Accursed Centaur
{B}
Creature -- Zombie Centaur
2/2
When Accursed Centaur comes into play, sacrifice a creature.

AEther Charge
{4}{R}
Enchantment
Whenever a Beast comes into play under your control, you may have it deal 4 damage to target opponent.

Aggravated Assault
{2}{R}
Enchantment
{3}{R}{R}: Untap all creatures you control. After this main phase, there is an additional combat phase followed by an additional main phase. Play this ability only any time you could play a sorcery.

Airborne Aid
{3}{U}
Sorcery
Draw a card for each Bird in play.

Airdrop Condor
{4}{R}
Creature -- Bird
2/2
Flying
{1}{R}, Sacrifice a Goblin: Airdrop Condor deals damage equal to the sacrificed Goblin's power to target creature or player.

Akroma's Blessing
{2}{W}
Instant
Creatures you control gain protection from the color of your choice until end of turn.
Cycling {W} ({W}, Discard this card from your hand: Draw a card.)

Akroma's Vengeance
{4}{W}{W}
Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Ancestor's Prophet
{4}{W}
Creature -- Cleric Lord
1/5
Tap five untapped Clerics you control: You gain 10 life.

Animal Magnetism
{4}{G}
Sorcery
Reveal the top five cards of your library. An opponent chooses a creature card from among them. Put that card into play and the rest into your graveyard.

Annex
{2}{U}{U}
Enchant Land
You control enchanted land.

Anurid Murkdiver
{4}{B}{B}
Creature -- Zombie Beast
4/3
Swampwalk

Aphetto Alchemist
{1}{U}
Creature -- Wizard
1/2
{T}: Untap target artifact or creature.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Aphetto Dredging
{3}{B}
Sorcery
Return up to three target creature cards of the creature type of your choice from your graveyard to your hand.

Aphetto Grifter
{2}{U}
Creature -- Wizard
1/1
Tap two untapped Wizards you control: Tap target permanent.

Aphetto Vulture
{4}{B}{B}
Creature -- Zombie Bird
3/2
Flying
When Aphetto Vulture is put into a graveyard from play, you may put target Zombie card from your graveyard on top of your library.

Arcanis the Omnipotent
{3}{U}{U}{U}
Creature -- Wizard Legend
3/4
{T}: Draw three cards.
{2}{U}{U}: Return Arcanis the Omnipotent to its owner's hand.

Artificial Evolution
{U}
Instant
Change the text of target spell or permanent by replacing all instances of one creature type with another. The new creature type can't be Legend or Wall. (This effect doesn't end at end of turn.)

Ascending Aven
{2}{U}{U}
Creature -- Bird Soldier
3/2
Flying
Ascending Aven may block only creatures with flying.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Astral Slide
{2}{W}
Enchantment
Whenever a player cycles a card, you may remove target creature from the game. If you do, return that creature to play under its owner's control at end of turn.

Aura Extraction
{1}{W}
Instant
Put target enchantment on top of its owner's library.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Aurification
{2}{W}{W}
Enchantment
Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types. (Walls can't attack.)
When Aurification leaves play, remove all gold counters from all creatures.

Avarax
{3}{R}{R}
Creature -- Beast
3/3
Haste
When Avarax comes into play, you may search your library for a card named Avarax, reveal it, and put it into your hand. If you do, shuffle your library.
{1}{R}: Avarax gets +1/+0 until end of turn.

Aven Brigadier
{3}{W}{W}{W}
Creature -- Bird Soldier
3/5
Flying
All other Birds get +1/+1.
All other Soldiers get +1/+1.

Aven Fateshaper
{6}{U}
Creature -- Bird Wizard
4/5
Flying
When Aven Fateshaper comes into play, look at the top four cards of your library, then put them back in any order.
{4}{U}: Look at the top four cards of your library, then put them back in any order.

Aven Soulgazer
{3}{W}{W}
Creature -- Bird Cleric
3/3
Flying
{2}{W}: Look at target face-down creature.

Backslide
{1}{U}
Instant
Turn target creature with morph face down.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Barkhide Mauler
{4}{G}
Creature -- Beast
4/4
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Barren Moor
Land
Barren Moor comes into play tapped.
{T}: Add {B} to your mana pool.
Cycling {B} ({B}, Discard this card from your hand: Draw a card.)

Battering Craghorn
{2}{R}{R}
Creature -- Beast
3/1
First strike
Morph {1}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Battlefield Medic
{1}{W}
Creature -- Cleric
1/1
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics in play.

Biorhythm
{6}{G}{G}
Sorcery
Each player's life total becomes the number of creatures he or she controls.

Birchlore Rangers
{G}
Creature -- Elf
1/1
Tap two untapped Elves you control: Add one mana of any color to your mana pool.
Morph {G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Blackmail
{B}
Sorcery
Target player reveals three cards from his or her hand and you choose one of them. That player discards that card.

Blatant Thievery
{4}{U}{U}{U}
Sorcery
For each opponent, gain control of target permanent that player controls. (This effect doesn't end at end of turn.)

Blistering Firecat
{1}{R}{R}{R}
Creature -- Cat
7/1
Trample, haste
At end of turn, sacrifice Blistering Firecat.
Morph {R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Bloodline Shaman
{1}{G}
Creature -- Elf Wizard
1/1
{T}: Choose a creature type. Reveal the top card of your library. If that card is a creature card of the chosen type, put it into your hand. Otherwise, put it into your graveyard.

Bloodstained Mire
Land
{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card and put it into play. Then shuffle your library.

Boneknitter
{1}{B}
Creature -- Zombie Cleric
1/1
{1}{B}: Regenerate target Zombie.
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Break Open
{1}{R}
Instant
Turn target face-down creature an opponent controls face up.

Brightstone Ritual
{R}
Instant
Add {R} to your mana pool for each Goblin in play.

Broodhatch Nantuko
{1}{G}
Creature -- Insect Druid
1/1
Whenever Broodhatch Nantuko is dealt damage, you may put that many 1/1 green Insect creature tokens into play.
Morph {2}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Butcher Orgg
{4}{R}{R}{R}
Creature -- Orgg
6/6
You may divide Butcher Orgg's combat damage as you choose among defending player and/or any number of creatures he or she controls.

Cabal Archon
{2}{B}
Creature -- Cleric
2/2
{B}, Sacrifice a Cleric: Target player loses 2 life and you gain 2 life.

