Accelerated Mutation
{3}{G}{G}
Instant
Target creature gets +X/+X until end of turn, where X is the highest converted mana cost among permanents you control.

Ageless Sentinels
{3}{W}
Creature -- Wall
4/4
(Walls can't attack.)
Flying
When Ageless Sentinels blocks, its creature type becomes Giant Bird. (It's no longer a Wall. This effect doesn't end at end of turn.)

Alpha Status
{2}{G}
Enchant Creature
Enchanted creature gets +2/+2 for each other creature in play that shares a creature type with it.

Ambush Commander
{3}{G}{G}
Creature -- Elf
2/2
Forests you control are 1/1 green Elf creatures that are still lands.
{1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.

Ancient Ooze
{5}{G}{G}
Creature -- Ooze
*/*
Ancient Ooze's power and toughness are each equal to the total converted mana cost of other creatures you control.

Aphetto Runecaster
{3}{U}
Creature -- Wizard
2/3
Whenever a creature is turned face up, you may draw a card.

Ark of Blight
{2}
Artifact
{3}, {T}, Sacrifice Ark of Blight: Destroy target land.

Astral Steel
{2}{W}
Instant
Target creature gets +1/+2 until end of turn.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Aven Farseer
{1}{W}
Creature -- Bird Soldier
1/1
Flying
Whenever a creature is turned face up, put a +1/+1 counter on Aven Farseer.

Aven Liberator
{2}{W}{W}
Creature -- Bird Soldier
2/3
Flying
Morph {3}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Aven Liberator is turned face up, target creature you control gains protection from the color of your choice until end of turn.

Bladewing the Risen
{3}{B}{B}{R}{R}
Creature -- Dragon Legend
4/4
Flying
When Bladewing the Risen comes into play, you may return target Dragon card from your graveyard to play.
{B}{R}: All Dragons get +1/+1 until end of turn.

Bladewing's Thrall
{2}{B}{B}
Creature -- Zombie
3/3
Bladewing's Thrall has flying as long as you control a Dragon.
When a Dragon comes into play, you may return Bladewing's Thrall from your graveyard to play.

Bonethorn Valesk
{4}{R}
Creature -- Beast
4/2
Whenever a creature is turned face up, Bonethorn Valesk deals 1 damage to target creature or player.

Brain Freeze
{1}{U}
Instant
Target player puts the top three cards of his or her library into his or her graveyard.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Break Asunder
{2}{G}{G}
Sorcery
Destroy target artifact or enchantment.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Cabal Conditioning
{6}{B}
Sorcery
Any number of target players each discards cards from his or her hand equal to the highest converted mana cost among permanents you control.

Cabal Interrogator
{1}{B}
Creature -- Zombie Wizard
1/1
{X}{B}, {T}: Target player reveals X cards from his or her hand and you choose one of them. That player discards that card. Play this ability only any time you could play a sorcery.

Call to the Grave
{4}{B}
Enchantment
At the beginning of each player's upkeep, that player sacrifices a non-Zombie creature.
At end of turn, if no creatures are in play, sacrifice Call to the Grave.

Carbonize
{2}{R}
Instant
Carbonize deals 3 damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.

Carrion Feeder
{B}
Creature -- Zombie
1/1
Carrion Feeder can't block.
Sacrifice a creature: Put a +1/+1 counter on Carrion Feeder.

Chartooth Cougar
{5}{R}
Creature -- Cat Beast
4/4
{R}: Chartooth Cougar gets +1/+0 until end of turn.
Mountaincycling {2} ({2}, Discard this card from your hand: Search your library for a Mountain card, reveal it, and put it into your hand. Then shuffle your library.)

Chill Haunting
{1}{B}
Instant
As an additional cost to play Chill Haunting, remove X creature cards in your graveyard from the game.
Target creature gets -X/-X until end of turn.

Claws of Wirewood
{3}{G}
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Clutch of Undeath
{3}{B}{B}
Enchant Creature
Enchanted creature gets +3/+3 as long as it's a Zombie. Otherwise, it gets -3/-3.

