#wxSand: Owen Piette's Falling Sand Game
#Version 4.5, File subversion 2
group StructuralMaterials SMetal WGCeramic
group PartsCreation WGCrystal WGMetal WGCeramic
group EnergyRelated HQMetal MWire TPG
group RightWeapons L9Bri
group RightParts
group LeftWeapons
group LeftParts
group Omniweapons
group Omniparts FG
#The vast, empty expanse of Space...
element Empty 0 0 0 0.000 0.000 1.000 0.000 1
#--------Structural--------
#Structural Crystal. So shiny, so very shiny... SPACEHOLDER
#Structural Metal. Use some! Iron deficiency causes morbidity and mortality!
element SMetal 210 222 210 0.000 0.000 1.000 0.230 1
hotcolor SMetal 249 129 114
self 0.07 SMetal 1.0 THEX
hotself 25 SMetal
#SMetal2. Used for certain things.
element SMetal2 210 222 213 0.000 0.000 1.000 0.230 0
hotcolor SMetal2 249 129 114
self 0.07 SMetal2 1.0 THEX
hotself 25 SMetal2
neighbor 1.0 SMetal Empty 1.0 SMetal2 Empty
#Structural Ceramic. Makes great heat shields and pretty pottery. SPACEHOLDER
#Structural Biomass. It's tough, it regenerates, and it smells bad. SPACEHOLDER
#-----Weapons Creation-----
#Weapons Grade Crystal. So much shinier. Another misnomer, projects shields, among other things.
element WGCrystal 0 192 255 0.000 0.000 1.000 0.000 1
neighbor 1.0 WGCrystal EXP1 1.0 EXPS Empty
#Weapons Grade Metal. Basically does what real-world metal can do. Used to protect barrels, etc...
element WGMetal 192 192 192 0.000 0.000 1.000 0.300 0
hotcolor WGMetal 249 129 114
self 0.07 WGMetal 1.0 THEX
hotself 33 WGMetal
#Weapons Grade Ceramic. Actually a misnomer, as it isn't used in weapons. It simply protects heat-prone objects.
element WGCeramic 250 250 210 0.000 0.000 1.000 0.500 1
neighbor 0.01 WGCeramic WGCeramic 1.0 WGCeramic WGCeramic
hotneighbor 4 WGCeramic WGCeramic
self 0.1 WGCeramic 1.0 THEX
hotself 39 WGCeramic
#----------Energy----------
#High Quality Crystal. It's so... Shiny... so... Pretty... SPACEHOLDER
#High Quality Metal. It's dense, it's hard, and it conducts energy.
element HQMetal 177 195 222 0.000 0.000 1.000 0.500 1
hotcolor HQMetal 321 63 6
neighbor 1.0 HQMetal Empty 1.0 THEX Empty
hotneighbor 15 HQMetal Empty
neighbor 0.03 HQMetal HQMetal 1.0 HQMetal HQMetal
hotneighbor 15 HQMetal HQMetal
neighbor 0.001 HQMetal THEX 0.4 HQMetal Empty 0.5 EXPS Empty 0.09 EXPM Empty 0.01 EXPL Empty
self 0.01 HQMetal 1.0 ELM3
hotself 6 HQMetal
#Metal Wire. Use in SMetal
element MWire 180 198 225 0.000 0.000 1.000 0.000 1
neighbor 1.0 MWire SMetal 1.0 HQMetal WGCeramic
neighbor 1.0 MWire Empty 1.0 WGCeramic Empty
neighbor 0.01 WGCeramic MWire 1.0 WGCeramic HQMetal
neighbor 1.0 HQMetal MWire 1.0 HQMetal HQMetal
#Temporary Power Generator. Breaking the laws of physics, one rule at a time.
