#wxSand: Owen Piette's Falling Sand Game
#Version 4.4, File subversion 2
#element element r g b gravity slip density conductivity visible
group Lasers LaserGas LaserLens
group Phasers PhaserCrystal
group PlasmaCannons PlasmaGas PlasmaAccel PlasmaEI
group AntiMatter MatterCloud AMAccel
group IonCannons IonGas IonEI
group PulsarCannons PulsarCannon
group Shields ShieldGenerate S1
group Energy Cable PW1 ReactorCore ReactorRod AuxPC
group Structural Hull Containment
group Testing PW APW
#Empty.
element Empty 0 0 0 0.000000 0.000000 1.000000 0.000000 1
#ExplosionHelper
element Explode 250 250 250 0.000001 1.000000 1.000000 0.000000 1
self 0.1 Explode 0.999 Empty 0.001 Destroy
neighbor 1.0 Explode Hull 1.0 Empty Explode
element Destroy 250 250 250 0.000001 1.000000 1.000000 0.000000 1
self 0.1 Destroy 1.0 Explode
neighbor 0.4 Explode Empty 0.9 Empty Empty 0.1 Empty Explode
pexplosion Explode ShieldGenerate 4 Explode
neighbor 0.3 Explode Cable 1.0 Explode Explode
hotneighbor 25 Explode Cable
explosion Explode Cable 255 255
neighbor 1.0 Explode ReactorMedium 1.0 Explode Explode
explosion Explode ReactorMedium 255 255
neighbor 1.0 Explode E1 1.0 Explode Explode
explosion Explode E1 255 255
neighbor 1.0 Destroy Hull 1.0 Destroy Destroy
explosion Destroy Hull 32 32
neighbor 1.0 Destroy Containment 1.0 Destroy Destroy
neighbor 1.0 Explode LaserGas 1.0 Explode Explode
pexplosion Explode LaserGas 64 Explode
neighbor 1.0 Explode PlasmaGas 1.0 Explode Explode
pexplosion Explode PlasmaGas 64 Explode
neighbor 1.0 Explode MatterCloud 1.0 Explode Explode
pexplosion Explode MatterCloud 64 Explode
neighbor 1.0 Explode IonGas 1.0 Explode Explode
pexplosion Explode IonGas 64 Explode
neighbor 1.0 Explode AMAccel 1.0 Explode Explode
pexplosion Explode AMAccel 64 Explode
neighbor 1.0 Explode ReactorMedium 1.0 Explode Explode
neighbor 1.0 Explode E1 1.0 Explode Explode
#Laser. Destroys
element Laser 255 0 0 1.000000 -1.00000 0.000000 1.200000 1
self 0.002 Laser 1.0 Empty
neighbor 0.95 Laser Hull 1.0 Empty Hull
hotneighbor -100 Laser Hull
neighbor 1.0 Laser Shield 0.2 Empty Empty 0.7 Empty Shield 0.1 Empty Laser
pexplosion Laser ShieldGenerate 2 Explode
neighbor 0.1 Laser Cable 1.0 Empty Explode
hotneighbor 25 Laser Cable
neighbor 1.0 Laser LaserGas 1.0 Laser Explode
neighbor 1.0 Laser PlasmaGas 1.0 Laser Explode
neighbor 1.0 Laser IonGas 1.0 Laser Explode
#Phaser. Destroys.
element Phaser 0 255 255 1.000000 0.000000 0.900000 1.100000 1
self 0.0015 Phaser 1.0 Empty
neighbor 0.8 Phaser Hull 1.0 Empty Hull
neighbor 1.0 Phaser Shield 0.8 Empty Phaser 0.2 Empty Empty
pexplosion Phaser ShieldGenerate 4 Explode
neighbor 0.1 Phaser Cable 1.0 Empty Explode
hotneighbor 25 Phaser Cable
neighbor 0.07 Phaser Empty 1.0 Empty Phaser
explosion Phaser Empty 64 0
neighbor 1.0 Phaser LaserGas 1.0 Phaser Explode
neighbor 1.0 Phaser PlasmaGas 1.0 Phaser Explode
neighbor 1.0 Phaser IonGas 1.0 Phaser Explode
#Pulsar Cannon. Destroys.