Coast Watcher
{1}{U}
Creature -- Bird Soldier
1/1
Flying, protection from green

Consumptive Goo
{B}{B}
Creature -- Ooze
1/1
{2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.

Daru Spiritualist
{1}{W}
Creature -- Cleric
1/1
Whenever a Cleric you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.

Daru Warchief
{2}{W}{W}
Creature -- Soldier
1/1
Soldier spells you play cost {1} less to play.
Soldiers you control get +1/+2.

Dawn Elemental
{W}{W}{W}{W}
Creature -- Elemental
3/3
Flying
Prevent all damage that would be dealt to Dawn Elemental.

Day of the Dragons
{4}{U}{U}{U}
Enchantment
When Day of the Dragons comes into play, remove all creatures you control from the game. Then put that many 5/5 red Dragon creature tokens with flying into play.
When Day of the Dragons leaves play, sacrifice all Dragons you control. Then return the removed cards to play under your control.

Death's-Head Buzzard
{1}{B}{B}
Creature -- Bird
2/1
Flying
When Death's-Head Buzzard is put into a graveyard from play, all creatures get -1/-1 until end of turn.

Decree of Annihilation
{8}{R}{R}
Sorcery
Remove all artifacts, creatures, lands, graveyards, and hands from the game.
Cycling {5}{R}{R}
When you cycle Decree of Annihilation, destroy all lands.

Decree of Justice
{X}{X}{2}{W}{W}
Sorcery
Put X 4/4 white Angel creature tokens with flying into play.
Cycling {2}{W}
When you cycle Decree of Justice, you may pay {X}. If you do, put X 1/1 white Soldier creature tokens into play.

Decree of Pain
{6}{B}{B}
Sorcery
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way.
Cycling {3}{B}{B}
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.

Decree of Savagery
{7}{G}{G}
Instant
Put four +1/+1 counters on each creature you control.
Cycling {4}{G}{G}
When you cycle Decree of Savagery, you may put four +1/+1 counters on target creature.

Decree of Silence
{6}{U}{U}
Enchantment
Whenever an opponent plays a spell, counter that spell and put a depletion counter on Decree of Silence. If there are three or more depletion counters on Decree of Silence, sacrifice it.
Cycling {4}{U}{U}
When you cycle Decree of Silence, you may counter target spell.

Dimensional Breach
{5}{W}{W}
Sorcery
Remove all permanents from the game. As long as any of those cards remain removed from the game, at the beginning of each player's upkeep, that player returns one of the removed cards he or she owns to play.

Dispersal Shield
{1}{U}
Instant
Counter target spell if its converted mana cost is less than or equal to the highest converted mana cost among permanents you control.

Divergent Growth
{G}
Instant
Until end of turn, lands you control gain "{T}: Add one mana of any color to your mana pool."

Dragon Breath
{1}{R}
Enchant Creature
Enchanted creature has haste.
{R}: Enchanted creature gets +1/+0 until end of turn.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Breath from your graveyard to play enchanting that creature.

Dragon Fangs
{1}{G}
Enchant Creature
Enchanted creature gets +1/+1 and has trample.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Fangs from your graveyard to play enchanting that creature.

Dragon Mage
{5}{R}{R}
Creature -- Dragon Wizard
5/5
Flying
Whenever Dragon Mage deals combat damage to a player, each player discards his or her hand and draws seven cards.

Dragon Scales
{1}{W}
Enchant Creature
Enchanted creature gets +1/+2 and attacking doesn't cause it to tap.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Scales from your graveyard to play enchanting that creature.

Dragon Shadow
{1}{B}
Enchant Creature
Enchanted creature gets +1/+0 and has fear.
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Shadow from your graveyard to play enchanting that creature.

