Virtues
You get one free dot in each virtue.
Sabbat start with 5.
If a character is on a path of enlightenment that requires a change in virtues (Conviction instead of Conscience and/or Instinct instead of Self-Control) you do not get the free dot in that virtue, but you do get a free dot in any virtue not changed from it's normal, default, state (Conscience, Self-Control and Courage are defaults).

Conscience is a trait of self- awareness which enables you to evaluate your own conduct.
* Uncaring
** Normal
*** Ethical
**** Righteous
***** Remorseful

Self-Control is used to resist temptation, frenzy, etc.
* Unstable
** Normal
*** Temperate
**** Hardened
***** Total self-mastery

Courage is a quality of the mind that enables you to stand up in the face of opposition, hardship or danger.
* Timid
** Normal
*** Bold
**** Resolute
***** Heroic

Humanity (it's your Conscience+Self-Control Rating) is a measure of how much of your character's mortal nature remains despite the curse of vampirism.
- Monstrous
* Horrific
** Bestial
*** Cold
**** Unfeeling
***** Distant
****** Removed
******* Normal
******** Caring
********* Compassionate
********** Saintly

Effects of Humanity
1 - How human the person appears.
2 - During the day a vampire may not roll more dice than she or he has humanity.
3 - Humanity affects Virtue when you attempt to resist frenzy, you may not roll more dice that you have Humanity.
4 - The length of time spent in torpor is also directly affected by the Humanity rating.
(Some vampires has accepted the beast within, and therefore are devoid of humanity (actually their scores are 3), and possess a different set of virtues. These kindred follow what is known as a Path of Enlightenment. Please pick up Vampire the Masquerade 3rd Edition, Guide to the Sabbat and Guide to the Camarilla for more information or
click here.

Willpower (it's your Courage Rating) measures how capable a character is at overcoming the urges and desires that may tempt him or her.
* Spineless
** Weak
*** Unassertive
**** Diffident
***** Certain
****** Confident
******* Determined
******** Controlled
********* Iron-willed
********** Unshakable

Using Willpower
1 - A Willpower point can be used to give you one automatic success in an action. Only one point may be used this way per turn.
2 - You can use a point to resist doing something on instinct.(ie: Running from sunlight, fire.)
3 - A Willpower point can be spent to temporarily offset a derangement.