Walkthrough
Quick Jump
Chapter One
Chapter Two
Chapter Three
Chapter Four
Chapter Five
Chapter Six
Chapter Seven
Find
an error?
No one's perfect, therefore I am sure there are most
likely an error or two within this walkthrough. If you find an
error, please e-mailing to the webmaster at:
phantas@beyond-dreams.net
F.Y.I.
This walkthrough was originally written four months after
the game was released. It was not released however till four
months after Phantasmagoria 2: A Puzzle of Flesh was
released. The reason was because Anthony Larme's Phantasmagoria
Site contained all the information anyone needed about Phantasmagoria.
Anthony Larme closed his site months after Phantasmagoria 2's
release. Both Anthony Larme and Beyond-Dreams where friends
and worked together to better each other's web site. A
understanding was made that we would do the details of Phantasmagoria
2 while Anthony Larme would continue is indepth review of Phantasmagoria.
F.Y.I.
This walkthrough has been proof-read, revised, and updated
over 23 times by over 15 people. This walkthrough has been
dubbed and copied on multitudes of sites, yet was so hard to
prove because of all the revisions made.
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w a l k t h r o u g h

The
World Of Phantasmagoria Game
Walkthrough
Before we begin with
the walkthrough, I would like to state that this walkthrough
is a spoiler. As with any walkthrough, you should not use this
walkthrough hand and hand with the game the first time you
play it. You should try and only use this as a resource to
when a "all else fails" situation occurs.
Chapter
One
- Leave the
kitchen, and head to the reception hall
- Try to open
the blue-green doors.
- Leave the
house through the front door.
- Go to the
car, and that will take you to the local town.
- Enter
Realtor's Office.
- Talk to
realtor.
- Go to the
filing cabinet and get the key.
- Go back to
your car and return back to the house.
- Go to
hallway the springs off the reception hall.
- Use key on
the locked doors at end of the hallway.
- Enter the
library.
- Head to the
desk and pick up the black item.
- Drop the
item tot he inventory eye, the item will turn out the
be a letter opener.
- Go the the
fireplace.
- Use the
letter opener on the fireplace.
- The will
make an opening to a chapel. (Useless Note: Look at the
opening, the bricks outline the Sierra logo)
- Get the
Bible from the altar.
- Open the box
that was under the Bible.
- Open the
bedroom dresser drawers.
- Get the
money and go back to the town.
- Enter the
General Store.
- Talk to
salesman.
- Buy the
drain cleaner with the money, then head back to the
house.
- Enter the
barn located near the car, adjacent from the house.
- Look at the
cooking utilities.
- Give the
cleaner to Don.
- At the
house, go to the second floor, and try to open the door
to the dark room.
- In the
house, go to the dining room.
- Get the
fireplace item.
- Enter
kitchen, and get the matches from the drawer.
- Open the
door to the kitchen closet.
- Turn on the
light, then examine the rug.
- Use the
fireplace item on the cellar door.
- Go
downstairs, use a match on Adrienne.
- Get the
hammer from the cellar.
- Leave the
house and head tot he barn.
- Climb the
ladder.
- Use the
pitchfork then your hands on the pulley to rescue
Harriet.
- Use the
hammer on the nail in the hole.
- Leave the
barn, and go back to the house.
- Go to the
locked door on the third floor.
- Insert the
nail in the keyhole.
- Use
fireplace item to get the key that fell behind the
door.
- Use the key
on the door.
- Enter the
Tower Room.
- Look out the
window, then pick up and examine the book.
- Leave the
house, and go to the town.
- Go back to
the General Store.
- Head to the
back of the store.
- Get the bone
by clicking on bottom of the barrel.
- Go back to
the car, but don't take it.
- Take the
other path that leads to a house.
- Give the
bone to the dog before opening the gate.
- Go to the
front door, and knock.
- Give the
book to the housekeeper.
- Talk to
Malcolm, then return to the house.
- Talk to
Harriet in the reception hall.
- Leave the
house thru the back door.
- Talk to
Cyrus.
- Enter the
house thru the back door.
- Leave the
house, again thru the back door, and head to the garden
to talk to Cyrus again.
- Follow Cyrus
to the washed out path
- Pick up the
lenspiece from the path.
- Examine the
telescope, then use the lenspiece on the telescope
- Look thru it
to discover a new room.
- Go back to
the house.
- Go to the
Tower Room landing.
- Use the
hammer on the wooden wall.
- Enter the
attic that you just found.
- Then, head
to the reception hall.
- Go to the
barn.
- Attend the séance.
- Go back to
the house and head to the conservatory on the third
floor opposite the bedroom.
- Examine the
dragon lantern.
- Go to the
dragon lantern projection on the wall.
- Enter the
secret passage.
- Use the
lifts to go down two floors.
- Enter the
chapel.
- Find the
opposite secret passage door in the chapel.
- Find the
secret passage to the theatre.
- Exit the
theatre thru the main doors.
- Go back to
the theatre.
- Enter makeup
room behind the
curtains.
- Get the
picture of Carno and Malcolm from the wardrobe.
- Leave the
house, and go back Malcolm's house.
- Give the
picture to Malcolm's housekeeper.
- Talk to
Malcolm.
- Return to
your house.
- Talk to
phone guy in the reception hall.
- Go to
nursery on the third floor.
- Pick up the
pin.
- Go to the
theatre's makeup room.
- Examine
Don's jacket and get the snowman.
- Go to the
chapel.
- Enter the
secret passage to the crypt.
- Pick up the
rosary beads from Marie's sarcophagus.
- Enter the
darkroom.
- The
Chase Scene
- Use the
drain cleaner on Don.
- Quickly grab
the
spell book from the table.
- You will get
caught.
- Give the
snowman to Don.
- Pull the
lever to release the blade... bye Don
- Run to the
secret passage
- Run down the
stone side of the passage.
- Click on the
water pipe as close to the left hand side of the screen
as possible.
- Lock the
chamber door.
- Go to the
alter, place the
spell book on the altar.
- Find the
talisman on Carno's nearby corpse.
- Place the
talisman on the
spell book.
- Use the pin
on Adrienne to drawl blood.
- Place
the rosary beads on the spell book.
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