Dragon Tyrant
{8}{R}{R}
Creature -- Dragon
6/6
Flying, trample
Double strike (This creature deals both first-strike and regular combat damage.)
At the beginning of your upkeep, sacrifice Dragon Tyrant unless you pay {R}{R}{R}{R}.
{R}: Dragon Tyrant gets +1/+0 until end of turn.

Dragon Wings
{1}{U}
Enchant Creature
Enchanted creature has flying.
Cycling {1}{U} ({1}{U}, Discard this card from your hand: Draw a card.)
When a creature with converted mana cost 6 or more comes into play, you may return Dragon Wings from your graveyard to play enchanting that creature.

Dragonspeaker Shaman
{1}{R}{R}
Creature -- Barbarian
2/2
Dragon spells you play cost {2} less to play.

Dragonstalker
{4}{W}
Creature -- Bird Soldier
3/3
Flying, protection from Dragons

Dragonstorm
{8}{R}
Sorcery
Search your library for a Dragon card and put it into play. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Edgewalker
{1}{W}{B}
Creature -- Cleric
2/2
Cleric spells you play cost {W}{B} less to play. This effect reduces only the amount of colored mana you pay. (For example, if you play a Cleric with mana cost {1}{W}, it costs {1} to play.)

Elvish Aberration
{5}{G}
Creature -- Elf Mutant
4/5
{T}: Add {G}{G}{G} to your mana pool.
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Enrage
{X}{R}
Instant
Target creature gets +X/+0 until end of turn.

Eternal Dragon
{5}{W}{W}
Creature -- Dragon Spirit
5/5
Flying
{3}{W}{W}: Return Eternal Dragon from your graveyard to your hand. Play this ability only during your upkeep.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

Exiled Doomsayer
{1}{W}
Creature -- Cleric
1/2
All morph costs cost {2} more. (This doesn't affect the cost to play creatures face down.)

Extra Arms
{4}{R}
Enchant Creature
Whenever enchanted creature attacks, it deals 2 damage to target creature or player.

Faces of the Past
{2}{U}
Enchantment
Whenever a creature is put into a graveyard from play, tap or untap all creatures that share a creature type with it.

Fatal Mutation
{B}
Enchant Creature
When enchanted creature is turned face up, destroy it. It can't be regenerated.

Fierce Empath
{2}{G}
Creature -- Elf
1/1
When Fierce Empath comes into play, you may search your library for a creature card with converted mana cost 6 or more, reveal it, and put it into your hand. Then shuffle your library.

Final Punishment
{3}{B}{B}
Sorcery
Target player loses life equal to the damage already dealt to him or her this turn.

Force Bubble
{2}{W}{W}
Enchantment
If damage would be dealt to you, put that many depletion counters on Force Bubble instead.
When there are four or more depletion counters on Force Bubble, sacrifice it.
At end of turn, remove all depletion counters from Force Bubble.

Forgotten Ancient
{3}{G}
Creature -- Elemental
0/3
Whenever a player plays a spell, you may put a +1/+1 counter on Forgotten Ancient.
At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.

Form of the Dragon
{4}{R}{R}{R}
Enchantment
At the beginning of your upkeep, Form of the Dragon deals 5 damage to target creature or player.
At the end of each turn, your life total becomes 5.
Creatures without flying can't attack you.

Frontline Strategist
{W}
Creature -- Soldier
1/1
Morph {W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Frontline Strategist is turned face up, prevent all combat damage non-Soldiers would deal this turn.

Frozen Solid
{1}{U}{U}
Enchant Creature
Enchanted creature doesn't untap during its controller's untap step.
When damage is dealt to enchanted creature, destroy it.

Gilded Light
{1}{W}
Instant
You can't be the target of spells or abilities this turn.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Goblin Brigand
{1}{R}
Creature -- Goblin
2/2
Goblin Brigand attacks each turn if able.

Goblin Psychopath
{3}{R}
Creature -- Goblin Mutant
5/5
Whenever Goblin Psychopath attacks or blocks, flip a coin. If you lose the flip, the next time it would deal combat damage this turn, it deals that damage to you instead.