Cabal Executioner
{2}{B}{B}
Creature -- Cleric
2/2
Whenever Cabal Executioner deals combat damage to a player, that player sacrifices a creature.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Cabal Slaver
{2}{B}
Creature -- Cleric
2/1
Whenever a Goblin deals combat damage to a player, that player discards a card from his or her hand.

Callous Oppressor
{1}{U}{U}
Creature -- Cephalid
1/2
You may choose not to untap Callous Oppressor during your untap step.
As Callous Oppressor comes into play, an opponent chooses a creature type.
{T}: Gain control of target creature that isn't of the chosen type as long as Callous Oppressor remains tapped.

Catapult Master
{3}{W}{W}
Creature -- Soldier Lord
3/3
Tap five untapped Soldiers you control: Remove target creature from the game.

Catapult Squad
{1}{W}
Creature -- Soldier
2/1
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Centaur Glade
{3}{G}{G}
Enchantment
{2}{G}{G}: Put a 3/3 green Centaur creature token into play.

Chain of Acid
{3}{G}
Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Chain of Plasma
{1}{R}
Instant
Chain of Plasma deals 3 damage to target creature or player. Then that player or that creature's controller may discard a card from his or her hand. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Silence
{1}{W}
Instant
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Chain of Smog
{1}{B}
Sorcery
Target player discards two cards from his or her hand. That player may copy this spell and may choose a new target for that copy.

Chain of Vapor
{U}
Instant
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.

Charging Slateback
{4}{R}
Creature -- Beast
4/3
Charging Slateback can't block.
Morph {4}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Choking Tethers
{3}{U}
Instant
Tap up to four target creatures.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
When you cycle Choking Tethers, you may tap target creature.

Circle of Solace
{3}{W}
Enchantment
As Circle of Solace comes into play, choose a creature type.
{1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.

Clone
{3}{U}
Creature -- Clone
0/0
As Clone comes into play, you may choose a creature in play. If you do, Clone comes into play as a copy of that creature.

Commando Raid
{2}{R}
Instant
Until end of turn, target creature you control gains "When this creature deals combat damage to a player, you may have it deal damage equal to its power to target creature that player controls."

Complicate
{2}{U}
Instant
Counter target spell unless its controller pays {3}.
Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.)
When you cycle Complicate, you may counter target spell unless its controller pays {1}.

Contested Cliffs
Land
{T}: Add {1} to your mana pool.
{R}{G}, {T}: Choose target Beast you control and target creature an opponent controls. Each creature deals damage equal to its power to the other.

Convalescent Care
{1}{W}{W}
Enchantment
At the beginning of your upkeep, if you have 5 life or less, you gain 3 life and draw a card.

Cover of Darkness
{1}{B}
Enchantment
As Cover of Darkness comes into play, choose a creature type.
Creatures of the chosen type have fear.

Crafty Pathmage
{2}{U}
Creature -- Wizard
1/1
{T}: Target creature with power 2 or less is unblockable this turn.

Crowd Favorites
{6}{W}
Creature -- Soldier
4/4
{3}{W}: Tap target creature.
{3}{W}: Crowd Favorites gets +0/+5 until end of turn.

Crown of Ascension
{1}{U}
Enchant Creature
Enchanted creature has flying.
Sacrifice Crown of Ascension: Enchanted creature and other creatures that share a creature type with it gain flying until end of turn.

Crown of Awe
{1}{W}
Enchant Creature
Enchanted creature has protection from black and from red.
Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.

Crown of Fury
{1}{R}
Enchant Creature
Enchanted creature gets +1/+0 and has first strike.
Sacrifice Crown of Fury: Enchanted creature and other creatures that share a creature type with it get +1/+0 and gain first strike until end of turn.

Crown of Suspicion
{1}{B}
Enchant Creature
Enchanted creature gets +2/-1.
Sacrifice Crown of Suspicion: Enchanted creature and other creatures that share a creature type with it get +2/-1 until end of turn.

Crown of Vigor
{1}{G}
Enchant Creature
Enchanted creature gets +1/+1.
Sacrifice Crown of Vigor: Enchanted creature and other creatures that share a creature type with it get +1/+1 until end of turn.

Crude Rampart
{3}{W}
Creature -- Wall
4/5
(Walls can't attack.)
Morph {4}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Cruel Revival
{4}{B}
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.

Cryptic Gateway
{5}
Artifact
Tap two untapped creatures you control: You may put a creature card from your hand into play that shares a creature type with each creature tapped this way.

Custody Battle
{1}{R}
Enchant Creature
Enchanted creature has "At the beginning of your upkeep, target opponent gains control of this creature unless you sacrifice a land."

Daru Cavalier
{3}{W}
Creature -- Soldier
2/2
First strike
When Daru Cavalier comes into play, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.

Daru Encampment
Land
{T}: Add {1} to your mana pool.
{W}, {T}: Target Soldier gets +1/+1 until end of turn.

Daru Healer
{2}{W}
Creature -- Cleric
1/2
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Daru Lancer
{4}{W}{W}
Creature -- Soldier
3/4
First strike
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Daunting Defender
{4}{W}
Creature -- Cleric
3/3
If a source would deal damage to a Cleric you control, prevent 1 of that damage.

Dawning Purist
{2}{W}
Creature -- Cleric
2/2
Whenever Dawning Purist deals combat damage to a player, you may destroy target enchantment that player controls.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Death Match
{3}{B}
Enchantment
Whenever a creature comes into play, that creature's controller may have target creature of his or her choice get -3/-3 until end of turn.

Death Pulse
{2}{B}{B}
Instant
Target creature gets -4/-4 until end of turn.
Cycling {1}{B}{B} ({1}{B}{B}, Discard this card from your hand: Draw a card.)
When you cycle Death Pulse, you may have target creature get -1/-1 until end of turn.

Defensive Maneuvers
{3}{W}
Instant
Creatures of the type of your choice get +0/+4 until end of turn.

Demystify
{W}
Instant
Destroy target enchantment.

Dirge of Dread
{2}{B}
Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.)
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.

Disciple of Grace
{1}{W}
Creature -- Cleric
1/2
Protection from black
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Disciple of Malice
{1}{B}
Creature -- Cleric
1/2
Protection from white
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Discombobulate
{2}{U}{U}
Instant
Counter target spell. Look at the top four cards of your library, then put them back in any order.

