Abandoned Outpost
Land
Abandoned Outpost comes into play tapped.
{T}: Add {W} to your mana pool.
{T}, Sacrifice Abandoned Outpost: Add one mana of any color to your mana pool.

Aboshan, Cephalid Emperor
{4}{U}{U}
Creature -- Cephalid Legend
3/3
Tap an untapped Cephalid you control: Tap target permanent.
{U}{U}{U}: Tap all creatures without flying.

Aboshan's Desire
{U}
Enchant Creature
Enchanted creature has flying.
Threshold -- Enchanted creature can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.)

Acceptable Losses
{3}{R}
Sorcery
As an additional cost to play Acceptable Losses, discard a card at random from your hand.
Acceptable Losses deals 5 damage to target creature.

Aegis of Honor
{W}
Enchantment
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.

AEther Burst
{1}{U}
Instant
Return up to X target creatures to their owners' hands, where X is one plus the number of cards named AEther Burst in all graveyards as you play AEther Burst.

Afflict
{2}{B}
Instant
Target creature gets -1/-1 until end of turn.
Draw a card.

Amugaba
{5}{U}{U}
Creature -- Illusion
6/6
Flying
{2}{U}, Discard a card from your hand: Return Amugaba to its owner's hand.

Anarchist
{4}{R}
Creature -- Townsfolk
2/2
When Anarchist comes into play, you may return target sorcery card from your graveyard to your hand.

Ancestral Tribute
{5}{W}{W}
Sorcery
You gain 2 life for each card in your graveyard.
Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Angelic Wall
{1}{W}
Creature -- Wall
0/4
(Walls can't attack.)
Flying

Animal Boneyard
{2}{W}
Enchant Land
Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."

Ashen Firebeast
{6}{R}{R}
Creature -- Beast
6/6
{1}{R}: Ashen Firebeast deals 1 damage to each creature without flying.

Atogatog
{W}{U}{B}{R}{G}
Creature -- Atog Legend
5/5
Sacrifice an Atog: Atogatog gets +X/+X until end of turn, where X is the sacrificed Atog's power.

Aura Graft
{1}{U}
Instant
Gain control of target enchantment that's enchanting a permanent. Move that enchantment to another permanent it can enchant. (This effect doesn't end at end of turn.)

Auramancer
{2}{W}
Creature -- Wizard
2/2
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand.

Aven Archer
{3}{W}{W}
Creature -- Bird Soldier
2/2
Flying
{2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature.

Aven Cloudchaser
{3}{W}
Creature -- Bird Soldier
2/2
Flying
When Aven Cloudchaser comes into play, destroy target enchantment.

Aven Fisher
{3}{U}
Creature -- Bird Soldier
2/2
Flying
When Aven Fisher is put into a graveyard from play, you may draw a card.

Aven Flock
{4}{W}
Creature -- Bird Soldier
2/3
Flying
{W}: Aven Flock gets +0/+1 until end of turn.

Aven Shrine
{1}{W}{W}
Enchantment
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.

Aven Smokeweaver
{2}{U}{U}
Creature -- Bird Soldier
2/3
Flying, protection from red

Aven Windreader
{3}{U}{U}
Creature -- Bird Soldier Wizard
3/3
Flying
{1}{U}: Target player reveals the top card of his or her library.

Balancing Act
{2}{W}{W}
Sorcery
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards from his or her hand the same way.

Balshan Beguiler
{2}{U}
Creature -- Wizard
1/1
Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of his or her library. You choose one of those cards and put it into his or her graveyard.

Balshan Griffin
{3}{U}{U}
Creature -- Griffin
3/2
Flying
{1}{U}, Discard a card from your hand: Return Balshan Griffin to its owner's hand.

Bamboozle
{2}{U}
Sorcery
Target player reveals the top four cards of his or her library. You choose two of those cards and put them into his or her graveyard. Put the rest on top of his or her library in any order.

Barbarian Lunatic
{2}{R}
Creature -- Barbarian
2/1
{2}{R}, Sacrifice Barbarian Lunatic: Barbarian Lunatic deals 2 damage to target creature.

Barbarian Ring
Land
{T}: Add {R} to your mana pool. Barbarian Ring deals 1 damage to you.
Threshold -- {R}, {T}, Sacrifice Barbarian Ring: Barbarian Ring deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

Bash to Bits
{3}{R}
Instant
Destroy target artifact.
Flashback {4}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Battle of Wits
{3}{U}{U}
Enchantment
At the beginning of your upkeep, if you have 200 or more cards in your library, you win the game.

Battle Strain
{1}{R}
Enchantment
Whenever a creature blocks, Battle Strain deals 1 damage to that creature's controller.

Bearscape
{1}{G}{G}
Enchantment
{1}{G}, Remove two cards in your graveyard from the game: Put a 2/2 green Bear creature token into play.

Beast Attack
{2}{G}{G}{G}
Instant
Put a 4/4 green Beast creature token into play.
Flashback {2}{G}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Beloved Chaplain
{1}{W}
Creature -- Cleric
1/1
Protection from creatures

Blazing Salvo
{R}
Instant
Blazing Salvo deals 3 damage to target creature unless that creature's controller has Blazing Salvo deal 5 damage to him or her.

Blessed Orator
{3}{W}
Creature -- Cleric
1/4
Other creatures you control get +0/+1.

Bloodcurdler
{1}{B}
Creature -- Horror
1/1
Flying
At the beginning of your upkeep, put the top card of your library into your graveyard.
Threshold -- Bloodcurdler gets +1/+1 and has "At the end of your turn, remove two cards in your graveyard from the game." (You have threshold as long as seven or more cards are in your graveyard.)

Bog Wreckage
Land
Bog Wreckage comes into play tapped.
{T}: Add {B} to your mana pool.
{T}, Sacrifice Bog Wreckage: Add one mana of any color to your mana pool.

Bomb Squad
{3}{R}
Creature -- Dwarf
1/1
{T}: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

Braids, Cabal Minion
{2}{B}{B}
Creature -- Minion Legend
2/2
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land.

Buried Alive
{2}{B}
Sorcery
Search your library for up to three creature cards and put them into your graveyard. Then shuffle your library.

Burning Sands
{3}{R}{R}
Enchantment
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.

