Accumulated Knowledge
{1}{U}
Instant
Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

AEther Barrier
{2}{U}
Enchantment
Whenever a player plays a creature spell, that player sacrifices a permanent unless he or she pays {1}.

Air Bladder
{U}
Enchant Creature
Enchanted creature has flying.
Enchanted creature may block only creatures with flying.

Ancient Hydra
{4}{R}
Creature -- Hydra
5/1
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Ancient Hydra: Ancient Hydra deals 1 damage to target creature or player.

Angelic Favor
{3}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost.
Play Angelic Favor only during combat.
Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.

Animate Land
{G}
Instant
Until end of turn, target land is a 3/3 creature that's still a land.

Arc Mage
{2}{R}
Creature -- Spellshaper
2/2
{2}{R}, {T}, Discard a card from your hand: Arc Mage deals 2 damage divided as you choose among any number of target creatures and/or players.

Ascendant Evincar
{4}{B}{B}
Creature -- Legend
3/3
Flying
Other black creatures get +1/+1.
Nonblack creatures get -1/-1.

Avenger en-Dal
{1}{W}
Creature -- Spellshaper
1/1
{2}{W}, {T}, Discard a card from your hand: Remove target attacking creature from the game. Its controller gains life equal to its toughness.

Battlefield Percher
{3}{B}{B}
Creature -- Bird
2/2
Flying
Battlefield Percher may block only creatures with flying.
{1}{B}: Battlefield Percher gets +1/+1 until end of turn.

Belbe's Armor
{3}
Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.

Belbe's Percher
{2}{B}
Creature -- Bird
2/2
Flying
Belbe's Percher may block only creatures with flying.

Belbe's Portal
{5}
Artifact
As Belbe's Portal comes into play, choose a creature type.
{3}, {T}: Put a creature card of the chosen type from your hand into play.

Blastoderm
{2}{G}{G}
Creature -- Beast
5/5
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Blastoderm can't be the target of spells or abilities.

Blinding Angel
{3}{W}{W}
Creature -- Angel
2/4
Flying
Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.

Bola Warrior
{1}{R}
Creature -- Spellshaper
1/1
{R}, {T}, Discard a card from your hand: Target creature can't block this turn.

Carrion Wall
{1}{B}{B}
Creature -- Wall
3/2
(Walls can't attack.)
{1}{B}: Regenerate Carrion Wall.

Chieftain en-Dal
{1}{W}{W}
Creature -- Knight
2/2
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.

Cloudskate
{1}{U}
Creature -- Illusion
2/2
Flying
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Coiling Woodworm
{2}{G}
Creature -- Insect
*/1
Coiling Woodworm's power is equal to the number of Forests in play.

Complex Automaton
{4}
Artifact Creature -- Golem
4/4
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.

Dark Triumph
{4}{B}
Instant
If you control a Swamp, you may sacrifice a creature rather than pay Dark Triumph's mana cost.
Creatures you control get +2/+0 until end of turn.

Daze
{1}{U}
Instant
You may return an Island you control to its owner's hand rather than pay Daze's mana cost.
Counter target spell unless its controller pays {1}.

Death Pit Offering
{2}{B}{B}
Enchantment
When Death Pit Offering comes into play, sacrifice all creatures you control.
Creatures you control get +2/+2.

Defender en-Vec
{3}{W}
Creature -- Cleric
2/4
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Defiant Falcon
{1}{W}
Creature -- Rebel Bird
1/1
Flying
{4}, {T}: Search your library for a Rebel card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Defiant Vanguard
{2}{W}
Creature -- Rebel
2/2
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
{5}, {T}: Search your library for a Rebel card with converted mana cost 4 or less and put that card into play. Then shuffle your library.

Divining Witch
{1}{B}
Creature -- Spellshaper
1/1
{1}{B}, {T}, Discard a card from your hand: Name a card. Remove the top six cards of your library from the game. Reveal cards from the top of your library until you reveal the named card, then put that card into your hand. Remove all other cards revealed this way from the game.

Dominate
{X}{1}{U}{U}
Instant
Gain control of target creature with converted mana cost X or less. (This effect doesn't end at end of turn.)

Downhill Charge
{2}{R}
Instant
You may sacrifice a Mountain rather than pay Downhill Charge's mana cost.
Target creature gets +X/+0 until end of turn, where X is the number of Mountains you control.

