_/_/_/_/_/_/_/_/_/
                          _/ Combo Theory _/
                         _/_/_/_/_/_/_/_/_/ By KOBTRON


Last Update: 18/07/2002

© Copyright 2001 Otakar Molnár López

You can always find this FAQ updated at:
www.geocities.com/ninboss2001


This FAQ has the most important things you have to know about the
combos and their way to be done. There are other FAQ's which contain
bigger information about the combo theory. This is just a summary.

******************
*a) Combo Starter*
******************

It's a kind of attack. If you press a determinated button after such
attack or do another kind of atack it will do several hits, which
together do a combo. The several hits done by pressing annother
button or doing another kind of attack are called linkers or
connectors.

***********
*b) Linker*
***********

There are two kinds of linkers: the normal ones and the reversal ones.
Most of times, the normal linkers do 3 hits; sometimes 2; but never
more than 3. The reversal always do 2 hits and are attacks done
always in reversal motion. Thunder uses triplereversal . The reversal
motion is done this way: cf,b+x or qcdb+x depending on the guy
you're using. There can be an reversal, normal ending, Ultra
Combo or Ultimate after a linker.

******************
*c) Normal Ending*
******************

A normal ending is a sort of attack that can do from 1 to 4 hits when
done. The 2 kinds of ending are the definitive and air endings. The
definitive ones do their hits and that's all, the combo finishes. But
the air endings do their hits and send the opponent to the air, so
when they raches the ground you can do an Air Juggle or a Triple Air
Juggle. If you hold and realaise the button you use in the normal
ending, this will be a turbo ending, and if you have done breaker
will be a shadow ending.

****************
*d) Ultra Combo*
****************

An Ultra combo is a spetial kind of ending which adds 18 hits to the
combo you're doing. It can only be done when the opponent's second
energy bar is flashing or gone. With this attack your opponent is
automatically killed. Almost every ultra combo sends the opponent to
the air, which means that you can do an Air juggle after this.

*************
*e) Ultimate*
*************

The Ultimate attack adds no hit to the combo. It can only be done
when opponent's second energy bar is flashing or gone. If you finish
a combo with an Ultimate your character will do a heavy attack to his
opponent which will finish with the enemy's restant energy and you'll
get tons of points.

***************
*f) Air Juggle*
***************

When the opponent is sent to air, you can juggle him with an Air
Juggle. A Juggle is a spetial motion which adds 1 hit to finish the
combo. If you've done a Combo Breaker before on the same match the
Air Juggle will add 3 hits instead of 1.

******************
*g) Combo Breaker*
******************

When you're attacked by a opponent's combo you can break it with a
combo breaker. Some people say that a combo can only be broken in a
reversal. But a new combo breaker's theory has been created: From
the third hit to determinated endings the combo can be broken, but
with some conditions: The combo breaker's motion must be done between
a hit, if the linker or ending the opponent is doing, is done with a
fierce attack, the combo breaker has to be done with a medium button,
if done with medium, it has to be done with quick, and if done with
quick, it has to be done with fierce. When you do a combo breaker
your flashing line will start flashing.

*************
*h) No Mercy*
*************

This topic wouldn't have to be on this FAQ, but I didn't find
anyother where to place it. If you kill your opponent with a simple
combo without an ultra or ultimate, or kill him/her with just a punch
or kick, the background will turn red and you'll hear the "Danger"
word. At this moment you can just hit your opponent to kill him/her
for sure or you can do a spetial motion which will do a heavy attack
to your opponent and will give you many points.

*****************
*i) Resurrection*
*****************

Another topic wouldn't have to be here. If you're the one who gets
killed with a simple combo or just a simple punch, when the "Danger"
word is heard shake the Stick and press all the button many times.
This way your guy will be fighting again, but this time you've got
Double power. The bad new is that if you get any single punch or
kick without blocking, or get a spetial move you'll die.

******************
*j) Ultra Breaker*
******************

First, the ultra breaker is NOT a programmed motion, it is just a
glitch, just like the infinite combos after it. To do an Ultra
Breaker you have to be using player 1 and a friend player 2. Your
friend must pick Orchid ,and you the player which you're going to
brake the ultra with. Your friend will have to perform a combo which
finish with an air ending (not Ultra) leaving you with your red
energy bar flashing. As you're falling, your friend will have to do the
orchid's reversal (cf,b+5) and then the orchid's ultra motion (cb,f+2).
Orchid will start doing her cool ultra moves but without
hitting anybody. When you already falled down and are getting
up, block the first 4 hits and as orchid is going to
start her helicopter kicks of her ultra press any weak attack and if
done right the Orchid's ultra will be broken! And now
what? Well, if orchid is in her first energy bar you'll can do an
infinite combo (the infinite combo motions change depending on the
guy or animal you're using). This's it. But remember this things:
1:   Sometimes, you can do the Ultra Breaker with other motions which
     aren't the specificated ones on this and other FAQ's.
2:   If you make Orchid falls the game will freeze.





You can mail me whenever you want to kobtron@hotmail.com




This faq was made by KOBTRON


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