Cabal Inquisitor
{1}{B}
Creature -- Minion
1/1
Threshold -- {1}{B}, {T}, Remove two cards in your graveyard from the game: Target player discards a card from his or her hand. Play this ability only any time you could play a sorcery. (Play this ability only if seven or more cards are in your graveyard.)

Cabal Patriarch
{3}{B}{B}{B}
Creature -- Wizard Legend
5/5
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
{2}{B}, Remove a creature card in your graveyard from the game: Target creature gets -2/-2 until end of turn.

Cabal Pit
Land
{T}: Add {B} to your mana pool. Cabal Pit deals 1 damage to you.
Threshold -- {B}, {T}, Sacrifice Cabal Pit: Target creature gets -2/-2 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

Cabal Shrine
{1}{B}{B}
Enchantment
Whenever a player plays a spell, that player discards X cards from his or her hand, where X is the number of cards in all graveyards with the same name as that spell.

Call of the Herd
{2}{G}
Sorcery
Put a 3/3 green Elephant creature token into play.
Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cantivore
{1}{W}{W}
Creature -- Lhurgoyf
*/*
Attacking doesn't cause Cantivore to tap.
Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.

Careful Study
{U}
Sorcery
Draw two cards, then discard two cards from your hand.

Cartographer
{2}{G}
Creature -- Townsfolk
2/2
When Cartographer comes into play, you may return target land card from your graveyard to your hand.

Catalyst Stone
{2}
Artifact
Flashback costs you pay cost up to {2} less.
Flashback costs your opponents pay cost {2} more.

Caustic Tar
{4}{B}{B}
Enchant Land
Enchanted land has "{T}: Target player loses 3 life."

Cease-Fire
{2}{W}
Instant
Target player can't play creature spells this turn.
Draw a card.

Centaur Garden
Land
{T}: Add {G} to your mana pool. Centaur Garden deals 1 damage to you.
Threshold -- {G}, {T}, Sacrifice Centaur Garden: Target creature gets +3/+3 until end of turn. (Play this ability only if seven or more cards are in your graveyard.)

Cephalid Broker
{3}{U}
Creature -- Cephalid
2/2
{T}: Target player draws two cards, then discards two cards from his or her hand.

Cephalid Coliseum
Land
{T}: Add {U} to your mana pool. Cephalid Coliseum deals 1 damage to you.
Threshold -- {U}, {T}, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards from his or her hand. (Play this ability only if seven or more cards are in your graveyard.)

Cephalid Looter
{2}{U}
Creature -- Cephalid
2/1
{T}: Target player draws a card, then discards a card from his or her hand.

Cephalid Retainer
{2}{U}{U}
Creature -- Cephalid
2/3
{U}{U}: Tap target creature without flying.

Cephalid Scout
{1}{U}
Creature -- Cephalid Wizard
1/1
Flying
{2}{U}, Sacrifice a land: Draw a card.

Cephalid Shrine
{1}{U}{U}
Enchantment
Whenever a player plays a spell, counter that spell unless that player pays {X}, where X is the number of cards in all graveyards with the same name as the spell.

Chainflinger
{3}{R}
Creature -- Beast
2/2
{1}{R}, {T}: Chainflinger deals 1 damage to target creature or player.
Threshold -- {2}{R}, {T}: Chainflinger deals 2 damage to target creature or player. (Play this ability only if seven or more cards are in your graveyard.)

Chamber of Manipulation
{2}{U}{U}
Enchant Land
Enchanted land has "{T}, Discard a card from your hand: Gain control of target creature until end of turn."

Chance Encounter
{2}{R}{R}
Enchantment
Whenever you win a coin flip, put a luck counter on Chance Encounter.
At the beginning of your upkeep, if Chance Encounter has ten or more luck counters on it, you win the game.

Charmed Pendant
{4}
Artifact
{T}, Put the top card of your library into your graveyard: For each colored mana symbol in that card's mana cost, add one mana of that color to your mana pool. Play this ability only any time you could play an instant. (For example, if the card's mana cost is {3}{U}{U}{B}, you add {U}{U}{B} to your mana pool.)

Chatter of the Squirrel
{G}
Sorcery
Put a 1/1 green Squirrel creature token into play.
Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Childhood Horror
{3}{B}
Creature -- Horror
2/2
Flying
Threshold -- Childhood Horror gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Chlorophant
{G}{G}{G}
Creature -- Elemental
1/1
At the beginning of your upkeep, you may put a +1/+1 counter on Chlorophant.
Threshold -- At the beginning of your upkeep, you may put another +1/+1 counter on Chlorophant. (You have threshold as long as seven or more cards are in your graveyard.)

Coffin Purge
{B}
Instant
Remove target card in a graveyard from the game.
Flashback {B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Cognivore
{6}{U}{U}
Creature -- Lhurgoyf
*/*
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.

Concentrate
{2}{U}{U}
Sorcery
Draw three cards.

Confessor
{W}
Creature -- Cleric
1/1
Whenever a player discards a card from his or her hand, you may gain 1 life.

Crashing Centaur
{4}{G}{G}
Creature -- Centaur
3/4
{G}, Discard a card from your hand: Crashing Centaur gains trample until end of turn.
Threshold -- Crashing Centaur gets +2/+2 and can't be the target of spells or abilities. (You have threshold as long as seven or more cards are in your graveyard.)

Crypt Creeper
{1}{B}
Creature -- Zombie
2/1
Sacrifice Crypt Creeper: Remove target card in a graveyard from the game.

Crystal Quarry
Land
{T}: Add {1} to your mana pool.
{5}, {T}: Add {W}{U}{B}{R}{G} to your mana pool.

Cultural Exchange
{4}{U}{U}
Sorcery
Choose any number of creatures target player controls. Choose the same number of creatures another target player controls. Those players exchange control of those creatures. (This effect doesn't end at end of turn.)

Cursed Monstrosity
{4}{B}
Creature -- Horror
4/3
Flying
Whenever Cursed Monstrosity becomes the target of a spell or ability, sacrifice it unless you discard a land card from your hand.

Darkwater Catacombs
Land
{1}, {T}: Add {U}{B} to your mana pool.

Darkwater Egg
{1}
Artifact
{2}, {T}, Sacrifice Darkwater Egg: Add {U}{B} to your mana pool. Draw a card.