element PulseCannon 0 0 255 -0.70000 0.000000 0.900000 0.000000 1
element PC10 0 0 75 0.000000 0.000000 0.900000 0.000000 0
element PC11 0 0 105 0.000000 0.000000 0.900000 0.000000 0
element PC12 0 0 135 0.000000 0.000000 0.900000 0.000000 0
element PC13 0 0 165 0.000000 0.000000 0.900000 0.000000 0
element PC14 0 0 195 0.000000 0.000000 0.900000 0.000000 0
element PC15 0 0 225 0.000000 0.000000 0.900000 0.000000 0
element PC20 0 0 255 0.000000 0.000000 0.900000 0.000000 0
element PC21 30 30 255 0.000000 0.000000 0.900000 1.000000 0
element PC22 60 60 255 0.000000 0.000000 0.900000 1.000000 0
element PC23 90 90 255 0.000000 0.000000 0.900000 1.000000 0
element PC24 120 120 255 0.000000 0.000000 0.900000 1.000000 0
element PC25 150 150 255 0.000000 0.000000 0.900000 1.000000 0
element PC26 180 180 255 0.000000 0.000000 0.900000 1.000000 0
element PC27 210 210 255 0.000000 0.000000 0.900000 1.000000 0
element PC31 0 0 45 -0.00001 1.000000 0.900000 1.000000 0
pexplosion PulseCannon Hull 16 PC10
pexplosion PulseCannon Shield 16 PC10
neighbor 1.0 PC10 Empty 1.0 PC11 Empty
neighbor 1.0 PC10 Hull 1.0 PC11 Hull
neighbor 1.0 PC10 Shield 1.0 PC11 Shield
neighbor 1.0 PC11 PC10 1.0 PC11 PC12
neighbor 1.0 PC12 PC10 1.0 PC12 PC13
neighbor 1.0 PC13 PC10 1.0 PC13 PC14
neighbor 1.0 PC14 PC10 1.0 PC14 PC15
neighbor 1.0 PC15 PC10 1.0 PC15 PC20
neighbor 1.0 PC20 PC15 1.0 PC20 PC21
neighbor 1.0 PC21 PC14 1.0 PC21 PC22
neighbor 1.0 PC22 PC13 1.0 PC22 PC23
neighbor 1.0 PC23 PC12 1.0 PC23 PC24
neighbor 1.0 PC24 PC11 1.0 PC24 PC25
neighbor 1.0 PC25 Empty 1.0 PC25 PC26
neighbor 1.0 PC25 Hull 1.0 PC25 PC26
neighbor 1.0 PC26 Empty 1.0 PC26 PC27
neighbor 1.0 PC26 Hull 1.0 PC26 PC27
neighbor 1.0 PC20 PC10 1.0 PC20 Empty
neighbor 1.0 PC20 Empty 1.0 PC31 PC31
neighbor 0.07 PC31 PC10 1.0 PC31 PC31
neighbor 0.07 PC31 PC11 1.0 PC31 PC31
neighbor 0.07 PC31 PC12 1.0 PC31 PC31
neighbor 0.07 PC31 PC13 1.0 PC31 PC31
neighbor 0.07 PC31 PC14 1.0 PC31 PC31
neighbor 0.07 PC31 PC15 1.0 PC31 PC31
neighbor 0.07 PC31 PC20 1.0 PC31 PC31
neighbor 0.07 PC31 PC21 1.0 PC31 PC31
neighbor 0.07 PC31 PC22 1.0 PC31 PC31
neighbor 0.07 PC31 PC23 1.0 PC31 PC31
neighbor 0.07 PC31 PC24 1.0 PC31 PC31
neighbor 0.07 PC31 PC25 1.0 PC31 PC31
neighbor 0.07 PC31 PC26 1.0 PC31 PC31
neighbor 0.07 PC31 PC27 1.0 PC31 PC31
self 0.01 PC31 1.0 Empty
#Ion Cannon. Destroys.
element IonCannon 35 35 0 1.000000 1.000000 0.300000 2.000000 1
element IC1 255 255 0 0.000000 1.000000 0.200000 1.050000 0
element IC2 200 200 0 0.000000 1.000000 0.200000 1.050000 0
element IC3 145 145 0 0.000000 1.000000 0.200000 1.050000 0
element IC4 90 90 0 0.000000 1.000000 0.200000 1.050000 0
neighbor 0.02 IonCannon Empty 1.0 IonCannon IC1
neighbor 0.2 IonCannon Shield 1.0 IonCannon Empty
neighbor 1.0 IC1 Empty 0.99 IC1 IC2 0.01 IC1 IC1
neighbor 1.0 IC2 Empty 0.99 IC2 IC3 0.01 IC2 IC2
neighbor 1.0 IC3 Empty 0.99 IC3 IC4 0.01 IC3 IC3
neighbor 0.01 IC4 Empty 1.0 IC4 IC4
neighbor 1.0 IC1 Shield 0.99 IC1 IC2 0.01 IC1 IC1
neighbor 1.0 IC2 Shield 0.99 IC2 IC3 0.01 IC2 IC2
neighbor 1.0 IC3 Shield 0.99 IC3 IC4 0.01 IC3 IC3
neighbor 0.01 IC4 Shield 1.0 IC4 IC4
neighbor 1.0 IC1 Containment 0.99 IC1 IC2 0.01 IC1 IC1
neighbor 1.0 IC2 Containment 0.99 IC2 IC3 0.01 IC2 IC2
neighbor 1.0 IC3 Containment 0.99 IC3 IC4 0.01 IC3 IC3
neighbor 0.01 IC4 Containment 1.0 IC4 IC4
self 0.08 IC1 1.0 Empty
self 0.07 IC2 1.0 Empty
self 0.06 IC3 1.0 Empty
self 0.05 IC4 1.0 Empty
self 0.0015 IonCannon 1.0 Empty
#Plasma. Destroys.
