#wxSand: Owen Piette's Falling Sand Game
#Version 4.5, File subversion 2

group	StructuralMaterials	SMetal	WGCeramic
group	PartsCreation	WGCrystal	WGMetal	WGCeramic
group	EnergyRelated	HQMetal	MWire	TPG
group	RightWeapons	L9Bri
group	RightParts
group	LeftWeapons
group	LeftParts
group	Omniweapons
group	Omniparts	FG

#The vast, empty expanse of Space...
element	Empty	0	0	0	0.000	0.000	1.000	0.000	1

#--------Structural--------

#Structural Crystal. So shiny, so very shiny... SPACEHOLDER

#Structural Metal. Use some! Iron deficiency causes morbidity and mortality!
element	SMetal	210	222	210	0.000	0.000	1.000	0.230	1
hotcolor	SMetal	249	129	114
self	0.07	SMetal	1.0	THEX
hotself	25	SMetal

#SMetal2. Used for certain things.
element	SMetal2	210	222	213	0.000	0.000	1.000	0.230	0
hotcolor	SMetal2	249	129	114
self	0.07	SMetal2	1.0	THEX
hotself	25	SMetal2

neighbor	1.0	SMetal	Empty	1.0	SMetal2	Empty

#Structural Ceramic. Makes great heat shields and pretty pottery. SPACEHOLDER

#Structural Biomass. It's tough, it regenerates, and it smells bad. SPACEHOLDER

#-----Weapons Creation-----

#Weapons Grade Crystal. So much shinier. Another misnomer, projects shields, among other things.
element	WGCrystal	0	192	255	0.000	0.000	1.000	0.000	1

neighbor	1.0	WGCrystal	EXP1	1.0	EXPS	Empty

#Weapons Grade Metal. Basically does what real-world metal can do. Used to protect barrels, etc...
element	WGMetal	192	192	192	0.000	0.000	1.000	0.300	0
hotcolor	WGMetal	249	129	114
self	0.07	WGMetal	1.0	THEX
hotself	33	WGMetal

#Weapons Grade Ceramic. Actually a misnomer, as it isn't used in weapons. It simply protects heat-prone objects.
element	WGCeramic	250	250	210	0.000	0.000	1.000	0.500	1
neighbor	0.01	WGCeramic	WGCeramic	1.0	WGCeramic	WGCeramic
hotneighbor	4	WGCeramic	WGCeramic
self	0.1	WGCeramic	1.0	THEX
hotself	39	WGCeramic

#----------Energy----------

#High Quality Crystal. It's so... Shiny... so... Pretty... SPACEHOLDER

#High Quality Metal. It's dense, it's hard, and it conducts energy.
element	HQMetal	177	195	222	0.000	0.000	1.000	0.500	1
hotcolor	HQMetal	321	63	6
neighbor	1.0	HQMetal	Empty	1.0	THEX	Empty
hotneighbor	15	HQMetal	Empty
neighbor	0.03	HQMetal	HQMetal	1.0	HQMetal	HQMetal
hotneighbor	15	HQMetal	HQMetal
neighbor	0.001	HQMetal	THEX	0.4	HQMetal	Empty	0.5	EXPS	Empty	0.09	EXPM	Empty	0.01	EXPL	Empty
self	0.01	HQMetal	1.0	ELM3
hotself	6	HQMetal

#Metal Wire. Use in SMetal
element	MWire	180	198	225	0.000	0.000	1.000	0.000	1
neighbor	1.0	MWire	SMetal	1.0	HQMetal	WGCeramic
neighbor	1.0	MWire	Empty	1.0	WGCeramic	Empty
neighbor	0.01	WGCeramic	MWire	1.0	WGCeramic	HQMetal
neighbor	1.0	HQMetal	MWire	1.0	HQMetal	HQMetal

#Temporary Power Generator. Breaking the laws of physics, one rule at a time.
element	TPG	0	255	0	0.000	0.000	1.000	1.000	1
neighbor	0.01	TPG	HQMetal	1.0	TPG	ELM4
self	1.0	TPG	0.5	EXPL	0.5	Empty
hotself	15	TPG

