Experience Point Chart Trait Cost New Ability 3 New Path (Necromancy or Thaumaturgy) 7 New Discipline 10 Attribute Current Rating X 4 Ability Current Rating X 2 Clan Discipline Current Rating X 5* Other Discipline Current Rating X 7* Secondary Path (Necromancy or Thaumaturgy) Current Rating X 4 Virtue Current Rating X 2** Humanity Current Rating X 2 Willpower Current Rating *Caitiff have no clan Disciplines, just as they have no clan. For them, the cost of raising Discipline is the Current Rating X 6 for all Disciplines. This is both a curse and a blessing of being clanless. **Increasing a Virtue through experience does not increase Traits based on that Virtue (IE Humanity, Willpower) |