Goblin War Strike
{R}
Sorcery
Goblin War Strike deals damage equal to the number of Goblins you control to target player.

Goblin Warchief
{1}{R}{R}
Creature -- Goblin
2/2
Goblin spells you play cost {1} less to play.
Goblins you control have haste.

Grip of Chaos
{4}{R}{R}
Enchantment
Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

Guilty Conscience
{W}
Enchant Creature
Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature.

Hindering Touch
{3}{U}
Instant
Counter target spell unless its controller pays {2}.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Hunting Pack
{5}{G}{G}
Instant
Put a 4/4 green Beast creature token into play.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Karona, False God
{1}{W}{U}{B}{R}{G}
Creature -- Legend
5/5
Haste
At the beginning of each player's upkeep, that player untaps Karona, False God and gains control of it.
Whenever Karona attacks, creatures of the type of your choice get +3/+3 until end of turn.

Karona's Zealot
{4}{W}
Creature -- Cleric
2/5
Morph {3}{W}{W} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Karona's Zealot is turned face up, all damage that would be dealt to it this turn is dealt to target creature instead.

Krosan Drover
{3}{G}
Creature -- Elf
2/2
Creature spells you play with converted mana cost 6 or more cost {2} less to play.

Krosan Warchief
{2}{G}
Creature -- Beast
2/2
Beast spells you play cost {1} less to play.
{1}{G}: Regenerate target Beast.

Kurgadon
{4}{G}
Creature -- Beast
3/3
Whenever you play a creature spell with converted mana cost 6 or more, put three +1/+1 counters on Kurgadon.

Lethal Vapors
{2}{B}{B}
Enchantment
Whenever a creature comes into play, destroy it.
{0}: Destroy Lethal Vapors. You skip your next turn. Any player may play this ability.

Lingering Death
{1}{B}
Enchant Creature
At the end of enchanted creature's controller's turn, that player sacrifices that creature.

Long-Term Plans
{2}{U}
Instant
Search your library for a card, shuffle your library, then put that card third from the top.

Mercurial Kite
{3}{U}
Creature -- Bird
2/2
Flying
Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step.

Metamorphose
{1}{U}
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from his or her hand into play.

Mind's Desire
{4}{U}{U}
Sorcery
Shuffle your library. Then remove the top card of your library from the game. Until end of turn, you may play it as though it were in your hand without paying its mana cost. (If it has X in its mana cost, X is 0.)
Storm (When you play this spell, copy it for each spell played before it this turn.)

Mischievous Quanar
{4}{U}
Creature -- Beast
3/3
{3}{U}{U}: Turn Mischievous Quanar face down.
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Mischievous Quanar is turned face up, copy target instant or sorcery spell. You may choose new targets for that copy.

Misguided Rage
{2}{R}
Sorcery
Target player sacrifices a permanent.

Mistform Warchief
{2}{U}
Creature -- Illusion
1/3
Creature spells you play that share a creature type with Mistform Warchief cost {1} less to play.
{T}: Mistform Warchief's type becomes the creature type of your choice until end of turn.

Nefashu
{4}{B}{B}
Creature -- Zombie Mutant
5/3
Whenever Nefashu attacks, up to five target creatures each get -1/-1 until end of turn.

Noble Templar
{5}{W}
Creature -- Cleric Soldier
3/6
Attacking doesn't cause Noble Templar to tap.
Plainscycling {2} ({2}, Discard this card from your hand: Search your library for a Plains card, reveal it, and put it into your hand. Then shuffle your library.)

One with Nature
{G}
Enchant Creature
Whenever enchanted creature deals combat damage to a player, you may search your library for a basic land card and put that card into play tapped. Then shuffle your library.

Parallel Thoughts
{3}{U}{U}
Enchantment
When Parallel Thoughts comes into play, search your library for seven cards, remove them from the game in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you removed into your hand.

