Allied Strategies
{4}{U}
Sorcery
Target player draws a card for each basic land type among lands he or she controls.

Alpha Kavu
{2}{G}
Creature -- Kavu
2/2
{1}{G}: Target Kavu gets -1/+1 until end of turn.

Amphibious Kavu
{2}{G}
Creature -- Kavu
2/2
Whenever Amphibious Kavu blocks or becomes blocked by one or more blue and/or black creatures, Amphibious Kavu gets +3/+3 until end of turn.

Ancient Spider
{2}{G}{W}
Creature -- Spider
2/5
First strike
Ancient Spider may block as though it had flying.

Arctic Merfolk
{1}{U}
Creature -- Merfolk
1/1
Kicker--Return a creature you control to its owner's hand. (You may return a creature you control to its owner's hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Arctic Merfolk comes into play with a +1/+1 counter on it.

Aura Blast
{1}{W}
Instant
Destroy target enchantment.
Draw a card.

Aurora Griffin
{3}{W}
Creature -- Griffin
2/2
Flying
{W}: Target permanent becomes white until end of turn.

Bog Down
{2}{B}
Sorcery
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Target player discards two cards from his or her hand. If the kicker cost was paid, that player discards three cards from his or her hand instead.

Caldera Kavu
{2}{R}
Creature -- Kavu
2/2
{1}{B}: Caldera Kavu gets +1/+1 until end of turn.
{G}: Caldera Kavu becomes the color of your choice until end of turn.

Cavern Harpy
{U}{B}
Creature -- Beast
2/1
Flying
When Cavern Harpy comes into play, return a blue or black creature you control to its owner's hand.
Pay 1 life: Return Cavern Harpy to its owner's hand.

Cloud Cover
{2}{W}{U}
Enchantment
Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Confound
{1}{U}
Instant
Counter target spell that targets one or more creatures.
Draw a card.

Crosis's Catacombs
Land -- Lair
When Crosis's Catacombs comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {U}, {B}, or {R} to your mana pool.

Crosis's Charm
{U}{B}{R}
Instant
Choose one -- Return target permanent to its owner's hand; or destroy target nonblack creature, and it can't be regenerated; or destroy target artifact.

Darigaaz's Caldera
Land -- Lair
When Darigaaz's Caldera comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {B}, {R}, or {G} to your mana pool.

Darigaaz's Charm
{B}{R}{G}
Instant
Choose one -- Return target creature card from your graveyard to your hand; or Darigaaz's Charm deals 3 damage to target creature or player; or target creature gets +3/+3 until end of turn.

Daring Leap
{1}{W}{U}
Instant
Target creature gets +1/+1 and gains flying and first strike until end of turn.

Dark Suspicions
{2}{B}{B}
Enchantment
At the beginning of each opponent's upkeep, that player loses 1 life for each card in his or her hand more than you have in your hand.

Deadapult
{2}{R}
Enchantment
{R}, Sacrifice a Zombie: Deadapult deals 2 damage to target creature or player.

Death Bomb
{3}{B}
Instant
As an additional cost to play Death Bomb, sacrifice a creature.
Destroy target nonblack creature. It can't be regenerated. Its controller loses 2 life.

Destructive Flow
{B}{R}{G}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonbasic land.

Diabolic Intent
{1}{B}
Sorcery
As an additional cost to play Diabolic Intent, sacrifice a creature.
Search your library for a card and put that card into your hand. Then shuffle your library.

Disciple of Kangee
{2}{W}
Creature -- Wizard
2/2
{U}, {T}: Target creature gains flying and becomes blue until end of turn.

Dominaria's Judgment
{2}{W}
Instant
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.

Doomsday Specter
{2}{U}{B}
Creature -- Specter
2/3
Flying
When Doomsday Specter comes into play, return a blue or black creature you control to its owner's hand.
Whenever Doomsday Specter deals combat damage to a player, look at that player's hand and choose a card from it. The player discards that card.