Ensnare
{3}{U}
Instant
You may return two Islands you control to their owner's hand rather than pay Ensnare's mana cost.
Tap all creatures.

Eye of Yawgmoth
{3}
Artifact
{3}, {T}, Sacrifice a creature: Reveal cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and remove the rest from the game.

Fanatical Devotion
{2}{W}
Enchantment
Sacrifice a creature: Regenerate target creature.

Flame Rift
{1}{R}
Sorcery
Flame Rift deals 4 damage to each player.

Flint Golem
{4}
Artifact Creature -- Golem
2/3
Whenever Flint Golem becomes blocked, defending player puts the top three cards from his or her library into his or her graveyard.

Flowstone Armor
{3}
Artifact
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 as long as Flowstone Armor remains tapped.

Flowstone Crusher
{3}{R}{R}
Creature -- Beast
4/4
{R}: Flowstone Crusher gets +1/-1 until end of turn.

Flowstone Overseer
{2}{R}{R}{R}
Creature -- Beast
4/4
{R}{R}: Target creature gets +1/-1 until end of turn.

Flowstone Slide
{X}{2}{R}{R}
Sorcery
All creatures get +X/-X until end of turn.

Flowstone Strike
{1}{R}
Instant
Target creature gets +1/-1 and gains haste until end of turn.

Flowstone Surge
{1}{R}
Enchantment
Creatures you control get +1/-1.

Flowstone Thopter
{7}
Artifact Creature
4/4
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Flowstone Wall
{2}{R}
Creature -- Wall
0/6
(Walls can't attack.)
{R}: Flowstone Wall gets +1/-1 until end of turn.

Fog Patch
{1}{G}
Instant
Play Fog Patch only during the declare blockers step.
Attacking creatures become blocked. (This spell works on unblockable creatures.)

Harvest Mage
{G}
Creature -- Spellshaper
1/1
{G}, {T}, Discard a card from your hand: Until end of turn, if you tap a land for mana, it produces one mana of any color instead of its normal type and amount.

Infiltrate
{U}
Instant
Target creature is unblockable this turn.

Jolting Merfolk
{2}{U}{U}
Creature -- Merfolk
2/2
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

Kill Switch
{3}
Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps as long as Kill Switch remains tapped.

Kor Haven
Legendary Land
{T}: Add {1} to your mana pool.
{1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.

Laccolith Grunt
{2}{R}
Creature -- Beast
2/2
Whenever Laccolith Grunt becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Grunt deals no combat damage this turn.

Laccolith Rig
{R}
Enchant Creature
Whenever enchanted creature becomes blocked, you may have it deal damage equal to its power to target creature. If you do, the enchanted creature deals no combat damage this turn.

Laccolith Titan
{5}{R}{R}
Creature -- Beast
6/6
Whenever Laccolith Titan becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Titan deals no combat damage this turn.

Laccolith Warrior
{2}{R}{R}
Creature -- Beast
3/3
Whenever Laccolith Warrior becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Warrior deals no combat damage this turn.

Laccolith Whelp
{R}
Creature -- Beast
1/1
Whenever Laccolith Whelp becomes blocked, you may have it deal damage equal to its power to target creature. If you do, Laccolith Whelp deals no combat damage this turn.

Lashknife
{1}{W}
Enchant Creature
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost.
Enchanted creature has first strike.

Lawbringer
{2}{W}
Creature -- Rebel
2/2
{T}, Sacrifice Lawbringer: Remove target red creature from the game.

Lightbringer
{2}{W}
Creature -- Rebel
2/2
{T}, Sacrifice Lightbringer: Remove target black creature from the game.

Lin Sivvi, Defiant Hero
{1}{W}{W}
Creature -- Rebel Legend
1/3
{X}, {T}: Search your library for a Rebel card with converted mana cost X or less and put that card into play. Then shuffle your library.
{3}: Put target Rebel card from your graveyard on the bottom of your library.

Mana Cache
{1}{R}{R}
Enchantment
At the end of each player's turn, put a charge counter on Mana Cache for each untapped land that player controls.
Remove a charge counter from Mana Cache: Add {1} to your mana pool. Any player may play this ability but only during his or her turn before the end phase.

Massacre
{2}{B}{B}
Sorcery
If an opponent controls a Plains and you control a Swamp, you may play Massacre without paying its mana cost.
All creatures get -2/-2 until end of turn.

