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Ship Weapons | ||||||
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Phasers Type-XII A400 Number of arrays - 14 95, 000 Terawatts Range - 9,000,000,000k Polaron- technologies: Are weapons that can price through the shields of any other ship directly damaging the hull and ships systems. Polaron Phaser Type-XII Number of array - 4 95, 000 Terawatts Range - 9,000,000,000 Fore Polaron Torpedo launcher - 1 Range - 95,000,000,000k Fore and Aft - Pulse Phaser cannons - 3 Phaser - 100,000 Terawatts Range - 9,000,000,000k Quantum /Photon/ long-range tri-combat torpedo launchers Fore and Aft - Number 4 Max. Torpedo simulation spread - 16 Range - 9,000,000,000k. Polarized hall plating Power out-puts: 150,000 Terawatts Polarized hull plating is only used when the shields are in active. The polarization of the hull armor during battle helps the ship gain power when an enemy ship fires an energy weapon in an area with polarized platting. Trinidad Polar System System/Power out-put 250,000 Terawatts Range - 9,500,000,000k Location - connected to shield/deflector system This weapon sends out a destructive wave of power throw the shielding systems that devastate multiple enemy ships weapons, shield, and propulsion systems, allowing the ship using this weapon to get away. This weapon uses a grate amount of power, which is a major drain on the ships power reserves. But it's effective, and allows the ship to escape. |