element PlasmaE 0 255 0 -0.80000 0.500000 0.900000 2.000000 1
neighbor 0.001 PlasmaE Empty 1.0 Plasma Plasma
explosion PlasmaE Empty 16 16
element Plasma 0 10 0 -0.80000 0.500000 0.900000 0.800000 0
hotcolor Plasma 0 255 0
self 0.01 Plasma 1.0 Empty
hotself 1 Plasma
neighbor 1.0 PlasmaE Hull 1.0 Empty ExpHull
neighbor 1.0 Plasma Shield 0.2 Empty Empty 0.7 Empty Shield 0.1 Empty Plasma
neighbor 1.0 PlasmaE ShieldGenerate 1.0 Empty Explode
neighbor 0.1 Plasma ShieldGenerate 1.0 Empty Explode
neighbor 0.1 PlasmaE Cable 1.0 Empty Explode
hotneighbor 25 PlasmaE Cable
neighbor 1.0 Plasma LaserGas 1.0 Plasma Explode
neighbor 1.0 Plasma PlasmaGas 1.0 Plasma Explode
neighbor 1.0 Plasma IonGas 1.0 Plasma Explode
#Anti-Matter. Destroys.
element AntiMatter 255 0 255 -0.90000 0.500000 0.900000 0.900000 1
self 0.004 AntiMatter 1.0 Empty
neighbor 1.0 AntiMatter Shield 0.2 Shield Shield 0.8 Empty Shield
neighbor 1.0 AntiMatter Hull 0.1 Explode AntiMatter 0.3 ExpHull AntiMatter 0.2 Explode Explode 0.4 Explode ExpHull
explosion AntiMatter Hull 24 24
neighbor 1.0 AntiMatter ShieldGenerate 1.0 Destroy Explode
neighbor 1.0 AntiMatter Containment 1.0 Explode AntiMatter
explosion AntiMatter Containment 16 16
neighbor 1.0 AntiMatter Cable 1.0 Empty AntiMatter
explosion AntiMatter Cable 16 16
neighbor 1.0 Ins2 AntiMatter 1.0 Empty AntiMatter
neighbor 1.0 AntiMatter LaserGas 1.0 AntiMatter Explode
neighbor 1.0 AntiMatter PlasmaGas 1.0 AntiMatter Explode
neighbor 1.0 AntiMatter IonGas 1.0 AntiMatter Explode
#Used to carry energy around your ship.
element Cable 100 100 100 0.000000 0.000000 1.000000 0.500000 1
hotcolor Cable 255 255 255
self 0.75 Cable 1.0 Cable
hotself 1 Cable
neighbor 1.00 Cable PW1 1.0 Cable Cable
hotneighbor 5 Cable PW1
neighbor 1.0 Cable Empty 1.0 Cable Ins1
neighbor 1.0 Cable Hull 1.0 Cable Ins1
neighbor 1.0 Cable Containment 1.0 Cable Ins1
neighbor 1.0 Cable LaserGas 1.0 Cable Ins1
neighbor 1.0 Cable PlasmaAccel 1.0 Cable Ins1
element Ins1 50 0 0 0.000000 0.000000 1.000000 0.000000 0
neighbor 1.0 Ins1 Empty 1.0 Ins2 Empty
neighbor 1.0 Ins1 Hull 1.0 Ins2 Hull
neighbor 1.0 Ins1 Containment 1.0 Ins2 Containment
neighbor 1.0 Ins1 Ins2 1.0 Ins2 Ins2
neighbor 1.0 Ins1 PlasmaAccel 1.0 HeatPad PlasmaAccel
neighbor 1.0 Ins1 LaserGas 1.0 HeatPad LaserGas
neighbor 1.0 Ins1 HeatPad 1.0 HeatPad HeatPad
element Ins2 0 50 0 0.000000 0.000000 1.000000 0.000000 0
neighbor 1.0 Ins2 LaserGas 1.0 HeatPad LaserGas
neighbor 1.0 Ins2 PlasmaAccel 1.0 HeatPad PlasmaAccel
element HeatPad 255 50 50 0.000000 0.000000 1.000000 1.000000 0
#Burst of Power
element PW 255 255 255 0.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 PW Cable 1.0 PW1 PW1
element PW1 255 255 255 0.000000 0.000000 1.000000 0.000000 0
self 1.00 PW1 1.0 Cable
hotself 3 PW1
neighbor 0.90 PW1 Cable 1.0 PW1 PW1
neighbor 0.90 PW1 APW1 1.0 PW1 Cable
neighbor 0.90 PW1 APW2 1.0 PW1 Cable
neighbor 0.02 PW1 PW1 1.0 PW2 PW1
element PW2 200 200 200 0.000000 0.000000 1.000000 1.700000 0
self 0.1 PW2 1.0 Cable
hotself -9 PW2
neighbor 0.50 PW2 PW1 1.0 PW2 PW2
#Auxilary Power. It will create heat upon contact with certain materials.