Mind Slash
{1}{B}{B}
Enchantment
{B}, Sacrifice a creature: Target opponent reveals his or her hand. Choose a card from it. That player discards that card. Play this ability only any time you could play a sorcery.

Mind Swords
{1}{B}
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay Mind Swords's mana cost.
Each player removes two cards in his or her hand from the game.

Mogg Alarm
{1}{R}{R}
Sorcery
You may sacrifice two Mountains rather than pay Mogg Alarm's mana cost.
Put two 1/1 red Goblin creature tokens into play.

Mogg Salvage
{2}{R}
Instant
If an opponent controls an Island and you control a Mountain, you may play Mogg Salvage without paying its mana cost.
Destroy target artifact.

Mogg Toady
{1}{R}
Creature -- Goblin
2/2
Mogg Toady can't attack unless you control more creatures than defending player.
Mogg Toady can't block unless you control more creatures than attacking player.

Moggcatcher
{2}{R}{R}
Creature -- Mercenary
2/2
{3}, {T}: Search your library for a Goblin card and put that card into play. Then shuffle your library.

Mossdog
{G}
Creature -- Hound
1/1
Whenever Mossdog becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on Mossdog.

Murderous Betrayal
{B}{B}{B}
Enchantment
{B}{B}, Pay half your life rounded up: Destroy target nonblack creature. It can't be regenerated.

Nesting Wurm
{4}{G}{G}
Creature -- Wurm
4/3
Trample
When Nesting Wurm comes into play, you may search your library for up to three cards named Nesting Wurm, reveal them, and put them into your hand. If you do, shuffle your library.

Netter en-Dal
{W}
Creature -- Spellshaper
1/1
{W}, {T}, Discard a card from your hand: Target creature can't attack this turn.

Noble Stand
{4}{W}
Enchantment
Whenever a creature you control blocks, you gain 2 life.

Off Balance
{W}
Instant
Target creature can't attack or block this turn.

Oracle's Attendants
{3}{W}
Creature -- Soldier
1/5
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead.

Oraxid
{3}{U}
Creature -- Beast
2/3
Protection from red

Overlaid Terrain
{2}{G}{G}
Enchantment
As Overlaid Terrain comes into play, sacrifice all lands you control.
Lands you control have "{T}: Add two mana of any one color to your mana pool."

Pack Hunt
{3}{G}
Sorcery
Search your library for up to three cards with the same name as target creature, reveal them, and put them into your hand. Then shuffle your library.

Pale Moon
{1}{U}
Instant
Until end of turn, if a player taps a nonbasic land for mana, it produces colorless mana instead of its normal type.

Parallax Dementia
{1}{B}
Enchant Creature
Fading 1 (This enchantment comes into play with one fade counter on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Enchanted creature gets +3/+2.
When Parallax Dementia leaves play, destroy enchanted creature. That creature can't be regenerated.

Parallax Inhibitor
{2}
Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.

Parallax Nexus
{2}{B}
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Nexus: Target opponent removes a card in his or her hand from the game if Parallax Nexus is in play. Play this ability only any time you could play a sorcery.
When Parallax Nexus leaves play, each player returns to his or her hand all cards he or she owns removed from the game with Parallax Nexus.

Parallax Tide
{2}{U}{U}
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Tide: Remove target land from the game if Parallax Tide is in play.
When Parallax Tide leaves play, each player returns to play all cards he or she owns removed from the game with Parallax Tide.

Parallax Wave
{2}{W}{W}
Enchantment
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play.
When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.

Phyrexian Driver
{2}{B}
Creature -- Mercenary
1/1
When Phyrexian Driver comes into play, all other Mercenaries get +1/+1 until end of turn.

Phyrexian Prowler
{3}{B}
Creature -- Mercenary
3/3
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Phyrexian Prowler: Phyrexian Prowler gets +1/+1 until end of turn.

Plague Witch
{1}{B}
Creature -- Spellshaper
1/1
{B}, {T}, Discard a card from your hand: Target creature gets -1/-1 until end of turn.

Predator, Flagship
{5}
Legendary Artifact
{2}: Target creature gains flying until end of turn.
{5}, {T}: Destroy target creature with flying.

Rackling
{4}
Artifact Creature
2/2
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is the number of cards in his or her hand fewer than three.

