X is the total power of the creatures removed from the game this way.

Sylvan Library
{1}{G}
Enchantment
At the beginning of your draw step, you may draw two cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Sylvan Paradise
{G}
Instant
Any number of target creatures become green until end of turn.

Syphon Soul
{2}{B}
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Takklemaggot
{2}{B}{B}
Enchant Creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature is put into a graveyard, that creature's controller returns a card named Takklemaggot from its owner's graveyard to play. If Takklemaggot can't enchant a creature, it comes into play as a global enchantment under that player's control with "At the beginning of your upkeep, Takklemaggot deals 1 damage to you" instead.

Telekinesis
{U}{U}
Instant
Tap target creature. Prevent all combat damage that would be dealt by that creature this turn. It doesn't untap during its controller's next two untap steps.

Teleport
{U}{U}{U}
Instant
Play only during combat before the declare blockers step.
Target creature is unblockable this turn.

Tempest Efreet
{1}{R}{R}{R}
Creature -- Efreet
3/3
Remove Tempest Efreet from your deck before playing if you're not playing for ante.
{T}, Sacrifice Tempest Efreet: Target opponent may pay 10 life. If that player doesn't, he or she reveals a card at random from his or her hand. Exchange ownership of the revealed card and Tempest Efreet. Put the revealed card into your hand and Tempest Efreet from anywhere into that player's graveyard.

Tetsuo Umezawa
{U}{B}{R}
Creature -- Legend
3/3
Tetsuo Umezawa can't be the target of enchant creature spells.
{U}{B}{B}{R}, {T}: Destroy target tapped or blocking creature.

The Abyss
{3}{B}
Enchant World
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of his or her choice. It can't be regenerated.

The Brute
{1}{R}
Enchant Creature
Enchanted creature gets +1/+0.
{R}{R}{R}: Regenerate enchanted creature.

The Lady of the Mountain
{4}{R}{G}
Creature -- Legend
5/5

The Tabernacle at Pendrell Vale
Legendary Land
All creatures have "At the beginning of your upkeep, sacrifice this creature unless you pay {1}."

The Wretched
{3}{B}{B}
Creature -- Wretched
2/5
At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.

Thunder Spirit
{1}{W}{W}
Creature -- Spirit
2/2
Flying, first strike

Time Elemental
{2}{U}
Creature -- Elemental
0/2
When Time Elemental attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you.
{2}{U}{U}, {T}: Return target nonenchanted permanent to its owner's hand.

Tobias Andrion
{3}{W}{U}
Creature -- Legend
4/4

Tolaria
Legendary Land
{T}: Add {U} to your mana pool.
{T}: Target creature loses banding and all "bands with other" abilities until end of turn. Play this ability only during any upkeep step.

Tor Wauki
{2}{B}{B}{R}
Creature -- Legend
3/3
{T}: Tor Wauki deals 2 damage to target attacking or blocking creature.

Torsten Von Ursus
{3}{G}{G}{W}
Creature -- Legend
5/5

Touch of Darkness
{B}
Instant
Any number of target creatures become black until end of turn.

Transmutation
{1}{B}
Instant
Switch target creature's power and toughness until end of turn. Effects that would alter that creature's power this turn alter its toughness instead, and vice versa.

Triassic Egg
{4}
Artifact
{3}, {T}: Put an incubation counter on Triassic Egg.
Remove two incubation counters from Triassic Egg, sacrifice Triassic Egg: Put a creature card from your hand or graveyard into play.

Tuknir Deathlock
{R}{R}{G}{G}
Creature -- Legend
2/2
Flying
{R}{G}, {T}: Target creature gets +2/+2 until end of turn.

Tundra Wolves
{W}
Creature -- Wolf
1/1
First strike

Typhoon
{2}{G}
Sorcery
Typhoon deals damage to each opponent equal to the number of Islands that player controls.

Undertow
{2}{U}
Enchantment
Creatures with islandwalk may be blocked as though they didn't have islandwalk.

Underworld Dreams
{B}{B}{B}
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Unholy Citadel
Land
Black Legends you control have "bands with other Legends."

Untamed Wilds
{2}{G}
Sorcery
Search your library for a basic land card and put that card into play. Then shuffle your library.

Urborg
Legendary Land
{T}: Add {B} to your mana pool.
{T}: Target creature loses first strike or swampwalk until end of turn.

Ur-Drago
{3}{U}{U}{B}{B}
Creature -- Legend
4/4
First strike
Creatures with swampwalk may be blocked as though they didn't have swampwalk.