element APW 200 200 200 0.000000 0.000000 1.000000 0.000000 1
neighbor 1.0 APW Cable 1.0 APW1 APW1
element APW1 200 200 200 0.000000 0.000000 1.000000 0.000000 0
self 1.00 APW1 1.0 Cable
hotself 3 APW1
neighbor 0.90 APW1 Cable 1.0 APW1 APW1
neighbor 0.02 APW1 APW1 1.0 APW2 APW1
element APW2 145 145 145 0.000000 0.000000 1.000000 0.000000 0
self 0.03 APW2 1.0 Cable
neighbor 0.50 APW2 APW1 1.0 APW2 APW2
neighbor 1.0 APW1 HeatPad 1.0 APW2 HeatPad
hotneighbor -50 APW1 HeatPad
neighbor 1.0 APW2 HeatPad 1.0 Cable HeatPad
hotneighbor -50 APW2 HeatPad
neighbor 1.0 APW1 ReactorRod 1.0 APW2 ReactorRod
hotneighbor -50 APW1 ReactorRod
neighbor 1.0 APW2 ReactorRod 1.0 Cable ReactorRod
hotneighbor -50 APW2 ReactorRod
#Auxilary Power Core. It generates APW (Auxilary Power Waves) which heat things up, allowing for operation of certain weapons, as well as helping to jumpstart the main reactor core.
element AuxPC 213 213 213 0.000000 0.000000 1.000000 0.100000 1
neighbor 0.5 AuxPC Cable 1.0 AuxPC APW1
self 1.0 AuxPC 1.0 Explode
hotself 90 AuxPC
neighbor 1.0 AuxPC Explode 1.0 Explode Explode
#Basic construction unit of ships. Surround your ships in it. Be sure to not let it get hot.
element Hull 50 50 50 0.000000 1.000000 2.000000 0.200000 1
element ExpHull 200 200 200 0.000000 0.000000 2.000000 0.200000 0
self 0.2 ExpHull 1.0 Hull
self 1.0 Hull 1.0 ExpHull
hotself 33 Hull
pexplosion ExpHull ExpHull 8 Empty
#Shield Generator. Connect it to some power and it will send out shield.
element ShieldGenerate 111 111 111 0.000000 0.000000 1.000000 0.000000 1
element SW1 211 211 211 0.000000 0.000000 0.000000 0.000000 0
element SW2 197 197 197 0.000000 0.000000 0.000000 0.000000 0
element S1 197 197 197 0.000000 0.000000 0.000000 0.000000 1
element S2 183 183 183 0.000000 0.000000 0.000000 0.000000 0
element S3 169 169 169 0.000000 0.000000 0.000000 0.000000 0
element Shield 169 169 169 0.000001 0.000000 0.000000 0.000000 0
neighbor 0.9 S1 Empty 1.0 S2 S1
neighbor 0.9 S1 Shield 1.0 S2 S1
self 0.01 S1 1.0 Empty
neighbor 0.9 S2 S2 1.0 S3 S2
self 0.2 S3 0.2 Shield 0.8 Empty
self 0.2 S2 0.3 Shield 0.7 Empty
neighbor 0.1 SW2 Empty 1.0 ShieldGenerate S1
neighbor 1.0 PW1 ShieldGenerate 1.0 PW2 SW1
neighbor 0.9 SW1 ShieldGenerate 1.0 SW1 SW1
neighbor 0.02 SW1 SW1 1.0 SW2 SW1
neighbor 0.5 SW2 SW1 1.0 SW2 SW2
self .07 SW2 1.0 ShieldGenerate
#Containment Chamber. Protects stuff. 'Nuff said.