Decaying Soil
{1}{B}{B}
Enchantment
At the beginning of your upkeep, remove a card in your graveyard from the game.
Threshold -- Whenever a nontoken creature is put into your graveyard from play, you may pay {1}. If you do, return that card to your hand. (You have threshold as long as seven or more cards are in your graveyard.)

Decimate
{2}{R}{G}
Sorcery
Destroy target artifact, target creature, target enchantment, and target land.

Decompose
{1}{B}
Sorcery
Remove up to three target cards in a single graveyard from the game.

Dedicated Martyr
{W}
Creature -- Cleric
1/1
{W}, Sacrifice Dedicated Martyr: You gain 3 life.

Deep Reconnaissance
{2}{G}
Sorcery
Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
Flashback {4}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Delaying Shield
{3}{W}
Enchantment
If you would be dealt damage, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.

Deluge
{2}{U}
Instant
Tap all creatures without flying.

Dematerialize
{3}{U}
Sorcery
Return target permanent to its owner's hand.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Demolish
{3}{R}
Sorcery
Destroy target artifact or land.

Demoralize
{2}{R}
Instant
Each creature can't be blocked this turn except by two or more creatures.
Threshold -- Creatures can't block this turn. (You have threshold if seven or more cards are in your graveyard.)

Deserted Temple
Land
{T}: Add {1} to your mana pool.
{1}, {T}: Untap target land.

Devoted Caretaker
{W}
Creature -- Cleric
1/2
{W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.

Diabolic Tutor
{2}{B}{B}
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Diligent Farmhand
{G}
Creature -- Druid
1/1
{1}{G}, Sacrifice Diligent Farmhand: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.
If Diligent Farmhand is in a graveyard, Muscle Burst's effect counts it as a card named Muscle Burst.

Dirty Wererat
{3}{B}
Creature -- Minion Rat
2/3
{B}, Discard a card from your hand: Regenerate Dirty Wererat.
Threshold -- Dirty Wererat gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Divert
{U}
Instant
Change the target of target spell with a single target unless that spell's controller pays {2}.

Divine Sacrament
{1}{W}{W}
Enchantment
White creatures get +1/+1.
Threshold -- White creatures get an additional +1/+1. (You have threshold as long as seven or more cards are in your graveyard.)

Dogged Hunter
{2}{W}
Creature -- Nomad
1/1
{T}: Destroy target creature token.

Dreamwinder
{3}{U}
Creature -- Serpent
4/3
Dreamwinder can't attack unless defending player controls an Island.
{U}, Sacrifice an Island: Target land becomes an Island until end of turn.

Druid Lyrist
{G}
Creature -- Druid
1/1
{G}, {T}, Sacrifice Druid Lyrist: Destroy target enchantment.

Druid's Call
{1}{G}
Enchant Creature
Whenever enchanted creature is dealt damage, its controller puts that many 1/1 green Squirrel creature tokens into play.

Dusk Imp
{2}{B}
Creature -- Imp
2/1
Flying

Dwarven Grunt
{R}
Creature -- Dwarf
1/1
Mountainwalk

Dwarven Recruiter
{2}{R}
Creature -- Dwarf
2/2
When Dwarven Recruiter comes into play, search your library for any number of Dwarf cards and reveal those cards. Shuffle your library, then put them on top of it in any order.

Dwarven Shrine
{1}{R}{R}
Enchantment
Whenever a player plays a spell, Dwarven Shrine deals X damage to that player, where X is twice the number of cards in all graveyards with the same name as that spell.

Dwarven Strike Force
{4}{R}
Creature -- Dwarf
4/3
Discard a card at random from your hand: Dwarven Strike Force gains first strike and haste until end of turn.

Earnest Fellowship
{1}{W}
Enchantment
Each creature has protection from its colors.

Earth Rift
{3}{R}
Sorcery
Destroy target land.
Flashback {5}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Elephant Ambush
{2}{G}{G}
Instant
Put a 3/3 green Elephant creature token into play.
Flashback {6}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Ember Beast
{2}{R}
Creature -- Beast
3/4
Ember Beast can't attack or block alone.

Embolden
{2}{W}
Instant
Prevent the next 4 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
Flashback {1}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Engulfing Flames
{R}
Instant
Engulfing Flames deals 1 damage to target creature. It can't be regenerated this turn.
Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Entomb
{B}
Instant
Search your library for a card and put that card into your graveyard. Then shuffle your library.

Epicenter
{4}{R}
Sorcery
Target player sacrifices a land.
Threshold -- All players sacrifice all lands instead. (You have threshold if seven or more cards are in your graveyard.)

Escape Artist
{1}{U}
Creature -- Wizard
1/1
Escape Artist is unblockable.
{U}, Discard a card from your hand: Return Escape Artist to its owner's hand.

Execute
{2}{B}
Instant
Destroy target white creature. It can't be regenerated.
Draw a card.

Extract
{U}
Sorcery
Search target player's library for a card and remove that card from the game. Then that player shuffles his or her library.

Face of Fear
{5}{B}
Creature -- Horror
3/4
{2}{B}, Discard a card from your hand: Face of Fear gains fear until end of turn.

Famished Ghoul
{3}{B}
Creature -- Zombie
3/2
{1}{B}, Sacrifice Famished Ghoul: Remove up to two target cards in a single graveyard from the game.

Fervent Denial
{3}{U}{U}
Instant
Counter target spell.
Flashback {5}{U}{U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Filthy Cur
{1}{B}
Creature -- Hound
2/2
Whenever Filthy Cur is dealt damage, you lose that much life.

Firebolt
{R}
Sorcery
Firebolt deals 2 damage to target creature or player.
Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Flame Burst
{1}{R}
Instant
Flame Burst deals X damage to target creature or player, where X is 2 plus the number of cards named Flame Burst in all graveyards.

Fledgling Imp
{2}{B}
Creature -- Imp
2/2
{B}, Discard a card from your hand: Fledgling Imp gains flying until end of turn.

Forest
Basic Land -- Forest
[G]

Frenetic Ogre
{4}{R}
Creature -- Ogre
2/3
{R}, Discard a card at random from your hand: Frenetic Ogre gets +3/+0 until end of turn.

Frightcrawler
{1}{B}
Creature -- Horror
1/1
Fear
Threshold -- Frightcrawler gets +2/+2 and can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Gallantry
{1}{W}
Instant
Target blocking creature gets +4/+4 until end of turn.
Draw a card.

