Celerity
Activating celerity for one round requires the expenditure of a blood trait.

* Celerity 1
You may take One action at the end of the non-celerity turns.

** Celerity 2
You may take two actions at the end of the non-celerity turns.

*** Celerity 3
You may take three actions at the end of the non-celerity turns

**** Celerity 4
You may take four actions at the end of the non-celerity turns

***** Celerity 5
You may take five actions at the end of the non-celerity turns

Etc...