element Containment 75 75 75 0.000000 1.000000 5.000000 0.000000 1
self 1.0 Containment 1.0 ExpHull
hotself 99 Containment
neighbor 1.0 Containment Shield 1.0 Containment Empty
neighbor 1.0 Containment SW1 1.0 Containment ShieldGenerate
neighbor 1.0 Containment SW2 1.0 Containment ShieldGenerate
neighbor 1.0 Containment ShieldGenerate 1.0 Containment Empty
neighbor 1.0 E1 Containment 1.0 ReactorMedium Containment
hotneighbor 1 E1 Containment
#Front piece of the wave blocker. Blocks waves going in one direction when used in tandem with the back piece. Only works for Power and Anti-Matter Accelerator waves.
element WF 255 128 0 0.000000 0.000000 1.000000 0.000000 1
#Back piece of the wave blocker. Blocks waves going in one direction when used in tandem with the front piece. Only works for Power and Anti-Matter Accelerator waves.
element WB 0 255 128 0.000000 0.000000 1.000000 0.000000 1
element BP1 255 128 0 0.000000 0.000000 1.000000 0.000000 0
element BP2 255 128 0 0.000000 0.000000 1.000000 0.000000 0
element FP1 255 0 128 0.000000 0.000000 1.000000 0.000000 0
element FP2 255 0 128 0.000000 0.000000 1.000000 0.000000 0
element FP3 255 0 128 0.000000 0.000000 1.000000 0.000000 0
neighbor .07 PW1 WF 1.0 PW2 FP1
neighbor .9 FP1 WF 1.0 FP1 FP1
neighbor .02 FP1 FP1 1.0 FP2 FP1
neighbor .5 FP2 FP1 1.0 FP2 FP2
self .07 FP2 1.0 FP3
neighbor 1.0 FP3 FP1 1.0 FP3 FP3
self .07 FP3 1.0 WF
neighbor 1.0 FP1 WB 1.0 FP2 BP1
neighbor 1.0 FP2 WB 1.0 FP3 BP1
neighbor .9 BP1 WB 1.0 BP1 BP1
neighbor .02 BP1 BP1 1.0 BP2 BP1
neighbor .5 BP2 BP1 1.0 BP2 BP2
self .07 BP2 1.0 WB
neighbor 1.0 BP1 Cable 1.0 BP2 PW1
neighbor 1.0 BP2 Cable 1.0 WB PW1
element BAP1 255 128 0 0.000000 0.000000 1.000000 0.000000 0
element BAP2 255 128 0 0.000000 0.000000 1.000000 0.000000 0
element FAP1 255 0 128 0.000000 0.000000 1.000000 0.000000 0
element FAP2 255 0 128 0.000000 0.000000 1.000000 0.000000 0
element FAP3 255 0 128 0.000000 0.000000 1.000000 0.000000 0
neighbor .07 APW1 WF 1.0 APW2 FAP1
neighbor .9 FAP1 WF 1.0 FAP1 FAP1
neighbor .02 FAP1 FAP1 1.0 FAP2 FAP1
neighbor .5 FAP2 FAP1 1.0 FAP2 FAP2
self .07 FAP2 1.0 FAP3
neighbor 1.0 FAP3 FAP1 1.0 FAP3 FAP3
self .07 FAP3 1.0 WF
neighbor 1.0 FAP1 WB 1.0 FAP2 BAP1
neighbor 1.0 FAP2 WB 1.0 FAP3 BAP1
neighbor .9 BAP1 WB 1.0 BAP1 BAP1
neighbor .02 BAP1 BAP1 1.0 BAP2 BAP1
neighbor .5 BAP2 BAP1 1.0 BAP2 BAP2
self .07 BAP2 1.0 WB
neighbor 1.0 BAP1 Cable 1.0 BAP2 APW1
neighbor 1.0 BAP2 Cable 1.0 WB APW1
#Laser Gas. When heated, it releases high-energy photons. These, when concentrated through a lens, cause huge damage.
element LaserGas 25 0 0 0.000000 0.000000 1.000000 1.000000 1
hotcolor LaserGas 255 0 0
neighbor 1.0 LaserGas Empty 1.0 LaserGas LaserGas
self 0.05 LaserGas 1.0 LaserGas1
hotself 66 LaserGas
element LaserGas1 255 0 0 0.000000 0.000000 1.000000 1.000000 0
element LaserGas2 155 0 0 0.000000 0.000000 1.000000 1.000000 0
neighbor .9 LaserGas1 LaserGas 1.0 LaserGas1 LaserGas1
hotneighbor 6 LaserGas1 LaserGas
neighbor .02 LaserGas1 LaserGas1 1.0 LaserGas2 LaserGas1
neighbor .5 LaserGas2 LaserGas1 1.0 LaserGas2 LaserGas2
self .07 LaserGas2 1.0 LaserGas
#Lens used to focus the light created from heated LaserGas.