Ghastly Demise
{B}
Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Gorilla Titan
{3}{G}{G}
Creature -- Ape
4/4
Trample
Gorilla Titan gets +4/+4 as long as there are no cards in your graveyard.

Graceful Antelope
{2}{W}{W}
Creature -- Antelope
1/4
Plainswalk
Whenever Graceful Antelope deals combat damage to a player, you may have target land become a Plains until Graceful Antelope leaves play.

Gravedigger
{3}{B}
Creature -- Zombie
2/2
When Gravedigger comes into play, you may return target creature card from your graveyard to your hand.

Gravestorm
{B}{B}{B}
Enchantment
At the beginning of your upkeep, target opponent may remove a card in his or her graveyard from the game. If that player doesn't, you may draw a card.

Ground Seal
{1}{G}
Enchantment
When Ground Seal comes into play, draw a card.
Cards in graveyards can't be the targets of spells or abilities.

Halberdier
{3}{R}
Creature -- Barbarian
3/1
First strike

Hallowed Healer
{2}{W}
Creature -- Cleric
1/1
{T}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
Threshold -- {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn. (Play this ability only if seven or more cards are in your graveyard.)

Haunting Echoes
{3}{B}{B}
Sorcery
Remove all cards in target player's graveyard other than basic land cards from the game. Search that player's library for all cards with the same name as cards removed this way and remove them from the game. Then that player shuffles his or her library.

Hint of Insanity
{2}{B}
Sorcery
Target player reveals his or her hand. That player discards from it all nonland cards with the same name as another card in his or her hand.

Holistic Wisdom
{1}{G}{G}
Enchantment
{2}, Remove a card in your hand from the game: Return target card from your graveyard to your hand if it shares a type with the card removed this way. (The card types are artifact, creature, enchantment, instant, land, and sorcery.)

Howling Gale
{1}{G}
Instant
Howling Gale deals 1 damage to each creature with flying and each player.
Flashback {1}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Immobilizing Ink
{1}{U}
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Discard a card from your hand: Untap this creature."

Impulsive Maneuvers
{2}{R}{R}
Enchantment
Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.

Infected Vermin
{2}{B}
Creature -- Rat
1/1
{2}{B}: Infected Vermin deals 1 damage to each creature and each player.
Threshold -- {3}{B}: Infected Vermin deals 3 damage to each creature and each player. (Play this ability only if seven or more cards are in your graveyard.)

Innocent Blood
{B}
Sorcery
Each player sacrifices a creature.

Iridescent Angel
{5}{W}{U}
Creature -- Angel
4/4
Flying, protection from all colors

Island
Basic Land -- Island
[U]

Ivy Elemental
{X}{G}
Creature -- Elemental
0/0
Ivy Elemental comes into play with X +1/+1 counters on it.

Junk Golem
{4}
Artifact Creature -- Golem
0/0
Junk Golem comes into play with three +1/+1 counters on it.
At the beginning of your upkeep, sacrifice Junk Golem unless you remove a +1/+1 counter from it.
{1}, Discard a card from your hand: Put a +1/+1 counter on Junk Golem.

Kamahl, Pit Fighter
{4}{R}{R}
Creature -- Barbarian Legend
6/1
Haste
{T}: Kamahl, Pit Fighter deals 3 damage to target creature or player.

Kamahl's Desire
{1}{R}
Enchant Creature
Enchanted creature has first strike.
Threshold -- Enchanted creature gets +3/+0. (You have threshold as long as seven or more cards are in your graveyard.)

Karmic Justice
{2}{W}
Enchantment
Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

Kirtar's Desire
{W}
Enchant Creature
Enchanted creature can't attack.
Threshold -- Enchanted creature can't block. (You have threshold as long as seven or more cards are in your graveyard.)

Kirtar's Wrath
{4}{W}{W}
Sorcery
Destroy all creatures. They can't be regenerated.
Threshold -- Instead destroy all creatures, then put two 1/1 white Spirit creature tokens with flying into play. Creatures destroyed this way can't be regenerated. (You have threshold if seven or more cards are in your graveyard.)

Krosan Archer
{3}{G}
Creature -- Centaur
2/3
Krosan Archer may block as though it had flying.
{G}, Discard a card from your hand: Krosan Archer gets +0/+2 until end of turn.

Krosan Avenger
{2}{G}
Creature -- Druid
3/1
Trample
Threshold -- {1}{G}: Regenerate Krosan Avenger. (Play this ability only if seven or more cards are in your graveyard.)

Krosan Beast
{3}{G}
Creature -- Squirrel Beast
1/1
Threshold -- Krosan Beast gets +7/+7. (You have threshold as long as seven or more cards are in your graveyard.)

Laquatus's Creativity
{4}{U}
Sorcery
Target player draws cards equal to the number of cards in his or her hand, then discards that many cards from it.

Last Rites
{2}{B}
Sorcery
Discard any number of cards from your hand. Target player reveals his or her hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.

Lava Blister
{1}{R}
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to him or her.

Leaf Dancer
{1}{G}{G}
Creature -- Centaur
2/2
Forestwalk

Lieutenant Kirtar
{1}{W}{W}
Creature -- Bird Soldier Legend
2/2
Flying
{1}{W}, Sacrifice Lieutenant Kirtar: Remove target attacking creature from the game.

Life Burst
{1}{W}
Instant
Target player gains 4 life, then gains 4 life for each card named Life Burst in each graveyard.

Limestone Golem
{6}
Artifact Creature -- Golem
3/4
{2}, Sacrifice Limestone Golem: Target player draws a card.

Liquid Fire
{4}{R}{R}
Sorcery
Liquid Fire deals 5 damage divided as you choose between target creature and that creature's controller.

Lithatog
{1}{R}{G}
Creature -- Atog
1/2
Sacrifice an artifact: Lithatog gets +1/+1 until end of turn.
Sacrifice a land: Lithatog gets +1/+1 until end of turn.

Luminous Guardian
{3}{W}
Creature -- Guardian
1/4
{W}: Luminous Guardian gets +0/+1 until end of turn.
{2}: Luminous Guardian may block an additional creature this turn.

Mad Dog
{1}{R}
Creature -- Hound
2/2
At the end of your turn, if Mad Dog didn't attack or come under your control this turn, sacrifice it.

Magma Vein
{2}{R}
Enchantment
{R}, Sacrifice a land: Magma Vein deals 1 damage to each creature without flying.