element TPG 0 255 0 0.000 0.000 1.000 1.000 1
neighbor 0.01 TPG HQMetal 1.0 TPG ELM4
self 1.0 TPG 0.5 EXPL 0.5 Empty
hotself 15 TPG
#Electromagnetic Energy (temp)
element ELM4 3 191 255 0.000 0.000 1.000 1.000 0
element ELM5 138 206 235 0.000 0.000 1.000 1.000 0
element ELM6 135 206 250 0.000 0.000 1.000 1.000 0
neighbor 0.9 ELM4 HQMetal 1.0 ELM4 ELM4
neighbor 0.9 ELM4 ELM2 1.0 ELM4 ELM4
neighbor 0.9 ELM4 ELM1 0.99 ELM1 ELM4 0.01 ELM4 ELM4
neighbor 0.02 ELM4 ELM4 1.0 ELM5 ELM4
neighbor 0.02 ELM5 ELM5 1.0 ELM6 ELM5
neighbor 0.5 ELM6 ELM5 1.0 ELM6 ELM6
neighbor 0.5 ELM6 ELM4 1.0 ELM6 ELM6
neighbor 0.5 ELM5 ELM4 1.0 ELM5 ELM5
neighbor 1.0 ELM4 ELM6 1.0 ELM5 ELM4
self 0.07 ELM6 0.99 HQMetal 0.01 ELM1
element ELM1 135 206 250 0.000 0.000 1.000 1.000 0
element ELM2 3 191 255 0.000 0.000 1.000 1.000 0
element ELM3 138 206 235 0.000 0.000 1.000 1.000 0
neighbor 1.0 ELM1 HQMetal 1.0 ELM2 ELM1
hotneighbor -2 ELM1 HQMetal
neighbor 0.01 ELM2 ELM2 1.0 ELM2 HQMetal
neighbor 0.01 ELM2 HQMetal 0.5 HQMetal ELM2 0.5 HQMetal HQMetal
neighbor 1.0 ELM3 HQMetal 1.0 HQMetal ELM3
neighbor 1.0 ELM3 ELM2 1.0 HQMetal ELM3
neighbor 0.01 ELM1 ELM2 1.0 ELM2 ELM1
hotneighbor -4 ELM1 ELM2
neighbor 1.0 ELM1 Empty 1.0 HQMetal ELE1
self 0.03 ELM3 1.0 HQMetal
hotself -6 ELM3
neighbor 1.0 ELM3 Empty 1.0 HQMetal Empty
hotneighbor -5 ELM3 Empty
neighbor 0.03 ELM3 ELM3 1.0 HQMetal HQMetal
hotneighbor -15 ELM3 ELM3
#------Weapons/Aiming------
#Laser
element LSR 255 228 228 0.000 0.000 1.000 0.000 0
element LSR1 255 195 195 0.000 0.000 1.000 0.000 0
element LSR2 255 132 132 0.000 0.000 1.000 0.000 0
element LSR3 255 0 0 0.000 0.000 1.000 0.000 0
self 0.03 LSR1 1.0 Empty
self 0.03 LSR2 1.0 Empty
self 0.03 LSR3 1.0 Empty
self 0.05 LSR 1.0 Empty
neighbor 1.0 LSR Empty 1.0 LSR LSR1
neighbor 1.0 LSR LSR2 1.0 LSR LSR1
neighbor 1.0 LSR1 Empty 1.0 LSR1 LSR2
neighbor 1.0 LSR1 LSR3 1.0 LSR1 LSR2
neighbor 1.0 LSR2 Empty 1.0 LSR2 LSR3
#Laser Aiming System
element LSRl 255 231 228 0.000 0.000 1.000 0.000 0
element LSRr 255 228 231 0.000 0.000 1.000 0.000 0
neighbor 1.0 Empty LSRl 1.0 Empty LSRle
neighbor 1.0 Empty LSRr 1.0 Empty LSRri
neighbor 1.0 LSRl Empty 1.0 LSRle Empty
neighbor 1.0 LSRr Empty 1.0 LSRri Empty
neighbor 1.0 LSR1 LSRl 1.0 LSR1 LSRle
neighbor 1.0 LSR1 LSRr 1.0 LSR1 LSRri
neighbor 1.0 LSRl LSR1 1.0 LSRle LSR1
neighbor 1.0 LSRr LSR1 1.0 LSRri LSR1
neighbor 1.0 LSR2 LSRl 1.0 LSR2 LSRle
neighbor 1.0 LSR2 LSRr 1.0 LSR2 LSRri
neighbor 1.0 LSRl LSR2 1.0 LSRle LSR2
neighbor 1.0 LSRr LSR2 1.0 LSRri LSR2
neighbor 1.0 LSR3 LSRl 1.0 LSR3 LSRle
neighbor 1.0 LSR3 LSRr 1.0 LSR3 LSRri
neighbor 1.0 LSRl LSR3 1.0 LSRle LSR3
neighbor 1.0 LSRr LSR3 1.0 LSRri LSR3
#Laser, Left.