Pemmin's Aura
{1}{U}{U}
Enchant Creature
{U}: Untap enchanted creature.
{U}: Enchanted creature gains flying until end of turn.
{U}: Enchanted creature can't be the target of spells or abilities this turn.
{1}: Enchanted creature gets +1/-1 or -1/+1 until end of turn.

Primitive Etchings
{2}{G}{G}
Enchantment
Reveal the first card you draw each turn. Whenever you reveal a creature card this way, draw a card.

Proteus Machine
{3}
Artifact Creature
2/2
Morph {0} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Proteus Machine is turned face up, its type becomes the creature type of your choice. (This effect doesn't end at end of turn.)

Putrid Raptor
{4}{B}{B}
Creature -- Zombie Beast
4/4
Morph--Discard a Zombie card from your hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Pyrostatic Pillar
{1}{R}
Enchantment
Whenever a player plays a spell with converted mana cost 3 or less, Pyrostatic Pillar deals 2 damage to that player.

Rain of Blades
{W}
Instant
Rain of Blades deals 1 damage to each attacking creature.

Raven Guild Initiate
{2}{U}
Creature -- Wizard
1/4
Morph--Return a Bird you control to its owner's hand. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Raven Guild Master
{1}{U}{U}
Creature -- Wizard Mutant
1/1
Whenever Raven Guild Master deals combat damage to a player, that player removes the top ten cards of his or her library from the game.
Morph {2}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Reaping the Graves
{2}{B}
Instant
Return target creature card from your graveyard to your hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Recuperate
{3}{W}
Instant
Choose one -- You gain 6 life; or prevent the next 6 damage that would be dealt to target creature this turn.

Reward the Faithful
{W}
Instant
Any number of target players each gains life equal to the highest converted mana cost among permanents you control.

Riptide Survivor
{2}{U}
Creature -- Wizard
2/1
Morph {1}{U}{U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Riptide Survivor is turned face up, discard two cards from your hand, then draw three cards.

Rock Jockey
{2}{R}
Creature -- Goblin
3/3
You can't play Rock Jockey if you played a land this turn.
You can't play lands if you played Rock Jockey this turn.

Root Elemental
{4}{G}{G}
Creature -- Elemental
6/5
Morph {5}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Root Elemental is turned face up, you may put a creature card from your hand into play.

Rush of Knowledge
{4}{U}
Sorcery
Draw cards equal to the highest converted mana cost among permanents you control.

Scattershot
{2}{R}
Instant
Scattershot deals 1 damage to target creature.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Scornful Egotist
{7}{U}
Creature -- Wizard
1/1
Morph {U} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Shoreline Ranger
{5}{U}
Creature -- Bird Soldier
3/4
Flying
Islandcycling {2} ({2}, Discard this card from your hand: Search your library for an Island card, reveal it, and put it into your hand. Then shuffle your library.)

Siege-Gang Commander
{3}{R}{R}
Creature -- Goblin
2/2
When Siege-Gang Commander comes into play, put three 1/1 red Goblin creature tokens into play.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

 

Silver Knight
{W}{W}
Creature -- Knight
2/2
First strike, protection from red

Skirk Volcanist
{3}{R}
Creature -- Goblin
3/1
Morph--Sacrifice two Mountains. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Skirk Volcanist is turned face up, it deals 3 damage divided as you choose among any number of target creatures.

Skulltap
{1}{B}
Sorcery
As an additional cost to play Skulltap, sacrifice a creature.
Draw two cards.

Sliver Overlord
{W}{U}{B}{R}{G}
Creature -- Sliver Mutant Legend
7/7
{3}: Search your library for a Sliver card, reveal that card, and put it into your hand. Then shuffle your library.
{3}: Gain control of target Sliver. (This effect doesn't end at end of turn.)

Soul Collector
{3}{B}{B}
Creature -- Vampire
3/4
Flying
Whenever a creature dealt damage by Soul Collector this turn is put into a graveyard, return that card to play under your control.
Morph {B}{B}{B} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Spark Spray
{R}
Instant
Spark Spray deals 1 damage to target creature or player.
Cycling {R} ({R}, Discard this card from your hand: Draw a card.)