Draco
{16}
Artifact Creature -- Dragon
9/9
Draco costs {2} less to play for each basic land type among lands you control.
Flying
At the beginning of your upkeep, sacrifice Draco unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.

Dralnu's Crusade
{1}{B}{R}
Enchantment
All Goblins are Zombies in addition to their creature types.
All Goblins get +1/+1 and are black.

Dralnu's Pet
{1}{U}{U}
Creature -- Shapeshifter
2/2
Kicker--{2}{B}, Discard a creature card from your hand. (You may pay {2}{B} and discard a creature card from your hand in addition to any other costs as you play this spell.)
If the kicker cost was paid, Dralnu's Pet has flying and comes into play with X +1/+1 counters on it, where X is the discarded card's converted mana cost.

Dromar's Cavern
Land -- Lair
When Dromar's Cavern comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {W}, {U}, or {B} to your mana pool.

Dromar's Charm
{W}{U}{B}
Instant
Choose one -- You gain 5 life; or counter target spell; or target creature gets -2/-2 until end of turn.

Eladamri's Call
{G}{W}
Instant
Search your library for a creature card, reveal that card, and put it into your hand. Then shuffle your library.

Ertai, the Corrupted
{2}{W}{U}{B}
Creature -- Wizard Legend
3/4
{U}, {T}, Sacrifice a creature or enchantment: Counter target spell.

Ertai's Trickery
{U}
Instant
Counter target spell if a kicker cost was paid for it.

Escape Routes
{2}{U}
Enchantment
{2}{U}: Return target white or black creature you control to its owner's hand.

Exotic Disease
{4}{B}
Sorcery
Target player loses X life and you gain X life, where X is the number of basic land types among lands you control.

Falling Timber
{2}{G}
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent all combat damage target creature would deal this turn. If the kicker cost was paid, prevent all combat damage another target creature would deal this turn.

Flametongue Kavu
{3}{R}
Creature -- Kavu
4/2
When Flametongue Kavu comes into play, it deals 4 damage to target creature.

Fleetfoot Panther
{1}{G}{W}
Creature -- Cat
3/4
You may play Fleetfoot Panther any time you could play an instant.
When Fleetfoot Panther comes into play, return a green or white creature you control to its owner's hand.

Forsaken City
Land
Forsaken City doesn't untap during your untap step.
At the beginning of your upkeep, you may remove a card in your hand from the game. If you do, untap Forsaken City.
{T}: Add one mana of any color to your mana pool.

Gaea's Herald
{1}{G}
Creature -- Elf
1/1
Creature spells can't be countered.

Gaea's Might
{G}
Instant
Target creature gets +1/+1 until end of turn for each basic land type among lands you control.

Gainsay
{1}{U}
Instant
Counter target blue spell.

Gerrard's Command
{G}{W}
Instant
Untap target creature. It gets +3/+3 until end of turn.

Goblin Game
{5}{R}{R}
Sorcery
Each player hides at least one item, then all players reveal them simultaneously. Each player loses life equal to the number of items he or she revealed. The player who revealed the fewest items then loses half his or her life, rounded up. If two or more players are tied for fewest, each loses half his or her life, rounded up.

Guard Dogs
{3}{W}
Creature -- Hound
2/2
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.

Heroic Defiance
{1}{W}
Enchant Creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.

Hobble
{2}{W}
Enchant Creature
When Hobble comes into play, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.

Honorable Scout
{W}
Creature -- Soldier
1/1
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.

Horned Kavu
{R}{G}
Creature -- Kavu
3/4
When Horned Kavu comes into play, return a red or green creature you control to its owner's hand.

Hull Breach
{R}{G}
Sorcery
Choose one -- Destroy target artifact; or destroy target enchantment; or destroy target artifact and target enchantment.

Hunting Drake
{4}{U}
Creature -- Drake
2/2
Flying
When Hunting Drake comes into play, put target red or green creature on top of its owner's library.