#Electromagnetic Energy (temp)

element	ELM4	3	191	255	0.000	0.000	1.000	1.000	0
element	ELM5	138	206	235	0.000	0.000	1.000	1.000	0
element	ELM6	135	206	250	0.000	0.000	1.000	1.000	0
neighbor	0.9	ELM4	HQMetal	1.0	ELM4	ELM4
neighbor	0.9	ELM4	ELM2	1.0	ELM4	ELM4
neighbor	0.9	ELM4	ELM1	0.99	ELM1	ELM4	0.01	ELM4	ELM4
neighbor	0.02	ELM4	ELM4	1.0	ELM5	ELM4
neighbor	0.02	ELM5	ELM5	1.0	ELM6	ELM5
neighbor	0.5	ELM6	ELM5	1.0	ELM6	ELM6
neighbor	0.5	ELM6	ELM4	1.0	ELM6	ELM6
neighbor	0.5	ELM5	ELM4	1.0	ELM5	ELM5
neighbor	1.0	ELM4	ELM6	1.0	ELM5	ELM4
self	0.07	ELM6	0.99	HQMetal	0.01	ELM1

element	ELM1	135	206	250	0.000	0.000	1.000	1.000	0
element	ELM2	3	191	255	0.000	0.000	1.000	1.000	0
element	ELM3	138	206	235	0.000	0.000	1.000	1.000	0

neighbor	1.0	ELM1	HQMetal	1.0	ELM2	ELM1
hotneighbor	-2	ELM1	HQMetal
neighbor	0.01	ELM2	ELM2	1.0	ELM2	HQMetal
neighbor	0.01	ELM2	HQMetal	0.5	HQMetal	ELM2	0.5	HQMetal	HQMetal
neighbor	1.0	ELM3	HQMetal	1.0	HQMetal	ELM3
neighbor	1.0	ELM3	ELM2	1.0	HQMetal	ELM3

neighbor	0.01	ELM1	ELM2	1.0	ELM2	ELM1
hotneighbor	-4	ELM1	ELM2

neighbor	1.0	ELM1	Empty	1.0	HQMetal	ELE1
self	0.03	ELM3	1.0	HQMetal
hotself	-6	ELM3
neighbor	1.0	ELM3	Empty	1.0	HQMetal	Empty
hotneighbor	-5	ELM3	Empty
neighbor	0.03	ELM3	ELM3	1.0	HQMetal	HQMetal
hotneighbor	-15	ELM3	ELM3

#------Weapons/Aiming------

#Laser

element	LSR	255	228	228	0.000	0.000	1.000	0.000	0
element	LSR1	255	195	195	0.000	0.000	1.000	0.000	0
element	LSR2	255	132	132	0.000	0.000	1.000	0.000	0
element	LSR3	255	0	0	0.000	0.000	1.000	0.000	0
self	0.03	LSR1	1.0	Empty
self	0.03	LSR2	1.0	Empty
self	0.03	LSR3	1.0	Empty
self	0.05	LSR	1.0	Empty

neighbor	1.0	LSR	Empty	1.0	LSR	LSR1
neighbor	1.0	LSR	LSR2	1.0	LSR	LSR1
neighbor	1.0	LSR1	Empty	1.0	LSR1	LSR2
neighbor	1.0	LSR1	LSR3	1.0	LSR1	LSR2
neighbor	1.0	LSR2	Empty	1.0	LSR2	LSR3

