Academy Rector
{3}{W}
Creature -- Cleric
1/2
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.

AEther Sting
{3}{R}
Enchantment
Whenever an opponent plays a creature spell, AEther Sting deals 1 damage to that player.

Ancient Silverback
{4}{G}{G}
Creature -- Ape
6/5
{G}: Regenerate Ancient Silverback.

Apprentice Necromancer
{1}{B}
Creature -- Wizard
1/1
{B}, {T}, Sacrifice Apprentice Necromancer: Return target creature card from your graveyard to play. That creature gains haste. At end of turn, sacrifice it.

Archery Training
{W}
Enchant Creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."

Attrition
{1}{B}{B}
Enchantment
{B}, Sacrifice a creature: Destroy target nonblack creature.

Aura Thief
{3}{U}
Creature -- Illusion
2/2
Flying
When Aura Thief is put into a graveyard from play, you gain control of all enchantments. (You don't get to move local enchantments.)

Blizzard Elemental
{5}{U}{U}
Creature -- Elemental
5/5
Flying
{3}{U}: Untap Blizzard Elemental.

Bloodshot Cyclops
{5}{R}
Creature -- Giant
4/4
{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to target creature or player.

Body Snatcher
{2}{B}{B}
Creature -- Minion
2/2
When Body Snatcher comes into play, you may discard a creature card from your hand. If you don't, remove Body Snatcher from the game.
When Body Snatcher is put into a graveyard from play, remove Body Snatcher from the game and return target creature card from your graveyard to play.

Braidwood Cup
{3}
Artifact
{T}: You gain 1 life.

Braidwood Sextant
{1}
Artifact
{2}, {T}, Sacrifice Braidwood Sextant: Search your library for a basic land card, reveal that card, and put it into your hand. Then shuffle your library.

Brass Secretary
{3}
Artifact Creature
2/1
{2}, Sacrifice Brass Secretary: Draw a card.

Brine Seer
{3}{U}
Creature -- Wizard
1/1
{2}{U}, {T}: Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.

Bubbling Beebles
{4}{U}
Creature -- Beeble
3/3
Bubbling Beebles is unblockable as long as defending player controls an enchantment.

Bubbling Muck
{B}
Sorcery
Until end of turn, whenever a player taps a Swamp for mana, its controller adds {B} to his or her mana pool.

Caltrops
{3}
Artifact
Whenever a creature attacks, Caltrops deals 1 damage to it.

Capashen Knight
{1}{W}
Creature -- Knight
1/1
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.

Capashen Standard
{W}
Enchant Creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.

Capashen Templar
{2}{W}
Creature -- Knight
2/2
{W}: Capashen Templar gets +0/+1 until end of turn.

Carnival of Souls
{1}{B}
Enchantment
Whenever a creature comes into play, you lose 1 life and add {B} to your mana pool.

Chime of Night
{1}{B}
Enchant Creature
When Chime of Night is put into a graveyard from play, destroy target nonblack creature.

Cinder Seer
{3}{R}
Creature -- Wizard
1/1
{2}{R}, {T}: Reveal any number of red cards in your hand. Cinder Seer deals X damage to target creature or player, where X is the number of cards revealed this way.

Colos Yearling
{2}{R}
Creature -- Beast
1/1
Mountainwalk
{R}: Colos Yearling gets +1/+0 until end of turn.

Compost
{1}{G}
Enchantment
Whenever a black card is put into an opponent's graveyard, you may draw a card.

Covetous Dragon
{4}{R}
Creature -- Dragon
6/5
Flying
When you control no artifacts, sacrifice Covetous Dragon.

Disappear
{2}{U}{U}
Enchant Creature
{U}: Return enchanted creature and Disappear to their owners' hands.

Disease Carriers
{2}{B}{B}
Creature -- Rat
2/2
When Disease Carriers is put into a graveyard from play, target creature gets -2/-2 until end of turn.