element LaserLens 150 100 100 0.000000 0.000000 1.000000 0.000000 1
element LaserLensFire 255 100 100 0.000000 0.000000 1.000000 0.000000 0
neighbor 1.0 LaserGas1 LaserLens 1.0 LaserGas2 LaserLensFire
neighbor 1.0 LaserGas2 LaserLens 1.0 LaserGas LaserLensFire
neighbor 1.0 LaserLensFire LaserLens 1.0 LaserLens LaserLensFire
neighbor 1.0 LaserLensFire Empty 1.0 LaserLens Laser
#Phaser Crystal. When energy is applied, it excites atoms in the crystal which is then released in a burst of concentrated energy.
element PhaserCrystal 50 50 100 0.000000 0.000000 0.000000 0.000000 1
element PP1 100 100 200 0.000000 0.000000 0.000000 0.000000 0
self 0.05 PP1 1.0 PC1b
element PP2 100 100 200 0.000000 0.000000 0.000000 0.000000 0
self 0.05 PP2 1.0 PC2b
element PP3 100 100 200 0.000000 0.000000 0.000000 0.000000 0
self 0.05 PP3 1.0 PC3b
neighbor 1.0 PW1 PC1 1.0 PW2 PP1
neighbor 1.0 PW1 PC2 1.0 PW2 PP2
neighbor 1.0 PW1 PC3 1.0 PW2 PP3
neighbor 1.0 PP1 PC2 0.9 PC1b PP2 0.1 PP1 PP2
neighbor 1.0 PP2 PC3 0.9 PC2b PP3 0.1 PP2 PP3
neighbor 1.0 PP3 PC1 0.9 PC3b PP1 0.1 PP3 PP1
neighbor 1.0 PP1 Empty 1.0 PC1b Phaser
neighbor 1.0 PP2 Empty 1.0 PC2b Phaser
neighbor 1.0 PP3 Empty 1.0 PC3b Phaser
element PC1 50 50 100 0.000000 0.000000 0.000000 0.000000 0
element PC2 50 50 150 0.000000 0.000000 0.000000 0.000000 0
element PC3 50 50 200 0.000000 0.000000 0.000000 0.000000 0
neighbor 1.0 PhaserCrystal Cable 1.0 PC1b Cable
neighbor 1.0 PhaserCrystal PC1 1.0 PC2b PC1
neighbor 1.0 PhaserCrystal PC2 1.0 PC3b PC2
neighbor 1.0 PhaserCrystal PC3 1.0 PC1b PC3
element PC1b 50 50 100 0.000000 0.000000 0.000000 0.000000 0
self 1.0 PC1b 1.0 PC1
element PC2b 50 50 150 0.000000 0.000000 0.000000 0.000000 0
self 1.0 PC2b 1.0 PC2
element PC3b 50 50 200 0.000000 0.000000 0.000000 0.000000 0
self 1.0 PC3b 1.0 PC3
#Plasma Accelerator. When heated to a certain extent and given power, it will generate a burst of energy that runs through nearby gases, converting them almost to plasma.
element PlasmaAccel 25 30 25 0.000000 1.000000 5.000000 0.600000 1
hotcolor PlasmaAccel 25 200 25
element LW1 10 255 10 0.000000 0.000000 0.000000 1.000000 0
element LW2 10 55 10 0.000000 0.000000 0.000000 1.000000 0
self 1.0 PlasmaAccel 1.0 LW1
hotself 60 PlasmaAccel
neighbor .9 LW1 PlasmaAccel 1.0 LW1 LW1
neighbor .02 LW1 LW1 1.0 LW2 LW1
neighbor .5 LW2 LW1 1.0 LW2 LW2
self .07 LW2 1.0 PlasmaAccel
#Plasma Gas. Heat to destroy!