#Laser Aiming System

element	LSRl	255	231	228	0.000	0.000	1.000	0.000	0
element	LSRr	255	228	231	0.000	0.000	1.000	0.000	0
neighbor	1.0	Empty	LSRl	1.0	Empty	LSRle
neighbor	1.0	Empty	LSRr	1.0	Empty	LSRri
neighbor	1.0	LSRl	Empty	1.0	LSRle	Empty
neighbor	1.0	LSRr	Empty	1.0	LSRri	Empty
neighbor	1.0	LSR1	LSRl	1.0	LSR1	LSRle
neighbor	1.0	LSR1	LSRr	1.0	LSR1	LSRri
neighbor	1.0	LSRl	LSR1	1.0	LSRle	LSR1
neighbor	1.0	LSRr	LSR1	1.0	LSRri	LSR1
neighbor	1.0	LSR2	LSRl	1.0	LSR2	LSRle
neighbor	1.0	LSR2	LSRr	1.0	LSR2	LSRri
neighbor	1.0	LSRl	LSR2	1.0	LSRle	LSR2
neighbor	1.0	LSRr	LSR2	1.0	LSRri	LSR2
neighbor	1.0	LSR3	LSRl	1.0	LSR3	LSRle
neighbor	1.0	LSR3	LSRr	1.0	LSR3	LSRri
neighbor	1.0	LSRl	LSR3	1.0	LSRle	LSR3
neighbor	1.0	LSRr	LSR3	1.0	LSRri	LSR3

#Laser, Left.
item	LSRle	1
LSR	#	LSRl	L
"L##  "

#Laser, Right.
item	LSRri	1
LSR	#	LSRr	R
"  ##R"


#Plasma Cannon

element	PLS	228	255	228	0.000	0.000	1.000	1.100	0
element	PLS1	195	255	195	0.000	0.000	1.000	1.200	0
element	PLS2	132	255	132	0.000	0.000	1.000	1.300	0
element	PLS3	0	255	0	0.000	0.000	1.000	1.400	0

neighbor	1.0	PLS	Empty	1.0	PLS	PLS1
neighbor	1.0	PLS	PLS2	1.0	PLS	PLS1
neighbor	1.0	PLS1	Empty	1.0	PLS1	PLS2
neighbor	1.0	PLS1	PLS3	1.0	PLS1	PLS2
neighbor	1.0	PLS2	Empty	1.0	PLS2	PLS3
self	0.07	PLS3	1.0	Empty

#Plasma Aiming System

element	PLSl	0	255	3	0.000	0.000	1.000	0.000	0
element	PLSr	3	255	0	0.000	0.000	1.000	0.000	0
neighbor	1.0	Empty	PLSl	0.5	Empty	PLSle	0.5	PLSle	Empty
neighbor	1.0	Empty	PLSr	0.5	Empty	PLSri	0.5	PLSri	Empty
neighbor	1.0	PLSl	Empty	0.5	PLSle	Empty	0.5	Empty	PLSle
neighbor	1.0	PLSr	Empty	0.5	PLSri	Empty	0.5	Empty	PLSri
neighbor	1.0	PLS1	PLSl	1.0	PLS1	PLSle
neighbor	1.0	PLS1	PLSr	1.0	PLS1	PLSri
neighbor	1.0	PLSl	PLS1	1.0	PLSle	PLS1
neighbor	1.0	PLSr	PLS1	1.0	PLSri	PLS1
neighbor	1.0	PLS2	PLSl	1.0	PLS2	PLSle
neighbor	1.0	PLS2	PLSr	1.0	PLS2	PLSri
neighbor	1.0	PLSl	PLS2	1.0	PLSle	PLS2
neighbor	1.0	PLSr	PLS2	1.0	PLSri	PLS2
neighbor	1.0	PLS3	PLSl	1.0	PLS3	PLSle
neighbor	1.0	PLS3	PLSr	1.0	PLS3	PLSri
neighbor	1.0	PLSl	PLS3	1.0	PLSle	PLS3
neighbor	1.0	PLSr	PLS3	1.0	PLSri	PLS3

#Plasma, Left.
item	PLSle	1
PLS	#	PLSl	L
" # ",
"L##",
" # "

#Plasma, Right.
item	PLSri	1
PLS	#	PLSr	R
" # ",
"##R",
" # "

neighbor	1.0	PLS	Empty	1.0	PLS	PLS1
neighbor	1.0	PLS	PLS2	1.0	PLS	PLS1
neighbor	1.0	PLS1	Empty	1.0	PLS1	PLS2
neighbor	1.0	PLS1	PLS3	1.0	PLS1	PLS2
neighbor	1.0	PLS2	Empty	0.95	PLS2	PLS3	0.05	Empty	Empty
neighbor	1.0	PLS3	Empty	0.9	Empty	PLS3	0.097	Empty	Empty	0.003	Empty	PLS2