Magnivore
{2}{R}{R}
Creature -- Lhurgoyf
*/*
Haste
Magnivore's power and toughness are each equal to the number of sorcery cards in all graveyards.

Malevolent Awakening
{1}{B}{B}
Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Master Apothecary
{W}{W}{W}
Creature -- Cleric
2/2
Tap an untapped Cleric you control: Prevent the next 2 damage that would be dealt to target creature or player this turn.

Metamorphic Wurm
{3}{G}{G}
Creature -- Elephant Wurm
3/3
Threshold -- Metamorphic Wurm gets +4/+4. (You have threshold as long as seven or more cards are in your graveyard.)

Millikin
{2}
Artifact Creature
0/1
{T}, Put the top card of your library into your graveyard: Add {1} to your mana pool.

Mind Burst
{1}{B}
Sorcery
Target player discards X cards from his or her hand, where X is one plus the number of cards named Mind Burst in all graveyards.

Mindslicer
{2}{B}{B}
Creature -- Horror
4/3
When Mindslicer is put into a graveyard from play, each player discards his or her hand.

Mine Layer
{3}{R}
Creature -- Dwarf
1/1
{1}{R}, {T}: Put a mine counter on target land.
Whenever a land with a mine counter on it becomes tapped, destroy it.
When Mine Layer leaves play, remove all mine counters from all lands.

Minotaur Explorer
{1}{R}
Creature -- Minotaur
3/3
When Minotaur Explorer comes into play, sacrifice it unless you discard a card at random from your hand.

Mirari
{5}
Legendary Artifact
Whenever you play an instant or sorcery spell, you may pay {3}. If you do, put a copy of that spell onto the stack. You may choose new targets for that copy.

Molten Influence
{1}{R}
Instant
Counter target instant or sorcery spell unless its controller has Molten Influence deal 4 damage to him or her.

Moment's Peace
{1}{G}
Instant
Prevent all combat damage that would be dealt this turn.
Flashback {2}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morbid Hunger
{4}{B}{B}
Sorcery
Morbid Hunger deals 3 damage to target creature or player. You gain 3 life.
Flashback {7}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Morgue Theft
{1}{B}
Sorcery
Return target creature card from your graveyard to your hand.
Flashback {4}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Mortivore
{2}{B}{B}
Creature -- Lhurgoyf
*/*
Mortivore's power and toughness are each equal to the number of creature cards in all graveyards.
{B}: Regenerate Mortivore.

Mossfire Egg
{1}
Artifact
{2}, {T}, Sacrifice Mossfire Egg: Add {R}{G} to your mana pool. Draw a card.

Mossfire Valley
Land
{1}, {T}: Add {R}{G} to your mana pool.

Mountain
Basic Land -- Mountain
[R]

Mudhole
{2}{R}
Instant
Target player removes all land cards in his or her graveyard from the game.

Muscle Burst
{1}{G}
Instant
Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.

Mystic Crusader
{1}{W}{W}
Creature -- Nomad Mystic
2/1
Protection from black and from red
Threshold -- Mystic Crusader gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Mystic Enforcer
{2}{G}{W}
Creature -- Nomad Mystic
3/3
Protection from black
Threshold -- Mystic Enforcer gets +3/+3 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Mystic Penitent
{W}
Creature -- Nomad Mystic
1/1
Attacking doesn't cause Mystic Penitent to tap.
Threshold -- Mystic Penitent gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Mystic Visionary
{1}{W}
Creature -- Nomad Mystic
2/1
Threshold -- Mystic Visionary has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Mystic Zealot
{3}{W}
Creature -- Nomad Mystic
2/4
Threshold -- Mystic Zealot gets +1/+1 and has flying. (You have threshold as long as seven or more cards are in your graveyard.)

Nantuko Disciple
{3}{G}
Creature -- Insect Druid
2/2
{G}, {T}: Target creature gets +2/+2 until end of turn.

Nantuko Elder
{2}{G}
Creature -- Insect Druid
1/2
{T}: Add {1}{G} to your mana pool.

Nantuko Mentor
{2}{G}
Creature -- Insect Druid
1/1
{2}{G}, {T}: Target creature gets +X/+X until end of turn, where X is that creature's power.

Nantuko Shrine
{1}{G}{G}
Enchantment
Whenever a player plays a spell, that player puts X 1/1 green Squirrel creature tokens into play, where X is the number of cards in all graveyards with the same name as that spell.

Need for Speed
{R}
Enchantment
Sacrifice a land: Target creature gains haste until end of turn.

Nefarious Lich
{B}{B}{B}{B}
Enchantment
If you would be dealt damage, remove that many cards in your graveyard from the game instead. If you can't, you lose the game.
If you would gain life, draw that many cards instead.
When Nefarious Lich leaves play, you lose the game.

New Frontiers
{X}{G}
Sorcery
Each player may search his or her library for up to X basic land cards and put them into play tapped. Then each player who searched his or her library this way shuffles it.

Nimble Mongoose
{G}
Creature -- Mongoose
1/1
Nimble Mongoose can't be the target of spells or abilities.
Threshold -- Nimble Mongoose gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Nomad Decoy
{2}{W}
Creature -- Nomad
1/2
{W}, {T}: Tap target creature.
Threshold -- {W}{W}, {T}: Tap two target creatures. (Play this ability only if seven or more cards are in your graveyard.)

Nomad Stadium
Land
{T}: Add {W} to your mana pool. Nomad Stadium deals 1 damage to you.
Threshold -- {W}, {T}, Sacrifice Nomad Stadium: You gain 4 life. (Play this ability only if seven or more cards are in your graveyard.)

Nut Collector
{5}{G}
Creature -- Druid
1/1
At the beginning of your upkeep, you may put a 1/1 green Squirrel creature token into play.
Threshold -- All Squirrels get +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Obstinate Familiar
{R}
Creature -- Lizard
1/1
If you would draw a card, you may skip that draw instead.

Otarian Juggernaut
{4}
Artifact Creature
2/3
Otarian Juggernaut can't be blocked by Walls.
Threshold -- Otarian Juggernaut gets +3/+0 and attacks each turn if able. (You have threshold as long as seven or more cards are in your graveyard.)

Overeager Apprentice
{2}{B}
Creature -- Minion
1/2
Discard a card from your hand, Sacrifice Overeager Apprentice: Add {B}{B}{B} to your mana pool.