element PlasmaGas 25 35 25 0.000001 1.000000 1.000000 0.500000 1
hotcolor PlasmaGas 0 500 0
neighbor 1.0 PlasmaGas Empty 1.0 PlasmaGas PlasmaGas
self 1.0 PlasmaGas 1.0 PlasmaGasA
hotself 45 PlasmaGas
element GW1 15 255 15 0.000000 0.000000 1.000000 1.000000 1
element GW2 15 55 15 0.000000 0.000000 1.000000 1.000000 0
neighbor .9 GW1 PlasmaGas 1.0 GW1 GW1
neighbor .9 GW1 PlasmaGasA 1.0 GW1 GW1
neighbor .02 GW1 GW1 1.0 GW2 GW1
neighbor .5 GW2 GW1 1.0 GW2 GW2
self .07 GW2 1.0 PlasmaGas
hotself -25 GW2
neighbor 1.0 LW1 PlasmaGas 1.0 LW2 GW1
element PlasmaGasA 25 150 25 0.900000 1.000000 1.100000 0.100000 1
hotcolor PlasmaGasA 25 200 25
self 1.0 PlasmaGasA 1.0 PlasmaGas
hotself 30 PlasmaGasA
#Plasma Energy Intensifier. It concentrates the energy of hot gas, turning it into plasma.
element PlasmaEI 25 60 25 0.000000 1.000000 1.000000 0.000001 1
element PlasmaEIFire 25 220 25 0.000000 1.000000 1.000000 0.000001 0
element PlasmaEIFire2 25 180 25 0.000000 1.000000 1.000000 0.000001 0
element PlasmaEIFire3 25 120 25 0.000000 1.000000 1.000000 0.000001 0
neighbor 1.0 PlasmaGas PlasmaEI 1.0 PlasmaGasA PlasmaEIFire
hotneighbor 40 PlasmaGas PlasmaEI
neighbor 1.0 PlasmaEIFire PlasmaEI 1.0 PlasmaEI PlasmaEIFire
neighbor 1.0 PlasmaEIFire Empty 1.0 PlasmaEIFire2 PlasmaE
neighbor 1.0 PlasmaEIFire2 Empty 0.5 PlasmaEIFire3 Plasma 0.5 PlasmaEIFire3 PlasmaE
neighbor 1.0 PlasmaEIFire3 Empty 1.0 PlasmaEI Plasma
#Anti-Matter. Place MatterCloud in Containment. Replace top of Containment chamber with AMAccel. Connect Cable to AMAccel.
element MatterCloud 25 0 25 0.000000 1.000000 1.000000 0.000000 1
element AMAccel 60 0 60 1.000000 1.000000 1.000000 0.000000 1
element AMAccelO 160 0 160 1.000000 1.000000 1.000000 0.000000 0
element AMOn 100 0 100 1.000000 1.000000 1.000000 0.000000 0
element MCBuffet 25 0 25 0.000000 1.000000 1.000000 0.000000 0
neighbor 1.0 MatterCloud Containment 1.0 MCBuffet Containment
neighbor 1.0 MCBuffet MC1 1.0 MCBuffet MatterCloud
neighbor 1.0 Containment MC1 1.0 Containment Containment
self 0.0005 MatterCloud 1.0 MC1
neighbor 1.0 PW1 AMAccel 1.0 PW1 AMOn
neighbor 1.0 AMOn AMAccel 1.0 AMOn AMOn
self 0.07 AMOn 1.0 AMAccelO
neighbor 0.07 AMAccel AMAccelO 1.0 AMAccel AMAccel
element MC2 225 0 225 -1.00000 1.000000 0.100000 0.000000 0
self 0.01 MC2 1.0 AntiMatter
element MC1 200 0 200 -0.10000 1.000000 0.100000 0.000000 0
self 0.3 MC1 1.0 MatterCloud
neighbor 0.1 MC1 MatterCloud 1.0 MC1 MC1
explosion MC1 MatterCloud 2 32
neighbor 0.07 AMAccelO MC1 1.0 AMAccel MC2
#Ion cannon. Make chamber of Containment. Tip with IonEI. Fill with IonGas. Connect to cable.