#------Energy Effects------

#Thermal/Explosion

element	EXP1	255	69	0	0.001	0.000	1.000	1.200	1
element	THEX	255	141	0	0.001	0.500	1.000	1.100	0
element	THR2	255 165 0	0.001	1.000	1.000	1.000	0
self	0.03	EXP1	1.0	THEX
self	0.07	THEX	1.0	THR2
self	0.07	THR2	1.0	Empty
neighbor	0.3	THR2	Empty	1.0	Empty	THR2
neighbor	0.03	THEX	Empty	0.5	THEX	THEX	0.5	Empty	THEX

#Various Explosion sizes
element	EXPS	255	69	3	0.001	0.000	1.000	1.200	0
element	EXPM	255	69	6	0.001	0.000	1.000	1.200	0
element	EXPL	255	69	9	0.001	0.000	1.000	1.200	0
pexplosion	EXPS	Empty	5	EXP1
pexplosion	EXPM	Empty	13	EXP1
pexplosion	EXPL	Empty	34	EXP1

#Electromagnetic

element	ELE1	0	191	255	0.000	0.000	1.000	0.100	1
element	ELE2	135	206	235	0.000	0.000	1.000	0.100	0
element	ELE3	135	206	250	0.000	0.000	1.000	0.100	0
self	0.1	ELE1	1.0	ELE1
hotself	8	ELE1
self	0.1	ELE2	1.0	ELE2
hotself	8	ELE2
self	0.1	ELE3	1.0	ELE3
hotself	8	ELE3
neighbor	0.1	ELE1	Empty	0.9	ELE2	ELE1	0.1	Empty	Empty
neighbor	0.15	ELE1	SMetal	0.9	ELE2	ELE1	0.1	SMetal	SMetal
neighbor	0.03	ELE2	Empty	0.5	ELE3	ELE2	0.1	Empty	Empty	0.4	Empty	ELE3
neighbor	0.03	ELE2	SMetal	0.1	ELE3	ELE2	0.5	Empty	SMetal	0.4	Empty	ELE3
neighbor	0.07	ELE3	Empty	1.0	Empty	Empty
neighbor	0.07	ELE3	SMetal	1.0	Empty	SMetal
hotneighbor	-32	ELE3	SMetal

#-------Hit Neighbor-------

#Plasma Cannon
neighbor	0.01	PLSl	SMetal	1.0	Empty	SMetal
neighbor	0.01	PLSr	SMetal	1.0	Empty	SMetal
hotneighbor	-64	PLS1	SMetal
hotneighbor	-64	PLSr	SMetal
neighbor	0.01	PLSl	WGMetal	1.0	Empty	WGMetal
neighbor	0.01	PLSr	WGMetal	1.0	Empty	WGMetal
hotneighbor	-32	PLS1	SMetal
hotneighbor	-32	PLSr	SMetal
neighbor	0.01	PLSl	HQMetal	1.0	Empty	HQMetal
neighbor	0.01	PLSr	HQMetal	1.0	Empty	HQMetal
hotneighbor	-16	PLS1	SMetal
hotneighbor	-16	PLSr	SMetal
neighbor	0.1	PLSl	WGCrystal	0.7	Empty	WGCrystal	0.3	Empty	Empty
neighbor	0.1	PLSr	WGCrystal	0.7	Empty	WGCrystal	0.3	Empty	Empty
neighbor	0.1	PLSl	WGCeramic	0.9	Empty	WGCeramic	0.1	Empty	Empty
neighbor	0.1	PLSl	WGCeramic	1.0	Empty	Empty
neighbor	0.1	PLSr	WGCeramic	1.0	Empty	Empty

