#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
#self probabilityOfChanging element [probabilityOfChangingIntoThisElement element]
#hotself tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element
#hotcolor element r g b
#neighbor probabilityOfReacting element1 element2
#hotneighbor tempAtWhichThisElementSelfProbabilityStartsToIncreaseTo100 element1element2
#explosion neighbor1 neighbor2 xspeed<255 yspeed<255
#pexplosion neighbor1 neighbor2 diameter element

group   Waters  Water   Steam   Saltwater   Spout
group   Fires   Fire   Torch   TNT   Ember    FallingEmber
group	Powders	Dust   Smoke   Soil   Sediment   Sand   Salt
group   Metals	Metal   HCarbonMetal   HardenedMetal   Ore
group	Solids	Wall   Glass   Rock
group	Fuels	Wood   Charcoal
group	Lifes	GrassSeed   PlantSeed

#Erases.
element   Empty   0   0   0   0.000000   1.000000   0.000000   0.000000   1
#Useful...
element   Empty2   0   0   0   0.000000   1.000000   0.000000   0.000000   0
neighbor 1.0   Empty2   Empty   1.0   Empty   Empty
#A solid element which reacts with nothing.
element   Wall   128   128   128   0.000000   0.000000   2.000000   0.500000   1
hotcolor  Wall  192     64     64
#Does nothing. Useful for explosion aftermaths.
element   Dust   128   128   128   0.400000   0.000000   1.000000   0.500000   1
self   0.001   Dust   1.0   Empty2
#Does nothing. Useful for magical aftermaths.
element   Smoke   128   128   128   -0.400000   0.900000   1.000000   0.500000   1
self   0.001   Smoke   1.0   Empty2
#Burns other elements. Source of energy.
element   Fire   247   63   63   -1.000000   1.000000   0.000000   1.100000   1
self   0.050000   Fire   0.9   Empty2   0.1   Dust
hotcolor Fire   255    63     63
neighbor 0.9   Fire   Water   1.0   Empty2      Steam
neighbor 0.9   Fire   Dust   1.0   Fire      Smoke
neighbor 0.75   Fire   Oil   1.0   Fire      Fire
neighbor 1.0   Fire   Grass   1.0   Fire      Fire
neighbor 1.0   Fire   GrassSeed   1.0   Fire      Fire
neighbor 1.0   Fire   DeadPlant   1.0   Fire      Fire
neighbor 1.0   Fire   PlantSeed   1.0   Fire      Fire
neighbor 1.0   Fire   Wood   1.0   Dust      BurningWood
neighbor 1.0   Fire   Charcoal   1.0   Dust      CharcoalEmber
neighbor 0.005   Fire   Cera   1.0   MoltenCera   Ember
neighbor 0.9   Fire   TNT   1.0   ExplodingTNT   Fire
explosion   Fire   Oil   10   10
explosion   Fire   TNT   100   100
#Hard rock. Not with the guitars and such, but with the minerals and such.
element   Rock   115   115   115   0.000000   0.000000   2.000000   0.600000   1
self   0.07   Rock   1.0   Sediment
hotself   50   Rock
neighbor   1.0   Rock   Dust   1.0   Rock   Rock
#Sediment. Plain 'ol sediment. Useful for flux
element   Sediment   190   190   190   1.000000   0.000000   1.500000   0.200000   1
hotcolor   Sediment   220   190   190
neighbor   0.005   Rock   Sediment   1.0   Rock   Sediment
neighbor   0.01   Rock   Sand   1.0   Rock   Sand
neighbor   0.03   Sediment   Soil   0.51   Soil   Soil   0.49   Sediment   Sediment
neighbor   0.03   Sediment   WetSoil   0.51   WetSoil   WetSoil   0.49   Sediment   Sediment
hotneighbor   -55   Rock   Sediment
hotneighbor   -55   Rock   Sand
#Soil. Great for crops.