Implode
{4}{R}
Sorcery
Destroy target land.
Draw a card.

Insolence
{2}{R}
Enchant Creature
Whenever enchanted creature becomes tapped, Insolence deals 2 damage to that creature's controller.

Kavu Recluse
{2}{R}
Creature -- Kavu
2/2
{T}: Target land becomes a Forest until end of turn.

Keldon Mantle
{1}{R}
Enchant Creature
{B}: Regenerate enchanted creature.
{R}: Enchanted creature gets +1/+0 until end of turn.
{G}: Enchanted creature gains trample until end of turn.

Keldon Twilight
{1}{B}{R}
Enchantment
At the end of each player's turn, if no creatures attacked that turn, that player sacrifices a creature he or she controlled since the beginning of the turn.

Lashknife Barrier
{2}{W}
Enchantment
When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.

Lava Zombie
{1}{B}{R}
Creature -- Zombie
4/3
When Lava Zombie comes into play, return a black or red creature you control to its owner's hand.
{2}: Lava Zombie gets +1/+0 until end of turn.

Lord of the Undead
{1}{B}{B}
Creature -- Lord
2/2
All Zombies get +1/+1.
{1}{B}, {T}: Return target Zombie card from your graveyard to your hand.

Maggot Carrier
{B}
Creature -- Zombie
1/1
When Maggot Carrier comes into play, each player loses 1 life.

Magma Burst
{3}{R}
Instant
Kicker--Sacrifice two lands. (You may sacrifice two lands in addition to any other costs as you play this spell.)
Magma Burst deals 3 damage to target creature or player. If the kicker cost was paid, Magma Burst deals 3 damage to another target creature or player.

Magnigoth Treefolk
{4}{G}
Creature -- Treefolk
2/6
For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type.

Malicious Advice
{X}{U}{B}
Instant
Tap X target artifacts, creatures, and/or lands. You lose X life.

Mana Cylix
{1}
Artifact
{1}, {T}: Add one mana of any color to your mana pool.

March of Souls
{4}{W}
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.

Marsh Crocodile
{2}{U}{B}
Creature -- Crocodile
4/4
When Marsh Crocodile comes into play, return a blue or black creature you control to its owner's hand.
When Marsh Crocodile comes into play, each player discards a card from his or her hand.

 

Meddling Mage
{W}{U}
Creature -- Wizard
2/2
As Meddling Mage comes into play, name a nonland card.
The named card can't be played.

Meteor Crater
Land
{T}: Choose a color of a permanent you control. Add one mana of that color to your mana pool.

Mire Kavu
{3}{R}
Creature -- Kavu
3/2
Mire Kavu gets +1/+1 as long as you control a Swamp.

Mirrorwood Treefolk
{3}{G}
Creature -- Treefolk
2/4
{2}{R}{W}: The next time damage would be dealt to Mirrorwood Treefolk this turn, that damage is dealt to target creature or player instead.

Mogg Jailer
{1}{R}
Creature -- Goblin
2/2
Mogg Jailer can't attack if defending player controls an untapped creature with power 2 or less.

Mogg Sentry
{R}
Creature -- Goblin
1/1
Whenever an opponent plays a spell, Mogg Sentry gets +2/+2 until end of turn.

Morgue Toad
{2}{B}
Creature -- Toad
2/2
Sacrifice Morgue Toad: Add {U}{R} to your mana pool.

Multani's Harmony
{G}
Enchant Creature
Enchanted creature has "{T}: Add one mana of any color to your mana pool."

Natural Emergence
{2}{R}{G}
Enchantment
When Natural Emergence comes into play, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.

Nemata, Grove Guardian
{4}{G}{G}
Creature -- Treefolk Legend
4/5
{2}{G}: Put a 1/1 green Saproling creature token into play.
Sacrifice a Saproling: All Saprolings get +1/+1 until end of turn.