Dispersing Orb
{3}{U}{U}
Enchantment
{3}{U}, Sacrifice a permanent: Return target permanent to its owner's hand.

Disruptive Pitmage
{2}{U}
Creature -- Wizard
1/1
{T}: Counter target spell unless its controller pays {1}.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Dive Bomber
{3}{W}
Creature -- Bird Soldier
2/2
Flying
{T}, Sacrifice Dive Bomber: Dive Bomber deals 2 damage to target attacking or blocking creature.

Doom Cannon
{6}
Artifact
As Doom Cannon comes into play, choose a creature type.
{3}, {T}, Sacrifice a creature of the chosen type: Doom Cannon deals 3 damage to target creature or player.

Doomed Necromancer
{2}{B}
Creature -- Cleric Mercenary
2/2
{B}, {T}, Sacrifice Doomed Necromancer: Return target creature card from your graveyard to play.

Doubtless One
{3}{W}
Creature -- Cleric Avatar
*/*
Doubtless One's power and toughness are each equal to the number of Clerics in play.
Whenever Doubtless One deals damage, you gain that much life.

Dragon Roost
{4}{R}{R}
Enchantment
{5}{R}{R}: Put a 5/5 red Dragon creature token with flying into play.

Dream Chisel
{2}
Artifact
Face-down creature spells you play cost {1} less to play.

Dwarven Blastminer
{1}{R}
Creature -- Dwarf
1/1
{2}{R}, {T}: Destroy target nonbasic land.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Ebonblade Reaper
{2}{B}
Creature -- Cleric
1/1
Whenever Ebonblade Reaper attacks, you lose half your life, rounded up.
Whenever Ebonblade Reaper deals combat damage to a player, that player loses half his or her life, rounded up.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Elven Riders
{3}{G}{G}
Creature -- Elf
3/3
Elven Riders can't be blocked except by creatures with flying and/or Walls.

Elvish Guidance
{2}{G}
Enchant Land
Whenever enchanted land is tapped for mana, its controller adds {G} to his or her mana pool for each Elf in play.

Elvish Pathcutter
{3}{G}
Creature -- Elf
1/2
{2}{G}: Target Elf gains forestwalk until end of turn.

Elvish Pioneer
{G}
Creature -- Elf Druid
1/1
When Elvish Pioneer comes into play, you may put a basic land card from your hand into play tapped.

Elvish Scrapper
{G}
Creature -- Elf
1/1
{G}, {T}, Sacrifice Elvish Scrapper: Destroy target artifact.

Elvish Vanguard
{1}{G}
Creature -- Elf
1/1
Whenever another Elf comes into play, put a +1/+1 counter on Elvish Vanguard.

Elvish Warrior
{G}{G}
Creature -- Elf
2/3

Embermage Goblin
{3}{R}
Creature -- Goblin Wizard
1/1
When Embermage Goblin comes into play, you may search your library for a card named Embermage Goblin, reveal it, and put it into your hand. If you do, shuffle your library.
{T}: Embermage Goblin deals 1 damage to target creature or player.

Enchantress's Presence
{2}{G}
Enchantment
Whenever you play an enchantment spell, draw a card.

Endemic Plague
{3}{B}
Sorcery
As an additional cost to play Endemic Plague, sacrifice a creature.
Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.

Entrails Feaster
{B}
Creature -- Zombie Cat
1/1
At the beginning of your upkeep, you may remove a creature card in a graveyard from the game. If you do, put a +1/+1 counter on Entrails Feaster. If you don't, tap Entrails Feaster.

Erratic Explosion
{2}{R}
Sorcery
Choose target creature or player. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's converted mana cost to that creature or player. Put the revealed cards on the bottom of your library in any order.

Essence Fracture
{3}{U}{U}
Sorcery
Return two target creatures to their owners' hands.
Cycling {2}{U} ({2}{U}, Discard this card from your hand: Draw a card.)

Everglove Courier
{2}{G}
Creature -- Elf
2/1
You may choose not to untap Everglove Courier during your untap step.
{2}{G}, {T}: As long as Everglove Courier remains tapped, target Elf gets +2/+2 and has trample.

Exalted Angel
{4}{W}{W}
Creature -- Angel
4/5
Flying
Whenever Exalted Angel deals damage, you gain that much life.
Morph {2}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Explosive Vegetation
{3}{G}
Sorcery
Search your library for up to two basic land cards and put them into play tapped. Then shuffle your library.

Fade from Memory
{B}
Instant
Remove target card in a graveyard from the game.
Cycling {B} ({B}, Discard this card from your hand: Draw a card.)

Fallen Cleric
{4}{B}
Creature -- Zombie Cleric
4/2
Protection from Clerics
Morph {4}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

False Cure
{B}{B}
Instant
Until end of turn, whenever a player gains life, that player loses 2 life for each 1 life he or she gained.

Feeding Frenzy
{2}{B}
Instant
Target creature gets -X/-X until end of turn, where X is the number of Zombies in play.

Festering Goblin
{B}
Creature -- Zombie Goblin
1/1
When Festering Goblin is put into a graveyard from play, target creature gets -1/-1 until end of turn.

Fever Charm
{R}
Instant
Choose one -- Target creature gains haste until end of turn; or target creature gets +2/+0 until end of turn; or Fever Charm deals 3 damage to target Wizard.

Flamestick Courier
{2}{R}
Creature -- Goblin
2/1
You may choose not to untap Flamestick Courier during your untap step.
{2}{R}, {T}: As long as Flamestick Courier remains tapped, target Goblin gets +2/+2 and has haste.

Fleeting Aven
{1}{U}{U}
Creature -- Bird Wizard
2/2
Flying
Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Flooded Strand
Land
{T}, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card and put it into play. Then shuffle your library.

Foothill Guide
{W}
Creature -- Cleric
1/1
Protection from Goblins
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Forest
Basic Land -- Forest
[G]

Forgotten Cave
Land
Forgotten Cave comes into play tapped.
{T}: Add {R} to your mana pool.
Cycling {R} ({R}, Discard this card from your hand: Draw a card.)

Frightshroud Courier
{2}{B}
Creature -- Zombie
2/1
You may choose not to untap Frightshroud Courier during your untap step.
{2}{B}, {T}: As long as Frightshroud Courier remains tapped, target Zombie gets +2/+2 and has fear.

Future Sight
{2}{U}{U}{U}
Enchantment
Play with the top card of your library revealed.
You may play the top card of your library as though it were in your hand.