element   Soil   210   180   140   0.600000   0.000000   1.200000   0.000000   1
element   WetSoil   160   130   90   0.700000   0.000000   1.300000   0.000000   0
neighbor   1.0   Water   Soil   0.2   Empty   WetSoil   0.8   Empty   Soil
neighbor   0.1   Soil   WetSoil   1.0   WetSoil   Soil
neighbor   0.005   WetSoil   WetSoil   0.995   WetSoil   WetSoil   0.005   Steam   Soil
#Explodes
element   TNT   50   50   50   0.000000   0.000000   1.000000   0.000000   1
#Explodes
element   ExplodingTNT   100   50   50   0.900000   1.000000   1.000000   0.000000   0
self   0.02000   ExplodingTNT   1.0000   Fire
neighbor 0.9   ExplodingTNT   TNT   1.0   ExplodingTNT   ExplodingTNT
neighbor 1.0   ExplodingTNT   Wall   1.0   ExplodingTNT   Dust
explosion   ExplodingTNT   TNT   100   100
#Dissolves other elements. Turns to steam when heated.
element   Water   32   32   255   0.700000   1.000000   0.500000   0.400000   1
hotcolor Water  200     200     255
self    0.001     Water   1.0     Steam
hotself 50     Water
#Grows, with roots and all that junk.
element   PlantSeed   180   210   140   0.700000   1.000000   1.100000   0.000000   1
neighbor   1.0   PlantSeed   Soil   0.05  PlantGrowth   PRootGrowth   0.95   Empty   Soil
neighbor   1.0   PlantSeed   Plant1   1.0   Empty   Plant1
neighbor   1.0   PlantSeed   Plant2   1.0   Empty   Plant2
neighbor   1.0   PlantSeed   Plant3   1.0   Empty   Plant3
element   DeadPlant   244   164   96   0.000000   0.000000   1.000000   0.000000   0
element   Plant1   32   182   32   0.000000   0.000000   1.000000   0.500000   0
element   Plant2   32   185   32   0.000000   0.000000   1.000000   0.500000   0
element   Plant3   32   188   32   0.000000   0.000000   1.000000   0.500000   0
hotcolor   Plant1   320   260   180
hotcolor   Plant2   320   260   180
hotcolor   Plant3   320   260   180
self   0.07   Plant1   1.0   DeadPlant
self   0.07   Plant2   1.0   DeadPlant
self   0.07   Plant3   1.0   DeadPlant
hotself   40   Plant1
hotself   40   Plant2
hotself   40   Plant3
element   PRoot1   238   221   130   0.000000   0.000000   1.200000   0.000000   0
element   PRoot2   235   221   130   0.000000   0.000000   1.200000   0.000000   0
element   PRoot3   232   221   130   0.000000   0.000000   1.200000   0.000000   0
element   PlantGrowth   32   179   32   0.000000   0.000000   1.200000   0.000000   0
element   PlantGrowth2   32   179   32   0.000000   0.000000   1.200000   0.000000   1
element   PlantWater   32   179   82   0.000000   0.000000   1.200000   0.000000   0
self   0.07   PlantGrowth   1.0   Empty
element   PRootGrowth   241   221   130   0.000000   0.000000   1.200000   0.000000   0
element   PRootGrowth2   241   221   130   0.000000   0.000000   1.200000   0.000000   1
element   PRootWater   241  221   180   0.000000   0.000000   1.200000   0.000000   0
self   0.07   PRootGrowth   1.0   Empty
neighbor   1.0   PRootGrowth2   PlantGrowth2   1.0   PRoot1   Plant1
neighbor   1.0   PlantGrowth   Empty   1.0   PlantGrowth2   PlantGrowth
neighbor   1.0   PRootGrowth   Soil   1.0   PRootGrowth2   PRootGrowth
neighbor   1.0   PRootGrowth   WetSoil   1.0   PRootGrowth2   PRootGrowth
neighbor   0.07   PRootGrowth2   PRoot1   1.0   PRoot2   PRoot1
neighbor   0.07   PRootGrowth2   PRoot2   1.0   PRoot3   PRoot2
neighbor   0.07   PRootGrowth2   PRoot3   1.0   PRoot1   PRoot3
neighbor   0.07   PlantGrowth2   Plant1   1.0   Plant2   Plant1
neighbor   0.07   PlantGrowth2   Plant2   1.0   Plant3   Plant2
neighbor   0.07   PlantGrowth2   Plant3   1.0   Plant1   Plant3
