AGE OF EMPIRES II
       Age of Empires, released by Ensemble Studios in 1999 was an instant hit among Real-Time-Strategy (RTS) fans. Sure, there had been other RTS games before, such as Starcraft, but none of them had breached on this corner of addicitive gameplay. Starting with the original Age of Empires, Ensemble Studios gave you ancient well-known civilizations, gave each of them specific traits, and basically told you to take over the world one ancient powerhouse country at a time. I don't think Ensemble realized when they first started making Age of Empires that they would spin off three sequels, and hundreds of wannabes.This game, like it's prequel, has many ancient civilizations for you to conquer, and ally. It has a more powerful graphics engine, lots of new features, and better multiplayer support. I won't waste time on talking about how good it is, I will get right to the facts.
        One of the new features, and one of my favourites, is the diplomacy menu. Now instead of just attacking your enemies without any sort of reason other than "they're there". So now you can make aliies, neutral neighbours, and trading partners. Making an ally is easy. Sometimes the AI approaches you spewing out things like "Thou must give me 1000 gold, 100 stone, and 500 wood if thou wants me to spare your city from my terrible wrath". Usually, you should listen to these guys! Or (this will only work in online play) you can lay siege to a city, and terrorize the citizens before demanding a pay for peace. Then, move into their city, so if they try to revolt, first of all you can see them on your map because you are allies, and second of all you have an entire army in the middle of their town. It just gives you a sense of security.
         Another feature that increases the replayibility is the vast differences between different races. The Goths cannot build walls, towers, or really any stonework (other than castles) and as a result, they have strong melee forces and a destructive unique class to balance it out. This makes playing this race a whole different strategy than any other race. Now you must place watchtowers all around your territory as a line of defense, so you can see the enemy coming and prepare for it. It doesn't matter if you have the supposedly "weaker" race in the game; All you need is somebody who knows the advantages of one race, and another player who thinks he can wipe out that race easily, and you have a very satisfying victory for the underdog.
        A feature that does a little to add to the gameplay is the formations. You can have a legion of longswords-men marching across a plain in formation, so they all attack at once, and don't get picked off by enemy archers, like you did in the first game, walking in a line.
          The main feature, I think, are the campaigns. You can play the French heroine Joan of Arc, or the Mongol leader Genghis Khan, Teuton leader Frederick Barbarossa, Saladin in his fight for the desert, or the introductory campaign of William Wallace's defensive struggle against the greedy King Henry.

       
97% -For exploring a new genre in PC gaming, Age of Empires II gets a marvelous score. For both newbies to the type of gameplay and veterans, this game will appeal to you. Unfortunately, there are minor glitches and low graphics that bring the game down a tiny amount.
Before entering each campaign, you get an oral account of what is going on from either the main character, or a person who was near to the story at that time. The voice actors are actually pretty good.
A heavily defended castle, surrounded by fortified walls and a guard tower. In addition, all castles shoot many arrows out of the windows, creating some interesting battle scenes.
Shown above are some of the many positions you can use. There are also patrol and follow commands.
Above is an unpacked trebuchet firing. These massive siege weopons are weak to nearly all attacks, but when supported with infantry, archers and cavalry, they are a very destructive force
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