Nightscape Battlemage
{2}{B}
Creature -- Wizard
2/2
Kicker {2}{U} and/or {2}{R}
When Nightscape Battlemage comes into play, if the {2}{U} kicker cost was paid, return up to two target nonblack creatures to their owners' hands.
When Nightscape Battlemage comes into play, if the {2}{R} kicker cost was paid, destroy target land.

Nightscape Familiar
{1}{B}
Creature -- Zombie
1/1
Blue spells and red spells you play cost {1} less to play.
{1}{B}: Regenerate Nightscape Familiar.

Noxious Vapors
{1}{B}{B}
Sorcery
Each player reveals his or her hand and chooses one card of each color from it, then discards all other nonland cards from it.

Orim's Chant
{W}
Instant
Kicker {W} (You may pay an additional {W} as you play this spell.)
Target player can't play spells this turn.
If the kicker cost was paid, creatures can't attack this turn.

Phyrexian Bloodstock
{4}{B}
Creature -- Zombie
3/3
When Phyrexian Bloodstock leaves play, destroy target white creature. It can't be regenerated.

Phyrexian Scuta
{3}{B}
Creature -- Zombie
3/3
Kicker--Pay 3 life. (You may pay 3 life in addition to any other costs as you play this spell.)
If the kicker cost was paid, Phyrexian Scuta comes into play with two +1/+1 counters on it.

Phyrexian Tyranny
{U}{B}{R}
Enchantment
Whenever a player draws a card, that player loses 2 life unless he or she pays {2}.

Planar Overlay
{2}{U}
Sorcery
Each player chooses a land he or she controls of each basic land type. Return those lands to their owners' hands.

Planeswalker's Favor
{2}{G}
Enchantment
{3}{G}: Target opponent reveals a card at random in his or her hand. Target creature gets +X/+X until end of turn, where X is the revealed card's converted mana cost.

Planeswalker's Fury
{2}{R}
Enchantment
{3}{R}: Target opponent reveals a card at random in his or her hand. Planeswalker's Fury deals damage equal to that card's converted mana cost to that player. Play this ability only any time you could play a sorcery.

Planeswalker's Mirth
{2}{W}
Enchantment
{3}{W}: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.

Planeswalker's Mischief
{2}{U}
Enchantment
{3}{U}: Target opponent reveals a card at random in his or her hand. If it's an instant or sorcery card, remove it from the game. As long as it remains removed from the game, you may play it as though it were in your hand without paying its mana cost. (If it has {X} in its mana cost, X is 0.) At end of turn, if you haven't played it, return it to its owner's hand. Play this ability only any time you could play a sorcery.

Planeswalker's Scorn
{2}{B}
Enchantment
{3}{B}: Target opponent reveals a card at random in his or her hand. Target creature gets -X/-X until end of turn, where X is the revealed card's converted mana cost. Play this ability only any time you could play a sorcery.

Pollen Remedy
{W}
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.

Primal Growth
{2}{G}
Sorcery
Kicker--Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you play this spell.)
Search your library for a basic land card, put that card into play, then shuffle your library. If the kicker cost was paid, instead search your library for two basic land cards, put them into play, then shuffle your library.

Pygmy Kavu
{3}{G}
Creature -- Kavu
1/2
When Pygmy Kavu comes into play, draw a card for each black creature your opponents control.

Questing Phelddagrif
{1}{G}{W}{U}
Creature -- Phelddagrif
4/4
{G}: Questing Phelddagrif gets +1/+1 until end of turn. Target opponent puts a 1/1 green Hippo creature token into play.
{W}: Questing Phelddagrif gains protection from black and from red until end of turn. Target opponent gains 2 life.
{U}: Questing Phelddagrif gains flying until end of turn. Target opponent may draw a card.

Quirion Dryad
{1}{G}
Creature -- Dryad
1/1
Whenever you play a white, blue, black, or red spell, put a +1/+1 counter on Quirion Dryad.