#Laser
neighbor	0.01	LSRl	SMetal	1.0	Empty	SMetal
neighbor	0.01	LSRr	SMetal	1.0	Empty	SMetal
hotneighbor	-96	LSR1	SMetal
hotneighbor	-96	LSRr	SMetal
neighbor	0.01	LSRl	WGMetal	1.0	Empty	WGMetal
neighbor	0.01	LSRr	WGMetal	1.0	Empty	WGMetal
hotneighbor	-72	LSR1	SMetal
hotneighbor	-72	LSRr	SMetal
neighbor	0.01	LSRl	HQMetal	1.0	Empty	HQMetal
neighbor	0.01	LSRr	HQMetal	1.0	Empty	HQMetal
hotneighbor	-48	LSR1	SMetal
hotneighbor	-48	LSRr	SMetal
neighbor	0.01	LSR1	SMetal	1.0	Empty	SMetal
hotneighbor	-96	LSR1	SMetal
neighbor	0.01	LSR1	WGMetal	1.0	Empty	WGMetal
hotneighbor	-72	LSR1	WGMetal
neighbor	0.01	LSR1	HQMetal	1.0	Empty	HQMetal
hotneighbor	-48	LSR1	HQMetal
neighbor	0.01	LSR2	SMetal	1.0	Empty	SMetal
hotneighbor	-96	LSR2	SMetal
neighbor	0.01	LSR2	WGMetal	1.0	Empty	WGMetal
hotneighbor	-72	LSR2	WGMetal
neighbor	0.01	LSR2	HQMetal	1.0	Empty	HQMetal
hotneighbor	-48	LSR2	HQMetal
neighbor	0.01	LSR3	SMetal	1.0	Empty	SMetal
hotneighbor	-96	LSR3	SMetal
neighbor	0.01	LSR3	WGMetal	1.0	Empty	WGMetal
hotneighbor	-72	LSR3	WGMetal
neighbor	0.01	LSR3	HQMetal	1.0	Empty	HQMetal
hotneighbor	-48	LSR3	HQMetal
neighbor	0.1	LSRl	WGCrystal	1.0	Empty	WGCrystal
neighbor	0.1	LSRr	WGCrystal	1.0	Empty	WGCrystal
neighbor	0.6	LSRl	WGCeramic	0.95	EXP1	WGCeramic	0.05	Empty	Empty
neighbor	0.6	LSRr	WGCeramic	0.95	EXP1	WGCeramic	0.05	Empty	Empty

#------Misc Neighbors------

#---------Weapons----------

#===Omni===

#===Right===

#Lucky 9 Beamer

element	L9B1	0	195	255	0.000	0.000	1.000	0.000	0
element	L9B2	127	195	255	0.000	0.000	1.000	0.000	0
element	L9B3	195	255	255	0.000	0.000	1.000	0.000	0
element	L9B4	198	255	255	0.000	0.000	1.000	0.000	0
element	L9BE	255	255	255	0.000	0.000	1.000	0.000	0

neighbor	1.0	L9B1	Empty	1.0	EXPL	Empty
neighbor	1.0	L9B2	Empty	1.0	EXPL	Empty
neighbor	1.0	L9B3	Empty	1.0	EXPL	Empty
self	0.01	L9BE	1.0	L9B1

neighbor	1.0	L9B1	ELM1	1.0	L9B4	ELM2
neighbor	1.0	L9B1	ELM4	1.0	L9B2	ELM5
neighbor	1.0	L9B2	ELM1	1.0	L9B4	ELM2
neighbor	1.0	L9B2	ELM4	1.0	L9B3	ELM5
neighbor	1.0	L9B2	ELM2	1.0	L9B3	HQMetal
neighbor	1.0	L9B3	L9B1	1.0	L9B3	L9B2
neighbor	1.0	L9B4	L9B2	1.0	L9B3	L9B3
neighbor	1.0	L9B4	L9B1	1.0	L9B3	L9B3
neighbor	1.0	L9B3	L9B3	1.0	L9B4	L9B2
neighbor	1.0	L9BE	L9B2	1.0	L9BE	L9BE
neighbor	1.0	L9BE	L9B3	1.0	L9BE	L9BE
neighbor	1.0	L9BE	ELM4	1.0	L9B1	ELM5