Donate
{2}{U}
Sorcery
Target player gains control of target permanent you control.

Dying Wail
{1}{B}
Enchant Creature
When enchanted creature is put into a graveyard, target player discards two cards from his or her hand.

Elvish Lookout
{G}
Creature -- Elf
1/1
Elvish Lookout can't be the target of spells or abilities.

Elvish Piper
{3}{G}
Creature -- Elf
1/1
{G}, {T}: Put a creature card from your hand into play.

Emperor Crocodile
{3}{G}
Creature -- Crocodile
5/5
When you control no other creatures, sacrifice Emperor Crocodile.

Encroach
{B}
Sorcery
Target player reveals his or her hand. Choose a nonbasic land card from it. That player discards that card.

Eradicate
{2}{B}{B}
Sorcery
Remove target nonblack creature from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and remove them from the game. That player then shuffles his or her library.

Extruder
{4}
Artifact Creature
4/3
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Sacrifice an artifact: Put a +1/+1 counter on target creature.

False Prophet
{2}{W}{W}
Creature -- Cleric
2/2
When False Prophet is put into a graveyard from play, remove all creatures from the game.

Fatigue
{1}{U}
Sorcery
Target player skips his or her next draw step.

Fend Off
{1}{W}
Instant
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Festering Wound
{1}{B}
Enchant Creature
At the beginning of your upkeep, you may put an infection counter on Festering Wound.
At the beginning of the upkeep of enchanted creature's controller, Festering Wound deals X damage to that player, where X is the number of infection counters on Festering Wound.

Field Surgeon
{1}{W}
Creature -- Cleric
1/1
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.

Flame Jet
{1}{R}
Sorcery
Flame Jet deals 3 damage to target player.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Fledgling Osprey
{U}
Creature -- Bird
1/1
Fledgling Osprey has flying as long as it's enchanted.

Flicker
{1}{W}
Sorcery
Remove target nontoken permanent from the game, then return it to play under its owner's control.

Fodder Cannon
{4}
Artifact
{4}, {T}, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Gamekeeper
{3}{G}
Creature -- Elf
2/2
When Gamekeeper is put into a graveyard from play, you may remove Gamekeeper from the game. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard.

Goblin Berserker
{3}{R}
Creature -- Goblin
2/2
First strike; haste

Goblin Festival
{1}{R}
Enchantment
{2}: Goblin Festival deals 1 damage to target creature or player. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

Goblin Gardener
{3}{R}
Creature -- Goblin
2/1
When Goblin Gardener is put into a graveyard from play, destroy target land.

Goblin Marshal
{4}{R}{R}
Creature -- Goblin
3/3
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Whenever Goblin Marshal comes into play or is put into a graveyard from play, put two 1/1 red Goblin creature tokens into play.

Goblin Masons
{1}{R}
Creature -- Goblin
2/1
When Goblin Masons is put into a graveyard from play, destroy target Wall.

Goliath Beetle
{2}{G}
Creature -- Insect
3/1
Trample

Heart Warden
{1}{G}
Creature -- Elf
1/1
{T}: Add {G} to your mana pool.
{2}, Sacrifice Heart Warden: Draw a card.

Hulking Ogre
{2}{R}
Creature -- Ogre
3/3
Hulking Ogre can't block.

Hunting Moa
{2}{G}
Creature -- Beast
3/2
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
Whenever Hunting Moa comes into play or is put into a graveyard from play, put a +1/+1 counter on target creature.

Illuminated Wings
{1}{U}
Enchant Creature
Enchanted creature has flying.
{2}, Sacrifice Illuminated Wings: Draw a card.

Impatience
{2}{R}
Enchantment
At the end of each player's turn, if that player didn't play a spell that turn, Impatience deals 2 damage to him or her.

Incendiary
{R}
Enchant Creature
At the beginning of your upkeep, you may put a fuse counter on Incendiary.
When enchanted creature is put into a graveyard, Incendiary deals X damage to target creature or player, where X is the number of fuse counters on Incendiary.

