Experience Point Chart

Trait Cost
New Ability 3
New Path (Necromancy or Thaumaturgy) 7
New Discipline 10
Attribute Current Rating X 4
Ability Current Rating X 2
Clan Discipline Current Rating X 5*
Other Discipline Current Rating X 7*
Secondary Path (Necromancy or Thaumaturgy) Current Rating X 4
Virtue Current Rating X 2**
Humanity Current Rating X 2
Willpower Current Rating
*Caitiff have no clan Disciplines, just as they have no clan. For them, the cost of raising Discipline is the Current Rating X 6 for all Disciplines. This is both a curse and a blessing of being clanless.
**Increasing a Virtue through experience does not increase Traits based on that Virtue (IE Humanity, Willpower)