Gangrenous Goliath
{3}{B}{B}
Creature -- Zombie Giant
4/4
Tap three untapped Clerics you control: Return Gangrenous Goliath from your graveyard to your hand.

Ghosthelm Courier
{2}{U}
Creature -- Wizard
2/1
You may choose not to untap Ghosthelm Courier during your untap step.
{2}{U}, {T}: As long as Ghosthelm Courier remains tapped, target Wizard gets +2/+2 and can't be the target of spells or abilities.

Gigapede
{3}{G}{G}
Creature -- Insect
6/1
Gigapede can't be the target of spells or abilities.
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card from your hand. If you do, return Gigapede to your hand.

Glarecaster
{4}{W}{W}
Creature -- Bird Cleric
3/3
Flying
{5}{W}: The next time damage would be dealt to Glarecaster or you this turn, that damage is dealt to target creature or player instead.

Glory Seeker
{1}{W}
Creature -- Soldier
2/2

Gluttonous Zombie
{4}{B}
Creature -- Zombie
3/3
Fear

Goblin Burrows
Land
{T}: Add {1} to your mana pool.
{1}{R}, {T}: Target Goblin gets +2/+0 until end of turn.

Goblin Machinist
{4}{R}
Creature -- Goblin
0/5
{2}{R}: Reveal cards from the top of your library until you reveal a nonland card. Goblin Machinist gets +X/+0 until end of turn, where X is that card's converted mana cost. Put the revealed cards on the bottom of your library in any order.

Goblin Piledriver
{1}{R}
Creature -- Goblin
1/2
Protection from blue
Whenever Goblin Piledriver attacks, it gets +2/+0 until end of turn for each other attacking Goblin.

Goblin Pyromancer
{3}{R}
Creature -- Goblin Wizard
2/2
When Goblin Pyromancer comes into play, all Goblins get +3/+0 until end of turn.
At end of turn, destroy all Goblins.

Goblin Sharpshooter
{2}{R}
Creature -- Goblin
1/1
Goblin Sharpshooter doesn't untap during your untap step.
Whenever a creature is put into a graveyard from play, untap Goblin Sharpshooter.
{T}: Goblin Sharpshooter deals 1 damage to target creature or player.

Goblin Sky Raider
{2}{R}
Creature -- Goblin
1/2
Flying

Goblin Sledder
{R}
Creature -- Goblin
1/1
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.

Goblin Taskmaster
{R}
Creature -- Goblin
1/1
{1}{R}: Target Goblin gets +1/+0 until end of turn.
Morph {R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Grand Coliseum
Land
Grand Coliseum comes into play tapped.
{T}: Add {1} to your mana pool.
{T}: Add one mana of any color to your mana pool. Grand Coliseum deals 1 damage to you.

Grand Melee
{3}{R}
Enchantment
All creatures attack each turn if able.
All creatures block each turn if able.

Grassland Crusader
{5}{W}
Creature -- Cleric Soldier
2/4
{T}: Target Elf or Soldier gets +2/+2 until end of turn.

Gratuitous Violence
{2}{R}{R}{R}
Enchantment
If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Gravel Slinger
{3}{W}
Creature -- Soldier
1/3
{T}: Gravel Slinger deals 1 damage to target attacking or blocking creature.
Morph {1}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Gravespawn Sovereign
{4}{B}{B}
Creature -- Zombie Lord
3/3
Tap five untapped Zombies you control: Put target creature card from a graveyard into play under your control.

Graxiplon
{5}{U}
Creature -- Beast
3/4
Graxiplon is unblockable unless defending player controls three or more creatures that share a creature type.

Grinning Demon
{2}{B}{B}
Creature -- Demon
6/6
At the beginning of your upkeep, you lose 2 life.
Morph {2}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Gustcloak Harrier
{1}{W}{W}
Creature -- Bird Soldier
2/2
Flying
Whenever Gustcloak Harrier becomes blocked, you may untap it and remove it from combat.

Gustcloak Runner
{W}
Creature -- Soldier
1/1
Whenever Gustcloak Runner becomes blocked, you may untap it and remove it from combat.

Gustcloak Savior
{4}{W}
Creature -- Bird Soldier
3/4
Flying
Whenever a creature you control becomes blocked, you may untap that creature and remove it from combat.

Gustcloak Sentinel
{2}{W}{W}
Creature -- Soldier
3/3
Whenever Gustcloak Sentinel becomes blocked, you may untap it and remove it from combat.

Gustcloak Skirmisher
{3}{W}
Creature -- Bird Soldier
2/3
Flying
Whenever Gustcloak Skirmisher becomes blocked, you may untap it and remove it from combat.

Harsh Mercy
{2}{W}
Sorcery
Each player chooses a creature type. Destroy all creatures that aren't of a type chosen this way. They can't be regenerated.

Haunted Cadaver
{3}{B}
Creature -- Zombie
2/2
Whenever Haunted Cadaver deals combat damage to a player, you may sacrifice it. If you do, that player discards three cards from his or her hand.
Morph {1}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Head Games
{3}{B}{B}
Sorcery
Target opponent puts the cards from his or her hand on top of his or her library. Search that player's library for that many cards. The player puts those cards into his or her hand, then shuffles his or her library.

Headhunter
{1}{B}
Creature -- Cleric
1/1
Whenever Headhunter deals combat damage to a player, that player discards a card from his or her hand.
Morph {B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Heedless One
{3}{G}
Creature -- Elf Avatar
*/*
Trample
Heedless One's power and toughness are each equal to the number of Elves in play.

Hystrodon
{4}{G}
Creature -- Beast
3/4
Trample
Whenever Hystrodon deals combat damage to a player, you may draw a card.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Imagecrafter
{U}
Creature -- Wizard
1/1
{T}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.

Improvised Armor
{3}{W}
Enchant Creature
Enchanted creature gets +2/+5.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Infest
{1}{B}{B}
Sorcery
All creatures get -2/-2 until end of turn.

Information Dealer
{1}{U}
Creature -- Wizard
1/1
{T}: Look at the top X cards of your library, where X is the number of Wizards in play, then put them back in any order.

Inspirit
{2}{W}
Instant
Untap target creature. It gets +2/+4 until end of turn.

Insurrection
{5}{R}{R}{R}
Sorcery
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.

Invigorating Boon
{1}{G}
Enchantment
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.