Rathi Assassin
{2}{B}{B}
Creature -- Mercenary
2/2
{1}{B}{B}, {T}: Destroy target tapped nonblack creature.
{3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Rathi Fiend
{3}{B}
Creature -- Mercenary
2/2
When Rathi Fiend comes into play, each player loses 3 life.
{3}, {T}: Search your library for a Mercenary card with converted mana cost 3 or less and put that card into play. Then shuffle your library.

Rathi Intimidator
{1}{B}{B}
Creature -- Mercenary
2/1
Fear
{2}, {T}: Search your library for a Mercenary card with converted mana cost 2 or less and put that card into play. Then shuffle your library.

Rath's Edge
Legendary Land
{T}: Add {1} to your mana pool.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to target creature or player.

Refreshing Rain
{3}{G}
Instant
If an opponent controls a Swamp and you control a Forest, you may play Refreshing Rain without paying its mana cost.
Target player gains 6 life.

Rejuvenation Chamber
{3}
Artifact
Fading 2 (This artifact comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{T}: You gain 2 life.

Reverent Silence
{3}{G}
Sorcery
If you control a Forest, you may have each other player gain 6 life rather than pay Reverent Silence's mana cost.
Destroy all enchantments.

Rhox
{4}{G}{G}
Creature -- Beast
5/5
You may have Rhox deal its combat damage to defending player as though it weren't blocked.
{2}{G}: Regenerate Rhox.

Rising Waters
{3}{U}
Enchantment
Lands don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player untaps a land he or she controls.

Rootwater Commando
{2}{U}
Creature -- Merfolk
2/2
Islandwalk

Rootwater Thief
{1}{U}
Creature -- Merfolk
1/2
{U}: Rootwater Thief gains flying until end of turn.
Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and remove that card from the game, then the player shuffles his or her library.

Rupture
{2}{R}
Sorcery
Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.

Rusting Golem
{4}
Artifact Creature -- Golem
*/*
Fading 5 (This creature comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Rusting Golem's power and toughness are each equal to the number of fade counters on it.

Saproling Burst
{4}{G}
Enchantment
Fading 7 (This enchantment comes into play with seven fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Saproling Burst: Put a green Saproling creature token into play. It has "This creature's power and toughness are each equal to the number of fade counters on Saproling Burst."
When Saproling Burst leaves play, destroy all tokens put into play with Saproling Burst. They can't be regenerated.

Saproling Cluster
{1}{G}
Enchantment
{1}, Discard a card from your hand: Put a 1/1 green Saproling creature token into play. Any player may play this ability.

Seahunter
{2}{U}{U}
Creature -- Mercenary
2/2
{3}, {T}: Search your library for a Merfolk card and put that card into play. Then shuffle your library.

Seal of Cleansing
{1}{W}
Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.

Seal of Doom
{2}{B}
Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.

Seal of Fire
{R}
Enchantment
Sacrifice Seal of Fire: Seal of Fire deals 2 damage to target creature or player.

Seal of Removal
{U}
Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.

Seal of Strength
{G}
Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.

Shrieking Mogg
{1}{R}
Creature -- Goblin
1/1
Haste
When Shrieking Mogg comes into play, tap all other creatures.

Silkenfist Fighter
{1}{W}
Creature -- Soldier
1/3
Whenever Silkenfist Fighter becomes blocked, untap it.

Silkenfist Order
{3}{W}{W}
Creature -- Soldier
3/5
Whenever Silkenfist Order becomes blocked, untap it.

Sivvi's Ruse
{2}{W}{W}
Instant
If an opponent controls a Mountain and you control a Plains, you may play Sivvi's Ruse without paying its mana cost.
Prevent all damage that would be dealt this turn to creatures you control.

Sivvi's Valor
{2}{W}
Instant
If you control a Plains, you may tap an untapped creature you control rather than pay the mana cost of Sivvi's Valor.
All damage that would be dealt to target creature this turn is dealt to you instead.

Skyshroud Behemoth
{5}{G}{G}
Creature -- Beast
10/10
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Skyshroud Behemoth comes into play tapped.

Skyshroud Claim
{3}{G}
Sorcery
Search your library for up to two Forest cards and put them into play. Then shuffle your library.

Skyshroud Cutter
{3}{G}
Creature -- Beast
2/2
If you control a Forest, you may have each other player gain 5 life rather than pay Skyshroud Cutter's mana cost.