neighbor   1.0   WetSoil   PRoot1   0.5   Soil   PRootWater   0.5   Soil   PRoot1
neighbor   1.0   WetSoil   PRoot2   0.5   Soil   PRootWater   0.5   Soil   PRoot2
neighbor   1.0   WetSoil   PRoot3   0.5   Soil   PRootWater   0.5   Soil   PRoot3
neighbor   0.01   PRoot1   Soil   0.99   PRoot1   Soil   0.01   PRootGrowth   Sediment
neighbor   1.0   PRootWater   PRoot1   0.99   PRoot3   PRootWater   0.01   PRoot3   PRoot1
neighbor   1.0   PRootWater   PRoot2   0.99   PRoot1   PRootWater   0.01   PRoot1   PRoot2
neighbor   1.0   PRootWater   PRoot3   0.99   PRoot2   PRootWater   0.01   PRoot2   PRoot3
neighbor   1.0   PRootWater   Plant1   0.99   PRoot1   PlantWater   0.01   PRoot1   Plant1
neighbor   1.0   PlantWater   Plant1   0.99   Plant2   PlantWater   0.01   Plant2   Plant1
neighbor   1.0   PlantWater   Plant2   0.99   Plant3   PlantWater   0.01   Plant3   Plant2
neighbor   1.0   PlantWater   Plant3   0.99   Plant1   PlantWater   0.01   Plant1   Plant3
neighbor   0.01   PlantWater   Empty   0.5   PlantGrowth2   Steam   0.5   PlantGrowth2   PlantGrowth
neighbor   0.07   Plant1   Water   0.97   Plant1   Empty   0.03   PlantWater   Empty
neighbor   0.07   Plant2   Water   0.97   Plant1   Empty   0.03   PlantWater   Empty
neighbor   0.07   Plant3   Water   0.97   Plant1   Empty   0.03   PlantWater   Empty
#Grows on soil.
element   GrassSeed   180   210   140   0.700000   1.000000   1.100000   0.000000   1
neighbor   1.0   GrassSeed   Soil   1.0  Grass   Soil
neighbor   1.0   GrassSeed   Grass   1.0   Empty   Grass
neighbor   1.0   GrassSeed   GrowingGrass   1.0   Empty   GrowingGrass
element   Grass   32   204   32   0.000000   0.000000   1.000000   0.000000   0
element   WetGrass   32   204   132   1.000000   0.000000   1.300000   0.000000   0
element   GrassShoot   32   214   32   0.000000   0.000000   1.000000   0.000000   0
element   GrowingGrass   32   225   32   0.000000   0.000000   1.000000   0.400000   0
hotcolor   GrowingGrass   210   180   140
self   0.1   GrowingGrass   1.0   Fire
hotself   35   GrowingGrass
self   0.01   GrassShoot   0.5   GrassShoot   0.5   Grass
neighbor   1.0   WetGrass   Soil   1.0   Grass   WetSoil
neighbor   0.3   Grass   Soil   1.0   GrowingGrass   Sediment
neighbor   0.3   Grass   Water   0.2   WetGrass   Empty   0.8   Grass   Empty
neighbor   0.07   GrowingGrass   WetSoil   1.0   GrassShoot   Soil
neighbor   0.03   GrassShoot   Empty   0.9   Grass   GrassShoot   0.1   Grass   Empty
neighbor   0.03   GrassShoot   GrowingGrass   1.0   GrowingGrass   GrassShoot
neighbor 0.2   GrowingGrass   Water   0.2   WetGrass   Grass   0.8   Grass   Grass
#Grows in Forests.
element   Wood   165   42   42   0.000000   0.000000   1.000000   0.000000   1
element   BurningWood   255   128   137   0.000000   0.000000   1.000000   0.000000   0
self   0.0003   BurningWood   1.0   Charcoal
neighbor 0.02   Wood   Water   1.0   Wood   Plant1
neighbor 0.02   BurningWood   Empty   1.0   Ember   Empty
neighbor 0.01   BurningWood   Ember   0.9   Ember   Ember   0.1   Ember   FallingEmber
neighbor 0.005   BurningWood   Wood   0.99   BurningWood   BurningWood   0.01   Dust   Wood
#Form of pure carbon. Burns well.
element   Charcoal   87   87   87   0.000000   0.000000   1.000000   0.000000   1
element   CharcoalEmber   255   64   87   0.000000   0.000000   1.000000   1.200000   1
self   0.001000   CharcoalEmber   1.0000   Fire
neighbor 0.2      CharcoalEmber   Empty   1.0   CharcoalEmber   Fire
neighbor 0.007      CharcoalEmber   Charcoal   1.0   CharcoalEmber   CharcoalEmber
#Inert. Melts to form glass.