Ironfist Crusher
{4}{W}
Creature -- Soldier
2/4
Ironfist Crusher may block any number of creatures.
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Island
Basic Land -- Island
[U]

Ixidor, Reality Sculptor
{3}{U}{U}
Creature -- Wizard Legend
3/4
Face-down creatures get +1/+1.
{2}{U}: Turn target face-down creature face up.

Ixidor's Will
{2}{U}
Instant
Counter target spell unless its controller pays {2} for each Wizard in play.

Jareth, Leonine Titan
{3}{W}{W}{W}
Creature -- Cat Giant Legend
4/7
Whenever Jareth, Leonine Titan blocks, it gets +7/+7 until end of turn.
{W}: Jareth gains protection from the color of your choice until end of turn.

Kaboom!
{4}{R}
Sorcery
Choose any number of target players. For each of those players, reveal cards from the top of your library until you reveal a nonland card. Kaboom! deals damage equal to that card's converted mana cost to that player, then you put the revealed cards on the bottom of your library in any order.

Kamahl, Fist of Krosa
{4}{G}{G}
Creature -- Druid Legend
4/3
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land.
{2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.

Kamahl's Summons
{3}{G}
Sorcery
Each player may reveal any number of creature cards from his or her hand. Then each player puts a 2/2 green Bear creature token into play for each card he or she revealed this way.

Krosan Colossus
{6}{G}{G}{G}
Creature -- Beast
9/9
Morph {6}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Krosan Groundshaker
{4}{G}{G}{G}
Creature -- Beast
6/6
{G}: Target Beast gains trample until end of turn.

Krosan Tusker
{5}{G}{G}
Creature -- Beast
6/5
Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, shuffle your library.

Lavamancer's Skill
{1}{R}
Enchant Creature
Enchanted creature has "{T}: This creature deals 1 damage to target creature."
If enchanted creature is a Wizard, it has "{T}: This creature deals 2 damage to target creature."

Lay Waste
{3}{R}
Sorcery
Destroy target land.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Leery Fogbeast
{2}{G}
Creature -- Beast
4/2
Whenever Leery Fogbeast becomes blocked, prevent all combat damage that would be dealt this turn.

Lightning Rift
{1}{R}
Enchantment
Whenever a player cycles a card, you may pay {1}. If you do, Lightning Rift deals 2 damage to target creature or player.

Lonely Sandbar
Land
Lonely Sandbar comes into play tapped.
{T}: Add {U} to your mana pool.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Mage's Guile
{1}{U}
Instant
Target creature can't be the target of spells or abilities this turn.
Cycling {U} ({U}, Discard this card from your hand: Draw a card.)

Mana Echoes
{2}{R}{R}
Enchantment
Whenever a creature comes into play, you may add {1} to your mana pool for each creature you control that shares a creature type with it.

Meddle
{1}{U}
Instant
If target spell has only one target and that target is a creature, change that spell's target to another creature.

Menacing Ogre
{3}{R}{R}
Creature -- Ogre
3/3
Trample, haste
When Menacing Ogre comes into play, each player secretly chooses a number. Then those numbers are revealed. Each player with the highest number loses that much life. If you are one of those players, put two +1/+1 counters on Menacing Ogre.

Misery Charm
{B}
Instant
Choose one -- Destroy target Cleric; or return target Cleric card from your graveyard to your hand; or target player loses 2 life.

Mistform Dreamer
{2}{U}
Creature -- Illusion
2/1
Flying
{1}: Mistform Dreamer's type becomes the creature type of your choice until end of turn.

Mistform Mask
{1}{U}
Enchant Creature
{1}: Enchanted creature's type becomes the creature type of your choice until end of turn.

Mistform Mutant
{4}{U}{U}
Creature -- Illusion Mutant
3/4
{1}{U}: Choose a creature type other than Legend or Wall. Target creature's type becomes that type until end of turn.

Mistform Shrieker
{3}{U}{U}
Creature -- Illusion
3/3
Flying
{1}: Mistform Shrieker's type becomes the creature type of your choice until end of turn.
Morph {3}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Mistform Skyreaver
{5}{U}{U}
Creature -- Illusion
6/6
Flying
{1}: Mistform Skyreaver's type becomes the creature type of your choice until end of turn.

Mistform Stalker
{1}{U}
Creature -- Illusion
1/1
{1}: Mistform Stalker's type becomes the creature type of your choice until end of turn.
{2}{U}{U}: Mistform Stalker gets +2/+2 and gains flying until end of turn.

Mistform Wall
{2}{U}
Creature -- Illusion Wall
1/4
(Walls can't attack.)
{1}: Mistform Wall's type becomes the creature type of your choice until end of turn.

Mobilization
{2}{W}
Enchantment
Attacking doesn't cause Soldiers to tap.
{2}{W}: Put a 1/1 white Soldier creature token into play.

Mountain
Basic Land -- Mountain
[R]

Mythic Proportions
{4}{G}{G}{G}
Enchant Creature
Enchanted creature gets +8/+8 and has trample.

Nameless One
{3}{U}
Creature -- Wizard Avatar
*/*
Nameless One's power and toughness are each equal to the number of Wizards in play.
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Nantuko Husk
{2}{B}
Creature -- Zombie Insect
2/2
Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.

Naturalize
{1}{G}
Instant
Destroy target artifact or enchantment.

Nosy Goblin
{2}{R}
Creature -- Goblin
2/1
{T}, Sacrifice Nosy Goblin: Destroy target face-down creature.

Nova Cleric
{W}
Creature -- Cleric
1/2
{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.

Oblation
{2}{W}
Instant
The owner of target nonland permanent shuffles it into his or her library, then draws two cards.

Oversold Cemetery
{1}{B}
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

Overwhelming Instinct
{2}{G}
Enchantment
Whenever you attack with three or more creatures, draw a card.

Pacifism
{1}{W}
Enchant Creature
Enchanted creature can't attack or block.

Patriarch's Bidding
{3}{B}{B}
Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from his or her graveyard to play.

Pearlspear Courier
{2}{W}
Creature -- Soldier
2/1
You may choose not to untap Pearlspear Courier during your untap step.
{2}{W}, {T}: As long as Pearlspear Courier remains tapped, target Soldier gets +2/+2 and has "Attacking doesn't cause this creature to tap."

Peer Pressure
{3}{U}
Sorcery
Choose a creature type. If you control more creatures of that type than any other player, you gain control of all creatures of that type. (This effect doesn't end at end of turn.)