Vaevictis Asmadi
{2}{B}{B}{R}{R}{G}{G}
Creature -- Elder Dragon Legend
7/7
Flying
At the beginning of your upkeep, sacrifice Vaevictis Asmadi unless you pay {B}{R}{G}.
{B}: Vaevictis Asmadi gets +1/+0 until end of turn.
{R}: Vaevictis Asmadi gets +1/+0 until end of turn.
{G}: Vaevictis Asmadi gets +1/+0 until end of turn.

Vampire Bats
{B}
Creature -- Bat
0/1
Flying
{B}: Vampire Bats gets +1/+0 until end of turn. Play this ability no more than twice each turn.

Venarian Gold
{X}{U}{U}
Enchant Creature
Venarian Gold comes into play with X sleep counters on it.
When Venarian Gold comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step if Venarian Gold has a sleep counter on it.
At the beginning of the upkeep of enchanted creature's controller, remove a sleep counter from Venarian Gold.

Visions
{W}
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.

Voodoo Doll
{6}
Artifact
At the beginning of your upkeep, put a pin counter on Voodoo Doll.
At the end of your turn, if Voodoo Doll is untapped, sacrifice it and it deals damage equal to the number of pin counters on it to you.
{X}{X}, {T}: Voodoo Doll deals X damage to target creature or player. X is the number of pin counters on Voodoo Doll.

Walking Dead
{1}{B}
Creature -- Walking-Dead
1/1
{B}: Regenerate Walking Dead.

Wall of Caltrops
{1}{W}
Creature -- Wall
2/1
(Walls can't attack.)
Whenever Wall of Caltrops blocks a creature, if no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn.

Wall of Dust
{2}{R}
Creature -- Wall
1/4
(Walls can't attack.)
Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.

Wall of Earth
{1}{R}
Creature -- Wall
0/6
(Walls can't attack.)

Wall of Heat
{2}{R}
Creature -- Wall
2/6
(Walls can't attack.)

Wall of Light
{2}{W}
Creature -- Wall
1/5
(Walls can't attack.)
Protection from black

Wall of Opposition
{3}{R}{R}
Creature -- Wall
0/6
(Walls can't attack.)
{1}: Wall of Opposition gets +1/+0 until end of turn.

Wall of Putrid Flesh
{2}{B}
Creature -- Wall
2/4
(Walls can't attack.)
Protection from white
Prevent all damage that would be dealt to Wall of Putrid Flesh by enchanted creatures.

Wall of Shadows
{1}{B}{B}
Creature -- Wall
0/1
(Walls can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.

Wall of Tombstones
{1}{B}
Creature -- Wall
0/1
(Walls can't attack.)
At the beginning of your upkeep, Wall of Tombstones's toughness becomes 1 plus the number of creature cards in your graveyard. (This effect doesn't end at end of turn.)

Wall of Vapor
{3}{U}
Creature -- Wall
0/1
(Walls can't attack.)
Prevent all damage that would be dealt to Wall of Vapor by creatures it's blocking.

Wall of Wonder
{2}{U}{U}
Creature -- Wall
1/5
(Walls can't attack.)
{2}{U}{U}: Wall of Wonder gets +4/-4 until end of turn and may attack this turn as though it weren't a Wall.

Whirling Dervish
{G}{G}
Creature -- Dervish
1/1
Protection from black
At end of turn, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.

White Mana Battery
{4}
Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W} to your mana pool, then add an additional {W} to your mana pool for each charge counter removed this way.

Willow Satyr
{2}{G}{G}
Creature -- Satyr
1/1
You may choose not to untap Willow Satyr during your untap step.
{T}: Gain control of target Legend as long as you control Willow Satyr and Willow Satyr remains tapped.

Winds of Change
{R}
Sorcery
Each player shuffles his or her hand into his or her library, then draws a new hand of as many cards as he or she had before.

Winter Blast
{X}{G}
Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.

Wolverine Pack
{2}{G}{G}
Creature -- Wolverine-Pack
2/4
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)

Wood Elemental
{3}{G}
Creature -- Elemental
0/0
As Wood Elemental comes into play, sacrifice any number of untapped Forests. Wood Elemental comes into play with a +1/+1 counter for each Forest sacrificed this way.

Xira Arien
{B}{R}{G}
Creature -- Legend
1/2
Flying
{B}{R}{G}, {T}: Target player draws a card.

Zephyr Falcon
{1}{U}
Creature -- Bird
1/1
Flying
Attacking doesn't cause Zephyr Falcon to tap.