Quirion Explorer
{1}{G}
Creature -- Elf
1/1
{T}: Add to your mana pool one mana of any color that a land an opponent controls could produce.

Radiant Kavu
{R}{G}{W}
Creature -- Kavu
3/3
{R}{G}{W}: Prevent all combat damage blue creatures and black creatures would deal this turn.

Razing Snidd
{4}{B}{R}
Creature -- Beast
3/3
When Razing Snidd comes into play, return a black or red creature you control to its owner's hand.
When Razing Snidd comes into play, each player sacrifices a land.

Rith's Charm
{R}{G}{W}
Instant
Choose one -- Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.

Rith's Grove
Land -- Lair
When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.

Root Greevil
{3}{G}
Creature -- Beast
2/3
{2}{G}, {T}, Sacrifice Root Greevil: Destroy all enchantments of the color of your choice.

Rushing River
{2}{U}
Instant
Kicker--Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Return target nonland permanent to its owner's hand. If the kicker cost was paid, return another target nonland permanent to its owner's hand.

Samite Elder
{2}{W}
Creature -- Cleric
1/2
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.

Samite Pilgrim
{1}{W}
Creature -- Cleric
1/1
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.

Sawtooth Loon
{2}{W}{U}
Creature -- Bird
2/2
Flying
When Sawtooth Loon comes into play, return a white or blue creature you control to its owner's hand.
When Sawtooth Loon comes into play, draw two cards, then put two cards from your hand on the bottom of your library.

Sea Snidd
{4}{U}
Creature -- Beast
3/3
{T}: Target land's type becomes the basic land type of your choice until end of turn.

Shifting Sky
{2}{U}
Enchantment
As Shifting Sky comes into play, choose a color.
All nonland permanents are the chosen color.

Shivan Wurm
{3}{R}{G}
Creature -- Wurm
7/7
Trample
When Shivan Wurm comes into play, return a red or green creature you control to its owner's hand.

Shriek of Dread
{1}{B}
Instant
Target creature gains fear until end of turn.

Silver Drake
{1}{W}{U}
Creature -- Drake
3/3
Flying
When Silver Drake comes into play, return a white or blue creature you control to its owner's hand.

Singe
{R}
Instant
Singe deals 1 damage to target creature. That creature becomes black until end of turn.

Sinister Strength
{1}{B}
Enchant Creature
Enchanted creature gets +3/+1 and is black.

Sisay's Ingenuity
{U}
Enchant Creature
When Sisay's Ingenuity comes into play, draw a card.
Enchanted creature has "{2}{U}: Target creature becomes the color of your choice until end of turn."

Skyship Weatherlight
{4}
Legendary Artifact
When Skyship Weatherlight comes into play, search your library for any number of artifact and/or creature cards and remove them from the game. Then shuffle your library.
{4}, {T}: Choose a card at random that was removed from the game with Skyship Weatherlight. Put that card into its owner's hand.

Skyshroud Blessing
{1}{G}
Instant
Lands can't be the targets of spells or abilities this turn.
Draw a card.

Slay
{2}{B}
Instant
Destroy target green creature. It can't be regenerated.
Draw a card.

Sleeping Potion
{1}{U}
Enchant Creature
When Sleeping Potion comes into play, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
When enchanted creature becomes the target of a spell or ability, sacrifice Sleeping Potion.

Slingshot Goblin
{2}{R}
Creature -- Goblin
2/2
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.

Sparkcaster
{2}{R}{G}
Creature -- Kavu
5/3
When Sparkcaster comes into play, return a red or green creature you control to its owner's hand.
When Sparkcaster comes into play, it deals 1 damage to target player.

Star Compass
{2}
Artifact
Star Compass comes into play tapped.
{T}: Add to your mana pool one mana of any color a basic land you control could produce.

Steel Leaf Paladin
{4}{G}{W}
Creature -- Knight
4/4
First strike
When Steel Leaf Paladin comes into play, return a green or white creature you control to its owner's hand.