Overrun
{2}{G}{G}{G}
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Painbringer
{2}{B}{B}
Creature -- Minion
1/1
{T}, Remove any number of cards in your graveyard from the game: Target creature gets -X/-X until end of turn, where X is the number of cards removed this way.

Pardic Firecat
{3}{R}
Creature -- Cat
2/3
Haste
If Pardic Firecat is in a graveyard, Flame Burst's effect counts it as a card named Flame Burst.

Pardic Miner
{1}{R}
Creature -- Dwarf
1/1
Sacrifice Pardic Miner: Target player can't play lands this turn.

Pardic Swordsmith
{2}{R}
Creature -- Dwarf
1/1
{R}, Discard a card at random from your hand: Pardic Swordsmith gets +2/+0 until end of turn.

Patchwork Gnomes
{3}
Artifact Creature -- Gnome
2/1
Discard a card from your hand: Regenerate Patchwork Gnomes.

Patriarch's Desire
{3}{B}
Enchant Creature
Enchanted creature gets +2/-2.
Threshold -- Enchanted creature gets an additional +2/-2. (You have threshold as long as seven or more cards are in your graveyard.)

Patrol Hound
{1}{W}
Creature -- Hound
2/2
Discard a card from your hand: Patrol Hound gains first strike until end of turn.

Patron Wizard
{U}{U}{U}
Creature -- Wizard
2/2
Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.

Pedantic Learning
{U}{U}
Enchantment
Whenever a land card is put into your graveyard from your library, you may pay {1}. If you do, draw a card.

Peek
{U}
Instant
Look at target player's hand.
Draw a card.

Persuasion
{3}{U}{U}
Enchant Creature
You control enchanted creature.

Petrified Field
Land
{T}: Add {1} to your mana pool.
{T}, Sacrifice Petrified Field: Return target land card from your graveyard to your hand.

Phantatog
{1}{W}{U}
Creature -- Atog
1/2
Sacrifice an enchantment: Phantatog gets +1/+1 until end of turn.
Discard a card from your hand: Phantatog gets +1/+1 until end of turn.

Phantom Whelp
{1}{U}
Creature -- Hound
2/2
When Phantom Whelp attacks or blocks, return it to its owner's hand at end of combat.

Pianna, Nomad Captain
{1}{W}{W}
Creature -- Nomad Legend
2/2
Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Pilgrim of Justice
{2}{W}
Creature -- Cleric
1/3
Protection from red
{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

Pilgrim of Virtue
{2}{W}
Creature -- Cleric
1/3
Protection from black
{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

Piper's Melody
{G}
Sorcery
Shuffle any number of target creature cards from your graveyard into your library.

Plains
Basic Land -- Plains
[W]

Predict
{1}{U}
Instant
Name a card, then put the top card of target player's library into his or her graveyard. If that card is the named card, you draw two cards. Otherwise, you draw a card.

Price of Glory
{2}{R}
Enchantment
Whenever a player taps a land for mana during another player's turn, destroy that land.

Primal Frenzy
{G}
Enchant Creature
Enchanted creature has trample.

Psionic Gift
{1}{U}
Enchant Creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature or player."

Psychatog
{1}{U}{B}
Creature -- Atog
1/2
Discard a card from your hand: Psychatog gets +1/+1 until end of turn.
Remove two cards in your graveyard from the game: Psychatog gets +1/+1 until end of turn.

Pulsating Illusion
{4}{U}
Creature -- Illusion
0/1
Flying
Discard a card from your hand: Pulsating Illusion gets +4/+4 until end of turn. Play this ability only once each turn.

Puppeteer
{2}{U}
Creature -- Wizard
1/2
{U}, {T}: Tap or untap target creature.

Rabid Elephant
{4}{G}
Creature -- Elephant
3/4
Whenever Rabid Elephant becomes blocked, it gets +2/+2 until end of turn for each creature blocking it.

Ravaged Highlands
Land
Ravaged Highlands comes into play tapped.
{T}: Add {R} to your mana pool.
{T}, Sacrifice Ravaged Highlands: Add one mana of any color to your mana pool.

Ray of Distortion
{3}{W}
Instant
Destroy target artifact or enchantment.
Flashback {4}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Reckless Charge
{R}
Sorcery
Target creature gets +3/+0 and gains haste until end of turn.
Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Recoup
{1}{R}
Sorcery
Target sorcery card in your graveyard gains flashback until end of turn. If you play that card this turn, its flashback cost becomes equal to its mana cost as you play it. (Mana cost includes color.)
Flashback {3}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Refresh
{2}{G}
Instant
Regenerate target creature.
Draw a card.

Repel
{3}{U}
Instant
Put target creature on top of its owner's library.

Repentant Vampire
{3}{B}{B}
Creature -- Vampire
3/3
Flying
Whenever a creature dealt damage by Repentant Vampire this turn is put into a graveyard, put a +1/+1 counter on Repentant Vampire.
Threshold -- Repentant Vampire is white and has "{T}: Destroy target black creature."

Resilient Wanderer
{2}{W}{W}
Creature -- Nomad
2/3
First strike
Discard a card from your hand: Resilient Wanderer gains protection from the color of your choice until end of turn.

Rites of Initiation
{R}
Instant
Discard any number of cards at random from your hand. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Rites of Refusal
{1}{U}
Instant
Discard any number of cards from your hand. Counter target spell unless its controller pays {3} for each card discarded this way.

Rites of Spring
{1}{G}
Sorcery
Discard any number of cards from your hand. Search your library for that many basic land cards, reveal those cards, and put them into your hand. Then shuffle your library.

Roar of the Wurm
{6}{G}
Sorcery
Put a 6/6 green Wurm creature token into play.
Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Rotting Giant
{1}{B}
Creature -- Zombie Giant
3/3
Whenever Rotting Giant attacks or blocks, sacrifice it unless you remove a card in your graveyard from the game.

Sacred Rites
{W}
Instant
Discard any number of cards from your hand. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Sadistic Hypnotist
{3}{B}{B}
Creature -- Minion
2/2
Sacrifice a creature: Target player discards two cards from his or her hand. Play this ability only any time you could play a sorcery.

Sandstone Deadfall
{3}
Artifact
{T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature.