Iridescent Drake
{3}{U}
Creature -- Drake
2/2
Flying
When Iridescent Drake comes into play, if you played it from your hand, put target enchant creature card from a graveyard into play enchanting Iridescent Drake. (You control that enchantment.)

Ivy Seer
{3}{G}
Creature -- Wizard
1/1
{2}{G}, {T}: Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Jasmine Seer
{3}{W}
Creature -- Wizard
1/1
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Junk Diver
{3}
Artifact Creature
1/1
Flying
When Junk Diver is put into a graveyard from play, return another target artifact card from your graveyard to your hand.

Keldon Champion
{2}{R}{R}
Creature -- Barbarian
3/2
Haste
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
When Keldon Champion comes into play, it deals 3 damage to target player.

Keldon Vandals
{2}{R}
Creature -- Townsfolk
4/1
Echo (At the beginning of your next upkeep after this permanent comes under your control, sacrifice it unless you pay its mana cost.)
When Keldon Vandals comes into play, destroy target artifact.

Kingfisher
{3}{U}
Creature -- Bird
2/2
Flying
When Kingfisher is put into a graveyard from play, draw a card.

Landslide
{R}
Sorcery
Sacrifice any number of Mountains. Landslide deals that much damage to target player.

Lurking Jackals
{B}
Enchantment
When an opponent has 10 life or less, if Lurking Jackals is an enchantment, it becomes a 3/2 Hound creature.

Magnify
{G}
Instant
All creatures get +1/+1 until end of turn.

Mantis Engine
{5}
Artifact Creature
3/3
{2}: Mantis Engine gains flying until end of turn.
{2}: Mantis Engine gains first strike until end of turn.

Mark of Fury
{R}
Enchant Creature
Enchanted creature has haste.
At end of turn, return Mark of Fury to its owner's hand.

Marker Beetles
{1}{G}{G}
Creature -- Insect
2/3
When Marker Beetles is put into a graveyard from play, target creature gets +1/+1 until end of turn.
{2}, Sacrifice Marker Beetles: Draw a card.

Mask of Law and Grace
{W}
Enchant Creature
Enchanted creature has protection from black and protection from red.

Master Healer
{4}{W}
Creature -- Cleric
1/4
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.

Masticore
{4}
Artifact Creature
4/4
At the beginning of your upkeep, you may discard a card from your hand. If you don't, sacrifice Masticore.
{2}: Masticore deals 1 damage to target creature.
{2}: Regenerate Masticore.

Mental Discipline
{1}{U}{U}
Enchantment
{1}{U}, Discard a card from your hand: Draw a card.

Metalworker
{3}
Artifact Creature
1/2
{T}: Reveal any number of artifact cards in your hand. Add {2} to your mana pool for each card revealed this way.

Metathran Elite
{1}{U}{U}
Creature -- Soldier
2/3
Metathran Elite is unblockable as long as it's enchanted.

Metathran Soldier
{1}{U}
Creature -- Soldier
1/1
Metathran Soldier is unblockable.

Momentum
{2}{G}
Enchant Creature
At the beginning of your upkeep, you may put a growth counter on Momentum.
Enchanted creature gets +1/+1 for each growth counter on Momentum.

Multani's Decree
{3}{G}
Sorcery
Destroy all enchantments. You gain 2 life for each enchantment destroyed this way.

Nightshade Seer
{3}{B}
Creature -- Wizard
1/1
{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Opalescence
{2}{W}{W}
Enchantment
Each other global enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.

Opposition
{2}{U}{U}
Enchantment
Tap an untapped creature you control: Tap target artifact, creature, or land.

Pattern of Rebirth
{3}{G}
Enchant Creature
When enchanted creature is put into a graveyard, that creature's controller may search his or her library for a creature card and put that card into play. If that player does, he or she then shuffles his or her library.