Skyshroud Poacher
{2}{G}{G}
Creature -- Rebel
2/2
{3}, {T}: Search your library for an Elf card and put that card into play. Then shuffle your library.

Skyshroud Ridgeback
{G}
Creature -- Beast
2/3
Fading 2 (This creature comes into play with two fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)

Skyshroud Sentinel
{2}{G}
Creature -- Elf
1/1
When Skyshroud Sentinel comes into play, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, and put them into your hand. If you do, shuffle your library.

Sliptide Serpent
{4}{U}{U}
Creature -- Serpent
4/4
{3}{U}: Return Sliptide Serpent to its owner's hand.

Sneaky Homunculus
{1}{U}
Creature -- Illusion
1/1
Sneaky Homunculus can't block or be blocked by creatures with power 2 or greater.

Spineless Thug
{1}{B}
Creature -- Mercenary
2/2
Spineless Thug can't block.

Spiritual Asylum
{2}{W}{W}
Enchantment
Creatures and lands you control can't be the target of spells or abilities.
When a creature you control attacks, sacrifice Spiritual Asylum.

Spiteful Bully
{1}{B}
Creature -- Mercenary
3/3
At the beginning of your upkeep, Spiteful Bully deals 3 damage to target creature you control.

Stampede Driver
{G}
Creature -- Spellshaper
1/1
{1}{G}, {T}, Discard a card from your hand: Creatures you control get +1/+1 and gain trample until end of turn.

Stronghold Biologist
{2}{U}
Creature -- Spellshaper
1/1
{U}{U}, {T}, Discard a card from your hand: Counter target creature spell.

Stronghold Discipline
{2}{B}{B}
Sorcery
Each player loses 1 life for each creature he or she controls.

Stronghold Gambit
{1}{R}
Sorcery
Each player chooses a card in his or her hand. Then each player reveals his or her chosen card. The owner of the creature card revealed this way with the lowest converted mana cost puts that card into play. If two or more creature cards are tied for lowest cost, those cards are put into play.

Stronghold Machinist
{2}{U}
Creature -- Spellshaper
1/1
{U}{U}, {T}, Discard a card from your hand: Counter target noncreature spell.

Stronghold Zeppelin
{2}{U}{U}
Creature -- Ship
3/3
Flying
Stronghold Zeppelin may block only creatures with flying.

Submerge
{4}{U}
Instant
If an opponent controls a Forest and you control an Island, you may play Submerge without paying its mana cost.
Put target creature on top of its owner's library.

Tangle Wire
{3}
Artifact
Fading 4 (This artifact comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
At the beginning of each player's upkeep, that player taps an untapped artifact, creature, or land he or she controls for each fade counter on Tangle Wire.

Terrain Generator
Land
{T}: Add {1} to your mana pool.
{2}, {T}: Put a basic land card from your hand into play tapped.

Topple
{2}{W}
Sorcery
Remove target creature with the greatest power from the game. If two or more creatures are tied for greatest power, you may target any one of them.

Treetop Bracers
{1}{G}
Enchant Creature
Enchanted creature gets +1/+1 and can be blocked only by creatures with flying.

Trickster Mage
{U}
Creature -- Spellshaper
1/1
{U}, {T}, Discard a card from your hand: Tap or untap target artifact, creature, or land.

Vicious Hunger
{B}{B}
Sorcery
Vicious Hunger deals 2 damage to target creature and you gain 2 life.

Viseling
{4}
Artifact Creature
2/2
At the beginning of each opponent's upkeep, Viseling deals X damage to that player, where X is the number of cards in his or her hand minus four.

Voice of Truth
{3}{W}
Creature -- Angel
2/2
Flying, protection from white

Volrath the Fallen
{3}{B}{B}{B}
Creature -- Legend
6/4
{1}{B}, Discard a creature card from your hand: Volrath the Fallen gets +X/+X until end of turn, where X is the discarded card's converted mana cost.

Wandering Eye
{2}{U}
Creature -- Illusion
1/3
Flying
All players play with their hands revealed.

Wild Mammoth
{2}{G}
Creature -- Elephant
3/4
At the beginning of your upkeep, if a player controls more creatures than any other, that player gains control of Wild Mammoth.

Woodripper
{3}{G}{G}
Creature -- Beast
4/6
Fading 3 (This creature comes into play with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
{1}, Remove a fade counter from Woodripper: Destroy target artifact.