Sarcatog
{1}{B}{R}
Creature -- Atog
1/2
Remove two cards in your graveyard from the game: Sarcatog gets +1/+1 until end of turn.
Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.

Savage Firecat
{3}{R}{R}
Creature -- Cat
0/0
Trample
Savage Firecat comes into play with seven +1/+1 counters on it.
Whenever you tap a land for mana, remove a +1/+1 counter from Savage Firecat.

Scorching Missile
{3}{R}
Sorcery
Scorching Missile deals 4 damage to target player.
Flashback {9}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Screams of the Damned
{3}{B}{B}
Enchantment
{1}{B}, Remove a card in your graveyard from the game: Screams of the Damned deals 1 damage to each creature and each player.

Scrivener
{4}{U}
Creature -- Townsfolk
2/2
When Scrivener comes into play, you may return target instant card from your graveyard to your hand.

Seafloor Debris
Land
Seafloor Debris comes into play tapped.
{T}: Add {U} to your mana pool.
{T}, Sacrifice Seafloor Debris: Add one mana of any color to your mana pool.

Second Thoughts
{4}{W}
Instant
Remove target attacking creature from the game.
Draw a card.

Seize the Day
{3}{R}
Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase.
Flashback {2}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Seton, Krosan Protector
{G}{G}{G}
Creature -- Centaur Druid Legend
2/2
Tap an untapped Druid you control: Add {G} to your mana pool.

Seton's Desire
{2}{G}
Enchant Creature
Enchanted creature gets +2/+2.
Threshold -- All creatures able to block enchanted creature do so. (You have threshold as long as seven or more cards are in your graveyard.)

Shadowblood Egg
{1}
Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R} to your mana pool. Draw a card.

Shadowblood Ridge
Land
{1}, {T}: Add {B}{R} to your mana pool.

Shadowmage Infiltrator
{1}{U}{B}
Creature -- Wizard
1/3
Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.

Shelter
{1}{W}
Instant
Target creature you control gains protection from the color of your choice until end of turn.
Draw a card.

Shifty Doppelganger
{2}{U}
Creature -- Shapeshifter
1/1
{3}{U}, Remove Shifty Doppelganger from the game: Put a creature card from your hand into play. That creature gains haste until end of turn. At end of turn, sacrifice that creature. If you do, return Shifty Doppelganger to play.

Shower of Coals
{3}{R}{R}
Sorcery
Shower of Coals deals 2 damage to each of up to three target creatures and/or players.
Threshold -- Shower of Coals deals 4 damage to each of those creatures and/or players instead. (You have threshold if seven or more cards are in your graveyard.)

Simplify
{G}
Sorcery
Each player sacrifices an enchantment.

Skeletal Scrying
{X}{B}
Instant
As an additional cost to play Skeletal Scrying, remove X cards in your graveyard from the game.
You draw X cards and you lose X life.

Skull Fracture
{B}
Sorcery
Target player discards a card from his or her hand.
Flashback {3}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Skycloud Egg
{1}
Artifact
{2}, {T}, Sacrifice Skycloud Egg: Add {W}{U} to your mana pool. Draw a card.

Skycloud Expanse
Land
{1}, {T}: Add {W}{U} to your mana pool.

Skyshooter
{1}{G}
Creature -- Centaur
1/2
Skyshooter may block as though it had flying.
{T}, Sacrifice Skyshooter: Destroy target attacking or blocking creature with flying.

Soulcatcher
{1}{W}
Creature -- Bird Soldier
1/1
Flying
Whenever a creature with flying is put into a graveyard from play, put a +1/+1 counter on Soulcatcher.

Spark Mage
{R}
Creature -- Dwarf Wizard
1/1
Whenever Spark Mage deals combat damage to a player, you may have Spark Mage deal 1 damage to target creature that player controls.

Spellbane Centaur
{2}{G}
Creature -- Centaur
3/2
Creatures you control can't be the targets of blue spells or abilities from blue sources.

Sphere of Duty
{3}{W}
Enchantment
If a green source would deal damage to you, prevent 2 of that damage.

Sphere of Grace
{3}{W}
Enchantment
If a black source would deal damage to you, prevent 2 of that damage.

Sphere of Law
{3}{W}
Enchantment
If a red source would deal damage to you, prevent 2 of that damage.

Sphere of Reason
{3}{W}
Enchantment
If a blue source would deal damage to you, prevent 2 of that damage.

Sphere of Truth
{3}{W}
Enchantment
If a white source would deal damage to you, prevent 2 of that damage.

Spiritualize
{2}{W}
Instant
Until end of turn, whenever target creature deals damage, you gain that much life.
Draw a card.

Springing Tiger
{3}{G}
Creature -- Cat
3/3
Threshold -- Springing Tiger gets +2/+2. (You have threshold as long as seven or more cards are in your graveyard.)

Squirrel Mob
{1}{G}{G}
Creature -- Squirrel
2/2
Squirrel Mob gets +1/+1 for each other Squirrel in play.

Squirrel Nest
{1}{G}{G}
Enchant Land
Enchanted land has "{T}: Put a 1/1 green Squirrel creature token into play."

Stalking Bloodsucker
{4}{B}{B}
Creature -- Vampire
4/4
Flying
{1}{B}, Discard a card from your hand: Stalking Bloodsucker gets +2/+2 until end of turn.

Standstill
{1}{U}
Enchantment
When a player plays a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Steam Vines
{1}{R}{R}
Enchant Land
When enchanted land becomes tapped, destroy it and Steam Vines deals 1 damage to that land's controller. That player moves Steam Vines to a land of his or her choice.

Steamclaw
{2}
Artifact
{3}, {T}: Remove target card in a graveyard from the game.
{1}, Sacrifice Steamclaw: Remove target card in a graveyard from the game.

Still Life
{1}{G}{G}
Enchantment
{G}{G}: Still Life becomes a 4/3 Centaur creature until end of turn. It's still an enchantment.

Stone-Tongue Basilisk
{4}{G}{G}{G}
Creature -- Basilisk
4/5
Whenever Stone-Tongue Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Threshold -- All creatures able to block Stone-Tongue Basilisk do so. (You have threshold as long as seven or more cards are in your graveyard.)

Sungrass Egg
{1}
Artifact
{2}, {T}, Sacrifice Sungrass Egg: Add {G}{W} to your mana pool. Draw a card.