Phyrexian Monitor
{3}{B}
Creature -- Skeleton
2/2
{B}: Regenerate Phyrexian Monitor.

Phyrexian Negator
{2}{B}
Creature -- Horror
5/5
Trample
Whenever Phyrexian Negator is dealt damage, sacrifice a permanent for each 1 damage dealt to it.

Plague Dogs
{4}{B}
Creature -- Hound
3/3
When Plague Dogs is put into a graveyard from play, all creatures get -1/-1 until end of turn.
{2}, Sacrifice Plague Dogs: Draw a card.

Plated Spider
{4}{G}
Creature -- Spider
4/4
Plated Spider may block as though it had flying.

Plow Under
{3}{G}{G}
Sorcery
Put two target lands on top of their owner's library.

Powder Keg
{2}
Artifact
At the beginning of your upkeep, you may put a fuse counter on Powder Keg.
{T}, Sacrifice Powder Keg: Destroy each artifact and creature with converted mana cost equal to the number of fuse counters on Powder Keg.

Private Research
{U}
Enchant Creature
At the beginning of your upkeep, you may put a page counter on Private Research.
When enchanted creature is put into a graveyard, draw a card for each page counter on Private Research.

Quash
{2}{U}{U}
Instant
Counter target instant or sorcery spell. Search its controller's graveyard, hand, and library for all cards with the same name as that card and remove them from the game. That player then shuffles his or her library.

Rapid Decay
{1}{B}
Instant
Remove from the game up to three target cards in a single graveyard.
Cycling {2} ({2}, Discard this card from your hand: Draw a card.)

Ravenous Rats
{1}{B}
Creature -- Rat
1/1
When Ravenous Rats comes into play, target opponent discards a card from his or her hand.

Rayne, Academy Chancellor
{2}{U}
Creature -- Wizard Legend
1/1
Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card, and if Rayne, Academy Chancellor is enchanted, you may draw another card.

Reckless Abandon
{R}
Sorcery
As an additional cost to play Reckless Abandon, sacrifice a creature.
Reckless Abandon deals 4 damage to target creature or player.

Reliquary Monk
{2}{W}
Creature -- Cleric
2/2
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.

Repercussion
{1}{R}{R}
Enchantment
Whenever a creature is dealt damage, Repercussion deals that much damage to that creature's controller.

Replenish
{3}{W}
Sorcery
Return all enchantment cards from your graveyard to play. (Local enchantments with no permanent to enchant remain in your graveyard.)

Rescue
{U}
Instant
Return target permanent you control to its owner's hand.

Rofellos, Llanowar Emissary
{G}{G}
Creature -- Elf Legend
2/1
{T}: Add {G} to your mana pool for each Forest you control.

Rofellos's Gift
{G}
Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Sanctimony
{1}{W}
Enchantment
Whenever an opponent taps a Mountain for mana, you may gain 1 life.

Scent of Brine
{1}{U}
Instant
Reveal any number of blue cards in your hand. Counter target spell unless its controller pays {1} for each card revealed this way.

Scent of Cinder
{1}{R}
Sorcery
Reveal any number of red cards in your hand. Scent of Cinder deals X damage to target creature or player, where X is the number of cards revealed this way.

Scent of Ivy
{G}
Instant
Reveal any number of green cards in your hand. Target creature gets +X/+X until end of turn, where X is the number of cards revealed this way.

Scent of Jasmine
{W}
Instant
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.

Scent of Nightshade
{1}{B}
Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

Scour
{2}{W}{W}
Instant
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.

Scrying Glass
{2}
Artifact
{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals his or her hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Serra Advocate
{3}{W}
Creature -- Angel
2/2
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

Sigil of Sleep
{U}
Enchant Creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.

Skittering Horror
{2}{B}
Creature -- Horror
4/3
When you play a creature spell, sacrifice Skittering Horror.

Slinking Skirge
{3}{B}
Creature -- Imp
2/1
Flying
{2}, Sacrifice Slinking Skirge: Draw a card.