element   Sand   238   204   128   0.900000   0.500000   0.900000   0.100000   1
hotcolor   Sand   238   51   32
self   0.03   Sand   1.0   MoltenGlass
hotself   80   Sand
#Source of water.
element   Spout   10   100   10   0.000000   0.000000   1.000000   0.000000   1
neighbor 0.75   Spout   Empty   1.0   Spout      Water
neighbor 0.5   Spout   Sand   1.0   Empty      Empty
#Wax. Melts.
element   Cera   238   221   204   0.000000   0.000000   1.000000   0.000000   1
#Burns.
element   Oil   128   64   64   0.700000   1.000000   0.200000   0.000000   1
#Soluable in water.
element   Salt   255   255   255   0.900000   0.400000   0.900000   0.000000   1
#Burns for a little while.
element   Ember   200   50   50   0.000000   0.200000   1.000000   0.000000   1
self   0.002000   Ember   1.0000   Fire
neighbor 0.2      Ember   Empty   1.0   Ember   Fire
neighbor 0.9      Ember   Water   1.0   Empty   Steam
neighbor 0.75      Ember   Oil   1.0   Ember   Fire
neighbor 1.0      Ember   Grass   1.0   Ember   Fire
neighbor 1.0      Ember   Charcoal   1.0   Ember   CharcoalEmber
neighbor 0.005      Ember   Cera   1.0   MoltenCera   Ember
#Burns for a little while.
element   FallingEmber   200   50   50   1.000000   0.200000   1.000000   0.000000   1
self   0.002000   FallingEmber   1.0000   Fire
neighbor 0.2      FallingEmber   Empty   1.0   FallingEmber   Fire
neighbor 0.9      FallingEmber   Water   1.0   Empty   Steam
neighbor 1.0      FallingEmber   Oil   1.0   FallingEmber   FallingEmber
neighbor 1.0      FallingEmber   Grass   1.0   FallingEmber   Fire
neighbor 0.005      FallingEmber   Cera   1.0   MoltenCera   Ember
#Flowing cera. Will harden eventually.
element   MoltenCera   255   220   200   0.800000   1.000000   1.000000   0.000000   0
neighbor 0.01   MoltenCera   Wall   1.0   Cera   Wall
neighbor 0.01   MoltenCera   Water   1.0   Cera   Water
neighbor 0.01   MoltenCera   Sand   1.0   Cera   Sand
neighbor 0.01   MoltenCera   Spout   1.0   Cera   Spout
neighbor 0.01   MoltenCera   Cera   1.0   Cera   Cera
neighbor 0.01   MoltenCera   Oil   1.0   Cera   Oil
neighbor 0.01   MoltenCera   Salt   1.0   Cera   Salt
neighbor 0.01   MoltenCera   Saltwater   1.0   Cera   Saltwater
#Will eventually condense.
element   Steam   85   85   255   -1.000000   1.000000   0.010000   0.000000   1
self   0.001000   Steam   1.0000   Water
#Salt will slowly come out of solution.
element   Saltwater   0   0   150   0.700000   0.000000   0.500000   0.600000   1
self   0.00001   Saltwater   0.5   Water   0.5   Salt
neighbor 0.004   Water   Salt   1.0   Saltwater   Saltwater
neighbor 0.001   Saltwater   Saltwater   1.0   Salt   Steam
neighbor 0.04   Saltwater   Water   1.0   Water   Saltwater
neighbor 0.9   Saltwater   Fire   1.0   Salt   Steam
hotneighbor   50   Saltwater   Saltwater
#Continuous fire.
element   Torch   100   0   0   0.000000   1.000000   1.000000   1.000000   1
neighbor 0.2   Torch   Empty   1.0   Torch   Fire
neighbor 0.2   Torch   Water   1.0   Torch   Steam
neighbor 0.2   Torch   Saltwater   0.5   Torch   Steam   0.5   Torch   Salt
neighbor 0.2   Torch   Oil   1.0   Torch   Fire
neighbor 0.2   Torch   Grass   1.0   Torch   Fire
neighbor 0.2   Torch   Cera   1.0   Torch   MoltenCera
#Glass. very... Glassy.