Piety Charm
{W}
Instant
Choose one -- Destroy target enchant creature; or target Soldier gets +2/+2 until end of turn; or attacking doesn't cause creatures you control to tap this turn.

Pinpoint Avalanche
{3}{R}{R}
Instant
Pinpoint Avalanche deals 4 damage to target creature. The damage can't be prevented.

Plains
Basic Land -- Plains
[W]

Polluted Delta
Land
{T}, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card and put it into play. Then shuffle your library.

Primal Boost
{2}{G}
Instant
Target creature gets +4/+4 until end of turn.
Cycling {2}{G} ({2}{G}, Discard this card from your hand: Draw a card.)
When you cycle Primal Boost, you may have target creature get +1/+1 until end of turn.

Profane Prayers
{2}{B}{B}
Sorcery
Profane Prayers deals X damage to target creature or player and you gain X life, where X is the number of Clerics in play.

Prowling Pangolin
{3}{B}{B}
Creature -- Beast
6/5
When Prowling Pangolin comes into play, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.

Psychic Trance
{2}{U}{U}
Instant
Until end of turn, Wizards you control gain "{T}: Counter target spell."

Quicksilver Dragon
{4}{U}{U}
Creature -- Dragon
5/5
Flying
{U}: If target spell has only one target and that target is Quicksilver Dragon, change that spell's target to another creature.
Morph {4}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Ravenous Baloth
{2}{G}{G}
Creature -- Beast
4/4
Sacrifice a Beast: You gain 4 life.

Read the Runes
{X}{U}
Instant
Draw X cards. For each card drawn this way, discard a card from your hand unless you sacrifice a permanent.

Reckless One
{3}{R}
Creature -- Goblin Avatar
*/*
Haste
Reckless One's power and toughness are each equal to the number of Goblins in play.

Reminisce
{2}{U}
Sorcery
Target player shuffles his or her graveyard into his or her library.

Renewed Faith
{2}{W}
Instant
You gain 6 life.
Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.)
When you cycle Renewed Faith, you may gain 2 life.

Righteous Cause
{3}{W}{W}
Enchantment
Whenever a creature attacks, you gain 1 life.

Riptide Biologist
{1}{U}
Creature -- Wizard
1/2
Protection from Beasts
Morph {2}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Riptide Chronologist
{3}{U}{U}
Creature -- Wizard
1/3
{U}, Sacrifice Riptide Chronologist: Untap all creatures of the type of your choice.

Riptide Entrancer
{1}{U}{U}
Creature -- Wizard
1/1
Whenever Riptide Entrancer deals combat damage to a player, you may sacrifice it. If you do, gain control of target creature that player controls. (This effect doesn't end at end of turn.)
Morph {U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Riptide Laboratory
Land
{T}: Add {1} to your mana pool.
{1}{U}, {T}: Return target Wizard you control to its owner's hand.

Riptide Replicator
{X}{4}
Artifact
As Riptide Replicator comes into play, choose a color and a creature type.
Riptide Replicator comes into play with X charge counters on it.
{4}, {T}: Put an X/X creature token of the chosen color and type into play, where X is the number of charge counters on Riptide Replicator.

Riptide Shapeshifter
{3}{U}{U}
Creature -- Shapeshifter
3/3
{2}{U}{U}, Sacrifice Riptide Shapeshifter: Choose a creature type. Reveal cards from the top of your library until you reveal a creature card of that type. Put that card into play and shuffle the rest into your library.

Risky Move
{3}{R}{R}{R}
Enchantment
At the beginning of each player's upkeep, that player gains control of Risky Move.
When you gain control of Risky Move from another player, choose a creature you control and an opponent. Flip a coin. If you lose the flip, that opponent gains control of that creature.

Rorix Bladewing
{3}{R}{R}{R}
Creature -- Dragon Legend
6/5
Flying, haste

Rotlung Reanimator
{2}{B}
Creature -- Zombie Cleric
2/2
Whenever Rotlung Reanimator or another Cleric is put into a graveyard from play, put a 2/2 black Zombie creature token into play.

Rummaging Wizard
{3}{U}
Creature -- Wizard
2/2
{2}{U}: Look at the top card of your library. You may put that card into your graveyard.

Run Wild
{G}
Instant
Until end of turn, target creature gains trample and "{G}: Regenerate this creature."

Sage Aven
{3}{U}
Creature -- Bird Wizard
1/3
Flying
When Sage Aven comes into play, look at the top four cards of your library, then put them back in any order.

Sandskin
{2}{W}
Enchant Creature
Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Screaming Seahawk
{4}{U}
Creature -- Bird
2/2
Flying
When Screaming Seahawk comes into play, you may search your library for a card named Screaming Seahawk, reveal it, and put it into your hand. If you do, shuffle your library.

Screeching Buzzard
{3}{B}
Creature -- Bird
2/2
Flying
When Screeching Buzzard is put into a graveyard from play, each opponent discards a card from his or her hand.

Searing Flesh
{6}{R}
Sorcery
Searing Flesh deals 7 damage to target opponent.

Sea's Claim
{U}
Enchant Land
Enchanted land is an Island.

Seaside Haven
Land
{T}: Add {1} to your mana pool.
{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Secluded Steppe
Land
Secluded Steppe comes into play tapped.
{T}: Add {W} to your mana pool.
Cycling {W} ({W}, Discard this card from your hand: Draw a card.)

Serpentine Basilisk
{2}{G}{G}
Creature -- Basilisk
2/3
Whenever Serpentine Basilisk deals combat damage to a creature, destroy that creature at end of combat.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Severed Legion
{1}{B}{B}
Creature -- Zombie
2/2
Fear

Shade's Breath
{1}{B}
Instant
Until end of turn, each creature you control becomes black, its creature type becomes Shade, and it gains "{B}: This creature gets +1/+1 until end of turn."

Shaleskin Bruiser
{6}{R}
Creature -- Beast
4/4
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.

Shared Triumph
{1}{W}
Enchantment
As Shared Triumph comes into play, choose a creature type.
Creatures of the chosen type get +1/+1.

Shepherd of Rot
{1}{B}
Creature -- Zombie Cleric
1/1
{T}: Each player loses 1 life for each Zombie in play.

Shieldmage Elder
{5}{W}
Creature -- Cleric Wizard
2/3
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.