item LSRle 1
LSR # LSRl L
"L## "
#Laser, Right.
item LSRri 1
LSR # LSRr R
" ##R"
#Plasma Cannon
element PLS 228 255 228 0.000 0.000 1.000 1.100 0
element PLS1 195 255 195 0.000 0.000 1.000 1.200 0
element PLS2 132 255 132 0.000 0.000 1.000 1.300 0
element PLS3 0 255 0 0.000 0.000 1.000 1.400 0
neighbor 1.0 PLS Empty 1.0 PLS PLS1
neighbor 1.0 PLS PLS2 1.0 PLS PLS1
neighbor 1.0 PLS1 Empty 1.0 PLS1 PLS2
neighbor 1.0 PLS1 PLS3 1.0 PLS1 PLS2
neighbor 1.0 PLS2 Empty 1.0 PLS2 PLS3
self 0.07 PLS3 1.0 Empty
#Plasma Aiming System
element PLSl 0 255 3 0.000 0.000 1.000 0.000 0
element PLSr 3 255 0 0.000 0.000 1.000 0.000 0
neighbor 1.0 Empty PLSl 0.5 Empty PLSle 0.5 PLSle Empty
neighbor 1.0 Empty PLSr 0.5 Empty PLSri 0.5 PLSri Empty
neighbor 1.0 PLSl Empty 0.5 PLSle Empty 0.5 Empty PLSle
neighbor 1.0 PLSr Empty 0.5 PLSri Empty 0.5 Empty PLSri
neighbor 1.0 PLS1 PLSl 1.0 PLS1 PLSle
neighbor 1.0 PLS1 PLSr 1.0 PLS1 PLSri
neighbor 1.0 PLSl PLS1 1.0 PLSle PLS1
neighbor 1.0 PLSr PLS1 1.0 PLSri PLS1
neighbor 1.0 PLS2 PLSl 1.0 PLS2 PLSle
neighbor 1.0 PLS2 PLSr 1.0 PLS2 PLSri
neighbor 1.0 PLSl PLS2 1.0 PLSle PLS2
neighbor 1.0 PLSr PLS2 1.0 PLSri PLS2
neighbor 1.0 PLS3 PLSl 1.0 PLS3 PLSle
neighbor 1.0 PLS3 PLSr 1.0 PLS3 PLSri
neighbor 1.0 PLSl PLS3 1.0 PLSle PLS3
neighbor 1.0 PLSr PLS3 1.0 PLSri PLS3
#Plasma, Left.
item PLSle 1
PLS # PLSl L
" # ",
"L##",
" # "
#Plasma, Right.