element   Glass   32   238   238   0.000000   0.000000   1.000000   0.300000   1
hotcolor   Glass   238   0   0
self   0.03   Glass   1.0   MoltenGlass
hotself   65   Glass
element   MoltenGlass   204   24   24   1.000000   0.200000   1.000000   0.300000   1
neighbor 0.01   MoltenGlass   Wall   1.0   Glass   Wall
hotneighbor   -65   MoltenGlass   Wall
neighbor 0.01   MoltenGlass   Water   1.0   Glass   Water
hotneighbor   -65   MoltenGlass   Water
neighbor 0.01   MoltenGlass   Sand   1.0   Glass   Sand
hotneighbor   -65   MoltenGlass   Sand
neighbor 0.01   MoltenGlass   Spout   1.0   Glass   Spout
hotneighbor   -65   MoltenGlass   Spout
neighbor 0.01   MoltenGlass   Glass   1.0   Glass   Glass
hotneighbor   -65   MoltenGlass   Glass
neighbor 0.01   MoltenGlass   Oil   1.0   Glass   Oil
hotneighbor   -65   MoltenGlass   Oil
neighbor 0.01   MoltenGlass   Salt   1.0   Glass   Salt
hotneighbor   -65   MoltenGlass   Salt
neighbor 0.01   MoltenGlass   Saltwater   1.0   Glass   Saltwater
hotneighbor   -65   MoltenGlass   Saltwater
neighbor 0.01   MoltenGlass   Metal   1.0   Glass   Metal
hotneighbor   -65   MoltenGlass   Metal
neighbor 0.01   MoltenGlass   HCarbonMetal   1.0   Glass   HCarbonMetal
hotneighbor   -65   MoltenGlass   HCarbonMetal
neighbor 0.01   MoltenGlass   HardenedMetal   1.0   Glass   HardenedMetal
hotneighbor   -65   MoltenGlass   HardenedMetal
#Cement. Made from crushed rock (dust) and a binder (since we don't have any burnt lime, oil [tar] will have to do).
element   Cement   128   96   96   0.800000   1.000000   1.300000   0.000000   1
neighbor   1.0   Dust   Oil   1.0   Cement   Cement
#Concrete. Made from cement, water, and sand, in that order. Cures into wall at Sandbox Temperature (22).
element   Concrete   151   136   128   0.800000   1.000000   1.500000   1.000000   1
hotcolor   Concrete   82   112   128
self   1.0   Concrete   1.0   Wall
hotself   21   Concrete
element   WateredCement   109   83   128   0.800000   1.000000   1.400000   0.000000   0
neighbor   1.0   Water   Cement   0.8   Cement   WateredCement   0.2   WateredCement   Empty
neighbor   1.0   WateredCement   Sand   1.0   Concrete   Empty
#Metal, a generic analog for Iron.
element   Metal   105   105   105   0.000000   0.000000   1.000000   0.350000   1
hotcolor   Metal   255   0   0
neighbor   0.07   Metal   Saltwater   1.0   RustedMetal   Saltwater
neighbor   0.07   Metal   Fire   1.0   Metal   Empty
#Rusted Metal, metal which has reacted with air.
element   RustedMetal   160   82   45   0.000000   0.000000   1.000000   0.150000   0
self   0.001   RustedMetal   1.0   Empty2
hotcolor   RustedMetal   255   0   0
#High - Carbon Metal, a generic analog for Steel.
element   HCarbonMetal   176   196   222   0.000000   0.000000   1.000000   0.400000   1
hotcolor   HCarbonMetal   255   0   0
neighbor   0.07   HCarbonMetal   Fire   1.0   HCarbonMetal   Empty
#Hardened Metal, metal that has been Hardened. Try to figure this one out.
element   HardenedMetal   119   136   153   0.000000   0.000000   1.000000   0.550000   1
hotcolor   HardenedMetal   255   0   0
neighbor   0.07   HardenedMetal   Fire   1.0   HardenedMetal   Empty
#Brittle Metal, use a flux!
element   BrittleMetal   47   79   79   1.000000   1.000000   1.000000   0.000000   0
#Ore, a generic analog for Iron Ore.