Shock
{R}
Instant
Shock deals 2 damage to target creature or player.

Sigil of the New Dawn
{3}{W}
Enchantment
Whenever a creature is put into your graveyard from play, you may pay {1}{W}. If you do, return that card to your hand.

Silent Specter
{4}{B}{B}
Creature -- Specter
4/4
Flying
Whenever Silent Specter deals combat damage to a player, that player discards two cards from his or her hand.
Morph {3}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Silklash Spider
{3}{G}{G}
Creature -- Spider
2/7
Silklash Spider may block as though it had flying.
{X}{G}{G}: Silklash Spider deals X damage to each creature with flying.

Silvos, Rogue Elemental
{3}{G}{G}{G}
Creature -- Elemental Legend
8/5
Trample
{G}: Regenerate Silvos, Rogue Elemental.

Skirk Commando
{1}{R}{R}
Creature -- Goblin
2/1
Whenever Skirk Commando deals combat damage to a player, you may have it deal 2 damage to target creature that player controls.
Morph {2}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Skirk Fire Marshal
{3}{R}{R}
Creature -- Goblin Lord
2/2
Protection from red
Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player.

Skirk Prospector
{R}
Creature -- Goblin
1/1
Sacrifice a Goblin: Add {R} to your mana pool.

Skittish Valesk
{6}{R}
Creature -- Beast
5/5
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down.
Morph {5}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Slate of Ancestry
{4}
Artifact
{4}, {T}, Discard your hand: Draw a card for each creature you control.

Slice and Dice
{4}{R}{R}
Sorcery
Slice and Dice deals 4 damage to each creature.
Cycling {2}{R} ({2}{R}, Discard this card from your hand: Draw a card.)
When you cycle Slice and Dice, you may have it deal 1 damage to each creature.

Slipstream Eel
{5}{U}{U}
Creature -- Beast
6/6
Slipstream Eel can't attack unless defending player controls an Island.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)

Smother
{1}{B}
Instant
Destroy target creature with converted mana cost 3 or less. It can't be regenerated.

Snapping Thragg
{4}{R}
Creature -- Beast
3/3
Whenever Snapping Thragg deals combat damage to a player, you may have it deal 3 damage to target creature that player controls.
Morph {4}{R}{R} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Snarling Undorak
{2}{G}{G}
Creature -- Beast
3/3
{2}{G}: Target Beast gets +1/+1 until end of turn.
Morph {1}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Solar Blast
{3}{R}
Instant
Solar Blast deals 3 damage to target creature or player.
Cycling {1}{R}{R} ({1}{R}{R}, Discard this card from your hand: Draw a card.)
When you cycle Solar Blast, you may have it deal 1 damage to target creature or player.

Soulless One
{3}{B}
Creature -- Zombie Avatar
*/*
Soulless One's power and toughness are each equal to the number of Zombies in play plus the number of Zombie cards in all graveyards.

Sparksmith
{1}{R}
Creature -- Goblin
1/1
{T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins in play.

Spined Basher
{2}{B}
Creature -- Zombie Beast
3/1
Morph {2}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Spitfire Handler
{1}{R}
Creature -- Goblin
1/1
Spitfire Handler can't block creatures with power greater than Spitfire Handler's power.
{R}: Spitfire Handler gets +1/+0 until end of turn.

Spitting Gourna
{3}{G}{G}
Creature -- Beast
3/4
Spitting Gourna may block as though it had flying.
Morph {4}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Spurred Wolverine
{4}{R}
Creature -- Beast
3/2
Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Spy Network
{U}
Instant
Look at target player's hand, the top card of that player's library, and any face-down creatures he or she controls. Look at the top four cards of your library, then put them back in any order.

Stag Beetle
{3}{G}{G}
Creature -- Insect
0/0
Stag Beetle comes into play with X +1/+1 counters on it, where X is the number of other creatures in play.

Standardize
{U}{U}
Instant
Choose a creature type other than Legend or Wall. Each creature's type becomes that type until end of turn.

Starlit Sanctum
Land
{T}: Add {1} to your mana pool.
{W}, {T}, Sacrifice a Cleric: You gain life equal to that Cleric's toughness.
{B}, {T}, Sacrifice a Cleric: Target player loses life equal to that Cleric's power.

Starstorm
{X}{R}{R}
Instant
Starstorm deals X damage to each creature.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Steely Resolve
{1}{G}
Enchantment
As Steely Resolve comes into play, choose a creature type.
Creatures of the chosen type can't be the targets of spells or abilities.

Strongarm Tactics
{1}{B}
Sorcery
Each player discards a card from his or her hand. Then each player who didn't discard a creature card this way loses 4 life.

Sunfire Balm
{2}{W}
Instant
Prevent the next 4 damage that would be dealt to target creature or player this turn.
Cycling {1}{W} ({1}{W}, Discard this card from your hand: Draw a card.)
When you cycle Sunfire Balm, you may prevent the next 1 damage that would be dealt to target creature or player this turn.

Supreme Inquisitor
{3}{U}{U}
Creature -- Wizard Lord
1/3
Tap five untapped Wizards you control: Search target player's library for up to five cards and remove them from the game. Then that player shuffles his or her library.

Swamp
Basic Land -- Swamp
[B]

Swat
{1}{B}{B}
Instant
Destroy target creature with power 2 or less.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Symbiotic Beast
{4}{G}{G}
Creature -- Beast
4/4
When Symbiotic Beast is put into a graveyard from play, put four 1/1 green Insect creature tokens into play.

Symbiotic Elf
{3}{G}
Creature -- Elf
2/2
When Symbiotic Elf is put into a graveyard from play, put two 1/1 green Insect creature tokens into play.

Symbiotic Wurm
{5}{G}{G}{G}
Creature -- Wurm
7/7
When Symbiotic Wurm is put into a graveyard from play, put seven 1/1 green Insect creature tokens into play.

Syphon Mind
{3}{B}
Sorcery
Each other player discards a card from his or her hand. You draw a card for each card discarded this way.

Syphon Soul
{2}{B}
Sorcery
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.

Taunting Elf
{G}
Creature -- Elf
0/1
All creatures able to block Taunting Elf do so.

Tempting Wurm
{1}{G}
Creature -- Wurm
5/5
When Tempting Wurm comes into play, each opponent may put any number of artifact, creature, enchantment, and/or land cards from his or her hand into play.