Solidarity
{3}{W}
Instant
Creatures you control get +0/+5 until end of turn.

Soul Feast
{3}{B}{B}
Sorcery
Target player loses 4 life and you gain 4 life.

Sowing Salt
{2}{R}{R}
Sorcery
Remove target nonbasic land from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that land and remove them from the game. That player then shuffles his or her library.

Splinter
{2}{G}{G}
Sorcery
Remove target artifact from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and remove them from the game. That player then shuffles his or her library.

Squirming Mass
{1}{B}
Creature -- Horror
1/1
Fear

Storage Matrix
{3}
Artifact
As long as Storage Matrix is untapped, before a player untaps all permanents he or she controls during his or her untap step, that player chooses artifacts, creatures, or lands. Permanents not of the chosen type don't untap this untap step.

Taunting Elf
{G}
Creature -- Elf
0/1
All creatures able to block Taunting Elf do so.

Telepathic Spies
{2}{U}
Creature -- Wizard
2/2
When Telepathic Spies comes into play, look at target opponent's hand.

Temporal Adept
{1}{U}{U}
Creature -- Wizard
1/1
{U}{U}{U}, {T}: Return target permanent to its owner's hand.

Tethered Griffin
{W}
Creature -- Griffin
2/3
Flying
When you control no enchantments, sacrifice Tethered Griffin.

Thieving Magpie
{2}{U}{U}
Creature -- Bird
1/3
Flying
Whenever Thieving Magpie deals damage to an opponent, you draw a card.

Thorn Elemental
{5}{G}{G}
Creature -- Elemental
7/7
You may have Thorn Elemental deal its combat damage to defending player as though it weren't blocked.

Thran Dynamo
{4}
Artifact
{T}: Add {3} to your mana pool.

Thran Foundry
{1}
Artifact
{1}, {T}, Remove Thran Foundry from the game: Target player shuffles his or her graveyard into his or her library.

Thran Golem
{5}
Artifact Creature -- Golem
3/3
As long as Thran Golem is enchanted, it gets +2/+2 and has flying, first strike, and trample.

Tormented Angel
{3}{W}
Creature -- Angel
1/5
Flying

Treachery
{3}{U}{U}
Enchant Creature
When Treachery comes into play, if you played it from your hand, untap up to five lands.
You control enchanted creature.

Trumpet Blast
{2}{R}
Instant
Attacking creatures get +2/+0 until end of turn.

Twisted Experiment
{1}{B}
Enchant Creature
Enchanted creature gets +3/-1.

Urza's Incubator
{3}
Artifact
As Urza's Incubator comes into play, choose a creature type.
Creature spells of the chosen type cost {2} less to play.

Voice of Duty
{3}{W}
Creature -- Angel
2/2
Flying, protection from green

Voice of Reason
{3}{W}
Creature -- Angel
2/2
Flying, protection from blue

Wake of Destruction
{3}{R}{R}{R}
Sorcery
Destroy target land and all other lands with the same name as that land.

Wall of Glare
{1}{W}
Creature -- Wall
0/5
(Walls can't attack.)
Wall of Glare may block any number of creatures.

Wild Colos
{2}{R}
Creature -- Beast
2/2
Haste

Yavimaya Elder
{1}{G}{G}
Creature -- Druid
2/1
When Yavimaya Elder is put into a graveyard from play, you may search your library for up to two basic land cards, reveal them, and put them into your hand. If you do, shuffle your library.
{2}, Sacrifice Yavimaya Elder: Draw a card.

Yavimaya Enchantress
{2}{G}
Creature -- Druid
2/2
Yavimaya Enchantress gets +1/+1 for each enchantment in play.

Yavimaya Hollow
Legendary Land
{T}: Add {1} to your mana pool.
{G}, {T}: Regenerate target creature.

Yawgmoth's Bargain
{4}{B}{B}
Enchantment
Skip your draw step.
Pay 1 life: Draw a card.