Stone Kavu
{4}{G}
Creature -- Kavu
3/3
{R}: Stone Kavu gets +1/+0 until end of turn.
{W}: Stone Kavu gets +0/+1 until end of turn.

Stormscape Battlemage
{2}{U}
Creature -- Wizard
2/2
Kicker {W} and/or {2}{B}
When Stormscape Battlemage comes into play, if the {W} kicker cost was paid, you gain 3 life.
When Stormscape Battlemage comes into play, if the {2}{B} kicker cost was paid, destroy target nonblack creature. That creature can't be regenerated.

Stormscape Familiar
{1}{U}
Creature -- Bird
1/1
Flying
White spells and black spells you play cost {1} less to play.

Strafe
{R}
Sorcery
Strafe deals 3 damage to target nonred creature.

Stratadon
{10}
Artifact Creature
5/5
Stratadon costs {1} less to play for each basic land type among lands you control.
Trample

Sunken Hope
{3}{U}{U}
Enchantment
At the beginning of each player's upkeep, that player returns a creature he or she controls to its owner's hand.

Sunscape Battlemage
{2}{W}
Creature -- Wizard
2/2
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying.
When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards.

Sunscape Familiar
{1}{W}
Creature -- Wall
0/3
(Walls can't attack.)
Green spells and blue spells you play cost {1} less to play.

Surprise Deployment
{3}{W}
Instant
Play Surprise Deployment only during combat.
Put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)

Tahngarth, Talruum Hero
{3}{R}{R}
Creature -- Minotaur Legend
4/4
Attacking doesn't cause Tahngarth, Talruum Hero to tap.
{1}{R}, {T}: Tahngarth deals damage equal to its power to target creature. That creature deals damage equal to its power to Tahngarth.

Terminal Moraine
Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Terminate
{B}{R}
Instant
Destroy target creature. It can't be regenerated.

Thornscape Battlemage
{2}{G}
Creature -- Wizard
2/2
Kicker {R} and/or {W}
When Thornscape Battlemage comes into play, if the {R} kicker cost was paid, Thornscape Battlemage deals 2 damage to target creature or player.
When Thornscape Battlemage comes into play, if the {W} kicker cost was paid, destroy target artifact.

Thornscape Familiar
{1}{G}
Creature -- Insect
2/1
Red spells and white spells you play cost {1} less to play.

Thunderscape Battlemage
{2}{R}
Creature -- Wizard
2/2
Kicker {1}{B} and/or {G}
When Thunderscape Battlemage comes into play, if the {1}{B} kicker cost was paid, target player discards two cards from his or her hand.
When Thunderscape Battlemage comes into play, if the {G} kicker cost was paid, destroy target enchantment.

Thunderscape Familiar
{1}{R}
Creature -- Kavu
1/1
First strike
Black spells and green spells you play cost {1} less to play.

Treva's Charm
{G}{W}{U}
Instant
Choose one -- Destroy target enchantment; or remove target attacking creature from the game; or draw a card, then discard a card from your hand.

Treva's Ruins
Land -- Lair
When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.

Urza's Guilt
{2}{U}{B}
Sorcery
Each player draws two cards, then discards three cards from his or her hand, then loses 4 life.

Voice of All
{2}{W}{W}
Creature -- Angel
2/2
Flying
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color.

Volcano Imp
{3}{B}
Creature -- Imp
2/2
Flying
{1}{R}: Volcano Imp gains first strike until end of turn.

Warped Devotion
{2}{B}
Enchantment
Whenever a permanent is returned to a player's hand, that player discards a card from his or her hand.

Waterspout Elemental
{3}{U}{U}
Creature -- Elemental
3/4
Kicker {U} (You may pay an additional {U} as you play this spell.)
Flying
When Waterspout Elemental comes into play, if the kicker cost was paid, return all other creatures to their owners' hands and you skip your next turn.