Tephraderm
{4}{R}
Creature -- Beast
4/5
Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.
Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Thoughtbound Primoc
{2}{R}
Creature -- Bird Beast
2/3
Flying
At the beginning of your upkeep, if a player controls more Wizards than any other player, he or she gains control of Thoughtbound Primoc.

Thrashing Mudspawn
{3}{B}{B}
Creature -- Beast
4/4
Whenever Thrashing Mudspawn is dealt damage, you lose that much life.
Morph {1}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Threaten
{2}{R}
Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.

Thunder of Hooves
{3}{R}
Sorcery
Thunder of Hooves deals X damage to each creature without flying and each player, where X is the number of Beasts in play.

Towering Baloth
{6}{G}{G}
Creature -- Beast
7/6
Morph {6}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Trade Secrets
{1}{U}{U}
Sorcery
Target opponent draws two cards, then you draw up to four cards. That opponent may repeat this process as many times as he or she chooses.

Tranquil Thicket
Land
Tranquil Thicket comes into play tapped.
{T}: Add {G} to your mana pool.
Cycling {G} ({G}, Discard this card from your hand: Draw a card.)

Treespring Lorian
{5}{G}
Creature -- Beast
5/4
Morph {5}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Tribal Golem
{6}
Artifact Creature -- Golem
4/4
Tribal Golem has trample as long as you control a Beast, haste as long as you control a Goblin, first strike as long as you control a Soldier, flying as long as you control a Wizard, and "{B}: Regenerate Tribal Golem" as long as you control a Zombie.

Tribal Unity
{X}{2}{G}
Instant
Creatures of the type of your choice get +X/+X until end of turn.

Trickery Charm
{U}
Instant
Choose one -- Target creature gains flying until end of turn; or target creature's type becomes the creature type of your choice until end of turn; or look at the top four cards of your library, then put them back in any order.

True Believer
{W}{W}
Creature -- Cleric
2/2
You can't be the target of spells or abilities.

Undead Gladiator
{1}{B}{B}
Creature -- Zombie Barbarian
3/1
{1}{B}, Discard a card from your hand: Return Undead Gladiator from your graveyard to your hand. Play this ability only during your upkeep.
Cycling {1}{B} ({1}{B}, Discard this card from your hand: Draw a card.)

Unholy Grotto
Land
{T}: Add {1} to your mana pool.
{B}, {T}: Put target Zombie card from your graveyard on top of your library.

Unified Strike
{W}
Instant
Remove target attacking creature from the game if its power is less than or equal to the number of Soldiers in play.

Venomspout Brackus
{6}{G}
Creature -- Beast
5/5
{1}{G}, {T}: Venomspout Brackus deals 5 damage to target attacking or blocking creature with flying.
Morph {3}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Visara the Dreadful
{3}{B}{B}{B}
Creature -- Gorgon Legend
5/5
Flying
{T}: Destroy target creature. It can't be regenerated.

Vitality Charm
{G}
Instant
Choose one -- Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

Voice of the Woods
{3}{G}{G}
Creature -- Elf Lord
2/2
Tap five untapped Elves you control: Put a 7/7 green Elemental creature token with trample into play.

Voidmage Prodigy
{U}{U}
Creature -- Wizard
2/1
{U}{U}, Sacrifice a Wizard: Counter target spell.
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Walking Desecration
{2}{B}
Creature -- Zombie
1/1
{B}, {T}: Creatures of the type of your choice attack this turn if able.

Wall of Mulch
{1}{G}
Creature -- Wall
0/4
(Walls can't attack.)
{G}, Sacrifice a Wall: Draw a card.

Wave of Indifference
{X}{R}
Sorcery
X target creatures can't block this turn.

Weathered Wayfarer
{W}
Creature -- Nomad Cleric
1/1
{W}, {T}: Search your library for a land card, reveal it, and put it into your hand. Then shuffle your library. Play this ability only if an opponent controls more lands than you.

Weird Harvest
{X}{G}{G}
Sorcery
Each player may search his or her library for up to X creature cards, reveal those cards, and put them into his or her hand. Then each player who searched his or her library this way shuffles it.

Wellwisher
{1}{G}
Creature -- Elf
1/1
{T}: You gain 1 life for each Elf in play.

Wheel and Deal
{3}{U}
Instant
Any number of target opponents each discards his or her hand and draws seven cards.
Draw a card.

Whipcorder
{W}{W}
Creature -- Soldier Rebel
2/2
{W}, {T}: Tap target creature.
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Windswept Heath
Land
{T}, Pay 1 life, Sacrifice Windswept Heath: Search your library for a Forest or Plains card and put it into play. Then shuffle your library.

Wirewood Elf
{1}{G}
Creature -- Elf
1/2
{T}: Add {G} to your mana pool.

Wirewood Herald
{1}{G}
Creature -- Elf
1/1
When Wirewood Herald is put into a graveyard from play, you may search your library for an Elf card, reveal that card and put it into your hand. If you do, shuffle your library.

Wirewood Lodge
Land
{T}: Add {1} to your mana pool.
{G}, {T}: Untap target Elf.

Wirewood Pride
{G}
Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves in play.

Wirewood Savage
{2}{G}
Creature -- Elf
2/2
Whenever a Beast comes into play, you may draw a card.

Withering Hex
{B}
Enchant Creature
Whenever a player cycles a card, put a plague counter on Withering Hex.
Enchanted creature gets -1/-1 for each plague counter on Withering Hex.

Wooded Foothills
Land
{T}, Pay 1 life, Sacrifice Wooded Foothills: Search your library for a Mountain or Forest card and put it into play. Then shuffle your library.

Words of War
{2}{R}
Enchantment
{1}: The next time you would draw a card this turn, Words of War deals 2 damage to target creature or player instead.

Words of Waste
{2}{B}
Enchantment
{1}: The next time you would draw a card this turn, each opponent discards a card from his or her hand instead.

Words of Wilding
{2}{G}
Enchantment
{1}: The next time you would draw a card this turn, put a 2/2 green Bear creature token into play instead.

Words of Wind
{2}{U}
Enchantment
{1}: The next time you would draw a card this turn, each player returns a permanent he or she controls to its owner's hand instead.

Words of Worship
{2}{W}
Enchantment
{1}: The next time you would draw a card this turn, you gain 5 life instead.

Wretched Anurid
{1}{B}
Creature -- Zombie Beast
3/3
Whenever another creature comes into play, you lose 1 life.