element IonGas 50 50 0 -0.10000 1.000000 0.100000 0.000000 1
element IonEI 100 100 0 0.000000 0.000000 0.200000 0.000000 1
neighbor 1.0 IonGas Empty 1.0 IonGas IonGas
element IGO 155 155 0 1.000000 1.000000 0.300000 0.000000 0
element IEIO 160 160 0 1.000000 1.000000 0.400000 0.000000 0
neighbor 1.0 IGO IonEI 1.0 IonGas IEIO
neighbor 1.0 IEIO Empty 1.0 IonEI IonCannon
element IW1 75 75 0 0.000000 1.000000 1.000000 0.000000 0
element IW2 100 100 0 0.000000 1.000000 1.000000 0.000000 0
element IW3 125 125 0 0.000000 1.000000 1.000000 0.000000 0
element IW4 150 150 0 0.000000 1.000000 1.000000 0.000000 0
neighbor 1.0 PW1 IonGas 1.0 PW2 IW1
neighbor .9 IW1 IonGas 1.0 IW1 IW1
neighbor .02 IW1 IW1 1.0 IW2 IW1
neighbor .5 IW2 IW1 1.0 IW2 IW2
self .07 IW2 1.0 IonGas
neighbor 1.0 IW1 IonEI 1.0 IW3 IonEI
neighbor .9 IW3 IonGas 1.0 IW3 IW3
neighbor .9 IW3 IW1 1.0 IW3 IW3
neighbor .9 IW3 IW2 1.0 IW3 IW3
neighbor .02 IW3 IW3 1.0 IW4 IW3
neighbor .5 IW4 IW3 1.0 IW4 IW4
self .07 IW4 0.97 IonGas 0.03 IGO
#Pulsar Cannon. Simple, really (to compensate for the number of elements taken up by the weapon itself). Connect PulsarCannon to Cable.
element PulsarCannon 0 0 55 0.000000 0.000000 1.000000 0.000000 1
element PCP 0 0 250 0.000000 0.000000 1.000000 0.000000 1
element PCW1 0 0 160 0.000000 1.000000 1.000000 0.000000 0
element PCW2 0 0 160 0.000000 1.000000 1.000000 0.000000 0
element PCW3 0 0 250 0.000000 1.000000 1.000000 0.000000 0
neighbor 1.0 PW1 PulsarCannon 1.0 PW2 PCW1
neighbor .9 PCW1 PulsarCannon 1.0 PCW1 PCW1
neighbor .9 PCW3 PulsarCannon 1.0 PCW1 PCW3
neighbor .9 PCW3 Empty 1.0 PCW2 PulseCannon
neighbor .9 PCW1 PCP 0.5 PCW1 PCW3 0.5 PCW1 PCW1
neighbor .02 PCW1 PCW1 1.0 PCW2 PCW1
neighbor .5 PCW2 PCW1 1.0 PCW2 PCW2
self .06 PCW2 0.99 PulsarCannon 0.01 PCP
#Reactor Core. Generates power from a quantum oddity that isn't very well understood. Be sure to keep it in containment!
element ReactorCore 233 233 233 0.000000 0.000000 0.000000 0.000000 1
self 1.0 ReactorCore 0.2 E1 0.8 ReactorMedium
element ReactorMedium 10 10 10 0.000001 0.000000 0.000000 1.000000 0
hotcolor ReactorMedium 500 500 500
element E1 255 255 255 -0.00001 1.000000 0.000001 0.250000 0
neighbor 1.0 E1 Hull 1.0 Destroy Destroy
explosion E1 Hull 32 32
neighbor 0.005 E1 ReactorMedium 1.0 E1 E1
hotneighbor -15 E1 ReactorMedium
explosion E1 ReactorMedium 16 16
neighbor 0.01 E1 E1 1.0 E1 ReactorMedium
hotneighbor -5 E1 ReactorMedium
explosion E1 E1 16 16
#Reactor Rod. Stick some into the reactor. It will generate a burst of power every time a certain temperature is reached.
element ReactorRod 125 125 125 0.000000 0.000000 0.000000 0.750000 1
hotcolor ReactorRod 200 200 200
element RW1 250 250 250 0.000000 0.000000 0.000000 1.000000 0
element RW2 240 240 240 0.000000 0.000000 0.000000 1.000000 0
neighbor .9 RW1 ReactorRod 1.0 RW1 RW1
hotneighbor 10 RW1 ReactorRod
neighbor .02 RW1 RW1 1.0 RW2 RW1
neighbor .5 RW2 RW1 1.0 RW2 RW2
self .07 RW2 1.0 ReactorRod
neighbor 1.0 RW1 Cable 1.0 RW2 PW1
neighbor 1.0 ReactorRod E1 1.0 RW1 ReactorMedium
hotneighbor -50 ReactorRod E1
neighbor 1.0 RW1 E1 1.0 RW1 ReactorMedium
hotneighbor -50 RW1 E1
neighbor 1.0 RW2 E1 1.0 RW2 ReactorMedium
hotneighbor -50 RW2 E1
neighbor 1.0 E1 Cable 1.0 Explode Explode
#Engine. Just for continuity. You can connect it to a cable. The hotter sections (which will be next to the cable) will glow darker, giving the impression of a working engine.
element Engine 0 200 200 0.000000 0.000000 0.000000 0.500000 1
hotcolor Engine 0 50 50
neighbor 1.0 Engine Destroy 1.0 Destroy Destroy
neighbor 1.0 Engine Explode 1.0 Explode Explode
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