Sprouting Vines
{2}{G}
Instant
Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Stabilizer
{2}
Artifact
Players can't cycle cards.

Stifle
{U}
Instant
Counter target activated or triggered ability. (Mana abilities can't be countered.)

Sulfuric Vortex
{1}{R}{R}
Enchantment
At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
If a player would gain life, that player gains no life instead.

Temple of the False God
Land
{T}: Add {2} to your mana pool. Play this ability only if you control five or more lands.

Temporal Fissure
{4}{U}
Sorcery
Return target permanent to its owner's hand.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Tendrils of Agony
{2}{B}{B}
Sorcery
Target player loses 2 life and you gain 2 life.
Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Thundercloud Elemental
{5}{U}{U}
Creature -- Elemental
3/4
Flying
{3}{U}: Tap all creatures with toughness 2 or less.
{3}{U}: All other creatures lose flying until end of turn.

Titanic Bulvox
{6}{G}{G}
Creature -- Beast
7/4
Trample
Morph {4}{G}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Torrent of Fire
{3}{R}{R}
Sorcery
Torrent of Fire deals damage equal to the highest converted mana cost among permanents you control to target creature or player.

Trap Digger
{3}{W}
Creature -- Soldier
1/3
{2}{W}, {T}: Put a trap counter on target land you control.
Sacrifice a land with a trap counter on it: Trap Digger deals 3 damage to target attacking creature without flying.

Treetop Scout
{G}
Creature -- Elf
1/1
Treetop Scout can't be blocked except by creatures with flying.

Twisted Abomination
{5}{B}
Creature -- Zombie Mutant
5/3
{B}: Regenerate Twisted Abomination.
Swampcycling {2} ({2}, Discard this card from your hand: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.)

Unburden
{1}{B}{B}
Sorcery
Target player discards two cards from his or her hand.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Uncontrolled Infestation
{1}{R}
Enchant Land
Uncontrolled Infestation can enchant only a nonbasic land.
When enchanted land becomes tapped, destroy it.

Undead Warchief
{2}{B}{B}
Creature -- Zombie
1/1
Zombie spells you play cost {1} less to play.
Zombies you control get +2/+1.

Unspeakable Symbol
{1}{B}{B}
Enchantment
Pay 3 life: Put a +1/+1 counter on target creature.

Upwelling
{3}{G}
Enchantment
Mana pools don't empty at the end of phases or turns. (This effect stops mana burn.)

Vengeful Dead
{3}{B}
Creature -- Zombie
3/2
Whenever Vengeful Dead or another Zombie is put into a graveyard from play, each opponent loses 1 life.

Wing Shards
{1}{W}{W}
Instant
Target player sacrifices an attacking creature.
Storm (When you play this spell, copy it for each spell played before it this turn.)

Wipe Clean
{1}{W}
Instant
Remove target enchantment from the game.
Cycling {3} ({3}, Discard this card from your hand: Draw a card.)

Wirewood Guardian
{5}{G}{G}
Creature -- Elf Mutant
6/6
Forestcycling {2} ({2}, Discard this card from your hand: Search your library for a Forest card, reveal it, and put it into your hand. Then shuffle your library.)

Wirewood Symbiote
{G}
Creature -- Insect
1/1
Return an Elf you control to its owner's hand: Untap target creature. Play this ability only once each turn.

Woodcloaker
{5}{G}
Creature -- Elf
3/3
Morph {2}{G}{G} (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Woodcloaker is turned face up, target creature gains trample until end of turn.

Xantid Swarm
{G}
Creature -- Insect
0/1
Flying
Whenever Xantid Swarm attacks, defending player can't play spells this turn.

Zealous Inquisitor
{2}{W}
Creature -- Cleric
2/2
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.

Zombie Cutthroat
{3}{B}{B}
Creature -- Zombie
3/4
Morph--Pay 5 life. (You may play this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)