item PLSri 1
PLS # PLSr R
" # ",
"##R",
" # "
neighbor 1.0 PLS Empty 1.0 PLS PLS1
neighbor 1.0 PLS PLS2 1.0 PLS PLS1
neighbor 1.0 PLS1 Empty 1.0 PLS1 PLS2
neighbor 1.0 PLS1 PLS3 1.0 PLS1 PLS2
neighbor 1.0 PLS2 Empty 0.95 PLS2 PLS3 0.05 Empty Empty
neighbor 1.0 PLS3 Empty 0.9 Empty PLS3 0.097 Empty Empty 0.003 Empty PLS2
#------Energy Effects------
#Thermal/Explosion
element EXP1 255 69 0 0.001 0.000 1.000 1.200 1
element THEX 255 141 0 0.001 0.500 1.000 1.100 0
element THR2 255 165 0 0.001 1.000 1.000 1.000 0
self 0.03 EXP1 1.0 THEX
self 0.07 THEX 1.0 THR2
self 0.07 THR2 1.0 Empty
neighbor 0.3 THR2 Empty 1.0 Empty THR2
neighbor 0.03 THEX Empty 0.5 THEX THEX 0.5 Empty THEX
#Various Explosion sizes
element EXPS 255 69 3 0.001 0.000 1.000 1.200 0
element EXPM 255 69 6 0.001 0.000 1.000 1.200 0
element EXPL 255 69 9 0.001 0.000 1.000 1.200 0
pexplosion EXPS Empty 5 EXP1
pexplosion EXPM Empty 13 EXP1
pexplosion EXPL Empty 34 EXP1
#Electromagnetic
element ELE1 0 191 255 0.000 0.000 1.000 0.100 1
element ELE2 135 206 235 0.000 0.000 1.000 0.100 0
element ELE3 135 206 250 0.000 0.000 1.000 0.100 0
self 0.1 ELE1 1.0 ELE1
hotself 8 ELE1
self 0.1 ELE2 1.0 ELE2
hotself 8 ELE2
self 0.1 ELE3 1.0 ELE3
hotself 8 ELE3
neighbor 0.1 ELE1 Empty 0.9 ELE2 ELE1 0.1 Empty Empty
neighbor 0.15 ELE1 SMetal 0.9 ELE2 ELE1 0.1 SMetal SMetal
neighbor 0.03 ELE2 Empty 0.5 ELE3 ELE2 0.1 Empty Empty 0.4 Empty ELE3
neighbor 0.03 ELE2 SMetal 0.1 ELE3 ELE2 0.5 Empty SMetal 0.4 Empty ELE3
neighbor 0.07 ELE3 Empty 1.0 Empty Empty
neighbor 0.07 ELE3 SMetal 1.0 Empty SMetal
hotneighbor -32 ELE3 SMetal
#-------Hit Neighbor-------
#Plasma Cannon
neighbor 0.01 PLSl SMetal 1.0 Empty SMetal
neighbor 0.01 PLSr SMetal 1.0 Empty SMetal
hotneighbor -64 PLS1 SMetal
hotneighbor -64 PLSr SMetal
neighbor 0.01 PLSl WGMetal 1.0 Empty WGMetal
neighbor 0.01 PLSr WGMetal 1.0 Empty WGMetal
hotneighbor -32 PLS1 SMetal
hotneighbor -32 PLSr SMetal
neighbor 0.01 PLSl HQMetal 1.0 Empty HQMetal
neighbor 0.01 PLSr HQMetal 1.0 Empty HQMetal
hotneighbor -16 PLS1 SMetal
hotneighbor -16 PLSr SMetal
neighbor 0.1 PLSl WGCrystal 0.7 Empty WGCrystal 0.3 Empty Empty
neighbor 0.1 PLSr WGCrystal 0.7 Empty WGCrystal 0.3 Empty Empty
neighbor 0.1 PLSl WGCeramic 0.9 Empty WGCeramic 0.1 Empty Empty
neighbor 0.1 PLSl WGCeramic 1.0 Empty Empty
neighbor 0.1 PLSr WGCeramic 1.0 Empty Empty
#Laser
neighbor 0.01 LSRl SMetal 1.0 Empty SMetal
neighbor 0.01 LSRr SMetal 1.0 Empty SMetal
hotneighbor -96 LSR1 SMetal
hotneighbor -96 LSRr SMetal
neighbor 0.01 LSRl WGMetal 1.0 Empty WGMetal
