Seasons Greetings is a freeware set, 
all I ask is that you do not mix and
match with either my sets or someone
else's. You must use URL and Logo
below to link back to TinksWeb
Graphics. Thank you so much.
This set also comes in a Layered version.
Seasons Greetings Layered set




The button below is for extra buttons. I will
gladly label them for you, with in reason of course. :)




Extra HTML Codes below for
Floater and Colored Navigator bar.

If you use this set, PLEASE use URL and Globe below to link back 
to TinksWeb Graphics so that others may also view my free
 graphic site. Thank you again.
http://www.freehomepages.com/tinksmeadow/dogwoodnew.html

Navigator Color Code

<STYLE type="text/css">
body {
scrollbar-arrow-color: #0d2b09;
scrollbar-base-color: #0d2b09;
scrollbar-dark-shadow-color: #0d2b09;
scrollbar-track-color: #0d2b09;
}
</STYLE>

~~~~~~~~~~~~~

Floater and Code
<script LANGUAGE="JavaScript">
<!-- 
var nDots = 9;
for (i=0;i<nDots;i++) {
   document.write('<div id="dot'+i+'" style="position: absolute; ');
   if (i==0) document.write('visibility: hidden; ');
   document.write('height:78;width:45;"><img src="ChristmasSet3Floater.gif" height=78 width=45></div><br>');
}
if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0;
var Ypos = 0;
var DELTAT = .01;
var SEGLEN = 10;
var SPRINGK = 10;
var MASS = 1;
var GRAVITY = 50;
var RESISTANCE = 10;
var STOPVEL = 0.1;
var STOPACC = 0.1;
var DOTSIZE = 11;
var BOUNCE = 0.75;
var isNetscape = navigator.appName=="Netscape";
var followmouse = true;
var dots = new Array();
init();
function init()
{
    var i = 0;
    for (i = 0; i < nDots; i++) {
        dots[i] = new dot(i);
    }
    if (!isNetscape) {
    }
    for (i = 0; i < nDots; i++) {
        dots[i].obj.left = dots[i].X;
        dots[i].obj.top = dots[i].Y;
    }
    if (isNetscape) {
        startanimate();
    } else {
        setTimeout("startanimate()", 2000);
    }
}
function dot(i) 
{
    this.X = Xpos;
    this.Y = Ypos;
    this.dx = 0;
    this.dy = 0;
    if (isNetscape) { 
        this.obj = eval("document.dot" + i);
    } else {
        this.obj = eval("dot" + i + ".style");
    }
}
function startanimate() { 
    setInterval("animate()", 20);
}
function setInitPositions(dots)
{
    var startloc = document.all.tags("LI");
    var i = 0;
    for (i = 0; i < startloc.length && i < (nDots - 1); i++) {
        dots[i+1].X = startloc[i].offsetLeft
            startloc[i].offsetParent.offsetLeft - DOTSIZE;
        dots[i+1].Y = startloc[i].offsetTop +
            startloc[i].offsetParent.offsetTop + 2*DOTSIZE;
    }
    dots[0].X = dots[1].X;
    dots[0].Y = dots[1].Y - SEGLEN;
}
function MoveHandler(e)
{
    Xpos = e.pageX;
    Ypos = e.pageY; 
    return true;
}
function MoveHandlerIE() {
    Xpos = window.event.x + document.body.scrollLeft;
    Ypos = window.event.y + document.body.scrollTop; 
}
if (isNetscape) {
    document.captureEvents(Event.MOUSEMOVE);
    document.onMouseMove = MoveHandler;
} else {
    document.onmousemove = MoveHandlerIE;
}
function vec(X, Y)
{
    this.X = X;
    this.Y = Y;
}
function springForce(i, j, spring)
{
    var dx = (dots[i].X - dots[j].X);
    var dy = (dots[i].Y - dots[j].Y);
    var len = Math.sqrt(dx*dx + dy*dy);
    if (len > SEGLEN) {
        var springF = SPRINGK * (len - SEGLEN);
        spring.X += (dx / len) * springF;
        spring.Y += (dy / len) * springF;
    }
}
function animate() { 
    var start = 0;
    if (followmouse) {
        dots[0].X = Xpos;
        dots[0].Y = Ypos; 
        start = 1;
    }
    for (i = start ; i < nDots; i++ ) {
        var spring = new vec(0, 0);
        if (i > 0) {
            springForce(i-1, i, spring);
        }
        if (i < (nDots - 1)) {
            springForce(i+1, i, spring);
        }
        var resist = new vec(-dots[i].dx * RESISTANCE,
            -dots[i].dy * RESISTANCE);
        var accel = new vec((spring.X + resist.X)/ MASS,
            (spring.Y + resist.Y)/ MASS + GRAVITY);
        dots[i].dx += (DELTAT * accel.X);
        dots[i].dy += (DELTAT * accel.Y);
        if (Math.abs(dots[i].dx) < STOPVEL &&
            Math.abs(dots[i].dy) < STOPVEL &&
            Math.abs(accel.X) < STOPACC &&
            Math.abs(accel.Y) < STOPACC) {
            dots[i].dx = 0;
            dots[i].dy = 0;
        }
        dots[i].X += dots[i].dx;
        dots[i].Y += dots[i].dy;
        var height, width;
        if (isNetscape) {
            height = window.innerHeight + document.scrollTop;
            width = window.innerWidth + document.scrollLeft;
        } else { 
            height = document.body.clientHeight + document.body.scrollTop;
            width = document.body.clientWidth + document.body.scrollLeft;
        }
        if (dots[i].Y >=  height - DOTSIZE - 1) {
            if (dots[i].dy > 0) {
                dots[i].dy = BOUNCE * -dots[i].dy;
            }
            dots[i].Y = height - DOTSIZE - 1;
        }
        if (dots[i].X >= width - DOTSIZE) {
            if (dots[i].dx > 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = width - DOTSIZE - 1;
        }
        if (dots[i].X < 0) {
            if (dots[i].dx < 0) {
                dots[i].dx = BOUNCE * -dots[i].dx;
            }
            dots[i].X = 0;
        }
        dots[i].obj.left = dots[i].X; 
        dots[i].obj.top =  dots[i].Y; 
    }
}
// -->
</script>