Sungrass Prairie
Land
{1}, {T}: Add {G}{W} to your mana pool.

Swamp
Basic Land -- Swamp
[B]

Sylvan Might
{1}{G}
Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Syncopate
{X}{U}
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, remove it from the game instead of putting it into its owner's graveyard.

Tainted Pact
{1}{B}
Instant
Remove the top card of your library from the game. You may put that card into your hand unless it has the same name as another card removed this way. Repeat this process until you put a card into your hand or you remove two cards with the same name, whichever comes first.

Tarnished Citadel
Land
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Tarnished Citadel deals 3 damage to you.

Tattoo Ward
{2}{W}
Enchant Creature
Enchanted creature gets +1/+1 and has protection from enchantments. This effect doesn't remove Tattoo Ward.
Sacrifice Tattoo Ward: Destroy target enchantment.

Terravore
{1}{G}{G}
Creature -- Lhurgoyf
*/*
Trample
Terravore's power and toughness are each equal to the number of land cards in all graveyards.

Testament of Faith
{W}
Enchantment
{X}: Testament of Faith becomes an X/X Wall creature until end of turn. It's still an enchantment. (Walls can't attack.)

Thaumatog
{1}{G}{W}
Creature -- Atog
1/2
Sacrifice a land: Thaumatog gets +1/+1 until end of turn.
Sacrifice an enchantment: Thaumatog gets +1/+1 until end of turn.

Thermal Blast
{4}{R}
Instant
Thermal Blast deals 3 damage to target creature.
Threshold -- Thermal Blast deals 5 damage to that creature instead. (You have threshold if seven or more cards are in your graveyard.)

Think Tank
{2}{U}
Enchantment
At the beginning of your upkeep, look at the top card of your library. You may put that card into your graveyard.

Thought Devourer
{2}{U}{U}
Creature -- Beast
4/4
Flying
Your maximum hand size is reduced by four.

Thought Eater
{1}{U}
Creature -- Beast
2/2
Flying
Your maximum hand size is reduced by three.

Thought Nibbler
{U}
Creature -- Beast
1/1
Flying
Your maximum hand size is reduced by two.

Timberland Ruins
Land
Timberland Ruins comes into play tapped.
{T}: Add {G} to your mana pool.
{T}, Sacrifice Timberland Ruins: Add one mana of any color to your mana pool.

Time Stretch
{8}{U}{U}
Sorcery
Target player takes two extra turns after this one.

Tireless Tribe
{W}
Creature -- Nomad
1/1
Discard a card from your hand: Tireless Tribe gets +0/+4 until end of turn.

Tombfire
{B}
Sorcery
Target player removes all cards with flashback in his or her graveyard from the game.

Touch of Invisibility
{3}{U}
Sorcery
Target creature is unblockable this turn.
Draw a card.

Traumatize
{3}{U}{U}
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Traveling Plague
{3}{B}{B}
Enchant Creature
At the beginning of each player's upkeep, put a plague counter on Traveling Plague.
Enchanted creature gets -1/-1 for each plague counter on Traveling Plague.
When enchanted creature leaves play, that creature's controller returns Traveling Plague from its owner's graveyard to play.

Treetop Sentinel
{2}{U}{U}
Creature -- Bird Soldier
2/3
Flying, protection from green

Tremble
{1}{R}
Sorcery
Each player sacrifices a land.

Twigwalker
{2}{G}
Creature -- Insect
2/2
{1}{G}, Sacrifice Twigwalker: Two target creatures each get +2/+2 until end of turn.

Unifying Theory
{1}{U}
Enchantment
Whenever a player plays a spell, that player may pay {2}. If the player does, he or she draws a card.

Upheaval
{4}{U}{U}
Sorcery
Return all permanents to their owners' hands.

Vampiric Dragon
{6}{B}{R}
Creature -- Vampire Dragon
5/5
Flying
Whenever a creature dealt damage by Vampiric Dragon this turn is put into a graveyard, put a +1/+1 counter on Vampiric Dragon.
{1}{R}: Vampiric Dragon deals 1 damage to target creature.

Verdant Succession
{4}{G}
Enchantment
Whenever a green nontoken creature is put into a graveyard from play, that creature's controller may search his or her library for a card with the same name as that creature and put it into play. If that player does, he or she then shuffles his or her library.

Vivify
{2}{G}
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land.
Draw a card.

Volcanic Spray
{1}{R}
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player.
Flashback {1}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Volley of Boulders
{8}{R}
Sorcery
Volley of Boulders deals 6 damage divided as you choose among any number of target creatures and/or players.
Flashback {R}{R}{R}{R}{R}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)

Wayward Angel
{4}{W}{W}
Creature -- Angel Horror
4/4
Flying
Attacking doesn't cause Wayward Angel to tap.
Threshold -- Wayward Angel gets +3/+3, is black, has trample, and has "At the beginning of your upkeep, sacrifice a creature." (You have threshold as long as seven or more cards are in your graveyard.)

Werebear
{1}{G}
Creature -- Druid Bear
1/1
{T}: Add {G} to your mana pool.
Threshold -- Werebear gets +3/+3. (You have threshold as long as seven or more cards are in your graveyard.)

Whipkeeper
{2}{R}{R}
Creature -- Dwarf
1/1
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.

Whispering Shade
{3}{B}
Creature -- Shade
1/1
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.

Wild Mongrel
{1}{G}
Creature -- Hound
2/2
Discard a card from your hand: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.

Woodland Druid
{G}
Creature -- Druid
1/2

Words of Wisdom
{1}{U}
Instant
You draw two cards, then each other player draws a card.

Zombie Assassin
{4}{B}
Creature -- Zombie Assassin
3/2
{T}, Remove two cards in your graveyard and Zombie Assassin from the game: Destroy target nonblack creature. It can't be regenerated.

Zombie Cannibal
{B}
Creature -- Zombie
1/1
Whenever Zombie Cannibal deals combat damage to a player, you may remove target card in that player's graveyard from the game.

Zombie Infestation
{1}{B}
Enchantment
Discard two cards from your hand: Put a 2/2 black Zombie creature token into play.

Zombify
{3}{B}
Sorcery
Return target creature card from your graveyard to play.

Zoologist
{3}{G}
Creature -- Druid
1/2
{3}{G}, {T}: Reveal the top card of your library. If it's a creature card, put it into play. Otherwise, put it into your graveyard.