element	L9Br1	255	255	255	0.000	0.000	1.000	0.000	0
element	L9Br2	255	127	127	0.000	0.000	1.000	0.000	0
neighbor	1.0	L9Br1	WGCrystal	1.0	L9Br2	L9Br1
neighbor	1.0	L9Br1	Empty	1.0	L9Br2	L9Brs
self	0.03	L9Br2	1.0	WGCrystal

element	L9Br	0	0	255	0.000	0.000	1.000	0.000	0
element	L9Brf	0	255	255	0.000	0.000	1.000	0.000	0
neighbor	1.0	L9Br	L9B3	1.0	L9Brf	L9BE
neighbor	1.0	L9Brf	WGCrystal	1.0	L9Br	L9Br1

#Lucky 9 Beamer. Most powerful beam weapon in the game.
item	L9Bri	1
L9B1	@	WGCrystal	%	HQMetal	+	WGCeramic	O	SMetal	M	MWire	W	L9Br	R	WGMetal	G
"MMMMM                                ",
"MMMMMMMM               GGGGGGGGGGGGGG",
"MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%",
"OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%",
"W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%",
"W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%",
"W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%",
"W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%",
"W++OO@@@@@@@@@@@@@@@R%%%%%%%%%%%%%%%%",
"W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%",
"W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%",
"W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%",
"W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%",
"OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%",
"MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%",
"MMMMMMMM               GGGGGGGGGGGGGG",
"MMMMM                                "

#Lucky 9 Shot
item	L9Brs	0
LSRr	@	Empty	#
"    #####",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    ###@#",
"    #####"

#===Left===

#----------Parts-----------

#===Omni===

#Field Generator
element	FG1	192	255	255	0.000	0.000	1.000	0.000	1
element	FGS	127	192	255	0.000	0.000	1.000	0.000	1
element	FGF	96	127	192	0.000	0.000	1.000	0.400	1
neighbor	1.0	FG1	WGCrystal	1.0	WGCrystal	FG1
neighbor	1.0	FG1	Empty	1.0	WGCrystal	FGS
neighbor	1.0	FG1	FGF	1.0	WGCrystal	FGS
neighbor	0.07	FGS	Empty	0.98	FGF	FGS	0.02	FGF	FGF
neighbor	0.03	FGS	FGF	1.0	Empty	FGS
self	1.0	FGF	1.0	Empty
hotself	5	FGF

neighbor	0.1	FGF	LSRl	0.1	Empty	Empty	0.9	Empty	LSRl
neighbor	0.1	FGF	LSRr	0.1	Empty	Empty	0.9	Empty	LSRr
neighbor	1.0	FGF	PLSl	1.0	PLSl	Empty
neighbor	1.0	FGF	PLSr	1.0	PLSr	Empty

neighbor	1.0	WGCrystal	ELM1	1.0	FG1	ELM2
neighbor	1.0	WGCrystal	ELM2	1.0	FG1	ELM2

#Field Generator. Very weak shield, but charges quickly; i.e. before larger shields become operational.
item	FG	1
WGCrystal	C	WGMetal	M	MWire	+	HQMetal	Q
"+++++++++++++++",
" CCCQCCCCCQCCC ",
"+++CQCCCCCQC+++",
" CCCCCCMCCCCCC",
"+++CCCCMCCCC+++",
" CCCCMMMMMCCCC ",
"+++CCCCCCCCC+++",
" CCCCMCMCMCCCC ",
"+++CCMCMCMCC+++",
" CCCCMCMCMCCCC ",
"+++CCCCCCCCC+++",
" CCCCMMMMMCCCC ",
"+++CCCCMCCCC+++",
" CCCCCCMCCCCCC ",
"+++CQCCCCCQC+++",
" CCCQCCCCCQCCC ",
"+++++++++++++++"

#End

    Source: geocities.com/normandy_333/FSG

               ( geocities.com/normandy_333)