element   Ore   244   164   96   1.000000   0.100000   1.000000   1.0000000   1
element   MoltenMetal   255   69   0   1.000000   1.000000   0.9500000   0.400000   0
element   HCMoltenMetal   255   127   80   1.000000   1.000000   0.9400000   0.400000   0
element   BrMoltenMetal   255   96   27   1.000000   1.000000   0.9600000   0.400000   0
self   0.3   Ore   0.3   MoltenMetal   0.7   Empty2
hotself   60   Ore
self   0.2   Metal   1.0   MoltenMetal
hotself   70   Metal
self   0.2   HCarbonMetal   0.05   MoltenMetal   0.95   HCMoltenMetal
hotself   80   HCarbonMetal
neighbor 1.0   MoltenMetal   Empty   1.0   BrMoltenMetal   Fire
neighbor 1.0   MoltenMetal   CharcoalEmber   1.0   HCMoltenMetal   CharcoalEmber
neighbor 1.0   MoltenMetal   HCMoltenMetal   0.005   HCMoltenMetal   HCMoltenMetal   0.995   HCMoltenMetal   MoltenMetal
neighbor 0.01   MoltenMetal   Wall   1.0   Metal   Wall
hotneighbor   -70   MoltenMetal   Wall
neighbor 0.01   MoltenMetal   Water   1.0   BrittleMetal   Water
hotneighbor   -70   MoltenMetal   Water
neighbor 0.01   MoltenMetal   Sand   1.0   Metal   Sand
hotneighbor   -70   MoltenMetal   Sand
neighbor 0.01   MoltenMetal   Spout   1.0   BrittleMetal   Spout
hotneighbor   -70   MoltenMetal   Spout
neighbor 0.01   MoltenMetal   Glass   1.0   Metal   Glass
hotneighbor   -70   MoltenMetal   Glass
neighbor 0.01   MoltenMetal   Oil   1.0   BrittleMetal   Oil
hotneighbor   -70   MoltenMetal   Oil
neighbor 0.01   MoltenMetal   Saltwater   1.0   BrittleMetal   Saltwater
hotneighbor   -70   MoltenMetal   Saltwater
neighbor 0.01   MoltenMetal   Metal   1.0   Metal   Metal
hotneighbor   -70   MoltenMetal   Metal
neighbor 0.01   MoltenMetal   HCarbonMetal   0.9   Metal   HCarbonMetal   0.1   HCarbonMetal   HCarbonMetal
hotneighbor   -70   MoltenMetal   HCarbonMetal
neighbor 0.01   MoltenMetal   HardenedMetal   1.0   Metal   HardenedMetal
hotneighbor   -70   MoltenMetal   HardenedMetal
neighbor 0.01   HCMoltenMetal   Wall   1.0   HCarbonMetal   Wall
hotneighbor   -80   HCMoltenMetal   Wall
neighbor 0.01   HCMoltenMetal   Water   1.0   HardenedMetal   Water
hotneighbor   -80   HCMoltenMetal   Water
neighbor 0.01   HCMoltenMetal   Sand   1.0   HCarbonMetal   Sand
hotneighbor   -80   HCMoltenMetal   Sand
neighbor 0.01   HCMoltenMetal   Spout   1.0   HardenedMetal   Spout
hotneighbor   -80   HCMoltenMetal   Spout
neighbor 0.01   HCMoltenMetal   Glass   1.0   HCarbonMetal   Glass
hotneighbor   -80   HCMoltenMetal   Glass
neighbor 0.01   HCMoltenMetal   Oil   1.0   HardenedMetal   Oil
hotneighbor   -80   HCMoltenMetal   Oil
neighbor 0.01   HCMoltenMetal   Saltwater   1.0   HardenedMetal   Saltwater
hotneighbor   -80   HCMoltenMetal   Saltwater
neighbor 0.01   HCMoltenMetal   Metal   1.0   HCarbonMetal   Metal
hotneighbor   -80   HCMoltenMetal   Metal
neighbor 0.01   HCMoltenMetal   HCarbonMetal   1.0   HCarbonMetal   HCarbonMetal
hotneighbor   -80   HCMoltenMetal   HCarbonMetal
neighbor 0.01   HCMoltenMetal   HardenedMetal   0.9   HCarbonMetal   HardenedMetal   0.1   HardenedMetal   HardenedMetal
hotneighbor   -80   HCMoltenMetal   HardenedMetal

    Source: geocities.com/normandy_333/FSG

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