neighbor 0.01 LSRr WGMetal 1.0 Empty WGMetal
hotneighbor -72 LSR1 SMetal
hotneighbor -72 LSRr SMetal
neighbor 0.01 LSRl HQMetal 1.0 Empty HQMetal
neighbor 0.01 LSRr HQMetal 1.0 Empty HQMetal
hotneighbor -48 LSR1 SMetal
hotneighbor -48 LSRr SMetal
neighbor 0.01 LSR1 SMetal 1.0 Empty SMetal
hotneighbor -96 LSR1 SMetal
neighbor 0.01 LSR1 WGMetal 1.0 Empty WGMetal
hotneighbor -72 LSR1 WGMetal
neighbor 0.01 LSR1 HQMetal 1.0 Empty HQMetal
hotneighbor -48 LSR1 HQMetal
neighbor 0.01 LSR2 SMetal 1.0 Empty SMetal
hotneighbor -96 LSR2 SMetal
neighbor 0.01 LSR2 WGMetal 1.0 Empty WGMetal
hotneighbor -72 LSR2 WGMetal
neighbor 0.01 LSR2 HQMetal 1.0 Empty HQMetal
hotneighbor -48 LSR2 HQMetal
neighbor 0.01 LSR3 SMetal 1.0 Empty SMetal
hotneighbor -96 LSR3 SMetal
neighbor 0.01 LSR3 WGMetal 1.0 Empty WGMetal
hotneighbor -72 LSR3 WGMetal
neighbor 0.01 LSR3 HQMetal 1.0 Empty HQMetal
hotneighbor -48 LSR3 HQMetal
neighbor 0.1 LSRl WGCrystal 1.0 Empty WGCrystal
neighbor 0.1 LSRr WGCrystal 1.0 Empty WGCrystal
neighbor 0.6 LSRl WGCeramic 0.95 EXP1 WGCeramic 0.05 Empty Empty
neighbor 0.6 LSRr WGCeramic 0.95 EXP1 WGCeramic 0.05 Empty Empty
#------Misc Neighbors------
#---------Weapons----------
#===Omni===
#===Right===
#Lucky 9 Beamer
element L9B1 0 195 255 0.000 0.000 1.000 0.000 0
element L9B2 127 195 255 0.000 0.000 1.000 0.000 0
element L9B3 195 255 255 0.000 0.000 1.000 0.000 0
element L9B4 198 255 255 0.000 0.000 1.000 0.000 0
element L9BE 255 255 255 0.000 0.000 1.000 0.000 0
neighbor 1.0 L9B1 Empty 1.0 EXPL Empty
neighbor 1.0 L9B2 Empty 1.0 EXPL Empty
neighbor 1.0 L9B3 Empty 1.0 EXPL Empty
self 0.01 L9BE 1.0 L9B1
neighbor 1.0 L9B1 ELM1 1.0 L9B4 ELM2
neighbor 1.0 L9B1 ELM4 1.0 L9B2 ELM5
neighbor 1.0 L9B2 ELM1 1.0 L9B4 ELM2
neighbor 1.0 L9B2 ELM4 1.0 L9B3 ELM5
neighbor 1.0 L9B2 ELM2 1.0 L9B3 HQMetal
neighbor 1.0 L9B3 L9B1 1.0 L9B3 L9B2
neighbor 1.0 L9B4 L9B2 1.0 L9B3 L9B3
neighbor 1.0 L9B4 L9B1 1.0 L9B3 L9B3
neighbor 1.0 L9B3 L9B3 1.0 L9B4 L9B2
neighbor 1.0 L9BE L9B2 1.0 L9BE L9BE
neighbor 1.0 L9BE L9B3 1.0 L9BE L9BE
neighbor 1.0 L9BE ELM4 1.0 L9B1 ELM5
element L9Br1 255 255 255 0.000 0.000 1.000 0.000 0
element L9Br2 255 127 127 0.000 0.000 1.000 0.000 0
neighbor 1.0 L9Br1 WGCrystal 1.0 L9Br2 L9Br1
neighbor 1.0 L9Br1 Empty 1.0 L9Br2 L9Brs
self 0.03 L9Br2 1.0 WGCrystal
element L9Br 0 0 255 0.000 0.000 1.000 0.000 0
element L9Brf 0 255 255 0.000 0.000 1.000 0.000 0
neighbor 1.0 L9Br L9B3 1.0 L9Brf L9BE
neighbor 1.0 L9Brf WGCrystal 1.0 L9Br L9Br1
#Lucky 9 Beamer. Most powerful beam weapon in the game.
item L9Bri 1
L9B1 @ WGCrystal % HQMetal + WGCeramic O SMetal M MWire W L9Br R WGMetal G
"MMMMM ",
"MMMMMMMM GGGGGGGGGGGGGG",
"MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%",
"OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%",
"W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%",
"W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%",
"W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%",
"W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%",
"W++OO@@@@@@@@@@@@@@@R%%%%%%%%%%%%%%%%",
"W++OOO@@@@@@@@GGGGGGGGGGGGGGGGGGG%%%%",
"W++OOO+O@@@@@@@OOOOOOOOOOOOOOOOOOOO%%",
"W++++++OO@@@@@OOOOOOOOOOOOOOOOOOOO%%%",
"W+OOOOOO@@@@OOOMMMMMMMMMMMMMGGGG%%%%%",
"OOOOOOOOOOOOOMMMMMMMMMMMMMMMGOOOO%%%%",
"MMMMMMMMMMMMMMMMMMMMMMMMOOOOOOOOO%%%%",
"MMMMMMMM GGGGGGGGGGGGGG",
"MMMMM "
#Lucky 9 Shot
item L9Brs 0
LSRr @ Empty #
" #####",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" ###@#",
" #####"
#===Left===
#----------Parts-----------
#===Omni===
#Field Generator
element FG1 192 255 255 0.000 0.000 1.000 0.000 1
element FGS 127 192 255 0.000 0.000 1.000 0.000 1
element FGF 96 127 192 0.000 0.000 1.000 0.400 1
neighbor 1.0 FG1 WGCrystal 1.0 WGCrystal FG1
neighbor 1.0 FG1 Empty 1.0 WGCrystal FGS
neighbor 1.0 FG1 FGF 1.0 WGCrystal FGS
neighbor 0.07 FGS Empty 0.98 FGF FGS 0.02 FGF FGF
neighbor 0.03 FGS FGF 1.0 Empty FGS
self 1.0 FGF 1.0 Empty
hotself 5 FGF
neighbor 0.1 FGF LSRl 0.1 Empty Empty 0.9 Empty LSRl
neighbor 0.1 FGF LSRr 0.1 Empty Empty 0.9 Empty LSRr
neighbor 1.0 FGF PLSl 1.0 PLSl Empty
neighbor 1.0 FGF PLSr 1.0 PLSr Empty
neighbor 1.0 WGCrystal ELM1 1.0 FG1 ELM2
neighbor 1.0 WGCrystal ELM2 1.0 FG1 ELM2
#Field Generator. Very weak shield, but charges quickly; i.e. before larger shields become operational.
item FG 1
WGCrystal C WGMetal M MWire + HQMetal Q
"+++++++++++++++",
" CCCQCCCCCQCCC ",
"+++CQCCCCCQC+++",
" CCCCCCMCCCCCC",
"+++CCCCMCCCC+++",
" CCCCMMMMMCCCC ",
"+++CCCCCCCCC+++",
" CCCCMCMCMCCCC ",
"+++CCMCMCMCC+++",
" CCCCMCMCMCCCC ",
"+++CCCCCCCCC+++",
" CCCCMMMMMCCCC ",
"+++CCCCMCCCC+++",
" CCCCCCMCCCCCC ",
"+++CQCCCCCQC+++",
" CCCQCCCCCQCCC ",
"+++++++++++++++"
#End
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